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This page has a sample of the output of a LIST CLASS WIKIHELP command from the Official CoffeeMUD. It is highly recommended when using any of the CoffeeMUD LIST WIKI commands that you save your results to a log file for easy cut and paste.

Modifying this page

This page is also used for easy section transclusion of classes, for a faster wiki updating process. Do not modify any of the information on this page. If there is an error, please report it in game via the BUG command, so the base information can be updated, instead of just the wiki info.

Classes

Abjurer

===Abjurer===
Description: Abjurers are specialist mages who concentrate their studies towards the mastery of protective magic. So adept have they become that they automatically gain every known abjuration spell when they gain levels, including spells which only the abjurer may master.


Although the Abjurer will not have the benefit of Enchantment spells, they are still formidible foes. Their protective magic lasts much longer than that of other mages, and they still have access to many of the most dangerous spells.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18) /lvl].
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Abjuration as levels advance. At 10th level, receives double duration on your Abjuration magic, and half duration from malicious Abjuration magic.
Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Enchantment/charm spells. Receives penalty damage from Enchantment/charm as levels advance. Receives double duration from malicious Enchantment/charm magic, half duration on other Enchantment/charm effects.
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke    Magic Missile    Anti Plant Shell    Wands    Repairing Aura    Read Magic    Iron Grip    Shield    Resist Magic Missiles    Scroll Scribing    Write    Recall    (Memorize)    (Ventriloquate)    (Bandaging)    (Erase Scroll)    (Play Instrument)    (Magical Aura)    (Smoke Rings)    (Swim)    (Prestidigitation)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Resist Poison    (Animate Item)    (Light)    (Blur)    (Shrink)    (Infravision)    (Obscure Self)    (Summon Steed)    (Enlarge Object)    (Detect Undead)    (Clog Mouth)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Song Shield    Resist Gas    Summoning Ward    Fire Building    (Summon Companion)    (Deafen)    (Know Alignment)    (Grease)    (Floating Disc)    (Detect Metal)    (Feather Fall)    (Knock)    (Wizard Lock)    (Dream)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Mage Armor    Resist Acid    (Fake Spring)    (Detect Poison)    (Fake Food)    (Searching)    (Friends)    (Detect Water)    (Burning Hands)    (Frost)    (Acid Arrow)    (Water Breathing)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Resist Bludgeoning    Resist Cold    Charm Ward    (Dispel Magic)    (Wall of Stone)    (Mystic Shine)    (Detect Gold)    (Mend)    (Weakness to Gas)    (Detect Magic)    (Faerie Fire)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Resist Electricity    (Detect Invisible)    (Weakness to Acid)    (Augury)    (Illusory Wall)    (Stinking Cloud)    (Shocking Grasp)    (Meld)    (Find Familiar)    (Grace Of The Cat)    (Find Home)    
7 Resist Fire    Minor Mana Shield    (Detect Hidden)    (Refit)    (Darkness)    (Ghost Sound)    (Weakness to Cold)    (Fireball)    (Invisibility)    (Pass Door)    (Monster Summoning)    (Meat Curing)    
8 Teleportation Ward    Resist Disease    (Spellcraft)    (Identify Object)    (Shatter)    (Elemental Storm)    (Wall of Darkness)    (Weakness to Electricity)    (Lightning Bolt)    (Faerie Fog)    (AutoSwim)    (AutoCrawl)    
9 Counterspell    (Blind)    (Mirage)    (Magic Mouth)    (Farsight)    (Daydream)    (Weakness to Fire)    (Flameshield)    (Comprehend Languages)    (Ice Sheet)    
10 Resist Arrows    (Phantom Hound)    (Ugliness)    (Locate Object)    (Mute)    (Slow)    (Teleport)    (Arcane Mark)    (Gust of Wind)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Improved Repairing Aura    Resist Piercing    (Heat Metal)    (Weaken)    (Acid Fog)    (Mirror Image)    (Stoneskin)    (Wall of Ice)    (Change Sex)    (Claireaudience)    
12 Globe    (Enlightenment)    (Shelter)    (Destroy Object)    (Haste)    (Fly)    (Delirium)    (Clairevoyance)    (Find Ship)    (Gardening)    
13 Resist Divination    Resist Paralysis    (Gate)    (Distant Vision)    (Reinforce)    (Earthquake)    (Feign Death)    (Giant Strength)    
14 Arcane Possession    (Know Value)    (Wall of Air)    (Silence)    (Mass Invisibility)    (Scribe)    
15 Mana Shield    (Blink)    (Ensnare)    (Polymorph)    (Fake Weapon)    (Climb)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Free Movement    (Forecast Weather)    (Choke)    (Dismissal)    (Chain Lightning)    (Mage Claws)    (Fake Armor)    (Meditation)    
17 Chant Shield    (Fools Gold)    (Wall of Fire)    (Portal)    
18 Resist Petrification    (Summon)    (Web)    (Delude)    (See Aura)    (Reverse Gravity)    (Food Preserving)    (AutoClimb)    
19 Resist Slashing    (Wall of Force)    (Stone Flesh)    (Flesh Stone)    (Improved Invisibility)    
20 Prayer Shield    Repulsion    (Scry)    (Improved Polymorph)    (Cloudkill)    (Nightmare)    (Branding)    
21 Immunity    (Mass Haste)    (Alchemy)    (Summon Enemy)    
22 Greater Globe    Resist Indignities    (Detect Sentience)    (Meteor Storm)    (Disenchant)    (Hungerless)    
23 Kinetic Bubble    Mind Block    (Time Stop)    (Dragonfire)    (Combat Precognition)    (Cogniportive)    
24 Anchor    Mass Repairing Aura    (Thirstless)    (Summon Flyer)    (Delay)    (Returning)    
25 Major Mana Shield    Spell Turning    (Mass Fly)    (Disintegrate)    (Demon Gate)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Achilles Armor    
31
32
33
34
35

Alterer

===Alterer===
Description: Alterers are specialist mages who concentrate their studies in the mastery of altering the world around them. Their all-purpose skills serve them wonderfully in combat, in the maintenance of their own health and equipment, and in becoming successful adventurers. So skilled are they in the alteration of the universe that they gain all known alteration spells, including some which only the alterer may gain.


The Alterer suffers from a lack of access to the Evocation school of magic, the long duration and heavy impact of their spells plus the general usefulness of their school makes them a good choice for all mages. Since they have their own kind of destructive magic, they will find they don't miss evocations at all.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18) /lvl].
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Alteration as levels advance. At 10th level, receives double duration on your Alteration magic, and half duration from malicious Alteration magic.
Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Invocation/evocation spells. Receives penalty damage from Invocation/evocation as levels advance. Receives double duration from malicious Invocation/evocation magic, half duration on other Invocation/evocation effects.
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke    Magic Missile    Harden Bullets    Wands    Erase Scroll    Read Magic    Iron Grip    Resist Magic Missiles    Scroll Scribing    Write    Recall    (Wizards Chest)    (Memorize)    (Ventriloquate)    (Bandaging)    (Repairing Aura)    (Spider Climb)    (Play Instrument)    (Magical Aura)    (Smoke Rings)    (Swim)    (Prestidigitation)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Animate Item    Enlarge Object    (Enchant Arrows)    (Blur)    (Shrink)    (Infravision)    (Obscure Self)    (Resist Poison)    (Summon Steed)    (Detect Undead)    (Clog Mouth)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Shape Object    Feather Fall    Wizard Lock    Fire Building    (Summon Companion)    (Deafen)    (Sleep)    (Know Alignment)    (Grease)    (Resist Gas)    (Summoning Ward)    (Detect Metal)    (Dream)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Friends    Burning Hands    Flaming Arrows    (Fake Spring)    (Mage Armor)    (Detect Poison)    (Fake Food)    (Endless Hunger)    (Searching)    (Detect Water)    (Resist Acid)    (Acid Arrow)    (Water Breathing)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Mystic Shine    Mend    (Spook)    (Wall of Stone)    (Detect Gold)    (Resist Cold)    (Weakness to Gas)    (Detect Magic)    (Faerie Fire)    (Charm Ward)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Keen Edge    Meld    (Detect Invisible)    (Weakness to Acid)    (Augury)    (Illusory Wall)    (Resist Electricity)    (Charm)    (Find Familiar)    (Grace Of The Cat)    (Find Home)    
7 Refit    (Detect Hidden)    (Resist Fire)    (Tourettes)    (Ghost Sound)    (Weakness to Cold)    (Invisibility)    (Pass Door)    (Monster Summoning)    (Meat Curing)    
8 Shatter    (Teleportation Ward)    (Spellcraft)    (Identify Object)    (Resist Disease)    (Fear)    (Wall of Darkness)    (Weakness to Electricity)    (Faerie Fog)    (AutoSwim)    (AutoCrawl)    
9 Magic Mouth    (Blind)    (Mirage)    (Farsight)    (Daydream)    (Awe)    (Weakness to Fire)    (Comprehend Languages)    (Ice Sheet)    
10 Mass FeatherFall    Slow    Arcane Mark    (Phantom Hound)    (Ugliness)    (Locate Object)    (Mute)    (Resist Arrows)    (Teleport)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Heat Metal    (Improved Repairing Aura)    (Feeblemind)    (Weaken)    (Mirror Image)    (Stoneskin)    (Wall of Ice)    (Change Sex)    (Claireaudience)    
12 Haste    (Enlightenment)    (Globe)    (Shelter)    (Laughter)    (Confusion)    (Fly)    (Delirium)    (Clairevoyance)    (Find Ship)    (Gardening)    
13 Reinforce    Increase Gravity    (Gate)    (Distant Vision)    (Frenzy)    (Feign Death)    (Resist Paralysis)    (Giant Strength)    
14 Silence    (Know Value)    (Wall of Air)    (Mass Invisibility)    (Arcane Possession)    (Animate Weapon)    
15 Ensnare    Alter Substance    (Blink)    (Polymorph)    (Hold)    (Fake Weapon)    (Climb)    (Irritation)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Choke    (Forecast Weather)    (Dismissal)    (Free Movement)    (Mage Claws)    (Fake Armor)    (Meditation)    
17 Slow Projectiles    (Clarify Scroll)    (Fools Gold)    (Recharge Wand)    (Wall of Fire)    (Siphon)    
18 Reverse Gravity    (Summon)    (Resist Petrification)    (Delude)    (See Aura)    (Food Preserving)    (AutoClimb)    
19 Stone Flesh    Mass Slow    (Wall of Force)    (Flesh Stone)    (Forget)    (Improved Invisibility)    
20 Timeport    (Enchant Armor)    (Scry)    (Improved Polymorph)    (Repulsion)    (Nightmare)    (Branding)    
21 Polymorph Object    Mass Haste    (Immunity)    (Alchemy)    (Command)    (Summon Enemy)    
22 Gravity Slam    (Detect Sentience)    (Meteor Storm)    (Greater Globe)    (Enchant Weapon)    (Hungerless)    
23 Time Stop    Fabricate    (Mind Block)    (Combat Precognition)    (Cogniportive)    
24 (Anchor)    (Thirstless)    (Summon Flyer)    (Frailty)    (Returning)    
25 Duplicate    (Mass Fly)    (Geas)    (Demon Gate)    (Spell Turning)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Limited Wish    
31
32
33
34
35

Apprentice

===Apprentice===
Description: An Apprentice may not go past level 1, and qualifies only for the games most common non-combat skills. You are free to move around in the game like anyone else, in order to learn some of the ropes before choosing a more permanent career. When you have decided which of the main classes to go to, you may use the TRAIN command with an appropriate teacher to become the class of your choosing. If you can't find an appropriate teacher, remember that a player of the proper class may be able to help you. Be sure to save yourself a training point for this purpose!
Primary Stat: Wisdom
Qualifications: Wisdom 5+, Intelligence 5+
Practices: 5 +[(Wisdom/6)+5 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 6 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/9)+(1d4) /lvl].
Mana: 100 +[(Int/10)+(1d2)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18)-1 per level.
Damage: +1 damage per 10 level(s).
Maximum Stat Values: Others (18)
Bonuses: Gains lots of xp for training to a new class, and gets bonus common skills.
Weapons: Must use dagger-like or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations:
Starting Equipment: a small dagger
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Climb    Write    Recall    (Clan Crafting)    (Bandaging)    (Play Instrument)    (Hand to hand combat)    (Swim)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Find Home)    
7 (Meat Curing)    
8 (AutoSwim)    (AutoCrawl)    
9
10 (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11
12 (Find Ship)    (Gardening)    
13
14
15 (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16
17
18 (Food Preserving)    (AutoClimb)    
19
20 (Branding)    
21
22
23
24
25
26
27
28
29 (Master Floristry)    (Master Herbology)    
30
31
32
33
34
35

Arcanist

===Arcanist===
Description: Also known as the Arcane Rogue, the Arcanist is the thief who has become fascinated with all things arcane, but has little or no innate magical power. He is an accumulator of wands and scrolls; making good use of his limited knowledge to create, improve, and most especially use these items to his devious ends. Arcanists are also just knowledgable enough to learn spells simply by observing their usage, although, lacking any innate power, he forgets them as soon as they are used.
Primary Stat: Dexterity
Qualifications: Dexterity 9+, Intelligence 9+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/5)+(1d3)/lvl].
Movement: 100 +[6X(Str/18) /lvl].
Attack: +(Dex/18) per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Intelligence (22), Dexterity (22), Others (18)
Bonuses: Magic resistance, 1%/level. Huge discounts when buying potions after 5th level. Ability to memorize spells learned through SpellCraft. Can see wand charges at level 30.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear leather, cloth, or vegetation based armor.
Limitations:
Starting Equipment: a short sword
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization    Scroll Scribing    Read Magic    Climb    Write    Recall    (Apothecary)    (Swim)    (Play Instrument)    (Alchemy)    (Bandaging)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Erase Scroll)    (Hide)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Wands    Fire Building    (Enchant Arrows)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Clarify Scroll)    (Sneak)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Paper Making    (Revoke)    (Detect Traps)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    
6 (Dodge)    (Pick Locks)    (Find Home)    
7 Spellcraft    (Identify Poison)    (Meat Curing)    
8 (Use Poison)    (Disarm)    (AutoSwim)    (AutoCrawl)    
9 Parry    (Remove Traps)    
10 (Recharge Wand)    (Repairing Aura)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Trip    (Lore)    
12 (Scribe)    (Enchant Armor)    (Rodsmithing)    (Wand Making)    (Find Ship)    (Gardening)    
13 Disenchant Wand    (Make Maps)    
14 (Enchant Weapon)    (Rapid Shot)    
15 Power Grab    (Enchant Wand)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Detect Invisible)    (Ward Area)    
17 Shadow    (Second Attack)    
18 (Knock)    (Food Preserving)    (AutoClimb)    
19 Refit    (Detection)    
20 (Greater Enchant Armor)    (Branding)    
21 Observe    
22 (Greater Enchant Weapon)    (Dampen Auras)    
23 Mend    
24 (Disenchant)    (Comprehend Languages)    
25 (Slippery Mind)    (Store Spell)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Magic Item    
31
32
33
34
35

