This page has all of the current base Landscaping recipes as of 3/8/2019.
Landscaping Recipes
Level
|
Title
|
Materials Amount
|
Materials Type
|
Description
|
Special Requirements
|
Notes
|
1
|
Plains
|
1000
|
Vegetation
|
Turns a place into a flat green one.
|
|
|
1
|
Description
|
0
|
|
Long elaborate description of the room details.
|
|
|
35
|
Kes Grove
|
250
|
Carrots
|
Makes an cave room only produce kes resources.
|
Delver
|
This is a special type of carrot that is grown in caves.
|
|
|
|
|
|
|
|
Draft List
Delete this list after putting into table format.
description 1 10 0 DESC NA - - description Long elaborate description of the room details.
title 1 15 0 TITLE NA - - title Brief 1-6 word description of a room.
demolish 1 25 0 DIR DEMOLISH Plains - demolishing Demolishes something, which has different effects.
archway 1 25 10 DIR DOOR GenExit archway archway @x1 A specially named open exit between two places.
wall 1 45 100 DIR INDOOR WALL NA - wall @x1 Blocks entry or exit between two indoor places.
roof 1 110 350 OUTDOOR ROOM WoodRoom 0 frame and roof Turns an outdoor place into an indoor one.
curtain 3 25 20 CLOTH INDOOR DIR DOOR GenCurtain curtain|draw open|draw close|A closed curtain.|An open doorway. curtain @x1 Openable cloth exit between two indoor places.
fence 4 25 50 OUTDOOR DIR WALL NA fence @x1 Blocks entry or exit between two outdoor places.
weak gate 5 25 20 INDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
flimsy door 6 25 20 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
small maze 7 160 1500 OUTDOOR ROOM WoodRoomMaze 3 small maze frame and roof Turns an outdoor place into a small indoor one of twisting turns.
simple gate 8 25 30 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
low roof 9 85 250 OUTDOOR ROOM WoodRoom 0 Prop_Crawlspace() lower frame and roof Turns an outdoor place into an indoor one you crawl through.
weak door 10 35 40 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
crawlway 11 50 250 INDOOR DIR NOWALL DOOR GenExit crawlway Prop_Crawlspace crawlway @x1 Exit between two indoor places you crawl through.
beaded curtain 13 35 25 CLOTH INDOOR DIR DOOR GenCurtain curtain|draw open|draw close|A closed curtain.|An open doorway. curtain @x1 Openable cloth exit between two indoor places.
half door 15 35 45 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
water pad 16 35 200 OUTDOOR ROOM ShallowWater 0 wet room Turns outdoor room into a very wet outdoor room.
medium maze 17 185 2500 OUTDOOR ROOM WoodRoomMaze 5 maze frame and roof Turns an outdoor place into a larger indoor one of twisting turns.
light gate 18 35 35 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
wide roof 19 135 1000 OUTDOOR ROOM WoodRoom 0 Prop_EnlargeRoom(10) broad frame and roof Turns an outdoor place into an indoor one of exceptional size.
simple door 20 45 60 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
stairs 21 195 2550 INDOOR STAIRS @x1stairs to the @x2 floor stairway @x1 Exit from an indoor place to a new indoor room above it.
tab drape 23 45 50 CLOTH INDOOR DIR DOOR GenCurtain curtain|draw open|draw close|A closed curtain.|A passage offstage. curtain @x1 Openable cloth exit between a stage and offstage.
light door 25 45 70 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
window 26 45 50 GLASS INDOOR DIR NOWALL DOOR GenDoor window|open|close|A window.|An open window. Prop_Crawlspace()Prop_RoomView() window @x1 Object that, when looked at, shows you what's behind it.
big maze 27 210 3500 OUTDOOR ROOM WoodRoomMaze 7 large maze frame and roof Turns an outdoor place into a large indoor one of twisting turns.
standard gate 28 45 40 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
hole 29 165 2550 INDOOR STAIRS @x1 a hole to the @x2 floor. Spell_Fly() hole @x1 to another floor Exit from an indoor place to an existing room above it.
standard door 30 55 80 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
obscured door 30 100 100 INDOOR DIR DOOR GenDoor secret door Prop_Hidden secret door @x1 -BASECLASS +Thief Very high-level hidden openable exit between two indoor places.
trap door 33 55 120 DOWNONLY INDOOR DOOR GenDoor trapdoor|open|close|A closed trapdoor.|An open doorway. door @x1 Openable exit between two indoor rooms above or below each other.
sturdy door 35 55 90 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
diving board 36 125 250 OUTDOOR WATERONLY UPONLY ROOM OverTheLedge 0 high dive platform Turns the space above an outdoor water room into a platform above the room that can be jumped from.
