Construction(Recipes)

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This page has all of the current base Landscaping recipes as of 3/8/2019.

Landscaping Recipes

Level Title Materials Amount Materials Type Description Special Requirements Notes
1 Plains 1000 Vegetation Turns a place into a flat green one.
1 Description 0 Long elaborate description of the room details.
35 Kes Grove 250 Carrots Makes an cave room only produce kes resources. Delver This is a special type of carrot that is grown in caves.

Draft List

Delete this list after putting into table format.

description 1 10 0 DESC NA - - description Long elaborate description of the room details. title 1 15 0 TITLE NA - - title Brief 1-6 word description of a room. demolish 1 25 0 DIR DEMOLISH Plains - demolishing Demolishes something, which has different effects. archway 1 25 10 DIR DOOR GenExit archway archway @x1 A specially named open exit between two places. wall 1 45 100 DIR INDOOR WALL NA - wall @x1 Blocks entry or exit between two indoor places. roof 1 110 350 OUTDOOR ROOM WoodRoom 0 frame and roof Turns an outdoor place into an indoor one. curtain 3 25 20 CLOTH INDOOR DIR DOOR GenCurtain curtain|draw open|draw close|A closed curtain.|An open doorway. curtain @x1 Openable cloth exit between two indoor places. fence 4 25 50 OUTDOOR DIR WALL NA fence @x1 Blocks entry or exit between two outdoor places. weak gate 5 25 20 INDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places. flimsy door 6 25 20 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places. small maze 7 160 1500 OUTDOOR ROOM WoodRoomMaze 3 small maze frame and roof Turns an outdoor place into a small indoor one of twisting turns. simple gate 8 25 30 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places. low roof 9 85 250 OUTDOOR ROOM WoodRoom 0 Prop_Crawlspace() lower frame and roof Turns an outdoor place into an indoor one you crawl through. weak door 10 35 40 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places. crawlway 11 50 250 INDOOR DIR NOWALL DOOR GenExit crawlway Prop_Crawlspace crawlway @x1 Exit between two indoor places you crawl through. beaded curtain 13 35 25 CLOTH INDOOR DIR DOOR GenCurtain curtain|draw open|draw close|A closed curtain.|An open doorway. curtain @x1 Openable cloth exit between two indoor places. half door 15 35 45 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places. water pad 16 35 200 OUTDOOR ROOM ShallowWater 0 wet room Turns outdoor room into a very wet outdoor room. medium maze 17 185 2500 OUTDOOR ROOM WoodRoomMaze 5 maze frame and roof Turns an outdoor place into a larger indoor one of twisting turns. light gate 18 35 35 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places. wide roof 19 135 1000 OUTDOOR ROOM WoodRoom 0 Prop_EnlargeRoom(10) broad frame and roof Turns an outdoor place into an indoor one of exceptional size. simple door 20 45 60 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places. stairs 21 195 2550 INDOOR STAIRS @x1stairs to the @x2 floor stairway @x1 Exit from an indoor place to a new indoor room above it. tab drape 23 45 50 CLOTH INDOOR DIR DOOR GenCurtain curtain|draw open|draw close|A closed curtain.|A passage offstage. curtain @x1 Openable cloth exit between a stage and offstage. light door 25 45 70 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places. window 26 45 50 GLASS INDOOR DIR NOWALL DOOR GenDoor window|open|close|A window.|An open window. Prop_Crawlspace()Prop_RoomView() window @x1 Object that, when looked at, shows you what's behind it. big maze 27 210 3500 OUTDOOR ROOM WoodRoomMaze 7 large maze frame and roof Turns an outdoor place into a large indoor one of twisting turns. standard gate 28 45 40 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places. hole 29 165 2550 INDOOR STAIRS @x1 a hole to the @x2 floor. Spell_Fly() hole @x1 to another floor Exit from an indoor place to an existing room above it. standard door 30 55 80 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places. obscured door 30 100 100 INDOOR DIR DOOR GenDoor secret door Prop_Hidden secret door @x1 -BASECLASS +Thief Very high-level hidden openable exit between two indoor places. trap door 33 55 120 DOWNONLY INDOOR DOOR GenDoor trapdoor|open|close|A closed trapdoor.