Trapper(Thief)
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CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Thief Classes=== |
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Arcanist Assassin Burglar Pirate Reliquist Thief Trapper |
===Trapper=== | |
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Description: | The trapper, possibly the most cowardly of thieves, has spent late nights tinkering with springs and switches, learning to kill indirectly through the devices of his art. Trappers also view fauna as means to his ends, accumulating animals both live and dead with amazing efficiency. Trappers alone have the greatest access to the most deadly traps, as well as exclusive access to skills that turn animals into his own personal play things, whether it be as items of sale, or as trained devilish pets. |
Primary Stat: | Dexterity |
Qualifications: | Dexterity 9+, Constitution 9+ |
Practices: | 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +[(Con/3)+(1d10) /lvl]. |
Mana: | 100 +[(Int/6)+(1d3)/lvl]. |
Movement: | 100 +[8X(Str/18) /lvl]. |
Attack: | +(Dex/18) per level. |
Damage: | +1 damage per 5 level(s). |
Maximum Stat Values: | Dexterity (22), Constitution (22), Others (18) |
Bonuses: | Benefits from animal followers leveling. Gets experience for selling foreign unconjured animals of comparable level. |
Weapons: | Must use swords, daggers, natural, or ranged weapons. |
Armor: | Must wear leather, cloth, or vegetation based armor. |
Limitations: | Sneak and Hide attempts will fail outside of the wild. |
Starting Equipment: | a short sword |
Races: | Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Edged Weapon Specialization Taxidermy Write Wainwrighting Carpentry Recall (Ranged Weapon Specialization) (Caltrops) (Climb) (Apothecary) (Swim) (Play Instrument) (Sword Specialization) (Bandaging) (Smoke Rings) (Fishing) (Foraging) (Drilling) (Floristry) (Gem Digging) (Herbology) (Shearing) (Hunting) |
2 | (Trophy Count) (Hide) (Lacquering) (Engraving) (Wood Chopping) (Cooking) (Butchering) (Embroidering) (Dyeing) |
3 | Fire Building Avoid Traps (Identify Bombs) (Tailoring) (Leather Working) (Clan Crafting) (Blacksmithing) |
4 | (Detect Traps) (Find Water) (Searching) (Distilling) (Sculpting) (Weaving) (Mining) (Tanning) (Pottery) (Costuming) |
5 | Strategic Retreat (Identify Traps) (Painting) (Glass Blowing) (Scrimshawing) (Armorsmithing) (Baking) (Cobbling) (Fletching) (Food Prep) (Weaponsmithing) (Paper Making) |
6 | (Dodge) (Sneak) (Find Home) |
7 | Use Poison (Identify Poison) (Mark Trapped) (MeatCuring) |
8 | Lay Traps (Remove Traps) (AutoSwim) (AutoCrawl) |
9 | Listen (Sneak Attack) (Wilderness Sounds) |
10 | (AutoDetect Traps) (AutoMark Traps) (Smelting) (Jewel Making) (Farming) (Construction) (Boatwrighting) (Siegecraft) (Speculating) (Locksmithing) (Masonry) |
11 | Parry (True Shot) |
12 | (Track) (AutoCaltrops) (Find Ship) (Gardening) |
13 | Observe (Sap) (Wilderness Lore) |
14 | (Lure) (Plant Item) |
15 | Back Stab (Read Magic) (Composting) (Irrigation) (Landscaping) (Excavation) |
16 | (Bind) (Dazzling Caltrops) |
17 | Second Attack (Make Bombs) |
18 | (Detection) (Animal Taming) (Food Preserving) (AutoClimb) |
19 | Cage Building (Running Fight) |
20 | (Scrapping) (Set Alarm) (Pin) (Branding) |
21 | Cage (Domesticating) |
22 | (Snipe) (Half Attack) |
23 | Shadow (Animal Trading) |
24 | (Disabling Caltrops) (Animal Training) |
25 | Trap Immunity Kamikaze |
26 | |
27 | |
28 | |
29 | (Master Floristry) (Master Herbology) (Ship Building) |
30 | Death Trap |
31 | |
32 | |
33 | |
34 | |
35 |
Multi-Classing Options and Effectiveness
Notes
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