small crawlmaze 37 120 1000 OUTDOOR ROOM WoodRoomMaze 3 Prop_Crawlspace() crawlmaze Turns an outdoor place into a small, short indoor maze of twisting turns.
sturdy gate 38 55 45 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
strong door 40 65 100 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
back curtain 43 65 100 CLOTH INDOOR DIR DOOR GenCurtain curtain|raise|lower|A backdrop.|An passage backstage. curtain @x1 Openable cloth exit between the stage and backstage.
heavy door 45 65 120 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
Medium Crawlmaze 45 145 2000 OUTDOOR ROOM WoodRoomMaze 5 Prop_Crawlspace() crawlmaze Turns an outdoor place into a medium, short indoor maze of twisting turns.
strong gate 48 65 90 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
folding door 50 75 125 INDOOR DIR DOOR GenDoor door|folds open|folds closed|A closed folding door|An open doorway with folding doors. door @x1 Openable exit between two indoor places.
Front Curtain 53 75 150 CLOTH INDOOR DIR DOOR GenCurtain curtain|raise|lower|A closed stage curtain.|To the stage. curtain @x1 Openable cloth exit between the stage and the audience.
saloon door 55 75 135 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
Large Crawlmaze 57 170 3000 OUTDOOR ROOM WoodRoomMaze 7 Prop_Crawlspace() crawlmaze Turns an outdoor place into a large, short indoor maze of twisting turns.
heavy gate 58 75 60 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
hidden door 60 150 200 INDOOR DIR DOOR GenDoor secret door Prop_Hidden hidden door @x1 -BASECLASS +Thief High-level hidden openable exit between two indoor places.
Grand Drape 63 85 200 CLOTH INDOOR DIR DOOR GenCurtain curtain|raise|lower|A closed stage curtain.|To the stage. curtain @x1 Openable cloth exit between the stage and the audience.
Glass Door 65 85 100 GLASS INDOOR DIR DOOR GenDoor glass door|open|close|A glass door.|An open glass door. Prop_RoomView() glass door @x1 Door that, when looked at, shows you what's behind it.
Huge Maze 67 450 10000 OUTDOOR ROOM WoodRoomMaze 9 huge maze frame and roof Turns an outdoor place into a huge indoor one of twisting turns.
reinforced gate 68 85 75 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
reinforced door 70 95 150 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
huge crawlmaze 77 410 9500 OUTDOOR ROOM WoodRoomMaze 9 Prop_Crawlspace() crawlmaze Turns an outdoor place into a huge, short indoor maze of twisting turns.
massive gate 78 95 100 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
massive door 80 105 200 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
siege gate 88 105 125 OUTDOOR DIR DOOR GenDoor gate gate @x1 Openable exit between two outdoor places.
barricade door 90 115 250 INDOOR DIR DOOR GenDoor door door @x1 Openable exit between two indoor places.
secret door 90 200 250 INDOOR DIR DOOR GenDoor secret door Prop_Hidden obscured door @x1 -BASECLASS +Thief Hidden openable exit between two indoor places.
grand hall 29 175 1500 OUTDOOR ROOM LargeWoodRoom 0 large frame and room Turns an oudoor place into a large indoor one.
small orchestra Box 41 90 150 INDOOR ROOMEFFECT SoundEcho(1) acoustic paneling -ANYCLASS +Minstrel Installs panels to carry sound to adjacent rooms.
medium orchestra Box 51 120 250 INDOOR ROOMEFFECT SoundEcho(2) acoustic paneling -ANYCLASS +Minstrel Installs panels to carry sound to rooms up to 2 rooms away.
large orchestra Box 61 150 500 INDOOR ROOMEFFECT SoundEcho(3) acoustic paneling -ANYCLASS +Minstrel Installs panels to carry sound to rooms up to 3 rooms away.
huge orchestra Box 71 180 1000 INDOOR ROOMEFFECT SoundEcho(4) acoustic paneling -ANYCLASS +Minstrel Installs panels to carry sound to rooms up to 4 rooms away.
remove orchestra Box 41 30 0 INDOOR DELEFFECT SoundEcho() removed acoustic paneling -ANYCLASS +Minstrel Removes acoustic effects from the room.
auditorium 31 120 250 INDOOR DIR ROOMEFFECT Prop_RoomWatch() sloped floor -BASECLASS +Bard Makes a room see all of the target rooms actions, but does not allow the audience to interact with them.
deauditorium 31 30 0 INDOOR DELEFFECT Prop_RoomWatch() releveled floor -BASECLASS +Bard Removes the auditorium effect from an indoor room.