===Duergar===
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Description:
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Duergar are shorter than humans, but much stockier, and sport long black beards and bald heads.They receive one bonus Constitution point, but lose four Charisma points. They also have Darkvision, or the ability to see other creatures in the dark, and have a talent for Invisibility and Growth. Duergar, like their cousins the Dwarfs, are natural Miners, though their class choices will be even more limited.
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Stat Adjustments:
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constitution+1, charisma-4, save vs fire+15, save vs cold-15, save vs water-10, save vs mind+5, save vs poison+10, save vs disease-10, max constitution adj.+1, max charisma adj.-4
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Racial Abilities:
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Cultural Abilities:
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Mining Invisibility Grow
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Racial Effects:
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Bonus Languages:
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Dwarven Undercommon
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Bonus Abilities:
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darkvision
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Immunities:
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Syphilis
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Experience Modification:
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-10%
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Life Expectancy:
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290 years
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Starting Equipment:
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a grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt
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Wear Locations:
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head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back
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Qualifying Classes:
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Apprentice Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaoler Minstrel Missionary Necromancer Pirate Sailor Shaman Templar Thief Trapper
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Character Information
Start Area
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Magthere Wa`q
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Player Ambassador
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Racial Cities
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How to Play
Class Selection
Duergar are restricted from the following classes:
- Bard (Bard), Charlatan (Bard), Dancer (Bard), Jester (Bard), Gaian (Druid), Mer (Druid), Skywatcher (Druid), Monk (Fighter), Paladin (Fighter), Ranger (Fighter), any mage subclass and Arcanist (Thief).
Other classes that may represent added challenges:
- A Duergar's low charisma greatly impacts Bard subclasses (Bard, Charlatan, Dancer, Jester).
- A Duergar's Grow ability will strip them of their undersized clothing, requiring fighter-types to constantly resize a second set of gear.
- However, Beastmaster and Delver Duergar are much more familiar with resizing equipment needs to fit their forms (or running without equipment).
Notes
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