Templar(Cleric)

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==CoffeeMUD Classes==
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===CoffeeMUD Cleric Classes===
Cleric        Doomsayer        Healer        Missionary        Necromancer        Oracle        Purist        Shaman        Templar       
===Templar===
Description: Templar are those who pursue power and glory in the name of their god. They are the great weaponmasters, wielding their arms to conquer the world in their gods name. The Templar can use any weapons and armor, and can specialize in many weapons as they increase in levels.

The Templar is an evil aligned class, meaning that they always fumble on good prayers, and do not gain any good prayers. However, their Aura of Strife, and their increased number of attacks makes them a formidable foe of all who oppose the will of their god.

How to play: The Templar is a brutal and formidable warrior, who wields death and power in the name of his god. His devastating power makes him a great ally for groups, but also a successful glory seeker when alone.

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Strength 9+
Practices: 5 +(Wisdom/6)+2 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/3)+(1d10) per lvl.
Mana: 100 +(Int/4)+(1d4)/lvl.
Movement: 100 +10X(Str/18) per lvl.
Attack: +(Wis/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (22), Wisdom (22), Others (18)
Bonuses: Receives Aura of Strife which increases in power.
Weapons: May use any weapons.
Armor: May wear any armor.
Limitations: Always fumbles good prayers. Using non-evil prayers introduces failure chance.
Starting Equipment: a short sword
Races: Centaur Drow Duergar Dwarf Elf Gnome Goblin Half Elf Halfling Human Ogre
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Wands) Revoke (Annul) Write (Swim) Sword Specialization (Cause Light Wounds) (Bandaging) Infuse Unholiness (Divorce) Convert (Smoke Rings) Recall Blunt Weapon Specialization (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)
2 (Sense Life) (Cause Fatigue) (Sense Good) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)
3 (Edged Weapon Specialization) Desecrate Fire Building (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry)
4 (Unholy Armament) (Protection Good) (Searching) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling)
5 Deafness (Flailing Weapon Specialization) (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing)

(Paper Making)

6 (Parry) (Cause Serious Wounds) (Heresy)
7 (Hunt Good) Curse (Morph Unholy Weapon)
8 (Polearm Specialization) Paralyze
9 (Behemoth) (Hammer Specialization) (Faithful HellHound)
10 (Ranged Weapon Specialization) (Cause Exhaustion) (Dispel Good) (Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)
11 (Protection Poison) (Unholy Poison) (Half Attack)
12 (Protection Disease) Plague
13 Blood Moon (Desecrate Land)
14 (Axe Specialization) (Shield Bash) (Cause Critical Wounds)
15 (Hand to hand combat) Great Curse (Irrigation) (Landscaping) (Excavation)
16 (Blood Hearth) (Anger)
17 (Bone Moon) (Blindness)
18 (Drain) Tithe (Enervate)
19 (Malediction) (Hellfire)
20 (Absorption) Mass Paralyze
21 (Harm) (Corruption) (Second Attack)
22 Curse Item (Haunted)
23 (Create Idol) (Empower Unholy Weapon)
24 (Sun Curse) Unholy Word
25 (Regeneration)
26
27
28
29
30 Avatar
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

  • Poltergeists created through the Haunted prayer are invisible and may be difficult to control. However, the Anger prayer works well to ensure that these creatures attack your enemies, without the need to Control them.