Archon

===Archon===
Description:
Primary Stat: Strength
Qualifications: Must be granted by another Archon.
Practices: 5 +[(Wisdom/6) per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d6) /lvl].
Mana: 100 +[(Int/3)+(1d6)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Str/18) per level.
Damage: +1 damage per 1 level(s).
Maximum Stat Values: Strength (25), Intelligence (25), Dexterity (25), Constitution (25), Charisma (25), Wisdom (25), Others (18)
Bonuses:
Weapons: May use any weapons.
Armor: May wear any armor.
Limitations:
Starting Equipment: a wooden staff
Races:
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Leather Working    Predict Tides    Sea Lore    Summon Seaweed    Druidic Pass    Shield Familiarity    Axe Specialization    ClanEnchant Acid    Rodsmithing    Wood Clappers    HammerRing    Taxidermy    Staff Familiarity    Appraise    Summon Marker    Wand Making    Read Runes    Deaden Smell    Plant Lore    Fire Building    Disguise Undead    AutoCrawl    Clan Crafting    Hand to hand combat    Convert    Meat Curing    Baking    Turn Undead    Ember    Cage Building    Dyeing    Alter Time    Spellcraft    Resist Magic Missiles    Summon Flower    Scrimshawing    Sword Specialization    Find Ship    Write    Summon Fungus    Warrants    Animal Husbandry    Rope Swing    Axe Familiarity    Lacquering    Shield    Jewel Making    Branding    Ventriloquate    Distilling    Food Preserving    Insatiable Thirst    Invisibility to Undead    Embroidering    Food Prep    Glass Blowing    ClanEnchant Poison    Erase Scroll    Spider Climb    Break    Searching    Boatwrighting    Predict Weather    Scrapping    Harden Skin    Healing Hands    Excavation    Tanning    Divorce    Wizards Chest    Carpentry    Strategic Retreat    Swipe gold    Composting    Clumsiness    Can-Can    Mark    Ship Building    Monkey Punch    Armor Specialization    Parry    Read Magic    Staff Making    Textiling    Smelting    Memorize    Aquatic Pass    Summon Herbs    ClanEnchant Paralysis    Cure Light Wounds    Scribe    Predict Phase    Restore Smell    Paper Making    Iron Grip    Belly Rolling    Harden Bullets    Christen    Annul    Landscaping    Sword Familiarity    Half Attack    Sculpting    Ranged Weapon Familiarity    Summon Plants    Armorsmithing    Magic Missile    Hammer Familiarity    Shape Shift    Staff Proficiency    Divine Luck    Magical Aura    Wainwrighting    Extinguish    Fish Gills    Hide    Fish Lore    Mounted Combat    Shield Specialization    Costuming    Farming    Repairing Aura    Speculating    Apothecary    Cover Defence    Sense Life    Trip    Scroll Scribing    Recall    ClanEnchant Fire    Pottery    Decorating    Cause Light Wounds    Baiting    My Plants    Masonry    Caltrops    Natural Weapon Proficiency    Move The Sky    Blunt Weapon Proficiency    Wood Chopping    Tailoring    Marry    ClanEnchant Disease    Polearm Specialization    Hammer Specialization    Gardening    Blunt Weapon Familiarity    Juggle    Fletching    Prestidigitation    Edged Weapon Proficiency    Lore    Find Home    Summon Pool    Charge    Siegecrafting    Swim    ClanEnchant Mind    Befriend    Weaving    Blacksmithing    Edged Weapon Familiarity    Phosphorescence    Ship Lore    ClanEnchant Electric    Infuse Unholiness    Engraving    Tempo    Summon Hail    Analyze Item    Trawling    Anti Plant Shell    Dodge    Axe Proficiency    Wands    Painting    Unbinding    Studying    Construction    Animate Skeleton    Flailing Weapon Specialization    Nothing    Relics    Butchering    Stop    Produce Flame    Staff Specialization    Wilderness Lore    AutoSwim    Infuse Discipline    Cage    Animal Bonding    Superstition    Cobbling    Blunt Weapon Specialization    ClanEnchant Cold    Paper Making    ClanEnchant Gas    Improved Boarding    Track    Kick    Sword Proficiency    Revoke    Edged Weapon Specialization    Locksmithing    Weaponsmithing    Sense Pregnancy    Ranged Weapon Proficiency    AutoClimb    Marketeering    Awareness    Hammer Proficiency    Control Undead    Stability    Ranged Weapon Specialization    Disown    Climb    Shards    Mining    Cooking    Bestow Name    Read Prayer    ClanEnchant Water    Haggle    Alchemy    (Bandaging)    (Animal Trading)    (Domesticating)    (Instrument Making)    (Animal Taming)    (Play Instrument)    (Animal Training)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Clear Moon    Sense Good    Underground Connections    Obscure Self    Preserve Body    Summon Steed    Labeling    Sea Legs    Create Water    Cause Fatigue    Rhythm    Gaol Food    Infravision    Infuse Impunity    Sense Undead    Sense Evil    Paladin's Resistance    Tether    Dagger Specialization    Blur    Sneak Attack    Sense Poison    Moonbeam    Animate Item    Dirt    Summon Water    Rescue    Identify Poison    Armor Tweaking    Death Guard    Shoddy Aura    Sense Water    Trophy Count    Locate Plants    Drunkenness    Shrink    Find Water    Rot    Infuse Holiness    Locate Animals    Locate Alcohol    Detect Undead    Darkvision    Light    Clog Mouth    Bow Specialization    Wind Color    Enchant Arrows    Foxtrot    Curse Flames    Hold Your Liquor    Flutes    Resist Poison    Enlarge Object    Seeing    Purify    
3 Groin    Disguise    Grease    Tarantella    Snuff Flame    Feather Fall    Wizard Lock    Feed The Dead    Summoning Ward    Delay Poison    Restore Mana    Detect Metal    March    Cause Stink    Pale Moon    Eaglesight    Deafen    Sleep    Summon Ivy    Kill Log    Palm    Color Spray    Life Echoes    Bury    Cave Fishing    Filter Water    Avoid Traps    Helping Hand    Belay    Darkening Aura    Sanctimonious    Infuse Balance    Solve Maze    Floating Disc    Knock    Sense Allergies    Lighten Item    Body Piercing    Minor Infusion    Valor    Sense Age    Speak With Animals    Identify Bombs    Summon Companion    Summon Food    Drums    Song Shield    Resist Gas    Shape Object    Two Weapon Fighting    QuickChange    Counter-Tracking    Remove Death Mark    Know Alignment    Track Animal    Fidelity    Combat Log    Sacrifice    Watchful Hound    Summon Chum    Dream    Desecrate    
4 Nourishing Food    Sense Metal    Sneak    Find Driftwood    Weapon Sharpening    Slapstick    Detect Poison    Protection Undead    Repel Vermin    Intimidation    Protection Evil    Protection Chaos    Fake Food    Animate Zombie    Holy Strike    Frost    Eel Shock    Group Status    Babble    Sense Alignment    Free Vine    Protection Law    Summon Vine    Detect Traps    Freedom    Death Knell    Endless Hunger    Shield Bash    Clarify Scroll    Unholy Armament    Protection Fire    Summon Dustdevil    Stowaway    Cure Fatigue    Fake Spring    Flaming Arrows    Abandon Ship    Acid Arrow    Waltz    AutoSneak    Organizing    Background    Summon Fire    Burning Hands    Calm Animal    Resist Acid    Harps    Detect Water    Water Breathing    Tangle    Mage Armor    Boulderbash    Ride The Rigging    Cold Moon    Friends    Protection Good    Suave    Position    Love Moon    
5 Tag Turf    Faithless    Detect Weaknesses    Soul Peering    Birds Eye    Deep Darkness    Feel Hunger    Sense Chaos    Nipple Twist    Scalping    Identify Traps    Mimicry    Cleave    Melody    Spook    Water Cannon    Wall of Stone    Fatigue    Strike The Set    Dispel Divination    Control Fire    Cure Deafness    Buried Treasure    Salsa    Charm Ward    Resist Cold    Weakness to Gas    Fortify Food    Dissertating    Light Placebo    Strike Barren    Feel Electricity    Woodland Hide    Cymbals    Detect Gold    Armor    Create Food    Grass    Purge Invisibility    Dark Senses    Mystic Shine    Cheetah Burst    Faerie Fire    Shrink Mouth    Protection Cold    Tune Instrument    Deafness    Resist Bludgeoning    Call Mount    Sense Law    Water Walking    Detect Magic    Dispel Magic    Smoke Signals    Mend    
6 Sense Sentience    Sense Injury    Dagger Defense    Meld    Heresy    Cure Serious Wounds    Venom Ward    Mold    Titling    Shocking Grasp    Keen Edge    Cause Serious Wounds    Songcraft    Barkskin    Airy Aura    Wenching    Treeform    Illusory Wall    Summon Sun    Morse Code    Crow's Nest    Disarm    Battle Cry    Call Undead    Struggle    Sunray    Prying Eye    Detect Invisible    Fierce Companions    Earth to Mud    Augury    Animate Ghoul    Resist Electricity    Clog Dance    Righteous Indignation    Magnetic Field    Subdue    Honey Moon    Lay Minor Traps    Grace Of The Cat    Flame Weapon    Guitars    Second Totem    Charm    Minor Image    Weakness to Acid    Sense Disease    Sense Traps    Summon Coral    Calm Wind    Pick Locks    Find Familiar    Fence Loot    Stinking Cloud    Love Song    
7 Morph Unholy Weapon    Endure Rust    Avoid Currents    Hunt Law    Hunt Chaos    Water Cover    Adoption    Rapid Shot    Detect Hidden    Book Editing    Minor Mana Shield    Peek    Resist Fire    Use Poison    Ghost Sound    Hunt Evil    Star Gazing    Cast Blocking    Plant Self    Tourettes    Carol    Inflict Cannibalism    Lightning Ward    Disease Immunity    Paladin's Mount    True Shot    Pass Door    Electric Strike    Feel Cold    Clarinets    Bite    Know Plants    Mark Trapped    Distract    Brightening Aura    Draw Treasure Map    Invisibility    Refit    Imitate    Bloody Water    Goodberry    Weakness to Cold    Knife Hand    Insect Plague    Muddy Grounds    Telepathy    Rage    Tattooing    Animal Friendship    Deflect Projectile    Deep Thoughts    Fireball    Mana Burn    Forceful Hand    Light Sensitivity    Curse    Brittle    Tie Down    Capoeira    Natural Balance    Informant    Hunt Good    Observe    Monster Summoning    Darkness    Bless    Sense Faithful    Clan Ship Building    Invisibility to Mark    
8 Elemental Storm    Wall of Darkness    Fear    Conjure Ammunition    Prayercraft    Anti Undead Field    Resist Disease    Second Attack    Cold Ward    Violins    Water Hammer    Weakness to Electricity    Forgive    Shadow    Ax Kick    Den    Dehydrate    Lay Traps    Paralyze    Fur Coat    Make Sea Maps    Berzerk    Fodder Signal    Blues    Blood Brother    Root    Animal Companion    Faerie Fog    Revival    Identify Object    Tap    Lightning Bolt    Favored Enemy 1    Underwater Action    Reveal Text    Remove Traps    Prison Assignment    Shatter    Remove Paralysis    Protection Paralyzation    Muting    Natural Order    Lesser Image    Natural Communion    Warp Wood    Teleportation Ward    Decipher Script    Grow Club    Walk The Plank    Swing    
9 Continual Light    Mirage    Dispel Evil    Shield Block    Moderate Infusion    Farsight    Airyform    Wilderness Sounds    Serenity    Counterspell    Sense Invisible    Plunder    Weakness to Fire    Blind    Wind Gust    Gills    Faithful HellHound    Transcribing    Awe    Comprehend Languages    Ballad    Torture    Behemoth    Magic Mouth    Camelback    Daydream    Flameshield    Divine Guidance    Critical Strike    Earthshield    Basse    Ice Sheet    Plant Pass    Fire Breathing    Summon School    Forgery    Fire Ward    Earthpocket    Mind Light    Back Hand    Diving    Piercing Moon    Godlight    Dispel Good    Mass Waterbreath    Animate Ghast    Killer Vine    Curse Metal    Scatter    Break A Leg    Call Companion    Listen    Body Toss    Oboes    Rockfeet    
10 Phantom Hound    Spring Attack    Golem Form    Summon Tree    Spying    Improved Hiding    Friendship    Feel Heat    AutoDetect Traps    Retreat    Ugliness    Woodland Sneak    Charm Animal    Tango    Locate Object    Book Naming    Drown    Whisperward    Cure Vampirism    Crystal Growth    Plant Form    Curse Mind    Silent    Heal Mount    Joke    AutoMark Traps    Arcane Mark    Distraction    Toughness    Slow    Instrument Bash    Mass FeatherFall    Recharge Wand    Gust of Wind    Restore Voice    Back Stab    Incite Dead    Sea Charting    Detect Traps    Body Flip    Teleport    Herbalism    Blind Fighting    Cause Exhaustion    Enhance Body    Horns    Waterguard    Resist Arrows    Revelation    Mute    Sense Magic    
11 Venomous Bite    Call Mate    Feeblemind    Monolith    All Defence    Advancement    Change Sex    False Arrest    Fertility    Resist Piercing    Wall of Ice    Acid Ward    Lightness    Unholy Poison    Hunters Endurance    Protection Poison    Misstep    Weaken    Dead Reckoning    Plant Bed    Remove Poison    Bind    Mirror Image    Skillcraft    Pressure Points    Charge!    Stoneskin    Benediction    Sense Hidden    Third Totem    Acid Fog    Comprehension    Bull Strength    Jungle Tactics    Shockshield    Invisibility Sphere    Healing Moon    Summon Seeds    Omnipresence    Preserve Knowledge    Heat Metal    Steal    Polka    Secret Writing    Improved Repairing Aura    Turf War    Reef Walking    Channeled Missiles    Arms Length    Warning Winds    Vine Weave    Cave-In    Brainwash    Claireaudience    
12 Catch Projectile    Confusion    Slip Item    Reveille    Sea Navigation    Graffiti    Commoner Honorary Degree    Swamp Tactics    Point Blank Shot    Treemind    Rags Sharqi    Enchant Armor    Cure Disease    Dispel Chaos    Moon Calf    Slow Fall    Destroy Object    Health    Hold Undead    Delirium    Haste    Pin    Enlightenment    Shelter    Dispel Law    Rockthought    Flying Kick    Yearning    Globe    Mercy    Protection Disease    Wind Shape    Racial Lore    Snatch Light    Clairevoyance    Sober    Spying Stone    Cure Exhaustion    Set Snare    Arresting Sap    Fountain of Life    Plant Wall    Xylophones    High Tide    AutoCaltrops    Weapon Break    Laughter    Plague    Cargo Loading    Shillelagh    Manipuri    Fly    Improved Peek    
13 Detect Scrying    Reinforce    Scuttle    Cataloging    Earthquake    War Cry    Feign Invisibility    Mass Sleep    Center of Attention    Purple Moon    Word of Recall    Detection    Summon Animal    Speak with Dead    Handcuff    Silencing    Symphony    Frenzy    Resist Divination    Cotillon    Sonar    Red Moon    Gate    Sanctuary    Blood Curse    Dual Parry    Grove Walk    Prisoner Transfer    Analyze Mark    Distant Vision    Sap    Feign Death    Arsonry    Giant Strength    Paladin's Courage    Hold Animal    Favored Enemy 2    Sanctum    White Moon    Desert Tactics    Ice Lance    Fortress    Distant Growth    Resist Paralysis    Desecrate Land    Increase Gravity    Blue Moon    Protect Health    Disenchant Wand    Mass Freedom    Distant Fungal Growth    Summon FlyTrap    Capsize    Drifting    Make Maps    Plant Item    Land Lungs    
14 Surrender    Know Value    Upstage    Dirge    Cure Critical Wounds    Song Ward    Kinetic Pulse    Feeding Frenzy    Sea Maneuvers    Shadowpass    Calm Weather    Trumpets    Mountain Tactics    Bribe    Ballet    Holy Wind    Improved Throwing    Heal Undead    Fighter Honorary Degree    Toughness II    Tar And Feather    Pirate Shanty    Animate Weapon    Thorns    Arcane Possession    Sense Professions    Plant Maze    Cause Critical Wounds    Hear Thoughts    Illusionary Forest    Critical Shot    Waking Moon    Stonewalking    Pieces of Eight    Enchant Weapon    Fertilize    Demonshield    Summon Peace    Cleanliness    Aura of Healing    Mass Invisibility    Paladin's Purity    Assassinate    Dexterity    Earthfeed    Lure    Improved Swipe    Wall of Air    Aura of Harm    Silence    Cats Grace    Hippieness    Animate Spectre    Mercy    
15 Polymorph    Know Origin    Calm Seas    Summon Houseplant    Feign Life    Lower Law    Grow    Song Write    Cartwheel    Sacred Earth    Remove Curse    Fungal Bloom    Wings    Protection    Blink    Hawkeye    Ditty    Great Curse    Control Plant    Rockskin    Chantcraft    Ignite    Holy Shield    Hold    Alarm    Poisonous Vine    Guardian Hearth    Disguise Self    Flaming Sword    Fake Weapon    Fertilization    Woodland Lore    Sweep    Summon Heat    Call Pirate Familiar    Breakup Fight    Hide Other    Peace Moon    Enchant Wand    Youth    Silent AutoGold    Tumble    Sense Plants    Conceal Item    Alter Substance    Mass Deafness    Power Grab    Placebo    Irritation    Jitterbug    Holy Aura    Ensnare    Mana Shield    Freeze Metal    Flay    Weapon Snatch    
16 Roll With Blows    Water Tactics    Brown Mold    Ward Area    Dismissal    Free Movement    Torturesmithing    Daily Bread    Solo    Rally Cry    Fake Armor    Sanctify Room    Conviction    Awaken    Silent AutoLoot    Aura of Fear    Mana    Mage Claws    Butoh    Tremor    Know Fate    Soaring Eagle    Recover Voice    Thiefcraft    Attribute Training    Side Kick    Grow Item    Meditation    Blood Hearth    Sense Ores    Choke    Mounted Charge    Sense Skills    Cure Cannibalism    Exit Stage Left    Etherealness    Blight    Cut Throat    Greater Image    Summon Jellyfish    Make Pub Contacts    Forecast Weather    Siege Weapon Specialization    Hideout    Fourth Totem    Animal Spy    Bard Honorary Degree    Letter of Marque    Summon Moon    Anger    Chain Lightning    Safecracking    Shuffle    Prophecy    Body Shield    Mystic Loom    Pianos    Dazzling Caltrops    Calm    
17 Divining Eye    Desperate Moves    Blindness    Find Plant    Speed Birth    Wall of Fire    Poison Immunity    Flippers    Chant Ward    Fools Gold    Shush    Hills Tactics    Quickness    Bone Moon    Careful Step    Courante    Summon Plague    Plant Constriction    Unholy Portent    Portal    Fertile Cavern    Plant Snare    Major Infusion    Hard to Port    Illusory Disease    Blindsight    Pet Spy    Siphon    Give Life    Magnetic Earth    Deep Breath    Leeching    Far Shot    Slow Projectiles    Lead Foot    Silent Drop    Marker Summoning    Forked Lightning    Circle Parry    Summon Cold    Make Bombs    Quake    Chant Shield    Invigorate    Ki Strike    Cure Blindness    Mind Fog    Whomp    Infuse Moderation    Piety Curse    
18 Recollecting    Flood    Spotters Orders    Fungus Feet    Third Attack    Reverse Gravity    Harmonicas    Thief Honorary Degree    Flight    Linguistic Comprehension    Hibernation    Blessed Hearth    Chlorophyll    Find Planar Familiar    Endurance    Dream Feast    Toughness III    Delude    Resist Petrification    Protection Elements    Combat Repairs    Vampire Vine    See Aura    Tithe    Animate Ghost    Labyrinth    Lethargy    Collect Bounty    Summon    Gas Ward    Warning Shot    Retribution    Enervate    Scratch    Reabsorb    Musette    Seekers Prayer    Thanks    Drain    Favored Enemy 3    Web    Dispel Undead    Doom Aura    Set Decoys    Summon Rain    Blade Barrier    Silent Open    Lullabies    Wave    Ant Train    Control Weather    Robbery    
19 Acid Spray    Stone Flesh    Speed Aging    Plant Choke    Aura of the Divine Edict    Hellfire    Air Wall    Nectar    Prayer Ward    Thunderbolt    Godstrike    Sense Law    High Marks    Safehouse    Paladin's Aura    Knowledge    Mug    Swords    Curtain Call    Wall of Force    Toadstool    Breadcrumbs    Pay Off    Tremor Sense    Curse Luck    Salvaging    Arrest    Corpse Walk    Protection Death    Resist Slashing    Two Dagger Fighting    Sift Wrecks    Distant Overgrowth    Improved Invisibility    Mass Slow    Master Fishing    Foul Weather Sailing    Summon Wind    Malediction    Flesh Stone    Bloodhound    Forget    Chain Strike    Satire    Rock Flesh    Enthrall    Simulacrum    Levitate    Rust Curse    Flesh Rock    Running Fight    Acid Rain    Designation    
20 Pet Steal    Charge Metal    Mass Paralyze    Publishing    Tubas    Grapevine    Mage Honorary Degree    Set Alarm    Mass Mobility    Summon Insects    Sense Snares and Pits    Footlocks    Improved Polymorph    Accompaniment    Refuge    Scry    Divine Beauty    Repulsion    Find Directions    Favorable Winds    Marker Portal    Blasting    Greater Enchant Armor    Cloudkill    Behead    Animal Growth    Distant Wind Color    Sense Songs    Prayer Shield    Sense Fluids    Feint    Blind Fighting    Absorption    Flamenco    Sapling Workers    AutoBash    Monologue    Peace Ritual    Devourer Curse    Add Limb    Mass Blindness    Pocket    Nightmare    Stone Friend    Timeport    Alertness    Hard to Stern    
21 Sense Gems    Mark Spying    Polymorph Self    Immunity    Phantasm    Corruption    Naval Tactics    Fly Merchant Flag    Vine Mass    Urban Tactics    Mass Haste    Teleport Object    Stasis    Moral Balance    Demonic Consumption    Drunken Stupor    Heal    Tide Moon    Command    Know Pain    Summon Enemy    Panhandling    Resurrect Mount    Harm    Strength    Opponent Knowledge    Shapelessness    Encrypted Writing    Jingledress    Strip Item    Polymorph Object    Spell Ward    Condemnation    Inflict Vampirism    Articles    Planar Lore    Treehouse    Animate Mummy    Spiritual    Conceal Door    Fifth Totem    Worms    Camouflage    Stoning    Atonement    Tap Room    Gouge    Protection Outsiders    Gateway    Racketeer    Ice Storm    Discipline    Awe Other    Philosophy    Remove Inhibitions    
22 Haunted    Homeopathy    Neutralize Poison    Treemorph    Tribal    Lullaby    Surveying    Command Horse    Ambush    Ad Lib    Gravity Slam    Lobotomizing    Smugglers Hold    Improved Distraction    Planar Distortion    Bless Item    Dampen Auras    Greater Enchant Weapon    Summon Lightning    Improved Steal    Consecrate Land    Circle Trip    Rig Ramming Speed    Morris    Grow Forest    Improved Shield Defence    Detect Sentience    Forest Tactics    Resist Indignities    Greater Globe    Snipe    Know Bliss    Organs    Sense Spells    Neutralize Item    Tap Grapevine    Shove    Bloat Bomb    Resuscitate Companion    Greater Invisibility    Unbreakable    Disenchant    Manic Moon    Hungerless    Curse Item    Grow Food    AutoSwipe    Slave Trading    Flank    Meteor Storm    Druid Honorary Degree    
23 Find Ore    Magma Cannon    Death Warning    Mass Heal    Single Mindedness    Harmony    Fabricate    Wind Snatcher    Mass Harm    Blademouth    Mass Fungal Growth    Hammer of Light    Weapon Catch    Mind Block    Bullrush    Flying    Disguise Other    Unicorns Health    Con    Enslave    Butterfly    Combat Precognition    Tidal Wave    Intercept Ship    Summon Mount    Frame Mark    Mass Cure Disease    Lower Resistance    Astral Projection    Plant Trap    Dragonfire    Favored Enemy 4    Big Mouth    Time Stop    Linked Health    Howlers Moon    Joyous Rapture    Empower Unholy Weapon    Doomspout    Lecturing    Kinetic Bubble    Judgement    Mast Shot    Distant Ingrowth    Curse Minds    Animate Dead    Cogniportive    Conjure Nexus    Divine Perspective    Change Weather    Create Idol    Find Mate    
24 Word of Law    Fragmentation    Macabre    Portal Other    Sense Prayers    Detect Ambush    Undeniable Faith    Cleric Honorary Degree    Alternate Reality    Superior Image    Woodland Creep    Counter-Attack    Cloud Walk    Divine Resistance    Unholy Word    Summon Sapling    Escape Bonds    Volcanic Chasm    Death    Death Moon    Evesdrop    Waterspout    Snake Staff    Frailty    Neutralize Land    Called Strike    Word of Chaos    Anchor    Holy Word    Trombones    Lightning Strike    Mass Hold    Mystical    Disabling Caltrops    Returning    Regional Awareness    Plains Tactics    Mass Repairing Aura    Paladin's Goodness    Find Gem    Jail Key    Master Trawling    Nullification    Conceal Walkway    Hide Ship    Thirstless    Charm Area    Disgust    Delay    Summon Flyer    Sun Curse    Summon Fear    Summon Elemental    
25 Battlehymn    Meteor Strike    Limb Rack    Ice Healing    Squatting    Rogue Limb    Trap Immunity    Regeneration    Major Mana Shield    Animate Vampire    Enrolling    Resurrect    Duplicate    Shamblermorph    Store Spell    Stone Body    Metal Mold    Deep Cut    Abiding Aura    Mass Fly    Fishy Fecundity    Planar Plague    Disintegrate    Book Loaning    Geas    Heroism    Flaming Ensnarement    Protection Curses    Summon Tornado    Demon Gate    Endless Road    Acid Healing    Elemental Aid    Electric Healing    Above The Law    Rend    Slippery Mind    Chirurgy    Sweet Scent    Return Projectile    Hide In Plain Sight    Mark Disguise    Transformation    Summon Rock Golem    Divine Constitution    Crossbreed    Kamikaze    Rebirth    Embezzle    War    Espionage    Puppeteer    Deaths Door    Await Ship    Spell Turning    Feralness    Whirlpool    Dragonsight    Called Shot    True Sight    Speed Time    
26 Imprisonment    Master Floristry    Planarmorph Self    
27 Lighthouse    Planar Timer    
28 Planar Adaptation    
29 Planarmorph    (Master Herbology)    
30 Master Costuming    Silent Running    Avatar    Master Armorsmithing    Achilles Armor    Master Tailoring    True Resurrection    Magic Item    Reincarnation    Master Farming    Master Food Prep    Hire Crewmember    Mass Grave    Limited Wish    Craft Holy Avenger    Master Lacquering    Fire Healing    Spellbinding    Restoration    Master Baking    Master Dyeing    Aura of Intolerance    Summon Army    Ode    Master Shearing    Nondetection    Permanency    Atemi Strike    Mass Disintegrate    Buffoonery    Square    Clone    Contract Hit    Future Death    Coup de Grace    Grow Oak    Deathfinger    Animal Frenzy    Master Drilling    Master Cooking    Mass Forgive    Master Butchering    Feel The Void    Shadowstrike    Contagion    Tsunami    Master Foraging    Master Weaponsmithing    Master Gem Digging    Shrug Off    Master Gardening    Death Trap    Master Leather Working    Master Distilling    Conduct Symphony    Explosive Decompression    Master Wood Chopping    Guildmaster    Master Mining    Sermon    Holy Day    Pack Call    
31 Planar Block    
32 Planar Banish    
33
34
35 Planar Veteran    Improved Planarmorph    Monkey Grip    Maligned Portal    Planar Ward    Planar Burst    Planar Extension    Planar Enemy    Improved Planar Distortion    Uplift    Elemental Portal    Planar Defiance    Plane Walking    Planar Enthrall    Planeshift    Planar Link    Cosmic Adaptation    True Name    Benigned Portal    Improved Teaching    Planar Bubble    Saudade    Krakenform    Planar Tactics    Planar Travel    

