Combat(CoffeeMUD)
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
=CoffeeMUD Combat= |
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Group Combat Ranged Combat Siege Combat |
Basics of Combat
Combat in CoffeeMUD is an action-based system that combines automatic attacks and specified commands. Each MOB (including players) has a SPEED score, which determines how many actions they can take per tick (~4 seconds). A mob will perform any specific commands in the action queue, and an automatic action each combat round.
Offense
Defense
Damage
Damage Locations
While hit points reflects a characters overall capacity to tolerate damage, individual appendages may suffer damage from particularly powerful strikes. This damage normally results in a percentage of that appendage's damage being noted on the AFFECTS screen of the character. However, when an appendage damage hits 100%, the appendage falls off and is considered destroyed. This may have an impact on the character's overall performance.
- The first hand to be lost will always be considered the HOLD position (so you will be able to continue to wield a single-handed weapon).
- Losing both eyes will result in blindness.
- Losing feet and/or legs will result in reduced mobility and may require the character to crawl from place to place (using much more movement along the way).
Miscellaneous Combat Information
Combat Formulas
Notes
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