Clan LVL
|
Item
|
Exp to craft
|
Material
|
Quantity
|
2nd Material
|
Quantity
|
Function
|
1
|
Flag
|
2500
|
cotton
|
1
|
oak
|
1
|
Stakes claim to an area, enabling conquest of that area. Maintains claim.
|
1
|
Tabbard
|
1000
|
cotton
|
10
|
gold
|
2
|
Doubles the amount of experience contributed to the clan (without doubling the loss to the clanmember).
|
1
|
Journal
|
50
|
pine
|
10
|
|
|
This creates a clan-specific journal for clan members to communicate with one-another.
|
6
|
Sailors Cap
|
1000
|
silk
|
5
|
gold
|
1
|
This clan gear can be worn by clan members to provide permissions to command clan ships, regardless of clan rank.
|
1
|
GuardBanner
|
500
|
cotton
|
1
|
oak
|
1
|
These can be given to mobs in a conquered area to designate them as deputys of the area, who are authorized to enforce laws and arrest lawbreakers.
|
1
|
Judges Gavel
|
1000
|
mithril
|
2
|
oak
|
5
|
This can be given to a mob in a conquered area to designate him as the judge of the area, authorizing him to deal out punishments like parole, jail time, or death.
|
10
|
Book of the Laws
|
2000
|
oak
|
100
|
|
|
These must be constructed inside the area for which the book is intended. It will allow a properly privileged clan member to read and modify numerous aspects of law and order in the area, including the location of jails, the types of laws, and the duration of punishments. A Law Book must be read by clan member authorized to change law before the Guardbanner and Gavel below will begin working.
|
5
|
Pamphlet
|
500
|
pine
|
5
|
|
|
These can be given to mobs conquered by RIVAL clans to make them disloyal to the conquering clan. Pamphlets will have a tendency to spread over time. Pamphlet holders will also drop any rival clan items they have, which hurts control.
|
5
|
Membership Card
|
100
|
pine
|
5
|
|
|
These can be given to mobs conquered by your clan to make them utterly loyal to your clan. Mobs with membership cards will never accept Pamphlets, and will take them away if they are offered any.
|
10
|
Donation List
|
1000
|
maple
|
1
|
silk
|
20
|
This item should be placed inside the official Donation Room for a clan. If this is done, the list will automatically grow to include every single addition and removal.
|
1
|
Miners Pick
|
100
|
oak
|
5
|
iron
|
10
|
Items such as the Miners Pick can be given to mobs to make them work for the clan, performing the mining skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
|
1
|
Foragers Basket
|
100
|
vine
|
20
|
|
|
Items such as the Foragers Basket can be given to mobs to make them work for the clan, performing the foraging skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
|
1
|
Lumberjacks Saw
|
100
|
oak
|
10
|
iron
|
5
|
Items such as the Lumberjacks Saw can be given to mobs to make them work for the clan, performing the wood chopping skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
|
1
|
Diggers Shovel
|
100
|
pine
|
10
|
iron
|
5
|
Items such as the Diggers Shovel can be given to mobs to make them work for the clan, performing the gem digging skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
|
1
|
Tanners Knife
|
100
|
oak
|
1
|
iron
|
3
|
Items such as the Tanners Knife can be given to mobs to make them work for the clan, performing the butchering skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
|
1
|
Fishers Pole
|
100
|
hickory
|
10
|
|
|
Items such as the Fishers Pole can be given to mobs to make them work for the clan, performing the fishing skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
|
1
|
Hunters Snare
|
100
|
redwood
|
10
|
|
|
Items such as the Hunters Snare can be given to mobs to make them work for the clan, performing the hunting skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
|
10
|
Farmers Tiller
|
100
|
balsa
|
10
|
|
|
Items such as the Farmers Tiller can be given to mobs to make them work for the clan, performing the farming skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
|
10
|
Shroomers Bag
|
100
|
hemp
|
10
|
|
|
Items such as the Shroomers Bag can be given to mobs to make them work for the clan, performing the shrooming skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items.