Artisan

===Artisan===
Description: An Artisan is a professional tradesman who specializes in the common skills that make civilization work. Artisans who focus their skills in particular trees will see their apparent class name reflect this due to Artisanal Focus. The Artisan will never be a great fighter, which makes him a poor choice for exploring those monster filled dungeons. However, the Artisan is still able to advance by using his skills and gaining experience while he does! Artisans, like Apprentices, may still choose to go into a more adventurous profession, but like Apprentices, they are unable to go back.
Primary Stat: Wisdom
Qualifications: Strength 9+, Dexterity 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/10)+(1d2)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18)-1 per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (22), Intelligence (22), Dexterity (22), Constitution (22), Charisma (22), Wisdom (22), Others (18)
Bonuses: Gains experience when using common skills and no common skill limits.
Weapons: Must use dagger-like or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations:
Starting Equipment: a small dagger
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Recall    (Edged Weapon Proficiency)    (Excavation)    (AutoSwim)    (Appraise)    (Find Ship)    (Cobbling)    (Wilderness Lore)    (Sword Proficiency)    (Lacquering)    (Carpentry)    (Wand Making)    (Textiling)    (Embroidering)    (Hammer Familiarity)    (Cage Building)    (Paper Making)    (Gem Digging)    (Dodge)    (Wands)    (Engraving)    (Axe Proficiency)    (Stability)    (Gardening)    (Foraging)    (Farming)    (Ship Building)    (Tanning)    (Branding)    (Baking)    (Sword Familiarity)    (Pottery)    (Bandaging)    (Natural Weapon Proficiency)    (Half Attack)    (Distilling)    (Drilling)    (Haggle)    (Masonry)    (Speculating)    (Marketeering)    (Cooking)    (Strategic Retreat)    (Scrapping)    (Rodsmithing)    (Taxidermy)    (Shearing)    (Wainwrighting)    (Food Preserving)    (Glass Blowing)    (Scrimshawing)    (Boatwrighting)    (Mining)    (Baiting)    (Siegecrafting)    (AutoCrawl)    (Painting)    (Ranged Weapon Proficiency)    (Edged Weapon Familiarity)    (Lore)    (Blunt Weapon Proficiency)    (Decorating)    (Leather Working)    (Warrants)    (Meat Curing)    (Blacksmithing)    (Fish Lore)    (Herbology)    (Construction)    (Plant Lore)    (Wood Chopping)    (Jewel Making)    (Instrument Making)    (Staff Proficiency)    (Hammer Proficiency)    (Ship Lore)    (Costuming)    (HammerRing)    (Play Instrument)    (Locksmithing)    (Weaponsmithing)    (Smelting)    (Searching)    (Weaving)    (Shield Familiarity)    (Cover Defence)    (Landscaping)    (Trip)    (Clan Crafting)    (Parry)    (Axe Familiarity)    (Dyeing)    (Staff Familiarity)    (Smoke Rings)    (Kick)    (Food Prep)    (Butchering)    (Composting)    (Climb)    (Find Home)    (Tailoring)    (Cage)    (Floristry)    (Fletching)    (AutoClimb)    (Write)    (Blunt Weapon Familiarity)    (Swim)    (Sculpting)    (Mounted Combat)    (Trawling)    (Animal Husbandry)    (Irrigation)    (Fishing)    (Staff Making)    (Fire Building)    (Ranged Weapon Familiarity)    (Armorsmithing)    (Hunting)    
2
3
4
5
6
7 (Clan Ship Building)    
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30 (Master Gardening)    (Master Leather Working)    (Master Armorsmithing)    (Master Food Prep)    (Master Weaponsmithing)    (Master Herbology)    (Master Lacquering)    (Master Costuming)    (Master Baking)    (Master Trawling)    (Master Fishing)    (Master Mining)    (Master Tailoring)    (Master Distilling)    (Master Drilling)    (Master Floristry)    (Master Foraging)    (Master Gem Digging)    (Master Dyeing)    (Master Shearing)    (Master Farming)    (Master Cooking)    (Master Wood Chopping)    (Master Butchering)    
31
32
33
34
35

Assassin

===Assassin===
Description: Assassins reflect the darkest and most wicked side of the rogue. The dealing of death becomes a goal in itself, the epitomy of evil. The assassin becomes so centered on this art that he begins to slow his pace, learning and contemplating each "mark" as the best method of killing them becomes clear. They also learn skills in keeping track of and tracking down their marks, as well as other means of making life for the targeted miserable, and short. The assassin can use any weapons, unlike the standard thief, though his armor is still restricted.
Primary Stat: Dexterity
Qualifications: Dexterity 5+, Wisdom 5+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[6X(Str/18) /lvl].
Attack: +(Dex/18) per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Dexterity (22), Wisdom (22), Others (18)
Bonuses: Strong resistance to all poisons at 21st level.
Weapons: May use any weapons.
Armor: Must wear leather, cloth, or vegetation based armor.
Limitations:
Starting Equipment: a short sword
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Mark    Edged Weapon Specialization    Ranged Weapon Specialization    Climb    Write    Recall    (Apothecary)    (Swim)    (Play Instrument)    (Sword Specialization)    (Bandaging)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Kick)    (Dagger Specialization)    (Hide)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    (Kill Log)    (Sneak Attack)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Identify Poison)    (Sneak)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Dirt    (Wands)    (Detect Traps)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Dagger Defense    (Dodge)    (Pick Locks)    (Find Home)    
7 Invisibility to Mark    (Hand to hand combat)    (Meat Curing)    
8 (Disarm)    (Shadow)    (AutoSwim)    (AutoCrawl)    
9 Parry    (Flailing Weapon Specialization)    
10 (Spying)    (Back Stab)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Trip    (Critical Strike)    
12 (Use Poison)    (Two Weapon Fighting)    (Blunt Weapon Specialization)    (Find Ship)    (Gardening)    
13 Analyze Mark    (Observe)    
14 (Shadowpass)    (Assassinate)    
15 Second Attack    (Axe Specialization)    (True Shot)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Half Attack    (Cut Throat)    (Dual Parry)    
17 Critical Shot    (Hammer Specialization)    
18 Scratch    (Peek)    (Sap)    (Food Preserving)    (AutoClimb)    
19 High Marks    (Polearm Specialization)    (Two Dagger Fighting)    
20 (Lay Traps)    (Stability)    (Branding)    
21 (Mark Spying)    (Tap Room)    
22 (Flank)    (Ambush)    
23 Frame Mark    (Cleave)    
24 (Evesdrop)    (Tumble)    
25 (Deep Cut)    (Espionage)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Shadowstrike    
31
32
33
34
35

Barbarian

===Barbarian===
Description: Barbarians are the wild warriors of the frontier. Their ability to deal large amounts of damage in combat, as well as inspire combative behaviors in others makes them especially ferocious. They are fond of mastering numerous weapons, and building up their bodies, though they distrust metal armors, and may not wear them without difficulties.


How to play: Barbarian combat skills make them desirable as group members. While their non-metal armor restriction can sometimes hurt their nomination as tanks, their ability to deal and absorb large amounts of damage can more than make up for anything lacked. Because of this, the Barbarian flourishes as well alone as in groups.


The Barbarian is every bit as strong a fighter as a pure Fighter, and has that extra combative edge that many players look for in a Class. Players who dislike subtelty and enjoy straight up hack-and-slash playing will enjoy the Barbarian's simple destructive style.

Primary Stat: Strength
Qualifications: Strength 9+, Constitution 9+
Practices: 3 +[(Wisdom/6)-1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/2)+(2d7) /lvl].
Mana: 100 +[(Int/8)+(1d2)/lvl].
Movement: 100 +[8X(Str/18) /lvl].
Attack: +(Str/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (22), Constitution (22), Others (18)
Bonuses: Damage reduction 1pt/5 levels. A 1%/level resistance to Enchantments. Bonus conquest and duel experience. Bonus max dex/15 levels when torso and body are bare.
Weapons: May use any weapons.
Armor: Must wear non-metal armor.
Limitations:
Starting Equipment: a short sword
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Armor Specialization    Sword Specialization    Shield Specialization    Recall    Write    Ranged Weapon Specialization    Charge    (Edged Weapon Specialization)    (Blunt Weapon Specialization)    (Bandaging)    (Play Instrument)    (Axe Specialization)    (Flailing Weapon Specialization)    (Hammer Specialization)    (Hand to hand combat)    (Wilderness Lore)    (Smoke Rings)    (Polearm Specialization)    (Swim)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Kick)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Parry    Fire Building    (Two Weapon Fighting)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Shield Bash)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Smoke Signals    (Scalping)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Cleave)    (Battle Cry)    (Find Home)    
7 Disarm    (Dodge)    (Meat Curing)    
8 Blood Brother    (Rescue)    (Berzerk)    (AutoSwim)    (AutoCrawl)    
9 Second Attack    (Armor Tweaking)    
10 (Apothecary)    (Spring Attack)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Dirt    (Jungle Tactics)    
12 (Swamp Tactics)    (Intimidation)    (Find Ship)    (Gardening)    
13 War Cry    (Desert Tactics)    
14 (Improved Throwing)    (Mountain Tactics)    
15 Weapon Break    (Climb)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Sweep)    (Rally Cry)    
17 Mounted Combat    (Hills Tactics)    
18 (Endurance)    (Food Preserving)    (AutoClimb)    
19 Identify Poison    
20 (Half Attack)    (Scrapping)    (Branding)    
21 Roll With Blows    
22 (Forest Tactics)    
23 Bullrush    
24 (Fragmentation)    (Plains Tactics)    
25 Stone Body    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Shrug Off    
31
32
33
34
35 Monkey Grip    

Bard

===Bard===
Description: Bards are traveling singers, whose "songs" can possess powerful magic. They are highly desired group members for the inspiration they bring to their team members, and the great stings they provide to their enemies. They possess the same weapon and armor restrictions as thieves, but also qualify for many thief skills.


Bard is the basis for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include the Charlatan, Dancer, Minstrel, and the Jester.


How to play: The great strength of the bard is in his wide assortment of skills, and in his powerful songs. The bard may try his hand as the lonesome traveler, but will find his skills still put him behind his peers. It is in the company of other, more powerful classes, that the bard will flourish. And because of the unique nature of his magic, and how his skills will always affect groups, that groups will always want to have a bard along.


Bards are as weak as thieves in combat, and lack their general sneakiness, so in the company of others must the bard find his path to greatness, filling any skill gaps in almost any group with the appropriate magic or ability.

Primary Stat: Charisma
Qualifications: Charisma 9+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(2d6) /lvl].
Mana: 100 +[(Int/6)+(1d2)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Cha/18) per level.
Damage: +1 damage per 10 level(s).
Maximum Stat Values: Charisma (25), Others (18)
Bonuses: Receives group bonus combat experience when in an intelligent group, and more for a group with players. Receives exploration and pub-finding experience based on danger level.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear non-metal armor.
Limitations:
Starting Equipment: a short sword
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Half Elf Halfling Human Merfolk Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization    Befriend    Haggle    Awareness    Recall    Nothing    Write    (Bandaging)    (Play Instrument)    (Sword Specialization)    (Hand to hand combat)    (Smoke Rings)    (Ranged Weapon Specialization)    (Swim)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Seeing    (Lore)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    Valor    (Climb)    (Wands)    (Hide)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Suave    (Appraise)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Armor    Babble    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Clumsiness    (Find Home)    
7 Rage    (Dodge)    (Meat Curing)    
8 Muting    (Distract)    (AutoSwim)    (AutoCrawl)    
9 Serenity    (Peek)    
10 Friendship    Revelation    (Unbinding)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Drunkenness    Comprehension    
12 Mercy    Health    (Find Ship)    (Gardening)    
13 Make Maps    Silencing    (Trip)    
14 Dexterity    (Two Weapon Fighting)    
15 Protection    (Detect Traps)    (Song Write)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Mana    (Read Magic)    
17 Quickness    (Second Attack)    
18 Flight    Lethargy    (Food Preserving)    (AutoClimb)    
19 Knowledge    (Swipe gold)    
20 Blasting    (Branding)    
21 Strength    Thanks    
22 Distraction    Lullaby    
23 Flying    (Steal)    
24 Death    Disgust    
25 Rebirth    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Ode    
31
32
33
34
35

Beastmaster

===Beastmaster===
Description: Like Tarzan or Grizzly Adams, the BeastMaster is the lord of his particular jungle, being both the guardian and master steward of the animal kingdom. Unlike the other druids then, the beastmaster takes great pride in his animal changing abilities, and receives many more animal forms as he progresses in level. The beastmaster is also more accutely aware of the dangers of the wild, and is thus a much more physical and able fighter than other druids tend to be.


How to play: The Beastmaster is the perfect loner druid class, though he is never truly alone with all the animals he can summon to his side. He also has numerous ways of enhancing his own innate fighting ability through magical chants, making him formidable even when adventuring without animal companions.

Primary Stat: Constitution
Qualifications: Dexterity 9+, Constitution 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/2)+(2d7) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Con/18) per level.
Damage: +1 damage per 15 level(s).
Maximum Stat Values: Dexterity (22), Constitution (22), Others (18)
Bonuses: When leading animals into battle, will not divide experience among animal followers. Can create a druidic connection with an area. Benefits from animal/plant/stone followers leveling. Benefits from freeing animals from cities.
Weapons: Must use wooden, plant-based, or leather weapons.
Armor: Must wear non-metal armor.
Limitations: Must remain Neutral to avoid skill and chant failure chances.
Starting Equipment: a wooden quarterstaff
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Half Elf Human Lizard Man Merfolk Ogre
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Climb    Read Runes    Shape Shift    Bestow Name    Write    Animal Bonding    Recall    (Sense Pregnancy)    (Scroll Scribing)    (Revoke)    (Druidic Pass)    (Hand to hand combat)    (Shards)    (Swim)    (Wilderness Lore)    (Play Instrument)    (Harden Skin)    (Bandaging)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Locate Animals    (Kick)    (Sense Poison)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    Speak With Animals    (Eaglesight)    (Sense Age)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Calm Animal    (Dodge)    (Eel Shock)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 (Feel Hunger)    (Cheetah Burst)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Second Totem    (Venom Ward)    (Cleave)    (Find Home)    
7 Animal Friendship    (Identify Poison)    (Bite)    (Natural Balance)    (Meat Curing)    
8 Trip    (Natural Order)    (Animal Companion)    (Fur Coat)    (AutoSwim)    (AutoCrawl)    
9 (Call Companion)    (Disarm)    (Camelback)    
10 Charm Animal    (Intimidation)    (Enhance Body)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Third Totem    (Fertility)    (Bull Strength)    (Call Mate)    
12 Fish Gills    (Yearning)    (Second Attack)    (Pin)    (Find Ship)    (Gardening)    
13 Summon Animal    (Bind)    
14 (Cats Grace)    (Observe)    
15 Hawkeye    (Animal Training)    (Blind Fighting)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Fourth Totem    (Animal Spy)    
17 (Speed Birth)    (Give Life)    (Summon Plague)    
18 Hibernation    (Ant Train)    (Food Preserving)    (AutoClimb)    
19 Bloodhound    (Speed Aging)    
20 (Scrapping)    (Animal Growth)    (Soaring Eagle)    (Branding)    
21 Fifth Totem    (Berzerk)    
22 Neutralize Poison    (Half Attack)    
23 (Find Mate)    (Unicorns Health)    
24 Summon Fear    (Ambush)    
25 Rend    (Crossbreed)    (Dragonsight)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Pack Call    
31
32
33
34
35 Uplift    

Burglar

===Burglar===
Description: The burglar is the thief who has made the accumulation of wealth and power his center of being, to the detriment of all else. The taking of the property of others by stealth, wits, or even charm makes him the bane of the rich and lawful alike. This most purist of thieves also has superior skill at being undetected in the performance of these dastardly deeds, though he stands at a slight disadvantage to better trained thieves if caught.
Primary Stat: Dexterity
Qualifications: Dexterity 9+, Charisma 9+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[6X(Str/18) /lvl].
Attack: +(Dex/18) per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Dexterity (22), Charisma (22), Others (18)
Bonuses: Bonus experience for using certain skills.
Weapons: Must use sword, daggers, flailed, blunt, or natural weapons.
Armor: Must wear leather, cloth, or vegetation based armor.
Limitations:
Starting Equipment: a short sword
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization    Climb    Write    Swipe gold    Recall    (Swim)    (Play Instrument)    (Flailing Weapon Specialization)    (Bandaging)    (Smoke Rings)    (Blunt Weapon Specialization)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Underground Connections)    (Hide)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    Appraise    (Palm)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Intimidation)    (Sneak)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Detect Traps    (Wands)    (Tag Turf)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Fence Loot)    (Dodge)    (Pick Locks)    (Find Home)    
7 Peek    (Informant)    (Observe)    (Meat Curing)    
8 (Disarm)    (Remove Traps)    (AutoSwim)    (AutoCrawl)    
9 Listen    (Forgery)    
10 (Back Stab)    (Improved Hiding)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Steal    (Turf War)    
12 (Slip Item)    (Improved Peek)    (Find Ship)    (Gardening)    
13 Detection    (Plant Item)    
14 (Improved Swipe)    (Bribe)    
15 Silent AutoGold    (Hide Other)    (Read Magic)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Silent AutoLoot)    (Safecracking)    
17 Second Attack    (Silent Drop)    (Blind Fighting)    
18 (Robbery)    (Make Maps)    (Silent Open)    (Food Preserving)    (AutoClimb)    
19 Sense Law    (Mug)    (Safehouse)    
20 (Lore)    (Half Attack)    (Footlocks)    (Branding)    
21 Strip Item    (Racketeer)    
22 (Improved Steal)    (AutoSwipe)    
23 Tumble    (Analyze Item)    
24 (Con)    (Linguistic Comprehension)    
25 Embezzle    (Hide In Plain Sight)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Contract Hit    
31
32
33
34
35

Charlatan

===Charlatan===
Description: The Charlatan is the master of deception and disguise. Often praised because of his natural acting ability, as well as his highly social nature, the Charlatan can be quite antisocial if he chooses, and extremely annoying to other players almost without trying.


How to play: The Charlatan is also a natural spy in muds with numerous players, and has an extremely wide assortment of skills. More than any other class, the Charlatan can taste the powers of all other classes, sometimes with real skill, and sometimes only in seeming. For this reason, the Charlatan is ideal for those who want a taste of all classes, or at least to seem like he is. He is a natural group member, being able to fit almost any role by using his varied skills, or by tricking his group members into thinking he belongs in the role they require.

Primary Stat: Charisma
Qualifications: Charisma 9+, Wisdom 9+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(2d6) /lvl].
Mana: 100 +[(Int/3)+(1d6)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Cha/18) per level.
Damage: +1 damage per 10 level(s).
Maximum Stat Values: Charisma (22), Wisdom (22), Others (18)
Bonuses: Receives 2% resistance per level to mind affects, 4% resistance per level to divination spells. Non-class skills become cheaper at 30th level. Gains a random non-class skill or spell every other level! Receives exploration and pub-finding experience based on danger level.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear non-metal armor.
Limitations:
Starting Equipment: a short sword
Races: Drow Githyanki Gnome Half Elf Human Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Haggle    Befriend    Write    Sword Specialization    Recall    Nothing    (Edged Weapon Specialization)    (Ranged Weapon Specialization)    (Hand to hand combat)    (Swim)    (Play Instrument)    (Bandaging)    (Costuming)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Revoke    (Swipe gold)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    Disguise    (Climb)    (Hide)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Suave    (Mark)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    
5 Light Placebo    Strike The Set    (Rescue)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Songcraft    (Read Magic)    (Find Home)    
7 Imitate    (Cast Blocking)    (Meat Curing)    
8 (Decipher Script)    (Wands)    (Distract)    (AutoSwim)    (AutoCrawl)    
9 Prestidigitation    (Break A Leg)    (Warrants)    
10 (Dodge)    (Awareness)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Comprehension    False Arrest    
12 Spellcraft    (Rage)    (Track)    (Magic Missile)    (Find Ship)    (Gardening)    
13 Make Maps    (Trip)    
14 Analyze Mark    (Upstage)    
15 Chantcraft    Placebo    (Protection)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Shuffle    Thiefcraft    (Exit Stage Left)    
17 (Summon Plants)    (Second Attack)    
18 Prayercraft    (Cure Light Wounds)    (Mana)    (Food Preserving)    (AutoClimb)    
19 Knowledge    (Curtain Call)    
20 Detection    Monologue    (Branding)    
21 Thanks    (Locate Object)    
22 (Ad Lib)    (Parry)    
23 Con    (Strength)    
24 Disgust    (Frame Mark)    
25 Mark Disguise    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 (Master Costuming)    
31
32
33
34
35

Cleric

===Cleric===
Description: Clerics are the great vassals of the Gods. Through them the wonders of both good and evil are possible. Clerics possess great magical abilities in their numerous "prayers". While their weapon choices are limited to their alignment, they may wear any type of armor.


The Cleric is the general of priests, appeasing all the gods equally, or choosing to focus on one at his whim. However, should the cleric wish to show true devotion, he can gain levels in specialist classes which may or may not be available to him, depending on his disposition. These classes include: Templar, Shaman, Doomsayer, Necromancer, Missionary, Purist, Healer, or Oracle.


How to play: The first, last, and greatest strength of the good Cleric is in his ability to heal, just as the ability to harm aids the evil Cleric. A Cleric is unique in his ability to flourish either alone or in groups, being moderately skilled in combat, and having the healing ability to last a long time in a tough fight. Clerics are highly desired for groups, however, as the lead fighter in the group will want the Cleric's healing touch in battle.


The only weakness of the Cleric is offensively, which the evil Cleric will make up for with harmful magic, and the good Cleric will compensate for with healing spells to last out the battle. With a balanced approach, the Cleric can gain experience with the efficiency of a fighter.

