This page has all of the current base Landscaping recipes as of 3/8/2019.
Landscaping Recipes
Level
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Title
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Materials Amount
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Materials Type
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Description
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Special Requirements
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Notes
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1
|
Plains
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1000
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Vegetation
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Turns a place into a flat green one.
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|
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1
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Description
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0
|
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Long elaborate description of the room details.
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|
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35
|
Kes Grove
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250
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Carrots
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Makes an cave room only produce kes resources.
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Delver
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This is a special type of carrot that is grown in caves.
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|
|
|
|
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Draft List
Delete this list after putting into table format.
description 1 10 0 DESC NA - - description Long elaborate description of the room details.
title 1 15 0 TITLE NA - - title Brief 1-6 word description of a room.
demolish 1 25 0 DIR DEMOLISH Plains - - demolishing Demolishes something, which has different effects.
wall 1 60 250 DIR INDOOR WALL NA - wall @x1 Blocks entry or exit between two indoor places.
roof 1 125 500 OUTDOOR ROOM StoneRoom 0 frame and roof Turns an outdoor place into an indoor one.
archway 5 25 200 DIR DOOR GenExit archway archway @x1 A specially named open exit between two places.
dark room 7 100 100 INDOOR ROOMEFFECT 0 Prop_RoomDark() light-proff frame and roof Makes an indoor room completely dark.
nondark room 7 25 0 INDOOR DELEFFECT Prop_RoomDark() room clear Removes the darkening affect from a dark room.
small maze 8 175 1500 OUTDOOR ROOM StoneMaze 3 small maze frame and roof Turns an outdoor place into a small indoor one of twisting turns.
low roof 9 100 250 OUTDOOR ROOM StoneRoom 0 Prop_Crawlspace() lower frame and roof Turns an outdoor place into an indoor one you crawl through.
grate 10 25 20 METAL DIR DOOR GenDoor grate grate @x1 Openable exit between two places.
crawlway 11 25 500 INDOOR DIR NOWALL DOOR GenExit crawlway Prop_Crawlspace() crawlway @x1 Exit between two indoor places you crawl through.
druidic monument 13 200 1000 OUTDOOR ITEM DruidicMonument druidic monument -BASECLASS +Druid Constructs a spiritual druidic monument.
hot room 14 150 750 OUTDOOR ROOM HotRoom 0 insulated frame and roof Turns an outdoor place into an indoor place with a hot climate.
manhole cover 15 30 25 METAL DOWNONLY DOOR GenDoor manhole cover|remove|replace|A large manhole cover blocks your way. manhole cover @x1 Openable exit between two places.
outdoor pool 17 160 400 OUTDOOR ROOM WaterSurface 0 pool Turns an outdoor place into a swimmable water place.
medium maze 18 200 2500 OUTDOOR ROOM StoneMaze 5 maze frame and roof Turns an outdoor place into a larger indoor one of twisting turns
wide roof 29 150 1000 OUTDOOR ROOM StoneRoom 0 Prop_EnlargeRoom(10) broad frame and roof Turns an outdoor place into an indoor one of exceptional size.
light stone door 20 45 60 INDOOR DIR DOOR GenDoor light stone door door @x1 Openable exit between two indoor places.
stairs 21 210 2550 INDOOR STAIRS @x1stairs to the @x2 floor stairway @x1 Exit from an indoor place to a new indoor room above it.
window 26 25 100 INDOOR DIR NOWALL DOOR GenDoor window|open|close|A window.|An open window. Prop_Crawlspace()Prop_RoomView() window @x1 Object that, when looked at, shows you what's behind it.
outdoor deep pool 27 200 700 OUTDOOR ROOM WaterSurface 1 pool Turns an outdoor place into a deep diveable swimmable place.
big maze 28 225 3500 OUTDOOR ROOM StoneMaze 7 large maze frame and roof Turns an outdoor place into a large indoor one of twisting turns.
hole 29 180 2550 INDOOR STAIRS @x1 a hole to the @x2 floor. Spell_Fly() hole @x1 to another floor Exit from an indoor place to an existing room below it.