|An open doorway. door @x1 Openable exit between two indoor rooms above or below each other. sturdy door 35 55 90 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places. diving board 36 125 250 OUTDOOR WATERONLY UPONLY ROOM OverTheLedge 0 high dive platform Turns the space above an outdoor water room into a platform above the room that can be jumped from. small crawlmaze 37 120 1000 OUTDOOR ROOM WoodRoomMaze 3 Prop_Crawlspace() crawlmaze Turns an outdoor place into a small, short indoor maze of twisting turns. sturdy gate 38 55 45 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places. strong door 40 65 100 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places. back curtain 43 65 100 CLOTH INDOOR DIR DOOR GenCurtain curtain|raise|lower|A backdrop.|An passage backstage. curtain @x1 Openable cloth exit between the stage and backstage. heavy door 45 65 120 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places. Medium Crawlmaze 45 145 2000 OUTDOOR ROOM WoodRoomMaze 5 Prop_Crawlspace() crawlmaze Turns an outdoor place into a medium, short indoor maze of twisting turns. strong gate 48 65 90 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places. folding door 50 75 125 INDOOR DIR DOOR GenDoor door|folds open|folds closed|A closed folding door|An open doorway with folding doors. door @x1 Openable exit between two indoor places. Front Curtain 53 75 150 CLOTH INDOOR DIR DOOR GenCurtain curtain|raise|lower|A closed stage curtain.|To the stage. curtain @x1 Openable cloth exit between the stage and the audience. saloon door 55 75 135 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places. Large Crawlmaze 57 170 3000 OUTDOOR ROOM WoodRoomMaze 7 Prop_Crawlspace() crawlmaze Turns an outdoor place into a large, short indoor maze of twisting turns. heavy gate 58 75 60 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places. hidden door 60 150 200 INDOOR DIR DOOR GenDoor secret door Prop_Hidden hidden door @x1 -BASECLASS +Thief High-level hidden openable exit between two indoor places. Grand Drape 63 85 200 CLOTH INDOOR DIR DOOR GenCurtain curtain|raise|lower|A closed stage curtain.|To the stage. curtain @x1 Openable cloth exit between the stage and the audience. Glass Door 65 85 100 GLASS INDOOR DIR DOOR GenDoor glass door|open|close|A glass door.|An open glass door. Prop_RoomView() glass door @x1 Door that, when looked at, shows you what's behind it. Huge Maze 67 450 10000 OUTDOOR ROOM WoodRoomMaze 9 huge maze frame and roof Turns an outdoor place into a huge indoor one of twisting turns. reinforced gate 68 85 75 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places. reinforced door 70 95 150 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places. huge crawlmaze 77 410 9500 OUTDOOR ROOM WoodRoomMaze 9 Prop_Crawlspace() crawlmaze Turns an outdoor place into a huge, short indoor maze of twisting turns. massive gate 78 95 100 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places. massive door 80 105 200 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places. siege gate 88 105 125 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places. barricade door 90 115 250 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places. secret door 90 200 250 INDOOR DIR DOOR GenDoor secret door Prop_Hidden obscured door @x1 -BASECLASS +Thief Hidden openable exit between two indoor places. grand hall 29 175 1500 OUTDOOR ROOM LargeWoodRoom 0 large frame and room Turns an oudoor place into a large indoor one. small orchestra Box 41 90 150 INDOOR ROOMEFFECT SoundEcho(1) acoustic paneling -ANYCLASS +Minstrel Installs panels to carry sound to adjacent rooms. medium orchestra Box 51 120 250 INDOOR ROOMEFFECT SoundEcho(2) acoustic paneling -ANYCLASS +Minstrel Installs panels to carry sound to rooms up to 2 rooms away. large orchestra Box 61 150 500 INDOOR ROOMEFFECT SoundEcho(3) acoustic paneling -ANYCLASS +Minstrel Installs panels to carry sound to rooms up to 3 rooms away. huge orchestra Box 71 180 1000 INDOOR ROOMEFFECT SoundEcho(4) acoustic paneling -ANYCLASS +Minstrel Installs panels to carry sound to rooms up to 4 rooms away. remove orchestra Box 41 30 0 INDOOR DELEFFECT SoundEcho() removed acoustic paneling -ANYCLASS +Minstrel Removes acoustic effects from the room. auditorium 31 120 250 INDOOR DIR ROOMEFFECT Prop_RoomWatch() sloped floor -BASECLASS +Bard Makes a room see all of the target rooms actions, but does not allow the audience to interact with them. deauditorium 31 30 0 INDOOR DELEFFECT Prop_RoomWatch() releveled floor -BASECLASS +Bard Removes the auditorium effect from an indoor room.