Primary Stat: Wisdom
Qualifications: Wisdom 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Wisdom (25), Others (18)
Bonuses:
Weapons: Evil must use polearm, sword, axe, edged, or daggers. Neutral must use blunt, ranged, thrown, staff, natural, or sword. Good must use blunt, flailed, natural, staff, or hammer.
Armor: May wear any armor.
Limitations: Using prayers outside your alignment introduces failure chance.
Starting Equipment: a small mace
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Read Prayer    Write    Convert    Recall    (Relics)    (Marry)    (Restore Smell)    (Scroll Scribing)    (Revoke)    (Annul)    (Cure Light Wounds)    (Christen)    (Swim)    (Play Instrument)    (Cause Light Wounds)    (Disown)    (Bandaging)    (Divorce)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Sense Evil)    (Sense Life)    (Sense Good)    (Death Guard)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    (Desecrate)    (Sacrifice)    (Bury)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Protection Law)    (Protection Evil)    (Protection Chaos)    (Protection Good)    (Protection Undead)    (Death Knell)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Control Undead    Turn Undead    (Cure Deafness)    (Sense Chaos)    (Sense Law)    (Deafness)    (Create Food)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Sense Injury)    (Cure Serious Wounds)    (Cause Serious Wounds)    (Create Water)    (Find Home)    
7 (Curse)    (Sense Alignment)    (Bless)    (Meat Curing)    
8 (Anti Undead Field)    (Freedom)    (Protection Paralyzation)    (Paralyze)    (AutoSwim)    (AutoCrawl)    
9 (Dispel Good)    (Sense Invisible)    (Dispel Evil)    
10 (Sense Magic)    (Incite Dead)    (Restore Voice)    (Silent)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 (Protection Poison)    (Unholy Poison)    (Remove Poison)    
12 (Dispel Law)    (Protection Disease)    (Plague)    (Hold Undead)    (Dispel Chaos)    (Cure Disease)    (Find Ship)    (Gardening)    
13 (Blood Curse)    (Sanctuary)    (Protect Health)    
14 (Cause Critical Wounds)    (Sense Hidden)    (Mercy)    (Cure Critical Wounds)    
15 (Remove Curse)    (Holy Aura)    (Great Curse)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Anger)    (Awaken)    (Calm)    (Sanctify Room)    
17 (Blindsight)    (Infuse Impunity)    (Infuse Moderation)    (Infuse Holiness)    (Infuse Balance)    (Blindness)    (Unholy Portent)    (Infuse Discipline)    (Cure Blindness)    (Infuse Unholiness)    (Half Attack)    
18 (Drain)    (Blade Barrier)    (Dream Feast)    (Protection Elements)    (Food Preserving)    (AutoClimb)    
19 (Godstrike)    (Hellfire)    (Thunderbolt)    (Corpse Walk)    
20 (Devourer Curse)    (Mass Mobility)    (Mass Freedom)    (Mass Paralyze)    (Branding)    
21 (Heal)    (Protection Outsiders)    (Harm)    (Stasis)    
22 (Bless Item)    (Curse Item)    (Neutralize Item)    (Bloat Bomb)    
23 (Mass Harm)    (Joyous Rapture)    (Linked Health)    (Mass Heal)    
24 (Word of Law)    (Unholy Word)    (Word of Chaos)    (Nullification)    (Snake Staff)    (Holy Word)    
25 (Animate Dead)    (Resurrect)    (Regeneration)    (Protection Curses)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 (Deathfinger)    (Contagion)    (Restoration)    
31
32
33
34
35 Planar Travel    

Conjurer

===Conjurer===
Description: Conjurers are specialist mages who concentrate their studies in the mastery of movement. They are adept at transporting themselves and other creatures, as well as items and entire armies with their powerful spells. So adept are they at conjuration that they gain all known conjuration spells, including some which only the conjurers may understand.


The Conjurer may lack Transmutation abilities, but he does not miss that strange magic. After all, it's always better to be yourself, wherever you might find yourself.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18) /lvl].
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Conjuration as levels advance. At 10th level, receives double duration on your Conjuration magic, and half duration from malicious Conjuration magic.
Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Transmutation spells. Receives penalty damage from Transmutation as levels advance. Receives double duration from malicious Transmutation magic, half duration on other Transmutation effects.
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke    Magic Missile    Wands    Read Magic    Shield    Resist Magic Missiles    Scroll Scribing    Summon Marker    Write    Recall    (Wizards Chest)    (Memorize)    (Ventriloquate)    (Bandaging)    (Repairing Aura)    (Erase Scroll)    (Spider Climb)    (Play Instrument)    (Magical Aura)    (Smoke Rings)    (Swim)    (Prestidigitation)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Summon Steed    (Enchant Arrows)    (Animate Item)    (Light)    (Blur)    (Infravision)    (Obscure Self)    (Resist Poison)    (Enlarge Object)    (Detect Undead)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Watchful Hound    Summon Companion    Grease    Fire Building    (Sleep)    (Know Alignment)    (Resist Gas)    (Summoning Ward)    (Floating Disc)    (Detect Metal)    (Feather Fall)    (Knock)    (Wizard Lock)    (Dream)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Acid Arrow    (Fake Spring)    (Mage Armor)    (Detect Poison)    (Fake Food)    (Endless Hunger)    (Searching)    (Friends)    (Detect Water)    (Burning Hands)    (Resist Acid)    (Frost)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Water Cannon    Wall of Stone    (Spook)    (Dispel Magic)    (Mystic Shine)    (Detect Gold)    (Mend)    (Resist Cold)    (Detect Magic)    (Faerie Fire)    (Charm Ward)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Find Familiar    (Detect Invisible)    (Augury)    (Illusory Wall)    (Stinking Cloud)    (Resist Electricity)    (Shocking Grasp)    (Charm)    (Meld)    (Find Home)    
7 Insect Plague    Pass Door    Monster Summoning    (Detect Hidden)    (Refit)    (Resist Fire)    (Tourettes)    (Darkness)    (Ghost Sound)    (Fireball)    (Invisibility)    (Meat Curing)    
8 Conjure Ammunition    Wall of Darkness    (Teleportation Ward)    (Spellcraft)    (Identify Object)    (Shatter)    (Elemental Storm)    (Resist Disease)    (Fear)    (Lightning Bolt)    (Faerie Fog)    (AutoSwim)    (AutoCrawl)    
9 Ice Sheet    Scatter    (Mirage)    (Magic Mouth)    (Farsight)    (Daydream)    (Awe)    (Flameshield)    (Comprehend Languages)    
10 Teleport    (Phantom Hound)    (Ugliness)    (Locate Object)    (Resist Arrows)    (Slow)    (Arcane Mark)    (Gust of Wind)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Channeled Missiles    Wall of Ice    (Heat Metal)    (Improved Repairing Aura)    (Feeblemind)    (Acid Fog)    (Mirror Image)    (Claireaudience)    
12 Shelter    (Globe)    (Destroy Object)    (Haste)    (Laughter)    (Confusion)    (Delirium)    (Clairevoyance)    (Find Ship)    (Gardening)    
13 Gate    Word of Recall    (Distant Vision)    (Reinforce)    (Frenzy)    (Earthquake)    (Feign Death)    (Resist Paralysis)    
14 Wall of Air    (Know Value)    (Silence)    (Mass Invisibility)    (Scribe)    (Arcane Possession)    (Animate Weapon)    
15 Blink    Flaming Sword    (Ensnare)    (Hold)    (Fake Weapon)    (Climb)    (Irritation)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Dismissal    (Forecast Weather)    (Choke)    (Free Movement)    (Chain Lightning)    (Fake Armor)    (Meditation)    
17 Marker Summoning    Wall of Fire    (Clarify Scroll)    (Fools Gold)    (Recharge Wand)    (Portal)    (Siphon)    
18 Summon    (Resist Petrification)    (Web)    (See Aura)    (Reverse Gravity)    (Food Preserving)    (AutoClimb)    
19 Wall of Force    Acid Spray    (Stone Flesh)    (Forget)    (Improved Invisibility)    
20 Marker Portal    (Enchant Armor)    (Scry)    (Repulsion)    (Cloudkill)    (Nightmare)    (Branding)    
21 Summon Enemy    Teleport Object    (Immunity)    (Mass Haste)    (Alchemy)    (Command)    
22 Meteor Storm    (Detect Sentience)    (Disenchant)    (Greater Globe)    (Enchant Weapon)    
23 Conjure Nexus    Cogniportive    (Time Stop)    (Dragonfire)    (Mind Block)    (Combat Precognition)    
24 Summon Flyer    Returning    (Anchor)    (Frailty)    (Delay)    
25 Demon Gate    Flaming Ensnarement    (Disintegrate)    (Geas)    (Spell Turning)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Summon Army    
31
32
33
34
35 Planeshift    

Delver

===Delver===
Description: The Delver is a stolid druid of caves and the underdark, being the guardian of the rocks and stone and the cold caverns of the deep. The Delver is unconcerned with plants or the sky or the doings of the weather, or any of the creatures that live upon it, relying rather on the solid earth to draw his power from. For this reason, the Delver is particularly at home among the rocks, and is able to call upon them to aid him at need.


How to play: The Delver requires little in the way of precasting or planning, so long as he stays in cave or rocky environments. He is able to instantly call upon the rocks and stones to help him in combat, and is friend to golems and stone creatures. For this reason, the Delver is better able to fit into groups who wish to adventure in the mountains and the underground, and can be a valuable leader when its time to enter the deep dark.

Primary Stat: Constitution
Qualifications: Strength 9+, Constitution 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/2)+(2d6) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Con/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (22), Constitution (22), Others (18)
Bonuses: Can create a druidic connection with an area. Benefits from freeing animals from cities.
Weapons: Must use stone, crystal, metal, or glass weapons.
Armor: Must wear stone, crystal, or metal armor.
Limitations: Must remain Neutral to avoid skill and chant failure chances.
Starting Equipment: a short sword
Races: Drow Duergar Dwarf Githyanki Gnoll Goblin Half Elf Human Lizard Man Merfolk Ogre
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 My Plants    Fishing    Climb    Read Runes    Summon Pool    Write    Summon Fungus    Recall    (Scroll Scribing)    (Revoke)    (Swim)    (Wilderness Lore)    (Play Instrument)    (Bandaging)    (Smoke Rings)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Summon Water)    (Tether)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Cave Fishing    Fire Building    (Darkvision)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Sense Metal)    (Boulderbash)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Shards    (Deep Darkness)    (Strike Barren)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Mold)    (Magnetic Field)    (Find Home)    
7 Endure Rust    (Brittle)    (Deep Thoughts)    (Meat Curing)    
8 (Fodder Signal)    (Den)    (AutoSwim)    (AutoCrawl)    
9 Earthpocket    (Rockfeet)    
10 (Golem Form)    (Crystal Growth)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Plant Pass    (Cave-In)    
12 (Rockthought)    (Snatch Light)    (Find Ship)    (Gardening)    
13 Drifting    (Distant Fungal Growth)    
14 (Stonewalking)    (Earthfeed)    
15 Sacred Earth    (Fungal Bloom)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Sense Ores)    (Brown Mold)    
17 Quake    (Magnetic Earth)    (Fertile Cavern)    
18 (Fungus Feet)    (Labyrinth)    (Food Preserving)    (AutoClimb)    
19 Tremor Sense    (Rust Curse)    
20 Sense Fluids    (Stone Friend)    (Scrapping)    (Branding)    
21 Sense Gems    (Worms)    
22 (Homeopathy)    (Unbreakable)    
23 Find Ore    (Magma Cannon)    (Mass Fungal Growth)    
24 (Find Gem)    (Volcanic Chasm)    
25 Metal Mold    (Summon Rock Golem)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 (Explosive Decompression)    
31
32
33
34
35

Diviner

===Diviner===
Description: Diviners are specialist mages who have mastered the arts of unconvering secrets, and obtaining knowledge. The entire world is an open book for them, just waiting for the pages to be turned. So adept do these mages become at divination that they gain all known divination spells, including some which are even secrets to the other mages!


The Diviner's love of knowledge means he loses the knack of casting spells of illusion. However, they make up for this by being the most popular of advisors and group members when strange and amazing treasures are uncovered, or some secret needs to be told.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18) /lvl].
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Divination as levels advance. At 10th level, receives double duration on your Divination magic, and half duration from malicious Divination magic.
Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Illusion spells. Receives penalty damage from Illusion as levels advance. Receives double duration from malicious Illusion magic, half duration on other Illusion effects.
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke    Magic Missile    Wands    Analyze Item    Read Magic    Iron Grip    Shield    Resist Magic Missiles    Scroll Scribing    Write    Recall    (Wizards Chest)    (Memorize)    (Bandaging)    (Repairing Aura)    (Erase Scroll)    (Spider Climb)    (Play Instrument)    (Smoke Rings)    (Swim)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Infravision    Detect Undead    (Enchant Arrows)    (Animate Item)    (Light)    (Shrink)    (Resist Poison)    (Summon Steed)    (Enlarge Object)    (Clog Mouth)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Know Alignment    Solve Maze    Detect Metal    Fire Building    (Summon Companion)    (Deafen)    (Sleep)    (Grease)    (Resist Gas)    (Summoning Ward)    (Floating Disc)    (Feather Fall)    (Knock)    (Wizard Lock)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Detect Poison    Group Status    Detect Water    (Mage Armor)    (Spellcraft)    (Endless Hunger)    (Searching)    (Friends)    (Burning Hands)    (Resist Acid)    (Frost)    (Acid Arrow)    (Water Breathing)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Detect Weaknesses    Detect Gold    Detect Magic    (Spook)    (Dispel Magic)    (Wall of Stone)    (Mystic Shine)    (Mend)    (Resist Cold)    (Weakness to Gas)    (Charm Ward)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Detect Invisible    Augury    Prying Eye    (Weakness to Acid)    (Stinking Cloud)    (Resist Electricity)    (Shocking Grasp)    (Charm)    (Meld)    (Find Familiar)    (Grace Of The Cat)    (Find Home)    
7 Detect Hidden    Telepathy    (Refit)    (Resist Fire)    (Tourettes)    (Darkness)    (Weakness to Cold)    (Fireball)    (Pass Door)    (Monster Summoning)    (Meat Curing)    
8 Identify Object    Natural Communion    (Teleportation Ward)    (Shatter)    (Elemental Storm)    (Resist Disease)    (Fear)    (Wall of Darkness)    (Weakness to Electricity)    (Lightning Bolt)    (AutoSwim)    (AutoCrawl)    
9 Farsight    Comprehend Languages    (Blind)    (Magic Mouth)    (Awe)    (Weakness to Fire)    (Flameshield)    (Ice Sheet)    
10 Detect Traps    Locate Object    (Mute)    (Resist Arrows)    (Slow)    (Teleport)    (Arcane Mark)    (Gust of Wind)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Arms Length    Claireaudience    (Heat Metal)    (Improved Repairing Aura)    (Feeblemind)    (Weaken)    (Acid Fog)    (Stoneskin)    (Wall of Ice)    (Change Sex)    
12 Spying Stone    Clairevoyance    (Enlightenment)    (Titling)    (Globe)    (Shelter)    (Destroy Object)    (Haste)    (Laughter)    (Confusion)    (Fly)    (Find Ship)    (Gardening)    
13 Distant Vision    Detect Scrying    (Gate)    (Reinforce)    (Frenzy)    (Earthquake)    (Resist Paralysis)    (Giant Strength)    
14 Know Value    Hear Thoughts    (Wall of Air)    (Silence)    (Scribe)    (Arcane Possession)    (Animate Weapon)    
15 Know Origin    (Blink)    (Ensnare)    (Polymorph)    (Hold)    (Climb)    (Irritation)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Forecast Weather    Know Fate    (Choke)    (Dismissal)    (Free Movement)    (Chain Lightning)    (Mage Claws)    (Meditation)    
17 Divining Eye    (Clarify Scroll)    (Recharge Wand)    (Wall of Fire)    (Portal)    (Siphon)    
18 See Aura    Spotters Orders    (Summon)    (Resist Petrification)    (Web)    (Delude)    (Reverse Gravity)    (Food Preserving)    (AutoClimb)    
19 Breadcrumbs    (Wall of Force)    (Stone Flesh)    (Flesh Stone)    (Forget)    
20 Find Directions    Scry    (Enchant Armor)    (Improved Polymorph)    (Repulsion)    (Cloudkill)    (Branding)    
21 Know Pain    (Immunity)    (Mass Haste)    (Alchemy)    (Command)    (Summon Enemy)    
22 Detect Sentience    Know Bliss    (Meteor Storm)    (Disenchant)    (Greater Globe)    (Enchant Weapon)    (Hungerless)    
23 Combat Precognition    Death Warning    (Time Stop)    (Dragonfire)    (Mind Block)    (Cogniportive)    
24 Detect Ambush    (Anchor)    (Thirstless)    (Summon Flyer)    (Frailty)    (Delay)    (Returning)    
25 True Sight    (Mass Fly)    (Disintegrate)    (Geas)    (Demon Gate)    (Spell Turning)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Future Death    
31
32
33
34
35

Doomsayer

===Doomsayer===
Description: Doomsayers are very special servants of the gods, whose proclaimations of fire and brimstone give them resistance to fire attacks, as well as special powers controlling it. @if?CheckFactionLoaded?ALIGNMENT.INI&INCLINATION.INI@They are an evil aligned class and chaotically inclined and so will fumble good or lawful prayers. @elif?CheckFactionLoaded?ALIGNMENT.INI&!INCLINATION.INI@They are an evil aligned class and so will fumble good prayers. @elif?CheckFactionLoaded?!ALIGNMENT.INI&INCLINATION.INI@They are a chaotically inclined class and so will fumble lawful prayers. @endif@However, the Doomsayer can use many dangerous edged weapons, any kind of armor, and gets numerous special prayers that only the doomsayer can claim.


How to play: The Doomsayer is easily the most wicked, cruel, and hated of all the Clerics. He is best played as a loner in cities, bringing the wrath of his God wherever he goes.

Primary Stat: Wisdom
Qualifications: Strength 9+, Wisdom 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (22), Wisdom (22), Others (18)
Bonuses: Receives 1 pt damage reduction/level from fire attacks.
Weapons: Must use polearms, axes, swords, daggers, or edged weapons.
Armor: May wear any armor.
Limitations: Always fumbles good prayers, and fumbles all prayers when alignment is above 500. Qualifies and receives evil prayers. Using non-aligned prayers introduces failure chance. Vulnerable to cold attacks.
Starting Equipment: a short sword
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Polearm Specialization    Read Prayer    Revoke    Ember    Write    Convert    Recall    (Relics)    (Scroll Scribing)    (Annul)    (Swim)    (Play Instrument)    (Bandaging)    (Divorce)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Rot    (Curse Flames)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Desecrate    Fire Building    (Darkening Aura)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Protection Good    (Protection Fire)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Deafness    (Faithless)    (Sense Law)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Flame Weapon)    (Cause Fatigue)    (Find Home)    
7 Curse    (Protection Law)    (Hunt Law)    (Inflict Cannibalism)    (Meat Curing)    
8 Paralyze    (Protection Paralyzation)    (AutoSwim)    (AutoCrawl)    
9 (Curse Metal)    (Intimidation)    
10 Sense Magic    (Curse Mind)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Unholy Poison    (Protection Poison)    
12 (Dispel Law)    (Protection Disease)    (Plague)    (Find Ship)    (Gardening)    
13 Blood Curse    (Fortress)    
14 (Aura of Harm)    (Demonshield)    
15 Great Curse    (Mass Deafness)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Anger)    (Daily Bread)    
17 Blindness    (Infuse Impunity)    (Infuse Unholiness)    (Half Attack)    
18 (Doom Aura)    (Protection Elements)    (Food Preserving)    (AutoClimb)    
19 Hellfire    (Curse Luck)    
20 (Mass Paralyze)    (Mass Blindness)    (Branding)    
21 Corruption    (Demonic Consumption)    (Condemnation)    
22 Curse Item    (Neutralize Item)    
23 (Doomspout)    (Curse Minds)    
24 Unholy Word    (Word of Chaos)    (Nullification)    
25 Elemental Aid    (Regeneration)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Fire Healing    
31
32
33
34
35

Druid

===Druid===
Description: Druids are mystical guardians of the natural world, and the wielders of natures grandest powers. They may not wear metal, and can only use a small set of natural weapons, but their notorious health and magical chants more than make up for this. Like the natural world, Druids are restricted to a moderate neutral alignment in order for their chants to work reliably.


Druid is the starting point for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Delver, Beastmaster, Gaian, Mer, and SkyWatcher.


How to play: The druid is the most complex class to play. Most of his magic requires the assistance of numerous spells to bear fruit, but the benefits make the complexity well worth it. The druid is also best fit for travelling with animal armies of his own creation. In groups, the druid can assist with some extra fire power at high levels. For the most part though, it is alone that the druid will flourish, forming his own animal groups to make up for his weakness in combat.


Although weak in melee combat, due to equipment and skill limitations, the druid is capable of marshaling all the powers of animals and plants to aid in the vanquishing of foes for experience. At higher levels, as the powers of weather come into play, the Druid will find their magical prowess unequaled by any other class.

