Group(Combat)
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CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
=CoffeeMUD Groups= |
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Combat Followers Pets Hirelings Retainers Slaves Nannies |
In general, when one member of a group enters combat against a mob, all other group members will enter combat as well.
- Most harmful area-of-affect spells will not harm other members in your group.
- If you directly target a member of your group, they will take damage as normal, and fight back.
- While in a group, experience for killing mobs is split amongst all group members, although a slight bonus is applied for being in a group.
- Bards provide a larger group experience bonus.
- Undead do not split XP with a necromancer, instead gaining bonus XP alongside their master.
- Animals do not split XP with a beastmaster, instead gaining bonus XP alongside their protector.
- Summoned creatures do not split XP, nor do they earn XP.
- While in a group, all gold looted is evenly split amongst party members.
Notes
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