Dancer(Bard)
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Bard Classes=== |
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Bard Charlatan Dancer Jester Minstrel |
===Dancer=== | |
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Description: | The Dancer is the graceful master of dance, who entertains and leads others in the joyous and powerful maneuvers of his craft. Like the Bard, the Dancer is a highly desired group member for his "group affecting" skills, which include the magical dances in which he specializes.
How to play: Due to his weak fighting skill, the Dancer will likely look to groups for his primary advancement, much like the other bards. Dancers also gain a select set of powerful fighter skills to prove the worth of their diligence in maintaining his body. This makes them valuable group members, even without their powerfully enhancing dances. |
Primary Stat: | Charisma |
Qualifications: | Charisma 9+, Strength 9+ |
Practices: | 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +[(Con/3)+(2d6) /lvl]. |
Mana: | 100 +[(Int/6)+(1d2)/lvl]. |
Movement: | 100 +[8X(Str/18) /lvl]. |
Attack: | +(Cha/18) per level. |
Damage: | +1 damage per 10 level(s). |
Maximum Stat Values: | Strength (22), Charisma (22), Others (18) |
Bonuses: | Receives defensive bonus for high dexterity. Receives group bonus combat experience when in an intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level. |
Weapons: | Must use swords, daggers, natural, or ranged weapons. |
Armor: | Must wear cloth, vegetation, or paper based armor. |
Limitations: | |
Starting Equipment: | a short sword |
Races: | Aarakocran Drow Elf Githyanki Half Elf Halfling Human Merfolk |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Write Can-Can Recall Stop Befriend Sword Specialization (Hand to hand combat) (Ranged Weapon Specialization) (Play Instrument) (Bandaging) (Swim) (Smoke Rings) (Caravan Building) (Foraging) (Herbology) (Floristry) (Fishing) (Gem Digging) (Drilling) (Hunting) (Shearing) |
2 | Foxtrot (Lore) (Cooking) (Wood Chopping) (Butchering) (Lacquering) (Dyeing) (Embroidering) (Engraving) |
3 | Fire Building Kick Tarantella (Climb) (Blacksmithing) (Carpentry) (Leather Working) (Tailoring) |
4 | Waltz (Appraise) (Searching) (Distilling) (Mining) (Sculpting) (Pottery) (Tanning) (Costuming) (Weaving) |
5 | Salsa Grass (Dodge) (Glass Blowing) (Scrimshawing) (Armorsmithing) (Weaponsmithing) (Paper Making) (Food Prep) (Fletching) (Cobbling) (Baking) (Painting) |
6 | Clog Dance (Find Home) (Shepherding) |
7 | Capoeira (Distract) (Meat Curing) |
8 | Tap Swing (AutoSwim) (AutoCrawl) |
9 | Basse (Disarm) |
10 | Tango Body Flip (Breakout) (Smelting) (Construction) (Siegecrafting) (Boatwrighting) (Locksmithing) (Speculating) (Farming) (Jewel Making) (Wainwrighting) (Masonry) (Taxidermy) (Shrooming) |
11 | Polka (Spring Attack) |
12 | Rags Sharqi Manipuri (Find Ship) (Gardening) |
13 | Cotillon (Trip) |
14 | Ballet (Two Weapon Fighting) |
15 | Jitterbug (Tumble) (Composting) (Irrigation) (Landscaping) (Excavation) |
16 | Butoh |
17 | Courante (Second Attack) |
18 | Musette (AutoClimb) (Food Preserving) |
19 | Endurance Swords (Cartwheel) |
20 | Flamenco (Branding) |
21 | Jingledress (Roll With Blows) |
22 | Morris |
23 | Butterfly (Blind Fighting) |
24 | Macabre |
25 | War (Circle Trip) |
26 | |
27 | |
28 | |
29 | (Master Floristry) (Master Herbology) (Master Mycology) |
30 | Square |
31 | |
32 | |
33 | |
34 | |
35 |
How to Play
The Dancer is the most delicate sub-class of the Bard, but may also be the most deadly. They are able to use their powerful legs and glamour to tantalize or terrorize their enemies. Most of a Dancers direct damage will come from their weapons. They are proficient in the sword, dagger, and ranged weapons, but can also use hand-to-hand combat if desired. Since they are limited to only light armor, avoiding direct damage should also be a priority.
Early in your adventuring career you'll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It's also a great way to find new dance partners. Just be wary of aggressive monsters and dangerous zones!
Dancers excel at being behind the scenes by keeping the party buffed with their dances. However, if you can't find a group of real people, you can use the BEFRIEND skill to entice mobs that wander, and are the same race as you, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your CHARISMA. Using your allies as decoys, you can focus on high kicking your foes into an early grave.
As a fledgling Dancer you will have access to the CAN-CAN which will give you and your group an extra automatic KICK every round of combat, but be careful because this will use up MOVE quickly. If you or your party are fighting unarmed, the CAPOEIRA dance might be useful, but when access to dances are limited it might be safer to keep GRASS active most of the time. Later, use COURANTE to increase the number of attacks, or WAR to increase the damage of your party greatly, at the cost of MANA. Conversely, use the BUTOH dance to restore the parties MANA quickly, allowing casters to barrage your foes with spells and JINGLEDRESS to keep the party healthy.
Besides dances, Dancers can also learn a variety of very important skills. LORE can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. BODY FLIP can be used to immobilize enemies, ROLL WITH BLOWS to avoid damage, or CARTWHEEL and SPRING ATTACK to jump to the back of the conga line, letting your allies take the brunt of the damage. But if combat isn't going your way, try the MANIPURI dance to halt combat and potentially save lives. Remember, dances are area effects and might start fights you and your group aren't prepared for. Keep a close eye on the number of the enemies in the room, and use DANCE STOP to halt your current dance before walking into the unknown.
Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.