Primary Stat: Constitution
Qualifications: Constitution 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/2)+(2d7) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Con/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Constitution (25), Others (18)
Bonuses: Will gain random qualified chants. When leading animals into battle, will not divide experience among animal followers. Can create a druidic connection with an area. Benefits from animal/plant/stone followers leveling. Benefits from freeing animals from cities. Benefits from balancing the weather.
Weapons: Must use wooden, plant-based, or leather weapons.
Armor: Must wear non-metal armor.
Limitations: Must remain Neutral to avoid skill and chant failure chances.
Starting Equipment: a wooden quarterstaff
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Goblin Half Elf Human Lizard Man Merfolk Ogre
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 My Plants    Druidic Pass    Climb    Read Runes    Shape Shift    Write    Swim    Recall    (Scroll Scribing)    (Revoke)    (Hand to hand combat)    (Bestow Name)    (Summon Plants)    (Shards)    (Wilderness Lore)    (Play Instrument)    (Harden Skin)    (Predict Weather)    (Bandaging)    (Staff Specialization)    (Herbology)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Shearing)    (Hunting)    
2 (Summon Water)    (Sense Poison)    (Locate Plants)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    (Summon Food)    (Life Echoes)    (Moonbeam)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Tangle)    (Summon Fire)    (Locate Animals)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 (Fortify Food)    (Eaglesight)    (Feel Electricity)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Treeform)    (Calm Animal)    (Sunray)    (Find Home)    
7 (Feel Hunger)    (Natural Balance)    (Goodberry)    (Feel Cold)    (Meat Curing)    
8 (Venom Ward)    (Natural Order)    (Warp Wood)    (Control Fire)    (AutoSwim)    (AutoCrawl)    
9 (Call Companion)    (Water Walking)    (Calm Wind)    (Barkskin)    
10 (Feel Heat)    (Grow Club)    (Brittle)    (Animal Friendship)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 (Venomous Bite)    (Wind Gust)    (Plant Pass)    
12 (Fish Gills)    (Treemind)    (Whisperward)    (Find Ship)    (Gardening)    
13 (Plant Bed)    (Lightning Ward)    (Hold Animal)    
14 (Cold Ward)    (Illusionary Forest)    (Earthfeed)    (Hippieness)    
15 (Charm Animal)    (Plant Lore)    (Fertilization)    (Herbalism)    (Calm Weather)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Shillelagh)    (Fire Ward)    (Summon Peace)    
17 (Distant Growth)    (Quake)    (Summon Plague)    
18 (Reabsorb)    (Gas Ward)    (Hibernation)    (Plant Maze)    (Food Preserving)    (AutoClimb)    
19 (Summon Animal)    (Summon Heat)    (Nectar)    (Sense Sentience)    
20 (Scrapping)    (Grapevine)    (Summon Insects)    (Summon Cold)    (Branding)    
21 (Sense Pregnancy)    (Plant Snare)    (Animal Spy)    (Summon Rain)    (Sense Fluids)    
22 (Sense Plants)    (Find Plant)    (Treemorph)    (Summon Wind)    (Neutralize Poison)    
23 (Find Ore)    (Sense Ores)    (Summon Mount)    (Grow Item)    (Summon Lightning)    
24 (Sense Age)    (Find Gem)    (Charm Area)    (Summon Elemental)    (Summon Fear)    (Sense Gems)    
25 (Feralness)    (Summon Sapling)    (Speed Time)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Reincarnation    
31
32
33
34
35 (Plane Walking)    

Enchanter

===Enchanter===
Description: Enchanters are specialist mages who can always seem to bring out the best magical aspects of whoever or whatever they turn their attention to. And when angered, the Enchanter can also twist their enemies to their will. So adept are they at this art of change that they gain all known enchantment spells, even those which only the enchanter may learn.


Enchanters love change so much that they neglect the protective magic of abjuration, and find themselves unable to use that magic. However, the Enchanter does not fear the snake's poison, or the dragon's breath, especially when he can snap his fingers and make them both his pets!

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18) /lvl].
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Enchantment/charm as levels advance. At 10th level, receives double duration on your Enchantment/charm magic, and half duration from malicious Enchantment/charm magic.
Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Abjuration spells. Receives penalty damage from Abjuration as levels advance. Receives double duration from malicious Abjuration magic, half duration on other Abjuration effects.
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke    Wizards Chest    Magic Missile    Wands    Read Magic    Iron Grip    Spider Climb    Shield    Scroll Scribing    Write    Recall    (Memorize)    (Ventriloquate)    (Bandaging)    (Erase Scroll)    (Play Instrument)    (Insatiable Thirst)    (Magical Aura)    (Smoke Rings)    (Swim)    (Prestidigitation)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Enchant Arrows    (Animate Item)    (Light)    (Blur)    (Shrink)    (Infravision)    (Obscure Self)    (Summon Steed)    (Enlarge Object)    (Detect Undead)    (Clog Mouth)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Sleep    Fire Building    (Summon Companion)    (Deafen)    (Know Alignment)    (Grease)    (Lighten Item)    (Floating Disc)    (Detect Metal)    (Feather Fall)    (Knock)    (Wizard Lock)    (Dream)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Endless Hunger    (Fake Spring)    (Detect Poison)    (Fake Food)    (Searching)    (Friends)    (Detect Water)    (Burning Hands)    (Frost)    (Acid Arrow)    (Water Breathing)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Spook    Fatigue    (Dispel Magic)    (Wall of Stone)    (Mystic Shine)    (Detect Gold)    (Mend)    (Weakness to Gas)    (Detect Magic)    (Faerie Fire)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Charm    (Detect Invisible)    (Weakness to Acid)    (Augury)    (Illusory Wall)    (Stinking Cloud)    (Shocking Grasp)    (Meld)    (Find Familiar)    (Grace Of The Cat)    (Find Home)    
7 Mana Burn    Tourettes    (Detect Hidden)    (Refit)    (Darkness)    (Ghost Sound)    (Weakness to Cold)    (Fireball)    (Invisibility)    (Pass Door)    (Monster Summoning)    (Meat Curing)    
8 Fear    (Spellcraft)    (Identify Object)    (Shatter)    (Elemental Storm)    (Wall of Darkness)    (Weakness to Electricity)    (Lightning Bolt)    (Faerie Fog)    (AutoSwim)    (AutoCrawl)    
9 Awe    Mind Light    (Blind)    (Mirage)    (Magic Mouth)    (Farsight)    (Daydream)    (Weakness to Fire)    (Flameshield)    (Comprehend Languages)    (Ice Sheet)    
10 (Phantom Hound)    (Ugliness)    (Locate Object)    (Mute)    (Slow)    (Teleport)    (Arcane Mark)    (Gust of Wind)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Feeblemind    Advancement    (Heat Metal)    (Weaken)    (Acid Fog)    (Mirror Image)    (Stoneskin)    (Wall of Ice)    (Change Sex)    (Claireaudience)    
12 Laughter    Confusion    (Enlightenment)    (Shelter)    (Destroy Object)    (Haste)    (Fly)    (Delirium)    (Clairevoyance)    (Find Ship)    (Gardening)    
13 Frenzy    Mass Sleep    (Gate)    (Distant Vision)    (Reinforce)    (Earthquake)    (Feign Death)    (Giant Strength)    
14 Animate Weapon    (Know Value)    (Wall of Air)    (Silence)    (Mass Invisibility)    (Scribe)    
15 Alarm    Hold    Irritation    (Blink)    (Ensnare)    (Polymorph)    (Fake Weapon)    (Climb)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Forecast Weather)    (Choke)    (Dismissal)    (Chain Lightning)    (Mage Claws)    (Fake Armor)    (Meditation)    
17 Mind Fog    Clarify Scroll    Recharge Wand    Siphon    (Fools Gold)    (Wall of Fire)    (Portal)    
18 (Summon)    (Web)    (Delude)    (See Aura)    (Reverse Gravity)    (Food Preserving)    (AutoClimb)    
19 Forget    Enthrall    (Wall of Force)    (Stone Flesh)    (Flesh Stone)    (Improved Invisibility)    
20 Enchant Armor    (Scry)    (Improved Polymorph)    (Cloudkill)    (Nightmare)    (Branding)    
21 Awe Other    Command    (Mass Haste)    (Alchemy)    (Summon Enemy)    
22 Enchant Weapon    (Detect Sentience)    (Meteor Storm)    (Disenchant)    (Hungerless)    
23 Lower Resistance    (Time Stop)    (Dragonfire)    (Combat Precognition)    (Cogniportive)    
24 Mass Hold    Frailty    (Thirstless)    (Summon Flyer)    (Delay)    (Returning)    
25 Geas    Rogue Limb    (Mass Fly)    (Disintegrate)    (Demon Gate)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Permanency    
31
32
33
34
35

Evoker

===Evoker===
Description: Evokers are specialist mages who can bring from nothing the powers of light and darkness, heat and cold, lightning and ferocious wind. So adept are these mages are the creation of these magical elements that they automatically gain all evocation/invocation spells, even those known only to evokers.


Evokers are so impatient to create from nothing that they have neglected the study of the alteration of already existing things, and will find themselves unable to use alteration magic. However, the Evoker is the horror of all specialist mages, death in both fingers, and is envied by all for his power.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18) /lvl].
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Invocation/evocation as levels advance. At 10th level, receives double duration on your Invocation/evocation magic, and half duration from malicious Invocation/evocation magic.
Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Alteration spells. Receives penalty damage from Alteration as levels advance. Receives double duration from malicious Alteration magic, half duration on other Alteration effects.
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke    Magic Missile    Wands    Read Magic    Iron Grip    Shield    Resist Magic Missiles    Scroll Scribing    Produce Flame    Write    Recall    (Wizards Chest)    (Memorize)    (Ventriloquate)    (Bandaging)    (Repairing Aura)    (Spider Climb)    (Play Instrument)    (Magical Aura)    (Smoke Rings)    (Swim)    (Prestidigitation)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Light    (Enchant Arrows)    (Blur)    (Shrink)    (Infravision)    (Obscure Self)    (Resist Poison)    (Summon Steed)    (Detect Undead)    (Clog Mouth)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Helping Hand    Floating Disc    Knock    Fire Building    (Summon Companion)    (Deafen)    (Sleep)    (Know Alignment)    (Grease)    (Resist Gas)    (Summoning Ward)    (Detect Metal)    (Dream)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Frost    (Fake Spring)    (Mage Armor)    (Detect Poison)    (Fake Food)    (Endless Hunger)    (Searching)    (Detect Water)    (Resist Acid)    (Acid Arrow)    (Water Breathing)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Dispel Magic    Purge Invisibility    (Spook)    (Wall of Stone)    (Detect Gold)    (Resist Cold)    (Weakness to Gas)    (Detect Magic)    (Faerie Fire)    (Charm Ward)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Stinking Cloud    Shocking Grasp    (Detect Invisible)    (Weakness to Acid)    (Augury)    (Illusory Wall)    (Resist Electricity)    (Charm)    (Find Familiar)    (Grace Of The Cat)    (Find Home)    
7 Forceful Hand    Darkness    Fireball    (Detect Hidden)    (Resist Fire)    (Tourettes)    (Ghost Sound)    (Weakness to Cold)    (Invisibility)    (Pass Door)    (Monster Summoning)    (Meat Curing)    
8 Elemental Storm    Lightning Bolt    (Teleportation Ward)    (Spellcraft)    (Identify Object)    (Resist Disease)    (Fear)    (Wall of Darkness)    (Weakness to Electricity)    (Faerie Fog)    (AutoSwim)    (AutoCrawl)    
9 Flameshield    Continual Light    (Blind)    (Mirage)    (Farsight)    (Daydream)    (Awe)    (Weakness to Fire)    (Comprehend Languages)    (Ice Sheet)    
10 Gust of Wind    (Phantom Hound)    (Ugliness)    (Locate Object)    (Mute)    (Resist Arrows)    (Teleport)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Acid Fog    Shockshield    (Improved Repairing Aura)    (Feeblemind)    (Weaken)    (Mirror Image)    (Stoneskin)    (Wall of Ice)    (Change Sex)    (Claireaudience)    
12 Destroy Object    (Enlightenment)    (Globe)    (Shelter)    (Laughter)    (Confusion)    (Fly)    (Delirium)    (Clairevoyance)    (Find Ship)    (Gardening)    
13 Earthquake    Ice Lance    (Gate)    (Distant Vision)    (Frenzy)    (Feign Death)    (Resist Paralysis)    (Giant Strength)    
14 Kinetic Pulse    Scribe    (Know Value)    (Wall of Air)    (Mass Invisibility)    (Arcane Possession)    (Animate Weapon)    
15 Ignite    (Blink)    (Polymorph)    (Hold)    (Fake Weapon)    (Climb)    (Irritation)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Mystic Loom    Chain Lightning    (Forecast Weather)    (Dismissal)    (Free Movement)    (Mage Claws)    (Fake Armor)    (Meditation)    
17 Forked Lightning    Portal    (Clarify Scroll)    (Fools Gold)    (Recharge Wand)    (Wall of Fire)    (Siphon)    
18 Web    (Summon)    (Resist Petrification)    (Delude)    (See Aura)    (Food Preserving)    (AutoClimb)    
19 Levitate    (Wall of Force)    (Flesh Stone)    (Forget)    (Improved Invisibility)    
20 Cloudkill    Pocket    (Enchant Armor)    (Scry)    (Improved Polymorph)    (Repulsion)    (Nightmare)    (Branding)    
21 Ice Storm    (Immunity)    (Alchemy)    (Command)    (Summon Enemy)    
22 Disenchant    Shove    (Detect Sentience)    (Meteor Storm)    (Greater Globe)    (Enchant Weapon)    (Hungerless)    
23 Dragonfire    Blademouth    (Mind Block)    (Combat Precognition)    (Cogniportive)    
24 Delay    Portal Other    (Anchor)    (Thirstless)    (Summon Flyer)    (Frailty)    (Returning)    
25 Disintegrate    (Mass Fly)    (Geas)    (Demon Gate)    (Spell Turning)    
26
27 Lighthouse    
28
29 (Master Floristry)    (Master Herbology)    
30 Mass Disintegrate    
31
32
33
34
35

Fighter

===Fighter===
Description: Fighters are brutish weapon masters, skilled in the art of killing. They may specialize in any weapon type, and learn numerous new fighting techniques as they advance in level. Fighters receive more hit points and attack bonuses per level than any other class, and are invaluable in a close melee.


Fighter is the starting point for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Monk, Ranger, Paladin, and Barbarian.


How to play: The fighters strength is in his domination of pure combat. When playing alone, a fighter is fully capable of gaining the necessary experience. However, the fighter may choose to lead a group to gain an even greater advantage. As the tank (primary melee combatant) in a group, the fighter will give the group the benefit of his superior armor and fighting skill, while benefitting from the healing spells of a cleric, or the magical aids of a mage.


The fighters greatest weakness is his inability to move secretly, or get into or out of tricky spots. For this reason, the fighter outside of a group should steer towards simple combat areas, and be content only with the treasures obtains from his kills.

Primary Stat: Strength
Qualifications: Strength 9+
Practices: 3 +[(Wisdom/6)-1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/2)+(2d7) /lvl].
Mana: 100 +[(Int/8)+(1d2)/lvl].
Movement: 100 +[7X(Str/18) /lvl].
Attack: +(Str/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (25), Others (18)
Bonuses: Receives bonus conquest experience and bonus duel experience.
Weapons: May use any weapons.
Armor: May wear any armor.
Limitations:
Starting Equipment: a short sword
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization    Blunt Weapon Specialization    Armor Specialization    Sword Specialization    Axe Specialization    Shield Specialization    Flailing Weapon Specialization    Hammer Specialization    Hand to hand combat    Recall    Write    Polearm Specialization    Ranged Weapon Specialization    (Bandaging)    (Play Instrument)    (Smoke Rings)    (Swim)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Kick)    (Armor Tweaking)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Parry    Fire Building    (Two Weapon Fighting)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Shield Bash)    (Searching)    (Weapon Sharpening)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Rescue    (Cleave)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Subdue    Disarm    (Find Home)    
7 (Rapid Shot)    (Dodge)    (Meat Curing)    
8 Second Attack    (True Shot)    (AutoSwim)    (AutoCrawl)    
9 (Critical Strike)    (Shield Block)    
10 Blind Fighting    (Toughness)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 (Dirt)    (Mounted Combat)    
12 Weapon Break    (Find Ship)    (Gardening)    
13 (Wands)    (Dual Parry)    
14 Trip    (Toughness II)    
15 (Sweep)    (Climb)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Roll With Blows    (Critical Shot)    
17 (Whomp)    (Desperate Moves)    
18 Third Attack    (Toughness III)    (Food Preserving)    (AutoClimb)    
19 (Endurance)    (Point Blank Shot)    
20 Tumble    (AutoBash)    (Branding)    
21 (Opponent Knowledge)    (Urban Tactics)    
22 Improved Shield Defence    (Berzerk)    
23 (Cover Defence)    (Weapon Catch)    
24 Counter-Attack    Called Strike    
25 (Heroism)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Coup de Grace    
31
32
33
34
35

Gaian

===Gaian===
Description: The Gaian is the druid of the green earth, watching over the plants, trees and all growing things. The gaian has a very special relationship with the plants and trees, having special abilities to make almost any location he steps into a sanctuary for his leafed friends. So in tune with green things is the gaian that sunlight can actually give his green tinted skin additional powers, though the darkness will slightly weaken his chanting stamina. The gaian can also call on the plants and trees around him to aid in him combat, to hide him from foes, or even to provide him with the things one would normally have to seek civilization for.


How to play: The Gaian, so long as he stays around green plants, is a formidable foe to all enemies of nature. The gaian can call all aspects of the plants to his aid, and can always find sanctuary in the green plants during times of trouble. The gaian is weak in native combat abilities, like the other druids, but can make up for it with creative pre-casting, and good use of the power of nature during combat.

Primary Stat: Constitution
Qualifications: Wisdom 9+, Constitution 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/2)+(2d7) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Con/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Constitution (22), Wisdom (22), Others (18)
Bonuses: Attains Greenskin (sunlight based bonuses/penalties) at level 5. At level 30, becomes totally undetectable in wilderness settings while hidden. Can create a druidic connection with an area. Benefits from animal/plant/stone followers leveling. Benefits from freeing animals from cities.
Weapons: Must use wooden, plant-based, or leather weapons.
Armor: Must wear non-metal armor.
Limitations: Must remain Neutral to avoid skill and chant failure chances.
Starting Equipment: a wooden quarterstaff
Races: Aarakocran Centaur Elf Githyanki Half Elf Human Lizard Man Merfolk
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 My Plants    Druidic Pass    Climb    Read Runes    Foraging    Write    Summon Plants    Recall    (Scroll Scribing)    (Revoke)    (Hand to hand combat)    (Summon Flower)    (Shards)    (Swim)    (Wilderness Lore)    (Play Instrument)    (Bandaging)    (Herbology)    (Smoke Rings)    (Summon Herbs)    (Fishing)    (Drilling)    (Gem Digging)    (Shearing)    (Hunting)    
2 Floristry    (Locate Plants)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Summon Food    Fire Building    (Summon Ivy)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Free Vine    (Summon Vine)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 (Fortify Food)    (Blunt Weapon Specialization)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Barkskin    (Summon Sun)    (Sense Sentience)    (Find Home)    
7 Know Plants    (Woodland Hide)    (Plant Self)    (Goodberry)    (Meat Curing)    
8 (Grow Club)    (Root)    (AutoSwim)    (AutoCrawl)    
9 Plant Lore    (Killer Vine)    (Plant Pass)    
10 Plant Form    (Herbalism)    (Summon Tree)    (Smelting)    (Jewel Making)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Farming    (Plant Bed)    (Vine Weave)    (Summon Seeds)    
12 Plant Wall    (Shillelagh)    (Find Ship)    (Gardening)    
13 Summon Seaweed    (Distant Growth)    (Summon FlyTrap)    
14 Plant Maze    (Thorns)    (Earthfeed)    
15 Sense Plants    (Summon Houseplant)    (Poisonous Vine)    (Control Plant)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Blight)    (Grow Item)    
17 Find Plant    (Plant Snare)    (Plant Constriction)    
18 (Vampire Vine)    (Chlorophyll)    (Food Preserving)    (AutoClimb)    
19 Distant Overgrowth    (Plant Choke)    
20 Grapevine    (Scrapping)    (Sapling Workers)    (Branding)    
21 (Vine Mass)    (Treehouse)    
22 Tap Grapevine    (Grow Food)    (Grow Forest)    
23 (Distant Ingrowth)    (Plant Trap)    
24 Summon Sapling    (Charm Area)    
25 (Sweet Scent)    (Shamblermorph)    
26 (Master Floristry)    
27
28
29 (Master Herbology)    
30 Grow Oak    
31
32
33
34
35

Gaoler

===Gaoler===
Description: The Gaoler (pronounced like Jailer), is the ancient dungeon keeper. He specializes in those implements and activities which reflect the worst and most sadistic side of human nature. Although not much use as an adventurer, a player with a Gaoler background can be a valuable member of a clan, or a man-for-hire.
Primary Stat: Strength
Qualifications: Strength 5+, Dexterity 5+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/10)+(1d2)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Str/18)-1 per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Strength (24), Dexterity (24), Others (18)
Bonuses: Gains experience when using certain skills, the screams of victims from certain skills per hr, sleeping by an occupied cell, feeding inmates bad food.
Weapons: Must use flailed weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations:
Starting Equipment: a long leather whip
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Climb    Write    Flailing Weapon Specialization    Smoke Rings    Recall    (Baking)    (Hand to hand combat)    (Cooking)    (Swim)    (Play Instrument)    (Clan Crafting)    (Food Prep)    (Bandaging)    (Floristry)    
2 Gaol Food    (Butchering)    
3 Body Piercing    Fire Building    (Groin)    
4 (Searching)    (Tanning)    
5 Blacksmithing    (Nipple Twist)    
6 (Carpentry)    (Find Home)    
7 Tattooing    (Meat Curing)    
8 (Prison Assignment)    (Locksmithing)    (AutoSwim)    (AutoCrawl)    
9 Warrants    
10 (Hide)    (Siegecrafting)    
11 Brainwash    
12 Arresting Sap    (Find Ship)    (Gardening)    
13 (Prisoner Transfer)    (Handcuff)    
14 Tar And Feather    
15 (Flay)    (Composting)    
16 (Torturesmithing)    
17 (Leeching)    
18 Collect Bounty    (Food Preserving)    (AutoClimb)    
19 (Arrest)    
20 Behead    (Branding)    
21 (Stoning)    
22 Slave Trading    (Lobotomizing)    
23 (Enslave)    
24 Jail Key    
25 (Chirurgy)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Amputation    
31
32
33
34
35

genmob

===genmob===
Description:
Primary Stat: Strength
Qualifications: None
Practices: 5 +[(Wisdom/6) per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d6) /lvl].
Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Str/18) per level.
Damage: +1 damage per 10 level(s).
Maximum Stat Values: Others (18)
Bonuses:
Weapons: No limitations.
Armor: May wear any armor.
Limitations:
Starting Equipment:
Races:
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Find Home)    
7 (Meat Curing)    
8 (AutoSwim)    (AutoCrawl)    
9
10 (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11
12 (Find Ship)    (Gardening)    
13
14
15 (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16
17
18 (Food Preserving)    (AutoClimb)    
19
20 (Branding)    
21
22
23
24
25
26
27
28
29 (Master Floristry)    (Master Herbology)    
30
31
32
33
34
35

Healer

===Healer===
Description: Healers project the most benevolent aspects of their gods by bringing life and good health to those around them. The Healer is so adept at these arts that his or her healing prayers are more powerful than those cast by any other cleric. The Healer gets a special prayers known only to the Healer, including the great Aura of Healing at 30th level. @if?CheckFactionLoaded?ALIGNMENT.INI&INCLINATION.INI@The Healer is a good aligned class and chaotically inclined. @elif?CheckFactionLoaded?ALIGNMENT.INI&!INCLINATION.INI@The Healer is a good aligned class. @elif?CheckFactionLoaded?!ALIGNMENT.INI&INCLINATION.INI@The Healer is a chaotically inclined class. @endif@


How to play: More than any other cleric, the Healer is a most desirable group member. There is no ailment, no weakness, no problem almost that the Healer can not cure through the power of his god. In the heat of battle, or in the periods in between, the Healer is a valued friend to those who take the brunt of battle. The Healer can also try it alone if he likes, if he is willing to use patience and plenty of cure spells to outlast his opponents.