great room 19 150 750 OUTDOOR ROOM LargeStoneRoom 0 large frame and roof Turns an outdoor place into a large indoor place.
yett 30 55 30 METAL DIR DOOR GenDoor yett yett @x1 Openable exit between two places.
cellar 31 300 3000 DOWNONLY STAIRS CaveRoom @x1stairs to the @x2 cellar cellar @x1 Exit from an indoor place to a new indoor room below it.
raised ceiling 36 240 2500 INDOOR STAIRS IndoorInTheAir @x1 to the @x2 floor Spell_Fly() scaffolding and supports to raise the ceiling Turns an indoor room into a much taller one.
indoor wade pool 37 250 1000 INDOOR ROOM IndoorShallowWater 0 indoor pool Turns an indoor room into a wet indoor room.
heavy stone door 40 55 70 INDOOR DIR DOOR GenDoor heavy stone door door @x1 Openable exit between two indoor places.
indoor pool 47 300 1500 INDOOR ROOM IndoorWaterSurface 0 indoor pool Turns an indoor room into an indoor water room.
sliding stone door 50 65 80 INDOOR DIR DOOR GenDoor door|slides open|slides closed|A closed door|An open doorway. door @x1 Openable exit between two indoor places.
indoor deep pool 57 400 2500 INDOOR ROOM IndoorWaterSurface 1 indoor pool Turns an indoor room into a deeper indoor water room.
portcullis 60 75 40 METAL DIR DOOR GenDoor portcullis|raise|lower|A portcullis blocks your way. portcullis @x1 Openable exit between two places.
quiet room 67 250 750 OUTDOOR ROOM StoneRoom 0 FasterRecovery(health=2)Prop_NoChannel(QUIET) sound-resistant frame and roof -SKILLS +Prayer_Silence(100) Turns an outdoor place into an indoor one that allows faster health recovery, and prevents the usage of channels.
nonquiet room 67 25 0 INDOOR DELEFFECT FasterRecovery()Prop_NoChannel() room clear Removes the quiet restriction and health recovery bonus from a quiet room.
huge maze 68 400 5000 OUTDOOR ROOM StoneMaze 9 huge maze frame and roof Turns an outdoor place into a huge indoor one of twisting turns.
massive stone door 70 85 100 INDOOR DIR DOOR GenDoor massive stone door door @x1 Openable exit between two indoor places.
security door 75 90 50 METAL DIR DOOR GenDoor security door door @x1 Openable exit between two places.
ice room 77 375 1000 OUTDOOR ROOM StoneRoom 0 Prop_IceBox() insulated frame and roof -SKILLS +Prayer_ElementalAid(100) Turns an outdoor place into an indoor one that preserves food freshness.
deice room 77 25 0 INDOOR DELEFFECT Prop_IceBox() room clear Removes the food preservation properties from an ice room.
concealed stone door 80 150 200 INDOOR DIR DOOR GenDoor concealed stone door Prop_Hidden obscured door @x1 -BASECLASS +Thief Hidden openable exit between two indoor places.
blast door 85 100 75 METAL DIR DOOR GenDoor blast door|seal|breach|A blast door blocks your way.|An open doorway. door @x1 Openable exit between two places.
fire room 87 375 1000 OUTDOOR ROOM StoneRoom 0 FieryRoom() fire-resistant frame and roof -SKILLS +Prayer_ElementalAid(100) Turns an outdoor place into an indoor one that is constantly burning.
defire room 87 25 0 INDOOR DELEFFECT FieryRoom() room clear Removes the fiery status from a fire room.
vault door 90 125 100 METAL DIR DOOR GenDoor vault door|swings open|swings closed|A heavy vault door blocks your way.|An open doorway. door @x1 Openable exit between two places.
secret stone door 90 200 250 INDOOR DIR DOOR GenDoor secret door Prop_Hidden secret door @x1 -BASECLASS +Thief Hidden openable exit between two indoor places.