This city was founded in honor of the god Alram. The city was designed based on the principles of order and benevolence. It is located on the west coast of the continent and has a vibrant sea port.
Author:
Loki
Currency:
Alramian
Rooms:
516
Population:
280
LevelRange:
0-200
MedianLevel:
15
AvgAlign:
good
MedAlignment:
pure goodness
Economy:
The shopkeepers in Alramus are known racists, charging non-humans higher prices for goods.
Languages:
Alramians speak Common for all monetary transactions.
Recommendation:
This city is recommended for advanced players who need access to more shopkeepers than the smaller cities.
The city of Alramus is not friendly towards Rangers, Barbarians, Druids, Mages or Thieves, and those classes may find it difficult to get to their respective guildmasters. Aside from the artisan guildmaster, the guildmasters in Alramus do not train common skills. However, a variety of citizens throughout Alramus will sell common skills, and purchasing skills from these individuals will result in a higher proficiency than training at a guildmaster (normally 20% higher).
Class
Guildmaster
Room
Max Level per Class
Notes
Fighter
Sterdo
Alramus Fighter Trainers
10
Must already be some fighter or commoner class to enter.
Monk
Elissa
Alramus Fighter Trainers
10
Must already be some fighter or commoner class to enter.
Paladin
Ragnarg the Bold
Alramus Fighter Trainers
10
Must already be some fighter or commoner class to enter.
Northern end of the Temple of Alram is a holy (Good) infused room devoted to Alram.
Each of the chapels in the Alramus Cleric Trainers' hall are holy places to the trainer's respective deity, and the clerics there will convert you to their respective deities for a price.
Chapel of the Hearth is a neutral holy place of Cygnus.
Chapel of the Word is a neutral holy place of Lorti.
Chapel of Bones and Flames are evil (un)holy places of Kortamus.
Chapel of Swords is an evil (un)holy place of Paran.
Chapel of Life and Cleansing are good holy places of Malla.