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Charisma 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Charisma (22), Wisdom (22), Others (18)
Bonuses: All healing prayers give bonus healing. Attains healing aura after 30th level.
Weapons: Must use hammers, staves, flailed, natural, or blunt weapons.
Armor: May wear any armor.
Limitations: Always fumbles evil prayers. Qualifies and receives good prayers. Using non-aligned prayers introduces failure chance.
Starting Equipment: a small mace
Races: Aarakocran Dwarf Elf Githyanki Half Elf Human Lizard Man Merfolk Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Read Prayer    Revoke    Hand to hand combat    Cure Light Wounds    Write    Swim    Turn Undead    Convert    Recall    (Relics)    (Marry)    (Restore Smell)    (Scroll Scribing)    (Annul)    (Play Instrument)    (Bandaging)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Sense Evil)    (Infuse Impunity)    (Infuse Holiness)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Sacrifice    Fire Building    (Remove Death Mark)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Protection Evil)    (Cure Fatigue)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Cure Deafness    (Sense Law)    (Fidelity)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Cure Serious Wounds    (Sense Disease)    (Find Home)    
7 (Protection Law)    (Brightening Aura)    (Bless)    (Meat Curing)    
8 Freedom    (Forgive)    (Remove Paralysis)    (AutoSwim)    (AutoCrawl)    
9 (Godlight)    (Dispel Evil)    
10 Restore Voice    (Cure Vampirism)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 (Benediction)    (Remove Poison)    
12 Cure Disease    (Cure Exhaustion)    (Find Ship)    (Gardening)    
13 Mass Freedom    (Protect Health)    
14 Cure Critical Wounds    (Aura of Healing)    
15 Holy Shield    (Holy Aura)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Calm    (Cure Cannibalism)    
17 Cure Blindness    (Invigorate)    
18 (Blessed Hearth)    (Dispel Undead)    (Food Preserving)    (AutoClimb)    
19 (Godstrike)    (Protection Death)    
20 Half Attack    (Peace Ritual)    (Branding)    
21 Heal    (Atonement)    
22 (Bless Item)    (Consecrate Land)    
23 Mass Heal    (Mass Cure Disease)    
24 (Word of Chaos)    (Divine Resistance)    (Holy Word)    
25 (Deaths Door)    (Divine Constitution)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 True Resurrection    (Mass Forgive)    
31
32
33
34
35

Illusionist

===Illusionist===
Description: Illusionists are specialist mages who have mastered the art of deception and illusion. They can make anyone believe anything, and can fool the senses into believing whatever they wish. Illusionists are sly and playful, and so adept at their art that they gain all known illusion spells, even those known only to illusionists.


So lost in their dreamworld is the Illusionist, that he forgets what is true, and finds himself unable to remember his divination spells. However, the Illusionist is the greatest and most fun of the social mages, with a nice mix of defensive magic that can save him in times of need.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18) /lvl].
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Illusion as levels advance. At 10th level, receives double duration on your Illusion magic, and half duration from malicious Illusion magic.
Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Divination spells. Receives penalty damage from Divination as levels advance. Receives double duration from malicious Divination magic, half duration on other Divination effects.
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke    Magic Missile    Disguise Undead    Ventriloquate    Wands    Read Magic    Iron Grip    Shield    Resist Magic Missiles    Magical Aura    Scroll Scribing    Write    Recall    Prestidigitation    (Wizards Chest)    (Memorize)    (Bandaging)    (Repairing Aura)    (Erase Scroll)    (Spider Climb)    (Play Instrument)    (Smoke Rings)    (Swim)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Blur    Obscure Self    Shoddy Aura    (Enchant Arrows)    (Animate Item)    (Light)    (Shrink)    (Resist Poison)    (Summon Steed)    (Enlarge Object)    (Clog Mouth)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Color Spray    Fire Building    Dream    (Summon Companion)    (Deafen)    (Sleep)    (Grease)    (Resist Gas)    (Summoning Ward)    (Floating Disc)    (Feather Fall)    (Knock)    (Wizard Lock)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Fake Spring    Fake Food    (Mage Armor)    (Endless Hunger)    (Searching)    (Friends)    (Burning Hands)    (Resist Acid)    (Frost)    (Acid Arrow)    (Water Breathing)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Faerie Fire    Dispel Divination    (Spook)    (Dispel Magic)    (Wall of Stone)    (Mystic Shine)    (Mend)    (Resist Cold)    (Weakness to Gas)    (Charm Ward)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Illusory Wall    Minor Image    (Weakness to Acid)    (Stinking Cloud)    (Resist Electricity)    (Shocking Grasp)    (Charm)    (Meld)    (Find Familiar)    (Grace Of The Cat)    (Find Home)    
7 Ghost Sound    Invisibility    (Refit)    (Spellcraft)    (Resist Fire)    (Tourettes)    (Darkness)    (Weakness to Cold)    (Fireball)    (Pass Door)    (Monster Summoning)    (Meat Curing)    
8 Lesser Image    Faerie Fog    (Teleportation Ward)    (Shatter)    (Elemental Storm)    (Resist Disease)    (Fear)    (Wall of Darkness)    (Weakness to Electricity)    (Lightning Bolt)    (AutoSwim)    (AutoCrawl)    
9 Mirage    Daydream    (Blind)    (Magic Mouth)    (Awe)    (Weakness to Fire)    (Flameshield)    (Ice Sheet)    
10 Phantom Hound    Ugliness    (Mute)    (Resist Arrows)    (Slow)    (Teleport)    (Arcane Mark)    (Gust of Wind)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Mirror Image    Invisibility Sphere    (Heat Metal)    (Improved Repairing Aura)    (Feeblemind)    (Weaken)    (Acid Fog)    (Stoneskin)    (Wall of Ice)    (Change Sex)    
12 Delirium    (Enlightenment)    (Globe)    (Shelter)    (Destroy Object)    (Haste)    (Laughter)    (Confusion)    (Fly)    (Find Ship)    (Gardening)    
13 Feign Invisibility    Feign Death    (Gate)    (Reinforce)    (Frenzy)    (Earthquake)    (Resist Paralysis)    (Giant Strength)    
14 Mass Invisibility    (Wall of Air)    (Silence)    (Scribe)    (Arcane Possession)    (Animate Weapon)    
15 Fake Weapon    Disguise Self    (Blink)    (Ensnare)    (Polymorph)    (Hold)    (Climb)    (Irritation)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Greater Image    Fake Armor    (Choke)    (Dismissal)    (Free Movement)    (Chain Lightning)    (Mage Claws)    (Meditation)    
17 Illusory Disease    Fools Gold    (Clarify Scroll)    (Recharge Wand)    (Wall of Fire)    (Portal)    (Siphon)    
18 (Summon)    (Resist Petrification)    (Web)    (Delude)    (Reverse Gravity)    (Food Preserving)    (AutoClimb)    
19 Simulacrum    Improved Invisibility    (Wall of Force)    (Stone Flesh)    (Flesh Stone)    (Forget)    
20 Divine Beauty    Nightmare    (Enchant Armor)    (Improved Polymorph)    (Repulsion)    (Cloudkill)    (Branding)    
21 Phantasm    (Immunity)    (Mass Haste)    (Alchemy)    (Command)    (Summon Enemy)    
22 Greater Invisibility    (Meteor Storm)    (Disenchant)    (Greater Globe)    (Enchant Weapon)    (Hungerless)    
23 Disguise Other    (Time Stop)    (Dragonfire)    (Mind Block)    (Cogniportive)    
24 Alternate Reality    Superior Image    (Anchor)    (Thirstless)    (Summon Flyer)    (Frailty)    (Delay)    (Returning)    
25 Endless Road    (Mass Fly)    (Disintegrate)    (Geas)    (Demon Gate)    (Spell Turning)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Feel The Void    
31
32
33
34
35

Jester

===Jester===
Description: The Jester is the joking, annoying, and sneaky fellow that few Bards like to claim. Like the Charlatan, they remain associated with Bards due to their highly social nature and their charismatic attitudes. The Jester is also amazingly dextrous and slippery, due to the slapstick style of maneuvers he practices and specializes in.


How to play: As the levels progress, however, few could argue the seriousness of the Jesters power, should his goofy smile, for some reason, be turned around. The Jester is still, clearly, a group player. He needs the strong tanking of fighters, and other support classes to flourish, though he can still hold his own if he manages not to take life too seriously.

Primary Stat: Charisma
Qualifications: Charisma 9+, Dexterity 9+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(2d6) /lvl].
Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[7X(Str/18) /lvl].
Attack: +(Cha/18) per level.
Damage: +1 damage per 10 level(s).
Maximum Stat Values: Dexterity (22), Charisma (22), Others (18)
Bonuses: Receives 2%/level bonus to saves versus poison. Receives extra natural damaging skill. Receives group bonus combat experience when in an intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear non-metal armor.
Limitations:
Starting Equipment: a short sword
Races: Githyanki Gnome Half Elf Halfling Human Merfolk Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Haggle    Clumsiness    Belly Rolling    Befriend    Write    Sword Specialization    Juggle    Recall    Nothing    (Edged Weapon Specialization)    (Ranged Weapon Specialization)    (Apothecary)    (Swim)    (Play Instrument)    (Bandaging)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Identify Poison    (Drunkenness)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 QuickChange    Fire Building    (Climb)    (Hide)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Slapstick    (Babble)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Mimicry    (Wands)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Awareness    (Struggle)    (Lay Minor Traps)    (Find Home)    
7 (Dodge)    (Prestidigitation)    (Meat Curing)    
8 Use Poison    (Rage)    (Distract)    (AutoSwim)    (AutoCrawl)    
9 (Peek)    (Fire Breathing)    
10 Joke    (Distraction)    (Sneak)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 (Bind)    (Lightness)    
12 Slow Fall    (Seeing)    (Find Ship)    (Gardening)    
13 (Trip)    (Center of Attention)    
14 Clog Dance    Stop    (Critical Shot)    (Mercy)    
15 (Detect Traps)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Stability    (Read Magic)    (Suave)    
17 (Second Attack)    
18 Tumble    (Thanks)    (Food Preserving)    (AutoClimb)    
19 (Satire)    (Swipe gold)    
20 Avoid Traps    (Muting)    (Critical Strike)    (Branding)    
21 (Steal)    
22 Feint    (Quickness)    
23 (Single Mindedness)    (Blind Fighting)    
24 Cartwheel    (Disgust)    
25 Puppeteer    (Roll With Blows)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Buffoonery    
31
32
33
34
35

Mage

===Mage===
Description: Mages are masters of magic, and wielders of the great elemental powers. While weak in hit points and in fighting skill, their spells are the most widely prized and powerful of all the classes. They may not wear any metal or leather armors, or use most weapons. However, the sting of their magic missiles and the armor of magic they wear makes up for any loss.


Mage is the basis for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Abjurer, Alterer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Transmuter, and Wizard.


How to play: Mages are among the most versatile of classes, being able to make spell choices which carve out the path the Mage would like to take. For the loner Mage, the emphasis on offensive magic will make him a powerful opponent in battle. In groups, the mage may focus on protective magic to make him a more desirable companion. And even the playful mage may focus on the role-playing magic to make his mudding as fun as possible!


The mage is almost useless in weapon combat. The mage must be smart and creative to use his spells to give him the edge. But the versatility of the mage gives him the ability to do just that, using magic and guile to trick monsters to their death, granting experience for the mage.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18) /lvl].
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses:
Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations:
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke    Magic Missile    Wands    Read Magic    Iron Grip    Shield    Resist Magic Missiles    Scroll Scribing    Write    Recall    (Wizards Chest)    (Memorize)    (Ventriloquate)    (Bandaging)    (Repairing Aura)    (Erase Scroll)    (Spider Climb)    (Play Instrument)    (Magical Aura)    (Smoke Rings)    (Swim)    (Prestidigitation)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Enchant Arrows)    (Animate Item)    (Light)    (Blur)    (Shrink)    (Infravision)    (Obscure Self)    (Resist Poison)    (Summon Steed)    (Enlarge Object)    (Detect Undead)    (Clog Mouth)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    (Summon Companion)    (Deafen)    (Sleep)    (Know Alignment)    (Grease)    (Resist Gas)    (Summoning Ward)    (Floating Disc)    (Detect Metal)    (Feather Fall)    (Knock)    (Wizard Lock)    (Dream)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Fake Spring)    (Mage Armor)    (Detect Poison)    (Fake Food)    (Endless Hunger)    (Searching)    (Friends)    (Detect Water)    (Burning Hands)    (Resist Acid)    (Frost)    (Acid Arrow)    (Water Breathing)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 (Spook)    (Dispel Magic)    (Wall of Stone)    (Mystic Shine)    (Detect Gold)    (Mend)    (Resist Cold)    (Detect Magic)    (Weakness to Gas)    (Faerie Fire)    (Charm Ward)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Detect Invisible)    (Weakness to Acid)    (Augury)    (Illusory Wall)    (Stinking Cloud)    (Resist Electricity)    (Shocking Grasp)    (Charm)    (Meld)    (Find Familiar)    (Grace Of The Cat)    (Find Home)    
7 (Detect Hidden)    (Refit)    (Resist Fire)    (Tourettes)    (Darkness)    (Ghost Sound)    (Weakness to Cold)    (Fireball)    (Invisibility)    (Pass Door)    (Monster Summoning)    (Meat Curing)    
8 (Teleportation Ward)    (Spellcraft)    (Identify Object)    (Shatter)    (Elemental Storm)    (Resist Disease)    (Fear)    (Wall of Darkness)    (Weakness to Electricity)    (Lightning Bolt)    (Faerie Fog)    (AutoSwim)    (AutoCrawl)    
9 (Blind)    (Mirage)    (Magic Mouth)    (Farsight)    (Daydream)    (Awe)    (Weakness to Fire)    (Flameshield)    (Comprehend Languages)    (Ice Sheet)    
10 (Phantom Hound)    (Ugliness)    (Locate Object)    (Mute)    (Resist Arrows)    (Slow)    (Teleport)    (Arcane Mark)    (Gust of Wind)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 (Heat Metal)    (Improved Repairing Aura)    (Feeblemind)    (Weaken)    (Acid Fog)    (Mirror Image)    (Stoneskin)    (Wall of Ice)    (Change Sex)    (Claireaudience)    
12 (Enlightenment)    (Globe)    (Shelter)    (Destroy Object)    (Haste)    (Laughter)    (Confusion)    (Fly)    (Delirium)    (Clairevoyance)    (Find Ship)    (Gardening)    
13 (Gate)    (Distant Vision)    (Reinforce)    (Frenzy)    (Earthquake)    (Feign Death)    (Resist Paralysis)    (Giant Strength)    
14 (Know Value)    (Wall of Air)    (Silence)    (Mass Invisibility)    (Scribe)    (Arcane Possession)    (Animate Weapon)    
15 (Blink)    (Ensnare)    (Polymorph)    (Hold)    (Fake Weapon)    (Climb)    (Irritation)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Forecast Weather)    (Choke)    (Dismissal)    (Free Movement)    (Chain Lightning)    (Mage Claws)    (Fake Armor)    (Meditation)    
17 (Clarify Scroll)    (Fools Gold)    (Recharge Wand)    (Wall of Fire)    (Portal)    (Siphon)    
18 (Summon)    (Resist Petrification)    (Web)    (Delude)    (See Aura)    (Reverse Gravity)    (Food Preserving)    (AutoClimb)    
19 (Wall of Force)    (Stone Flesh)    (Flesh Stone)    (Forget)    (Improved Invisibility)    
20 (Enchant Armor)    (Scry)    (Improved Polymorph)    (Repulsion)    (Cloudkill)    (Nightmare)    (Branding)    
21 (Immunity)    (Mass Haste)    (Alchemy)    (Command)    (Summon Enemy)    
22 (Detect Sentience)    (Meteor Storm)    (Disenchant)    (Greater Globe)    (Enchant Weapon)    (Hungerless)    
23 (Time Stop)    (Dragonfire)    (Mind Block)    (Combat Precognition)    (Cogniportive)    
24 (Anchor)    (Thirstless)    (Summon Flyer)    (Frailty)    (Delay)    (Returning)    
25 (Mass Fly)    (Disintegrate)    (Geas)    (Demon Gate)    (Spell Turning)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Spellbinding    
31
32
33
34
35

Mer

===Mer===
Description: The Mer Druid is an aquatic nature lover who has mastered the ability to live and dwell with sea creatures. The Mer Druid is most suited for aquatic areas, and excels at water and ship combat, using the forces of the ocean with an amazing display of power and destruction. So connected is he to the tides that his strength and powers will fluxuate during the day, ebbing and rising with the high and low tide.


How to play: Like a fish, the Mer Druid is nearly useless out of the water. But when either above or beneath the waves, the Mer is an unstoppable force. Grouping with others on land and taking charge of the situation when the waves roll in is the way for a Mer Druid to flourish.

Primary Stat: Constitution
Qualifications: Intelligence 9+, Dexterity 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/2)+(2d5) /lvl].
Mana: 100 +[(Int/4)+(1d6)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Con/18) per level.
Damage: +1 damage per 15 level(s).
Maximum Stat Values: Dexterity (22), Constitution (22), Others (18)
Bonuses: May breathe and cast spells underwater. Attains Tidal Changes (tidal phase based bonuses/penalties) at level 5.
Weapons: May use polearms of any kind or other weapons made from wood, plant-based materials, or leather.
Armor: Must wear non-metal armor.
Limitations: Must remain Neutral to avoid skill and chant failure chances.
Starting Equipment: a trident
Races: Drow Elf Githyanki Gnoll Goblin Half Elf Human Lizard Man Merfolk Ogre
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 My Plants    Read Runes    Phosphorescence    Shape Shift    Write    Swim    Summon Seaweed    Recall    (Polearm Specialization)    (Scroll Scribing)    (Revoke)    (Climb)    (Fish Gills)    (Hand to hand combat)    (Predict Tides)    (Sea Lore)    (Shards)    (Play Instrument)    (Bandaging)    (Herbology)    (Aquatic Pass)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Shearing)    (Hunting)    
2 Sense Water    (Darkvision)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Filter Water    Fire Building    (Summon Chum)    (Bestow Name)    (Snuff Flame)    (Animal Bonding)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Eel Shock    (Find Driftwood)    (Locate Animals)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 (Water Walking)    (Speak With Animals)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Summon Coral    (Airy Aura)    (Calm Animal)    (Find Home)    
7 Bloody Water    (Natural Balance)    (Feel Electricity)    (Know Plants)    (Water Cover)    (Meat Curing)    
8 (Water Hammer)    (Underwater Action)    (Natural Order)    (Animal Companion)    (AutoSwim)    (AutoCrawl)    
9 Summon School    (Call Companion)    (Calm Wind)    (Animal Friendship)    
10 Drown    (Waterguard)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Reef Walking    (Venom Ward)    (Call Mate)    
12 High Tide    (Charm Animal)    (Whisperward)    (Find Ship)    (Gardening)    
13 Land Lungs    (Capsize)    
14 Feeding Frenzy    (Observe)    (Muddy Grounds)    
15 Calm Seas    (Warning Winds)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Summon Jellyfish)    
17 Second Totem    (Flippers)    
18 (Hippieness)    (Flood)    (Food Preserving)    (AutoClimb)    
19 Sift Wrecks    (Rust Curse)    
20 Favorable Winds    (Sense Fluids)    (Branding)    
21 (Animal Spy)    (Tide Moon)    
22 Animal Growth    (Half Attack)    (Neutralize Poison)    
23 (Tidal Wave)    (Sense Gems)    
24 Waterspout    (Charm Area)    
25 (Whirlpool)    (Fishy Fecundity)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Tsunami    
31
32
33
34
35

Minstrel

===Minstrel===
Description: The Minstrel is the master of instruments and musical tools. So capable is a minstrel in this art that he or she is able to draw forth magical and wonderous powers from the instruments played. The Minstrel is able to craft and draw unique powers from any of dozens of different musical instruments, with the only drawback being how the chosen instrument impacts fighting or speaking ability while it is being played.


