Pirate(Thief)
Jump to navigation
Jump to search
CoffeeMUD |
---|
Administrator Builder Player |
=CoffeeMUD Player Information= | |||
---|---|---|---|
Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
---|
Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Thief Classes=== |
---|
Arcanist Assassin Burglar Pirate Reliquist Thief Trapper |
===Pirate=== | |
---|---|
Description: | The Pirate is a rogue and scourge of the high seas, a master of ship combat, and ruthless to those who refuse to surrender their booty. The Pirate is most suited for combat from the deck of huge sailing ships, being able to get the most out of their ship, their weapons, and their landlubber contacts. Their brutal lifestyle even gives them combat bonuses with fake limbs. However, Pirates also get harsher treatment from the law, and are so greedy for gold that they can literally be paid to walk away from combat.
How to play: The Pirate is a middlin' fair rogue on the land, and can survive well enough among landlubbers, but absolutely excels in command of a ship in pursuit of weak seabound targets. Clans would do well to keep a former-independent Pirate around to captain their ships for when the real ones come calling. |
Primary Stat: | Dexterity |
Qualifications: | Dexterity 5+, Charisma 5+ |
Practices: | 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +[(Con/3)+(1d10) /lvl]. |
Mana: | 100 +[(Int/6)+(1d3)/lvl]. |
Movement: | 100 +[8X(Str/18) /lvl]. |
Attack: | +(Dex/18) per level. |
Damage: | +1 damage per 5 level(s). |
Maximum Stat Values: | Dexterity (22), Charisma (22), Others (18) |
Bonuses: | Bonus XP in ship combat, and combat bonus for each fake limb. |
Weapons: | Must use swords, daggers, natural, or ranged weapons. |
Armor: | Must wear leather, cloth, or vegetation based armor. |
Limitations: | Get less leniency from the law, no limb recovery after death, and can be paid to leave combat. |
Starting Equipment: | a short sword |
Races: | Aarakocran Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Edged Weapon Specialization Ranged Weapon Specialization Write Superstition Recall (Improved Boarding) (Climb) (Rope Swing) (Swim) (Sword Specialization) (Bandaging) (Smoke Rings) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing) |
2 | Locate Alcohol (Hold Your Liquor) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping) |
3 | Belay Fire Building (Hide) (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry) |
4 | (Ride The Rigging) (Sea Legs) (Sneak) (Searching) (Mining) (Weaving) (Pottery) (Tanning) (Costuming) (Sculpting) (Distilling) |
5 | Buried Treasure (Wands) (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making) |
6 | Wenching (Dodge) |
7 | Draw Treasure Map (Peek) (MeatCuring) |
8 | (Make Sea Maps) (Disarm) (Walk The Plank) |
9 | Plunder (Parry) |
10 | (Sea Charting) (Back Stab) (Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy) |
11 | Dead Reckoning (Steal) (Trip) |
12 | (Listen) (Sea Navigation) (Two Weapon Fighting) |
13 | Scuttle (Fence Loot) (Bind) |
14 | (Pirate Shanty) (Curse) (Pieces of Eight) |
15 | (Conceal Item) (Call Pirate Familiar) (Composting) (Irrigation) (Landscaping) (Excavation) |
16 | Make Pub Contacts (Stability) |
17 | (Pet Spy) (Second Attack) |
18 | Warning Shot (Combat Repairs) (Silent AutoLoot) |
19 | (Foul Weather Sailing) (Pay Off) (Distract) (Salvaging) |
20 | (Alertness) (Pet Steal) |
21 | Fly Merchant Flag (Articles) |
22 | (Rig Ramming Speed) (Smugglers Hold) |
23 | (Intercept Ship) (Mast Shot) |
24 | (Hide Ship) (Half Attack) |
25 | (Await Ship) |
26 | |
27 | |
28 | |
29 | |
30 | Silent Running |
31 | |
32 | |
33 | |
34 | |
35 |
Multi-Classing Options and Effectiveness
Notes
.