Build 5.5.5
Revision as of 20:47, 27 October 2014 by Bozimmerman (talk | contribs) (Created page with '= CoffeeMud Version 5.5.5 = Release on January 3rd, 2010 # New INI entries: DEFAULTPLAYERFLAGS, FORMULA_* for combat formulas, RECOVERRATE # New DISABLE flags: AUTODISEASE, WEAT…')
CoffeeMud Version 5.5.5
Release on January 3rd, 2010
- New INI entries: DEFAULTPLAYERFLAGS, FORMULA_* for combat formulas, RECOVERRATE
- New DISABLE flags: AUTODISEASE, WEATHER, WEATHERNOTIFIES, WEATHERCHANGES
- RESET MOBSTATS and RESET ITEMSTATS have been documented for normalizing combat stats
- Character classes, and mob stats have been rebalanced along pre-3.0 lines. This makes hl PVP possible.
- Thieves and Fighters are most altered classes.
- Mobs are an average of players now.
- Combat Fudge Factors are more strict, effective, and rational.
- Bonuses from stats are capped by the players current Max Stat value. Period.
- Use RESET MOBSTATS WORLD command to pull your mobs into compliance.
- This will, as a side affect, reset all area content to db baseline.
- CoffeeMud now supports critical hits for spells and physical damage: high int supports former, and high dex the later.
- New Zappermasks: +BASECLASS, -MOOD, +MOOD
- New DEBUG flag: HTTPACCESS, SMTPCLIENT
- SMTPSERVERNAME ini entry expanded to allow SMTP auth support.
- Siplet now supports multiple windows.
- Players can now get HELP on deities by name.
- Rhino (Javascript library) upgraded to 1.7R2
- Several new Oracle Prayers added for sensing the skills of others
- Behaviors ItemRefitter,ItemMender,ItemIdentifier have COST parameter now.
- New DISABLE flags: EQUIPSIZE, AUTOPURGE, MSSP
- WEAR command now supports specified wear locations.
- New Locales: CaveGrid, WetCaveGrid
- Note (coffeemud.ini): I3EMAIL and I3STATE changed to ADMINEMAIL and MUDSTATE
- CoffeeMud now supports MSSP request at login (not the telnet code version -- kept colliding with mccp in tintin)
- STAT command now supports titles.
- Various other recipes trickled in here and there.
- Wand magic words are now from lists.ini -- your players will need to relearn their trigger words.
- New Scriptable command: MPMONEY, MPHEAL
- Remorted chars get a single random max stat bonus point, instead of one to everything.
- CharClasses now support max/caps in common skills, crafting skills, non-crafting common skills, and languages.
- Injury text is a bit more decorated now. (Thanks gmdenna!)
- Many many more mxp images scrounged up, and several old ones replaces with better ones. There is a light at the end of the tunnel!
- New Property (From 5.x snippets): Prop_IceBox (thx Robert!)
- CharStats can now be customized with ADDCHARSTAT_ in coffeemud.ini file.
- New Commands (From 4.x snippets): Experience, Wealth (thx again Robert)
- RawMaterial can now be customized with ADDMATERIAL_ in coffeemud.ini file.
- Wearable can now be customized with ADDWEARLOC_ in coffeemud.ini file.
- Only Artisan's learn the Master common skills now. Other classes have their common skill levels lowered.
- New language: Sign Language
- New ZapperMask(s): -CHANCE
- New Property(s): PresenceReaction (for new faction reaction system, etc.)
- New Mage Spell: Awe Other
- Factions now have new mob modification system similar to affects/behaviors: reactions
- New automated MOB reaction system -- see coffeemud.ini under REACTION, and the guide under FACTIONS for more info.
- Factions now have lots of new triggers: KILL, BRIBE, TALK, MUDCHAT, ARRESTED
- Faction triggers support parameters; see one of the new faction.ini files for details
- New Prayer for Healers: Divine Constitution
- STAT commands now supports: FACTIONS, ROOMSEXPLORED, AREASEXPLORED, WORLDEXPLORED
- PROMPT now supports new codes to display all manner of personal variables.
- Abilities/GenAbilities now support delays between allowed invocations
- New Thief Skill: Turf War!
- Run-time compiled java from LOAD command will now display any compile errors to user.
- Socials now support various item-type target options.