How to play: The Minstrel is as social of a bard as the others, but due to his many hours of lonely practice, the Minstrel also has an almost arcane like ability to use instrumental magic for more solitary or unique benefits than the simple Bard or Dancer. In the end, the Minstrel may become an orchestra of power unto himself, capable of bringing tremendous benefit and joy to his group, or terrible retribution to his foes. Therefore, if a player is looking for a bard to play when groups are not available, this is the one to pick.

Primary Stat: Charisma
Qualifications: Charisma 9+, Intelligence 9+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(2d6) /lvl].
Mana: 100 +[(Int/6)+(1d2)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Cha/18) per level.
Damage: +1 damage per 10 level(s).
Maximum Stat Values: Intelligence (22), Charisma (22), Others (18)
Bonuses: Receives group bonus combat experience when in an intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear non-metal armor.
Limitations:
Starting Equipment: a short sword, pan pipes
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Tempo    Ranged Weapon Specialization    Befriend    Write    Break    Recall    Nothing    (Climb)    (Hand to hand combat)    (Instrument Making)    (Swim)    (Play Instrument)    (Sword Specialization)    (Wood Clappers)    (Bandaging)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Dirt    Rhythm    (Flutes)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 March    Fire Building    (Drums)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Background    (Harps)    (Find Water)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Tune Instrument    Melody    (Relics)    (Cymbals)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Love Song    (Armor)    (Trophy Count)    (Guitars)    (Find Home)    
7 Carol    (Clarinets)    (Meat Curing)    
8 Blues    (Violins)    (Rescue)    (AutoSwim)    (AutoCrawl)    
9 Dodge    Ballad    (Oboes)    (Serenity)    
10 Retreat    Instrument Bash    (Horns)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Charge!    
12 Listen    Reveille    (Xylophones)    (Find Ship)    (Gardening)    
13 Symphony    
14 Dirge    (Parry)    (Trumpets)    
15 Ditty    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Solo    (Pianos)    
17 (Second Attack)    (Quickness)    
18 Lullabies    (Struggle)    (Harmonicas)    (Food Preserving)    (AutoClimb)    
19 (Thanks)    
20 Accompaniment    Feint    (Tubas)    (Branding)    
21 (Spiritual)    
22 (All Defence)    (Tribal)    (Organs)    
23 Harmony    
24 (Mystical)    (Trombones)    
25 Battlehymn    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Conduct Symphony    
31
32
33
34
35

Missionary

===Missionary===
Description: Missionaries are the crusading adventurers for the gods, exploring and spreading the good word of their deity far and wide. So energetic and mobile are the Missionaries that they seem like the wind, and in fact gain many powers of wind and electricity. @if?CheckFactionLoaded?ALIGNMENT.INI&INCLINATION.INI@The Missionary is a neutral aligned class and lawfully inclined. @elif?CheckFactionLoaded?ALIGNMENT.INI&!INCLINATION.INI@The Missionary is a neutral aligned class. @elif?CheckFactionLoaded?!ALIGNMENT.INI&INCLINATION.INI@The Missionary is a lawfully inclined class. @endif@


How to play: Although Missionaries can flourish with other missionaries, they do their best work alone, bringing the word of their god, as well as his wrath when necessary, to the unwashed masses. Missionaries will sometimes be asked to join groups so as to deliver some of that "olde-tyme neutral punch", and can even be useful to them if he strikes a careful balance with the good and evil prayers he qualifies for.

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Dexterity 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Dexterity (22), Wisdom (22), Others (18)
Bonuses: Never fumbles neutral prayers, and receives 1pt/level luck bonus to all saving throws per level. Receives 1pt/level electricity damage reduction.
Weapons: Must use swords, staves, natural, ranged, or blunt weapons
Armor: May wear any armor.
Limitations: Using non-neutral prayers introduces failure chance. Vulnerable to acid attacks.
Starting Equipment: a small mace
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Convert    Revoke    Read Prayer    Divine Luck    Recall    Write    Ranged Weapon Specialization    Restore Smell    (Relics)    (Annul)    (Scroll Scribing)    (Bandaging)    (Play Instrument)    (Smoke Rings)    (Marry)    (Swim)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Sense Life    (Sense Good)    (Sense Evil)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    Bury    (Infuse Balance)    (Infuse Discipline)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Protection Undead)    (Position)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Create Food    Sense Chaos    (Birds Eye)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Create Water    (Sense Traps)    (Find Home)    
7 Hunt Chaos    (Electric Strike)    (Meat Curing)    
8 Protection Paralyzation    (Revival)    (AutoSwim)    (AutoCrawl)    
9 (Airyform)    (Minor Infusion)    
10 Sense Magic    (Sense Invisible)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Sense Hidden    (Protection Poison)    
12 (Protection Disease)    (Find Ship)    (Gardening)    
13 Sanctuary    (Blood Curse)    
14 (Holy Wind)    
15 (Remove Curse)    (Wings)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Etherealness)    
17 Blindsight    (Half Attack)    
18 Retribution    (Protection Elements)    (Food Preserving)    (AutoClimb)    
19 (Chain Strike)    
20 Mass Mobility    (Monolith)    (Branding)    
21 Moral Balance    Discipline    (Gateway)    
22 (Neutralize Item)    (Moderate Infusion)    
23 Linked Health    (Change Weather)    
24 Nullification    (Undeniable Faith)    
25 (Electric Healing)    (Elemental Aid)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Sermon    
31
32
33
34
35

Monk

===Monk===
Description: Monks are the agile and graceful masters of their own bodies. Combining quick reflexes with intense study of the martial arts makes them a powerful and intimidating opponent. Although Monks may use weapons, most of their power and unique ability comes when they are completely unarmed. And since they depend so heavily on their agility, they will find themselves wearing only light cloth armors.


How to play: Either alone or in groups, the Monk is a dizzying class to play. Capable of more pure attacks than any other class, and loaded down with dozens of Monk-specific physical feats makes the Monk almost mage-like in complexity. In fact, the player who loathes worrying about staying up-to-date on equipment, but who enjoys the pure fight may be especially attracted to Monk.


Like all fighters, the Monk will gain experience principally through the vanquishing of foes. Although the armor restriction can seem daunting, the Monks extra dexterity bonus to armor, and the wide variety of attacks and defences makes them every bit as powerful (if not much more) than the other fighter classes.

Primary Stat: Strength
Qualifications: Strength 9+, Dexterity 9+
Practices: 3 +[(Wisdom/6)-1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(2d7) /lvl].
Mana: 100 +[(Int/8)+(1d2)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Str/18)+1 per level.
Damage: +1 damage per 20 level(s).
Maximum Stat Values: Strength (22), Dexterity (22), Others (18)
Bonuses: Receives defensive bonus for high dexterity. Receives unarmed attack bonus. Receives bonus attack when unarmed. Has Slow Fall ability. Receives trap avoidance. Receives bonus conquest and duel experience.
Weapons: May use any weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations:
Starting Equipment:
Races: Drow Elf Githyanki Goblin Half Elf Human Mindflayer Orc
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization    Blunt Weapon Specialization    Armor Specialization    Sword Specialization    Axe Specialization    Shield Specialization    Flailing Weapon Specialization    Hammer Specialization    Hand to hand combat    Kick    Recall    Write    Polearm Specialization    Ranged Weapon Specialization    (Bandaging)    (Play Instrument)    (Hide)    (Monkey Punch)    (Smoke Rings)    (Swim)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Climb)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Parry    Fire Building    (Two Weapon Fighting)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Dodge)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Rescue    (Armor Tweaking)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Sneak)    (Disarm)    (Find Home)    
7 Deflect Projectile    (Knife Hand)    (Meat Curing)    
8 (Ax Kick)    (Trip)    (AutoSwim)    (AutoCrawl)    
9 Back Hand    (Body Toss)    
10 (Body Flip)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Blind Fighting    (Pressure Points)    
12 (Flying Kick)    (Catch Projectile)    (Find Ship)    (Gardening)    
13 Weapon Break    (Pin)    
14 (Dirt)    (Detection)    
15 Sweep    (Cartwheel)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Side Kick)    (Body Shield)    
17 Circle Parry    (Ki Strike)    
18 (Half Attack)    (Food Preserving)    (AutoClimb)    
19 Tumble    
20 (Weapon Snatch)    (Branding)    
21 Endurance    (Gouge)    
22 (Circle Trip)    
23 Listen    
24 (Lightning Strike)    
25 Return Projectile    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Atemi Strike    
31
32
33
34
35

Necromancer

===Necromancer===
Description: Necromancers are the dark lovers of death and the dead, serving the gods in this special and little appreciated realm. @if?CheckFactionLoaded?ALIGNMENT.INI&INCLINATION.INI@The Necromancer is an evil aligned class but moderate inclined, and so will fumble good prayers. @elif?CheckFactionLoaded?ALIGNMENT.INI&!INCLINATION.INI@The Necromancer is an evil aligned class and so will fumble good prayers. @elif?CheckFactionLoaded?!ALIGNMENT.INI&INCLINATION.INI@The Necromancer is a moderate inclined class, and so will sometimes fumble lawful or chaotic prayers. @endif@However, the Necromancer can use many dangerous edged weapons, any kind of armor, and gets numerous special prayers known only to the Necromancer, such as the ability to animate all kinds of wicked undead, even at low levels. Eventually, the Necromancer may even become a Lich himself!


How to play: Unlike most clerics, the Necromancer is not a good group player. He does best alone with the friends he "makes" out of the dearly departed, so long as he is careful to keep them magically Fed and Healed long enough to gain useful levels. The necromancer is hated in towns, and may even be arrested if he brings his undead "friends" to town for a visit. If the Necromancer keeps his charisma high, he can lead a truly formidable army before which all others will surely tremble.

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Constitution 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Constitution (22), Wisdom (22), Others (18)
Bonuses: Can sense deaths at Necromancer level 15, and becomes a Lich upon death at 30. Undead followers will not drain experience.
Weapons: Must use polearms, axes, swords, daggers, or edged weapons.
Armor: May wear any armor.
Limitations: Always fumbles good prayers. Qualifies and receives evil prayers. Using non-aligned prayers introduces failure chance.
Starting Equipment: a short sword
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization    Animate Skeleton    Convert    Revoke    Invisibility to Undead    Control Undead    Read Prayer    Recall    Write    (Relics)    (Scroll Scribing)    (Bandaging)    (Play Instrument)    (Divorce)    (Smoke Rings)    (Swim)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Sense Life)    (Preserve Body)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    Desecrate    (Feed The Dead)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Protection Undead    (Searching)    (Animate Zombie)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 (Dark Senses)    (Deafness)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Call Undead)    (Animate Ghoul)    (Find Home)    
7 Curse    (Cause Fatigue)    (Meat Curing)    
8 Paralyze    (Protection Paralyzation)    (AutoSwim)    (AutoCrawl)    
9 (Animate Ghast)    
10 Sense Magic    (Silent)    (Sense Invisible)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Unholy Poison    (Protection Poison)    
12 Plague    (Protection Disease)    (Find Ship)    (Gardening)    
13 Blood Curse    (Sense Hidden)    
14 (Animate Spectre)    (Heal Undead)    
15 Great Curse    (Feign Life)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Anger    (Aura of Fear)    
17 Blindness    (Half Attack)    (Blindsight)    (Infuse Moderation)    
18 (Animate Ghost)    (Infuse Unholiness)    (Food Preserving)    (AutoClimb)    
19 Hellfire    (Designation)    
20 Mass Paralyze    (Branding)    
21 (Animate Mummy)    (Inflict Vampirism)    
22 Curse Item    (Neutralize Item)    
23 (Cause Exhaustion)    (Animate Dead)    
24 Unholy Word    (Nullification)    
25 Regeneration    (Animate Vampire)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 (Mass Grave)    
31
32
33
34
35

Ninja

===Ninja===
Description: The Ninja's line of work earns her many enemies, but it is a list that she frequently reduces through assassination and misdirection. These rarely seen killers are masters of death and infiltration, who use the mystical powers of the shinobi to achieve their deadly goals.
Primary Stat: Dexterity
Qualifications: Dexterity 12+, Strength 12+, Anyone.
Practices: 5 +[(Wisdom/6)+3 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[6X(Str/18) /lvl].
Attack: +(Dex/18) per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Strength (22), Dexterity (22), Others (18)
Bonuses: Bonus experience for using certain skills.
Weapons: No limitations.
Armor: Must wear leather, cloth, or vegetation based armor.
Limitations:
Starting Equipment: a yoroi, a long hakama, a bokken, a pair of wooden sandals, a knitted weapon belt, a hooded cowl
Races: Drow Githyanki Gnoll Goblin Half Elf Human Lizard Man Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Caltrops    Sword Specialization    Kick    (Bandaging)    (Revoke)    (Play Instrument)    (Energize Chakra)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Ranged Weapon Specialization    (Hide)    (Stone Chakra)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    Counter-Tracking    (Flare Chakra)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Strategic Retreat    (Sneak)    (Wind Chakra)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Ninja Crafting    AutoCrawl    (AutoSwim)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Dirt    (Drone Chakra)    (AutoClimb)    (Dodge)    (Find Home)    
7 Deflect Projectile    (Blaze Chakra)    (Meat Curing)    
8 Trip    (Ghost Chakra)    
9 (Pick Locks)    (Parry)    (Disarm)    
10 AutoCaltrops    (Iron Chakra)    (Blood Brother)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 (Catch Projectile)    
12 (Clone Chakra)    (Find Ship)    (Gardening)    
13 (Improved Throwing)    
14 Shadowpass    Slick Caltrops    (Death Chakra)    
15 Dazzling Caltrops    (Cartwheel)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Set Decoys    
17 Diamond Chakra    (Distract)    
18 Running Fight    (Lightning Chakra)    (Food Preserving)    
19 (Lava Chakra)    
20 Disabling Caltrops    (Smoke Chakra)    (Branding)    
21 Shadow    (Flank)    
22 Improved Caltrops    (Improved Distraction)    
23 (Cyclone Chakra)    
24 (Escape Bonds)    (Hide In Plain Sight)    
25 (Gouge)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30
31
32
33
34
35

Oracle

===Oracle===
Description: Oracles are those who seek the infinite wisdom of their god, forever probing the vastness of divine knowledge. So knowledgable are the Oracles that they actually begin to gain arcane divination spells in addition to their assortment of prayers. Beyond 30th level, the Oracle begins to gain skills from other classes previously unknown to him, as the mysteries of the universe begin to be revealed. @if?CheckFactionLoaded?ALIGNMENT.INI&INCLINATION.INI@The Oracle, being a seeker of knowledge, is a good aligned class and moderate inclined. @elif?CheckFactionLoaded?ALIGNMENT.INI&!INCLINATION.INI@The Oracle, being a seeker of knowledge, is a good aligned class. @elif?CheckFactionLoaded?!ALIGNMENT.INI&INCLINATION.INI@The Oracle, being a seeker of knowledge, is a moderate inclined class. @endif@


How to play: The Oracle is an often consulted player, much like the Arcane diviner, for his ability to see beyond the obvious to the important truths around him. For this reason, the Oracle may be often picked for grouping. The Oracle himself, however, will need to determine if such a course is divinely inspired.

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Intelligence 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (22), Wisdom (22), Others (18)
Bonuses: Receives a non-class skill at 30th level, and every Oracle level thereafter.
Weapons: Must use hammers, staves, flailed, natural, or blunt weapons.
Armor: May wear any armor.
Limitations: Always fumbles evil prayers. Qualifies and receives good prayers. Using non-aligned prayers introduces failure chance.
Starting Equipment: a small mace
Races: Aarakocran Centaur Dwarf Elf Githyanki Half Elf Human Merfolk Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Read Prayer    Sense Life    Revoke    Write    Swim    Flailing Weapon Specialization    Convert    Recall    (Relics)    (Scroll Scribing)    (Cure Light Wounds)    (Play Instrument)    (Bandaging)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Sense Evil    (Sense Undead)    (Sense Good)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    (Sense Allergies)    (Sacrifice)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Sense Alignment    (Freedom)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Cure Deafness    (Soul Peering)    (Turn Undead)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Cure Serious Wounds    (Sense Disease)    (Find Home)    
7 Sense Faithful    (Bless)    (Cure Fatigue)    (Meat Curing)    
8 Prayercraft    (Minor Infusion)    (Remove Paralysis)    (AutoSwim)    (AutoCrawl)    
9 (Divine Guidance)    (Wilderness Lore)    
10 Sense Magic    (Sense Invisible)    (Restore Voice)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Remove Poison    (Omnipresence)    (Preserve Knowledge)    
12 Skillcraft    Sense Hidden    (Titling)    (Cure Disease)    (Find Ship)    (Gardening)    
13 Speak with Dead    (Sanctuary)    (Protect Health)    
14 Sense Professions    (Cure Critical Wounds)    
15 (Holy Aura)    (Lower Law)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Thiefcraft    (Prophecy)    (Sense Skills)    
17 Blindsight    Cure Blindness    (Half Attack)    
18 (Seekers Prayer)    (Infuse Moderation)    (Infuse Holiness)    (Food Preserving)    (AutoClimb)    
19 Godstrike    (Cure Exhaustion)    
20 Sense Songs    (Mass Freedom)    (Branding)    
21 Heal    (Philosophy)    
22 Sense Spells    (Bless Item)    
23 (Divine Perspective)    (Mass Heal)    
24 Sense Prayers    (Holy Word)    
25 (Above The Law)    (Resurrect)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30
31
32
33
34
35

Paladin

===Paladin===
Description: Paladins are holy fighters, possessing many of the traits of both Fighters and Clerics, though in less intensity than either class alone. They may learn Cleric spells at higher levels, and possess numerous fighting techniques. Their weapons and armor choices are unlimited, but Paladins are restricted @if?CheckFactionLoaded?ALIGNMENT.INI&INCLINATION.INI@to a good and lawful alignment.@elif?CheckFactionLoaded?ALIGNMENT.INI&!INCLINATION.INI@to a good alignment.@elif?CheckFactionLoaded?!ALIGNMENT.INI&INCLINATION.INI@to a lawful alignment.@else@by their virtue.@endif@


How to play: Paladin's have the potential of being the most powerful of classes, and the most desired of group members. Their powerful combat skills and auras of power make them the perfect tanks for groups, especially since their Cleric healing abilities can allow them to fill this gap in a group. Alone, they can also flourish, vanquishing evil with the efficiency of the fighter.


The only weakness of the Paladin is his reliance on purity. In most muds, this limits his adventuring choices greatly. However, his strengths for lasting and winning in combat are so broad, he will quickly advance.

Primary Stat: Strength
Qualifications: Wisdom 9+, Strength 9+
Practices: 3 +[(Wisdom/6) per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/2)+(2d6) /lvl].
Mana: 100 +[(Int/8)+(1d3)/lvl].
Movement: 100 +[7X(Str/18) /lvl].
Attack: +(Str/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (22), Wisdom (22), Others (18)
Bonuses: Receives bonus conquest and duel experience.
Weapons: May use any weapons.
Armor: May wear any armor.
Limitations: Must remain good to avoid spell/skill failure chance.
Starting Equipment: a short sword
Races: Githyanki Human
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Armor Specialization    Write    Healing Hands    Sword Specialization    Shield Specialization    Recall    (Polearm Specialization)    (Edged Weapon Specialization)    (Axe Specialization)    (Ranged Weapon Specialization)    (Hand to hand combat)    (Hammer Specialization)    (Swim)    (Play Instrument)    (Flailing Weapon Specialization)    (Bandaging)    (Smoke Rings)    (Blunt Weapon Specialization)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Rescue)    (Paladin's Resistance)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Parry    Fire Building    (Armor Tweaking)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Shield Bash)    (Searching)    (Holy Strike)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 (Call Mount)    (Cure Light Wounds)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Sense Evil    (Revoke)    (Find Home)    
7 Read Prayer    Disease Immunity    (Wands)    (Dodge)    (Paladin's Mount)    (Meat Curing)    
8 (Protection Evil)    (Disarm)    (Protection Chaos)    (AutoSwim)    (AutoCrawl)    
9 Second Attack    (Cure Deafness)    (Sense Chaos)    
10 (Cure Serious Wounds)    (Heal Mount)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 All Defence    (Mounted Combat)    (Bless)    
12 (Freedom)    (Blind Fighting)    (Find Ship)    (Gardening)    
13 Paladin's Courage    (Dispel Evil)    
14 (Paladin's Purity)    (Restore Voice)    
15 Breakup Fight    (Climb)    (Remove Poison)    (Cleave)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Mounted Charge)    (Cure Disease)    
17 Poison Immunity    (Sanctuary)    
18 (Trip)    (Cure Critical Wounds)    (Food Preserving)    (AutoClimb)    
19 Paladin's Aura    (Holy Aura)    
20 (Calm)    (Half Attack)    (Branding)    
21 Cure Blindness    (Resurrect Mount)    
22 (Blade Barrier)    (Cure Fatigue)    (Command Horse)    
23 Sweep    (Hammer of Light)    
24 (Mass Freedom)    (Paladin's Goodness)    
25 (Heal)    (Abiding Aura)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Craft Holy Avenger    
31
32
33
34
35

Pirate

===Pirate===
Description: The Pirate is a rogue and scourge of the high seas, a master of ship combat, and ruthless to those who refuse to surrender their booty. The Pirate is most suited for combat from the deck of huge sailing ships, being able to get the most out of their ship, their weapons, and their landlubber contacts. Their brutal lifestyle even gives them combat bonuses with fake limbs. However, Pirates also get harsher treatment from the law, and are so greedy for gold that they can literally be paid to walk away from combat.


