Thief SetAlarm

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==Abilities==
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===Set Alarm===
Domain: Trapping
Available: Trapper(20)
Allows: Trapping
UseCost: Mana (35) Movement (35)
Quality: Circumstantial
Targets: Exits
Range: Touch, or not applicable
Commands: SETALARM
Usage: SETALARM "DIRECTIONNAME"
Examples: setalarm east
Description: This skill allows a trap to be set on a door. Should the door be opened, an alarm will be set off which can be heard from many rooms away. All mobile creatures in the area will come running to the rooms, curious about the noise. Once the alarm has run out, they will disperse.

Notes

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