Build 4.6.0
Revision as of 19:55, 27 October 2014 by Bozimmerman (talk | contribs) (Created page with '= CoffeeMud Version 4.6.0 = Released on Aug 22, 2004 1:54 AM # RESET MOBSTATS is back. # Journals will now notify their owners, or those who enter the room (if ungettable) if th…')
CoffeeMud Version 4.6.0
Released on Aug 22, 2004 1:54 AM
- RESET MOBSTATS is back.
- Journals will now notify their owners, or those who enter the room (if ungettable) if there are new messages.
- New Behavior: TargetPlayer (thanks Tulath!)
- Area-affecting behaviors placed on parent areas will now also affect children areas: Conquerable, Emoters, Arrest, etc included among these.
- Higher level WIZINV can now see lower level WIZINV when in the same room.
- CoffeeMud map loads will now be uber faster for rooms with lots of items (player homes, etc)
- Player Tattoos can now be set to expire.
- Players about to be purged will get emailed now.
- Deviations has had a face life (thanks again Tulath!)
- Whole new class of Grids create: StdThinGrids, and their derivatives, are arbitrarily large Grids whose children are created only when needed and destroyed only when no longer needed. ThinGrids use a lot more CPU to get their work done, but use a LOT less memory. In fact, ThinGrids can be as large as you like without eating another byte. All standard skys and oceans are now ThinGrid derivatives to save space overall.
- The LINK command can now be used to link directly to and from the children rooms inside of Grids. Grid children are referenced as follows: AreaName#123#(x,y) Where 123 is the room number, and x and y are the coordines of the crid. For instance, link "AreaName#123(1,2) east" will now work to attach a room to a grid child. No MUDGrinder support for this feature, and no CREATE ROOM/CREATE EXIT support.
- New I3EMAIL INI entry.
- New Economy controls implemented -- see the new INI entries, as well as the new ShopKeeper fields for more info.
- As always, lots, and lots, and lots, and lots of bugs fixed!!