===Jester===
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Description:
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The Jester is the joking, annoying, and sneaky fellow that few Bards like to claim. Like the Charlatan, they remain associated with Bards due to their highly social nature and their charismatic attitudes. The Jester is also amazingly dextrous and slippery, due to the slapstick style of maneuvers he practices and specializes in.
How to play: As the levels progress, however, few could argue the seriousness of the Jesters power, should his goofy smile, for some reason, be turned around. The Jester is still, clearly, a group player. He needs the strong tanking of fighters, and other support classes to flourish, though he can still hold his own if he manages not to take life too seriously.
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Primary Stat:
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Charisma
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Qualifications:
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Charisma 9+, Dexterity 9+
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Practices:
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5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
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Trains:
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3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
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Hit Points:
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20 +[(Con/3)+(2d6) /lvl].
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Mana:
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100 +[(Int/6)+(1d3)/lvl].
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Movement:
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100 +[7X(Str/18) /lvl].
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Attack:
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+(Cha/18) per level.
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Damage:
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+1 damage per 10 level(s).
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Maximum Stat Values:
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Dexterity (22), Charisma (22), Others (18)
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Bonuses:
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Receives 2%/level bonus to saves versus poison. Receives extra natural damaging skill. Receives group bonus combat experience when in an intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level.
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Weapons:
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Must use swords, daggers, natural, or ranged weapons.
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Armor:
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Must wear non-metal armor.
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Limitations:
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Starting Equipment:
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a short sword
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Races:
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Githyanki Gnome Half Elf Halfling Human Merfolk Svirfneblin
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Level
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Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
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1
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Belly Rolling Write Juggle Clumsiness Nothing Recall Haggle Befriend Sword Specialization (Edged Weapon Specialization) (Ranged Weapon Specialization) (Play Instrument) (Bandaging) (Apothecary) (Swim) (Smoke Rings) (Caravan Building) (Foraging) (Herbology) (Floristry) (Fishing) (Gem Digging) (Drilling) (Hunting) (Shearing)
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2
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Identify Poison (Drunkenness) (Cooking) (Wood Chopping) (Butchering) (Lacquering) (Dyeing) (Embroidering) (Engraving)
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3
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Fire Building QuickChange (Climb) (Hide) (Rope Tricks) (Blacksmithing) (Carpentry) (Leather Working) (Tailoring)
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4
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Slapstick (Babble) (Searching) (Distilling) (Mining) (Sculpting) (Pottery) (Tanning) (Costuming) (Weaving)
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5
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Mimicry (Wands) (Glass Blowing) (Scrimshawing) (Armorsmithing) (Weaponsmithing) (Paper Making) (Food Prep) (Fletching) (Cobbling) (Baking) (Painting)
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6
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Awareness (Lay Minor Traps) (Struggle) (Find Home) (Shepherding)
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7
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(Prestidigitation) (Dodge) (Graceful Dismount) (Meat Curing)
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8
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Use Poison (Rage) (Distract) (AutoSwim) (AutoCrawl)
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9
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(Fire Breathing) (Rope Trip) (Peek)
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10
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Joke (Distraction) (Sneak) (Breakout) (Smelting) (Construction) (Siegecrafting) (Boatwrighting) (Locksmithing) (Speculating) (Farming) (Jewel Making) (Wainwrighting) (Masonry) (Taxidermy) (Shrooming)
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11
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(Bind) (Lightness)
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12
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Slow Fall (Seeing) (Find Ship) (Gardening)
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13
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(Center of Attention) (Trip)
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14
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Clog Dance Stop (Mercy) (Critical Shot)
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15
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(Rope Disarm) (Detect Traps) (Composting) (Irrigation) (Landscaping) (Excavation)
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16
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Stability (Read Magic) (Suave)
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17
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(Second Attack)
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18
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Tumble (Thanks) (AutoClimb) (Food Preserving)
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19
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(Swipe gold) (Satire)
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20
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Avoid Traps (Critical Strike) (Muting) (Branding)
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21
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(Steal)
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22
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Feint (Quickness)
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23
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(Single Mindedness) (Blind Fighting)
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24
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Cartwheel (Disgust)
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25
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Puppeteer (Roll With Blows)
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26
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27
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28
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29
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(Master Floristry) (Master Herbology) (Master Mycology)
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30
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Buffoonery
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31
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32
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33
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34
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35
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