Prop FightSpellCast
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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===Prop_FightSpellCast=== | |
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Effect: | Casting spells when properly used during combat |
Targets: | Weapon (Item) |
Parameters: | A percentage, and proper spell names separated by semicolons Spell names may optionally have parameters in parenthesis
Siege weapons: ALLMOBS, ALLITEMS, ONLYMOBS, ONLYITEMS flags The above parameters may be followed by an optional mask |
Examples: | 50%;Spell_Invisible;Prayer_Sanctuary
90%;Spell_Portal(Somewhere else);Prayer_SummonElemental(/FIRE) Spell_Portal(Somewhere else);MASK=-RACE +Dwarf |
Description: | Causes a spell to be cast upon the target being struck during melee combat. This property also supports a % chance of triggering. Siege weapons will also affect a random mob/item on the deck, or all if ALLMOBS/ALLITEMS added, orselectively if ONLYMOBS/ONLYITEMS added.
The flag NOUNINVOKE can be substituted for a spell to make all the effects non-dispellable until the property no longer applies; use this flag with care! The flag LEVEL=(NUMBER) can also be substituted for a spell name to force all the listed effects be cast at a different level than default.The flag MAXTICKS=(NUMBER) can be used to shorted the length of all spell casts. The flag TICKS=(NUMBER) can be used to shorted the length of all subsequent listed spells. The parameters may also END with the key word MASK= followed by a mask. This mask will select which kinds of mobs and players will be affected by this property. See ZAPPERMASKS for more information on zapper mask syntax. |
Notes
- When this property is placed on a siege weapon or its ammunition, it will randomly affect 1 item/mob within the target to receive the listed affect, unless one of the siege weapon parameters is used (ALLMOBS, ALLITEMS, ONLYMOBS, ONLYITEMS).