|
2
|
Tailors Needle
|
100
|
copper
|
5
|
|
|
Items such as the Tailors Needle can be given to mobs to make them craft items for the clan, performing the tailoring skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
|
2
|
Weaponsmiths Hammer
|
100
|
granite
|
10
|
|
|
Items such as the Weaponsmiths Hammer can be given to mobs to make them craft items for the clan, performing the weaponsmithing skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
|
2
|
Armorsmiths Anvil
|
100
|
iron
|
50
|
|
|
Items such as the Armorsmiths Anvil can be given to mobs to make them craft items for the clan, performing the armorsmithing skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
|
2
|
Leatherworkers Tools
|
100
|
iron
|
6
|
|
|
Items such as the Leatherworkers Tools can be given to mobs to make them craft items for the clan, performing the leatherworking skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
|
2
|
Blacksmiths Bellows
|
100
|
obsidian
|
8
|
|
|
Items such as the Blacksmiths Bellows can be given to mobs to make them craft items for the clan, performing the blacksmithing skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
|
2
|
Wainwrights Tools
|
100
|
iron
|
8
|
|
|
Items such as the Wainwrights Tools can be given to mobs to make them craft items for the clan, performing the wainwrighting skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
|
2
|
Potters Wheel
|
100
|
maple
|
20
|
|
|
Items such as the Potters Wheel can be given to mobs to make them craft items for the clan, performing the pottery skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
|
2
|
Jewellers Tools
|
100
|
silver
|
10
|
|
|
Items such as the Jewellers Tools can be given to mobs to make them craft items for the clan, performing the jewelmaking skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
|
2
|
Scrimshawers Blade
|
100
|
iron
|
5
|
|
|
Items such as the Scrimshawers Blade can be given to mobs to make them craft items for the clan, performing the scrimshawing skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
|
5
|
Papermakers Tools
|
100
|
iron
|
10
|
|
|
Items such as the Papermakers Tools can be given to mobs to make them craft items for the clan, performing the papermaking skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
|
2
|
Carpenters Hammer
|
100
|
stone
|
10
|
oak
|
5
|
Items such as the Carpenters Hammer can be given to mobs to make them craft items for the clan, performing the carpentry skill. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
|
2
|
Firebuilders Flint
|
100
|
flint
|
1
|
|
|
Items such as the Firebuilders Flint can be given to mobs to make them work for the clan, performing the fire building skill. If the mobs with these items are also Mobile, they may also carry their resources to other mobs in the same area who need their resources in order to use their Crafting items. Firebuilders are especially good at this task, as they will carry wood they find to smiths and light the fires that the smiths need to shape the metals.
|
2
|
Fletchers Tools
|
100
|
bronze
|
20
|
|
|
Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
|
2
|
Glassblowers Tools
|
100
|
tin
|
5
|
|
|
Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
|
2
|
Sculptors Chisel
|
100
|
brass
|
20
|
|
|
Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
|
5
|
Boatwrights Tools
|
100
|
lead
|
10
|
|
|
Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
|
2
|
Weavers Loom
|
100
|
oak
|
5
|
|
|
Items such as the Tailors Needle and Potters Wheel can be given to mobs to make them craft items for the clan, performing the Common skill associated with the item. These mobs can be given example items to use as templates for what they will attempt to make, or they can be given nothing to make them craft items at random. For the skill to work, the mob must not have anything in its inventory to confuse the skill, such as a Blacksmith item holder carrying some smurfberries. Also, the holder must have the correct resource and sufficient quantity in the room to work from, although, they may receive assistance gaining the resources they need from mobs with Gathering Items.
|
5
|
Executioners Scales
|
500
|
bronze
|
20
|
|
|
This item makes the mob a tenacious attacker of evil creatures and thieves.
|
2
|
Shop Apron
|
250
|
cotton
|
30
|
|
|
These can be given to mobs conquered by your clan, or to mobs permanently stationed at your clan home. They turn the mob into a shopkeeper, who will sell things in their shop inventory, and buy things as their coinage allows. They can be GIVEN things to sell by clan members in proper authority over them. They will not deal with clans with whom your clan is hostile or at war.
|
5
|
Assassins Eye
|
500
|
bronze
|
20
|
|
|
This item makes the mob a tenacious attacker of good creatures and paladins.
|
1
|
Scavengers Sticker
|
100
|
maple
|
20
|
iron
|
20
|
This item makes the mob a scavenger, picking anything up they find on the ground.
|
5
|
Tax Collectors Clipboard
|
1000
|
ironwood
|
20
|
gold
|
10
|
This item makes the mob a collector of tax money from anyone who is not also a member of their clan.
|
15
|
Concierges Uniform
|
500
|
wool
|
10
|
silk
|
2
|
This item will enable a MOB to provide directions to any room in ANY area that the clan controls.
|
3
|
Concierges Cap
|
100
|
wool
|
5
|
|
|
This item will enable a MOB to provide directions to any room in this area that the clan controls.
|