How to play: The Pirate is a middlin' fair rogue on the land, and can survive well enough among landlubbers, but absolutely excels in command of a ship in pursuit of weak seabound targets. Clans would do well to keep a former-independent Pirate around to captain their ships for when the real ones come calling.

Primary Stat: Dexterity
Qualifications: Dexterity 5+, Charisma 5+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[6X(Str/18) /lvl].
Attack: +(Dex/18) per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Dexterity (22), Charisma (22), Others (18)
Bonuses: Bonus XP in ship combat, and combat bonus for each fake limb.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear leather, cloth, or vegetation based armor.
Limitations: Get less leniency from the law, no limb recovery after death, and can be paid to leave combat.
Starting Equipment: a short sword
Races: Aarakocran Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization    Ranged Weapon Specialization    Write    Superstition    Recall    (Improved Boarding)    (Climb)    (Rope Swing)    (Swim)    (Play Instrument)    (Sword Specialization)    (Bandaging)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Locate Alcohol    (Hold Your Liquor)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Belay    Fire Building    (Hide)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Ride The Rigging)    (Sea Legs)    (Sneak)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Buried Treasure    (Wands)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Wenching    (Dodge)    (Find Ship)    (Find Home)    
7 Draw Treasure Map    (Peek)    (Meat Curing)    
8 (Make Sea Maps)    (Disarm)    (Walk The Plank)    (AutoSwim)    (AutoCrawl)    
9 Plunder    (Parry)    (Ship Lore)    
10 (Sea Charting)    (Back Stab)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Dead Reckoning    (Steal)    (Trip)    
12 (Listen)    (Sea Navigation)    (Two Weapon Fighting)    (Gardening)    
13 Scuttle    (Fence Loot)    (Bind)    
14 (Pirate Shanty)    (Curse)    (Pieces of Eight)    
15 (Conceal Item)    (Call Pirate Familiar)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Make Pub Contacts    (Letter of Marque)    (Stability)    
17 (Pet Spy)    (Second Attack)    
18 Warning Shot    (Combat Repairs)    (Silent AutoLoot)    (Food Preserving)    (AutoClimb)    
19 (Foul Weather Sailing)    (Pay Off)    (Distract)    (Salvaging)    
20 (Alertness)    (Pet Steal)    (Branding)    
21 Fly Merchant Flag    (Articles)    
22 (Rig Ramming Speed)    (Smugglers Hold)    
23 (Intercept Ship)    (Mast Shot)    
24 (Hide Ship)    (Half Attack)    
25 (Await Ship)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Silent Running    
31
32
33
34
35

PlayerClass

===PlayerClass===
Description:
Primary Stat: Strength
Qualifications:
Practices: 5 +[(Wisdom/6) per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d6) /lvl].
Mana: 100 +[(Int/3)+(1d6)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Str/18) per level.
Damage: +1 damage per 1 level(s).
Maximum Stat Values: Strength (25), Intelligence (25), Dexterity (25), Constitution (25), Charisma (25), Wisdom (25), Others (18)
Bonuses:
Weapons: May use any weapons.
Armor: May wear any armor.
Limitations:
Starting Equipment:
Races:
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Find Home)    
7 (Meat Curing)    
8 (AutoSwim)    (AutoCrawl)    
9
10 (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11
12 (Find Ship)    (Gardening)    
13
14
15 (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16
17
18 (Food Preserving)    (AutoClimb)    
19
20 (Branding)    
21
22
23
24
25
26
27
28
29 (Master Floristry)    (Master Herbology)    
30
31
32
33
34
35

Immortal

===Immortal===
Description: The immortals.
Primary Stat: Strength
Qualifications: None, Allows only levels greater than 91.
Practices: 5 +[(Wisdom/6) per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d1) /lvl].
Mana: 100 +[(Int/3)+(1d1)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Str/18)+1 per level.
Damage: +1 damage per 1 level(s).
Maximum Stat Values: Others (18)
Bonuses:
Weapons: No limitations.
Armor: May wear any armor.
Limitations:
Starting Equipment:
Races:
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Bandaging)    (Play Instrument)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Mark OOC    Hush    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Metacrafting    Fire Building    Banish    Acidbreath    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Shame    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Wrath    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Accuse    (Find Home)    
7 (Meat Curing)    
8 (AutoSwim)    (AutoCrawl)    
9
10 (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11
12 (Find Ship)    (Gardening)    
13
14
15 (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16
17
18 (Food Preserving)    (AutoClimb)    
19
20 (Branding)    
21
22
23
24
25
26
27
28
29 (Master Floristry)    (Master Herbology)    
30
31
32
33
34
35

Dancer

===Dancer===
Description: The Dancer is the graceful master of dance, who entertains and leads others in the joyous and powerful maneuvers of his craft. Like the Bard, the Dancer is a highly desired group member for his "group affecting" skills, which include the magical dances in which he specializes.


How to play: Due to his weak fighting skill, the Dancer will likely look to groups for his primary advancement, much like the other bards. Dancers also gain a select set of powerful fighter skills to prove the worth of their diligence in maintaining his body. This makes them valuable group members, even without their powerfully enhancing dances.

Primary Stat: Charisma
Qualifications: Charisma 9+, Strength 9+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(2d6) /lvl].
Mana: 100 +[(Int/6)+(1d2)/lvl].
Movement: 100 +[8X(Str/18) /lvl].
Attack: +(Cha/18) per level.
Damage: +1 damage per 10 level(s).
Maximum Stat Values: Strength (22), Charisma (22), Others (18)
Bonuses: Receives defensive bonus for high dexterity. Receives group bonus combat experience when in an intelligent group, and more for a group of players. Receives exploration and pub-finding experience based on danger level.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations:
Starting Equipment: a short sword
Races: Aarakocran Drow Elf Githyanki Half Elf Halfling Human Merfolk
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Sword Specialization    Befriend    Recall    Stop    Can-Can    Write    (Bandaging)    (Play Instrument)    (Hand to hand combat)    (Smoke Rings)    (Ranged Weapon Specialization)    (Swim)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Foxtrot    (Lore)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    Kick    Tarantella    (Climb)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Waltz    (Appraise)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Grass    Salsa    (Dodge)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Clog Dance    (Find Home)    
7 Capoeira    (Distract)    (Meat Curing)    
8 Tap    Swing    (AutoSwim)    (AutoCrawl)    
9 Basse    (Disarm)    
10 Tango    Body Flip    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Polka    (Spring Attack)    
12 Rags Sharqi    Manipuri    (Find Ship)    (Gardening)    
13 Cotillon    (Trip)    
14 Ballet    (Two Weapon Fighting)    
15 Jitterbug    (Tumble)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Butoh    
17 Courante    (Second Attack)    
18 Musette    (Food Preserving)    (AutoClimb)    
19 Endurance    Swords    (Cartwheel)    
20 Flamenco    (Branding)    
21 Jingledress    (Roll With Blows)    
22 Morris    
23 Butterfly    (Blind Fighting)    
24 Macabre    
25 War    (Circle Trip)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Square    
31
32
33
34
35

Purist

===Purist===
Description: Purists are the idyllic representatives of the goodness of divinity. They are so strict in their goodness that they seem to many cold and unyielding. This nature is so ingrained, in fact, that the purist gains many cold and cold-based attacks and defensive prayers. This includes special powers over water and purity. @if?CheckFactionLoaded?ALIGNMENT.INI&INCLINATION.INI@The Purist is a good aligned class and lawfully inclined. @elif?CheckFactionLoaded?ALIGNMENT.INI&!INCLINATION.INI@The Purist is a good aligned class. @elif?CheckFactionLoaded?!ALIGNMENT.INI&INCLINATION.INI@The Purist is a lawfully inclined class. @endif@


How to play: The Purist is a wonderfully social cleric, though only in the sense that he is often found with other people. His strict unyielding prayers can sometimes get annoying glances from group members, though the Purist should remain resolute in his convictions that he is right. Overall, the Purist is a good balanced cleric who can hold his own, as well as a valued group member (so long as he keeps his mouth shut).

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Charisma 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Charisma (22), Wisdom (22), Others (18)
Bonuses: Receives 1pt/level cold damage reduction.
Weapons: Must use hammers, staves, flailed, natural, or blunt weapons.
Armor: May wear any armor.
Limitations: Always fumbles evil prayers, and fumbles all prayers when alignment is below pure neutral. Qualifies and receives good prayers, and bonus damage from good spells. Using non-aligned prayers introduces failure chance. Vulnerable to fire attacks.
Starting Equipment: a small mace
Races: Aarakocran Dwarf Elf Githyanki Half Elf Human Merfolk Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Read Prayer    Restore Smell    Revoke    Hammer Specialization    Write    Swim    Turn Undead    Convert    Recall    (Relics)    (Marry)    (Scroll Scribing)    (Cure Light Wounds)    (Play Instrument)    (Extinguish)    (Bandaging)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Create Water    (Purify)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    Sanctimonious    (Sacrifice)    (Fidelity)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Protection Evil    (Protection Undead)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Sense Chaos    (Protection Cold)    (Create Food)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Cure Serious Wounds    (Righteous Indignation)    (Find Home)    
7 Protection Chaos    (Bless)    (Hunt Evil)    (Meat Curing)    
8 Protection Paralyzation    (Freedom)    (AutoSwim)    (AutoCrawl)    
9 (Gills)    (Cure Fatigue)    
10 Restore Voice    (Sense Magic)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 (Protection Poison)    (Monolith)    
12 Protection Disease    (Fountain of Life)    (Dispel Chaos)    (Find Ship)    (Gardening)    
13 (Sanctuary)    (Protect Health)    
14 Cure Critical Wounds    
15 (Holy Aura)    (Freeze Metal)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Calm    (Infuse Holiness)    (Infuse Discipline)    (Conviction)    
17 Piety Curse    Cure Blindness    (Blindsight)    (Half Attack)    
18 (Wave)    (Protection Elements)    (Food Preserving)    (AutoClimb)    
19 Aura of the Divine Edict    Godstrike    
20 (Mass Mobility)    (Mass Freedom)    (Branding)    
21 Heal    (Atonement)    
22 (Bless Item)    (Neutralize Item)    
23 Judgement    (Linked Health)    (Mass Heal)    
24 Nullification    (Word of Law)    (Holy Word)    
25 (Ice Healing)    (Elemental Aid)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 (Aura of Intolerance)    
31
32
33
34
35

Qualifier

===Qualifier===
Description:
Primary Stat: Strength
Qualifications: Must be granted by an Archon.
Practices: 5 +[(Wisdom/6) per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d6) /lvl].
Mana: 100 +[(Int/3)+(1d6)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Str/18) per level.
Damage: +1 damage per 1 level(s).
Maximum Stat Values: Strength (25), Intelligence (25), Dexterity (25), Constitution (25), Charisma (25), Wisdom (25), Others (18)
Bonuses:
Weapons: May use any weapons.
Armor: May wear any armor.
Limitations:
Starting Equipment:
Races:
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Find Home)    
7 (Meat Curing)    
8 (AutoSwim)    (AutoCrawl)    
9
10 (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11
12 (Find Ship)    (Gardening)    
13
14
15 (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16
17
18 (Food Preserving)    (AutoClimb)    
19
20 (Branding)    
21
22
23
24
25
26
27
28
29 (Master Floristry)    (Master Herbology)    
30
31
32
33
34
35

Ranger

===Ranger===
Description: Rangers are noted primarily for their ability to track their friends and enemies, though their knowledge of the natural world has also given them great magical strength. They are a cross between the fighter and the druid, gaining druid chants at higher levels, and numerous fighting techniques.


How to play: Rangers can provide a unique opportunity for experience advancement in a mud. Their combat skills make them desirable as group members as tanks. Their ability to use scrolls gives them access to magic that grants them some of the mages versatility. Meanwhile, the druidic chants they learn gives them a unique affinity with animals, allowing them to form their own groups as well.


The Ranger, like the Paladin, is not quite as strong a fighter as a pure fighter, but makes up for this using his magical animal affinity. Also, the Ranger will have to be careful to maintain a moderate neutral alignment in order for the druidic chants to become useful. In the meantime, the ranger must use scrolls and other magical items to supplement his natural fighting skill.

Primary Stat: Strength
Qualifications: Strength 9+, Intelligence 9+
Practices: 3 +[(Wisdom/6) per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 4 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/2)+(2d6) /lvl].
Mana: 100 +[(Int/7)+(1d3)/lvl].
Movement: 100 +[7X(Str/18) /lvl].
Attack: +(Str/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (22), Intelligence (22), Others (18)
Bonuses: When leading animals into battle, will not divide experience among animal followers. Receives bonus conquest and duel experience. Benefits from animal followers leveling.
Weapons: May use any weapons.
Armor: May wear any armor.
Limitations: Must remain Neutral to avoid chant failure chances.
Starting Equipment: a short sword
Races: Aarakocran Centaur Drow Elf Githyanki Gnoll Half Elf Human Lizard Man Merfolk Ogre Orc
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Ranged Weapon Specialization    Armor Specialization    Track    Write    Sword Specialization    Shield Specialization    Recall    (Polearm Specialization)    (Edged Weapon Specialization)    (Axe Specialization)    (Hand to hand combat)    (Hammer Specialization)    (Apothecary)    (Swim)    (Play Instrument)    (Flailing Weapon Specialization)    (Bandaging)    (Animal Bonding)    (Smoke Rings)    (Blunt Weapon Specialization)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Bow Specialization)    (Find Water)    (Rescue)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Delay Poison    Fire Building    (Track Animal)    (Parry)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Armor Tweaking)    (Shield Bash)    (Repel Vermin)    (Two Weapon Fighting)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Read Magic    (Wands)    (Predict Weather)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Locate Plants    (Revoke)    (Fierce Companions)    (Find Home)    
7 (Identify Poison)    (Dodge)    (True Shot)    (Rapid Shot)    (Meat Curing)    
8 Favored Enemy 1    (Life Echoes)    (Moonbeam)    (Disarm)    (AutoSwim)    (AutoCrawl)    
9 Locate Animals    (Eaglesight)    (Bestow Name)    (Second Attack)    
10 (Cleave)    (Woodland Sneak)    (Calm Animal)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Hunters Endurance    (Feel Hunger)    (Mounted Combat)    
12 (Point Blank Shot)    (Set Snare)    (Control Fire)    (Find Ship)    (Gardening)    
13 Favored Enemy 2    Read Runes    (Animal Friendship)    
14 (Woodland Hide)    (Venom Ward)    (Summon Peace)    
15 Woodland Lore    (Natural Balance)    (Climb)    (Fish Gills)    (Plant Lore)    (Critical Shot)    (Natural Order)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Hold Animal    (Animal Companion)    (Wind Gust)    
17 (Far Shot)    (Trip)    (Earthfeed)    
18 Favored Enemy 3    (Sweep)    (Cold Ward)    (Food Preserving)    (AutoClimb)    
19 Air Wall    (Charm Animal)    (Lightning Ward)    
20 Half Attack    (Water Walking)    (Sense Snares and Pits)    (Branding)    
21 (Camouflage)    (Gas Ward)    
22 Summon Animal    (Resuscitate Companion)    (Sunray)    
23 Favored Enemy 4    (Summon Insects)    (Speak With Animals)    
24 (Regional Awareness)    (Animal Spy)    (Woodland Creep)    
25 Called Shot    (Summon Mount)    (Neutralize Poison)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Animal Frenzy    
31
32
33
34
35

Sailor

===Sailor===
Description: Sailors are the workmen of the high seas. These common folk spend their lives gathering resources, traveling, transporting goods, and exploring seas, rivers, and lakes. On large sailing vessels, their skills are unparalleled, and no ship should be without plenty of them.
Primary Stat: Dexterity
Qualifications: Constitution 5+, Dexterity 5+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/9)+(1d2)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Dex/18)-1 per level.
Damage: +1 damage per 15 level(s).
Maximum Stat Values: Dexterity (24), Constitution (24), Others (18)
Bonuses: Sailors earn twice as much XP as other commoners when trawling, sea explore xp, and double experience in ship combat.
Weapons: May use any weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations:
Starting Equipment: a belaying pin
Races: Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Fishing    Climb    Unbinding    Swim    Recall    (Wood Chopping)    (Hand to hand combat)    (Write)    (Play Instrument)    (Bandaging)    (Smoke Rings)    (Floristry)    
2 Sea Legs    (Carpentry)    (Cooking)    (Butchering)    
3 Belay    Fire Building    
4 Abandon Ship    (Stowaway)    (Searching)    (Tanning)    
5 Boatwrighting    Trawling    
6 Find Ship    Crow's Nest    (Morse Code)    (Find Home)    
7 Avoid Currents    (Tie Down)    (Meat Curing)    
8 Make Sea Maps    (AutoSwim)    (AutoCrawl)    
9 Ship Lore    Diving    (Ship Building)    
10 Sea Charting    (Baiting)    
11 Dead Reckoning    (Fish Lore)    
12 Sea Navigation    (Cargo Loading)    (Gardening)    
13 Scuttle    (Bind)    
14 Sea Maneuvers    
15 (Siegecrafting)    (Composting)    
16 Water Tactics    (Siege Weapon Specialization)    
17 (Deep Breath)    (Hard to Port)    
18 Combat Repairs    (Food Preserving)    (AutoClimb)    
19 Master Fishing    (Salvaging)    
20 (Foul Weather Sailing)    (Hard to Stern)    (Branding)    
21 (Naval Tactics)    
22 Rig Ramming Speed    
23 Intercept Ship    
24 Master Trawling    
25 Await Ship    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Hire Crewmember    
31
32
33
34
35

Scholar

===Scholar===
Description: Scholars are the researchers, teachers, librarians, curators, students and other academians that protect the knowledge of advanced civilizations and pass down the wisdom from previous generations. They excel at educating, organizing, cataloging, and categorizing. Fighting? Not so much.


A Scholar earns no combat experience, but won't hinder their party's experience either. Scholars should focus on teaching others what they learn, writing about their adventures, seeking out libraries and bookstores, and using various lore and calligraphy abilities. Scholars may level slower than traditional adventurers, but they can also level without putting themselves at great risk.

Primary Stat: Intelligence
Qualifications: Intelligence 9+, Wisdom 6+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/9)+(1d3) /lvl].
Mana: 100 +[(Int/9)+(1d2)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Int/18)-1 per level.
Damage: +1 damage per 50 level(s).
Maximum Stat Values: Intelligence (24), Wisdom (24), Others (18)
Bonuses: Earn experience from teaching skills, making maps, writing books, visiting bookstores/libraries, and using certain skills daily. Gives bonus proficiency gains for group members.
Weapons: Must use staffs or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Earns no combat experience.
Starting Equipment: a wooden staff, Scholar's Logbook
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Studying    Recall    Herbology    Write    Floristry    (Bandaging)    (Play Instrument)    (Smoke Rings)    (Swim)    (Fishing)    (Foraging)    (Drilling)    (Gem Digging)    (Shearing)    (Hunting)    
2 Labeling    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    Paper Making    (Combat Log)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Organizing)    (Searching)    (Mark)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Dissertating    (Wands)    (Smoke Signals)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    
6 Titling    Morse Code    (Find Home)    
7 Book Editing    Know Plants    (Identify Poison)    (Meat Curing)    
8 Make Sea Maps    (Decipher Script)    (Reveal Text)    (AutoSwim)    (AutoCrawl)    
9 Transcribing    (Wilderness Lore)    
10 Speculating    (Siegecrafting)    (Book Naming)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Boatwrighting)    (Wainwrighting)    (Locksmithing)    (Masonry)    
11 Lore    (Secret Writing)    (Skillcraft)    
12 Racial Lore    (Commoner Honorary Degree)    (Find Ship)    (Gardening)    
13 Cataloging    (Make Maps)    (Songcraft)    
14 (Observe)    (Analyze Mark)    (Fighter Honorary Degree)    
15 (Spellcraft)    (Plant Lore)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Attribute Training    (Bard Honorary Degree)    (Taxidermy)    
17 (Appraise)    (Prayercraft)    (Shush)    
18 Recollecting    (Thief Honorary Degree)    (Food Preserving)    (AutoClimb)    
19 (Chantcraft)    (Scroll Scribing)    
20 (Mage Honorary Degree)    (Publishing)    (Branding)    
21 (Planar Lore)    (Encrypted Writing)    
22 Surveying    (Druid Honorary Degree)    
23 Lecturing    
24 Linguistic Comprehension    (Cleric Honorary Degree)    
25 Enrolling    (Book Loaning)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Guildmaster    
31
32
33
34
35 Improved Teaching    

Shaman

===Shaman===
Description: Shaman are those who worship the gods in the most primitive and basic ways of the earth. The Shaman is thus granted special powers over the earth by the gods, including resistances to acid attacks, at the expense of vulnerability to electricity. The Shaman is a moderate and neutral aligned class, meaning that he will never fumble on neutral prayers, and has a much smaller fumble chance on good and evil prayers. The Shaman is restricted to neutral weapons, any kind of armor, and gets numerous special prayers known only to Shaman.


How to play: The Shaman is a typical village priest, having powers from his deity well suited to almost any daily concern. His neutrality shows his wisdom, and his power earns him respect. The Shaman can fill almost any role in the game, whether it be as a group member, or a lone adventurer seeking an inner peace far from home.

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Constitution 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Constitution (22), Wisdom (22), Others (18)
Bonuses: Never fumbles neutral prayers, receives smallest prayer fumble chance, and receives 1pt/level of acid damage reduction.
Weapons: Must use swords, staves, natural, ranged, or blunt weapons
Armor: May wear any armor.
Limitations: Using non-neutral prayers introduces small failure chance. Vulnerable to electric attacks.
Starting Equipment: a small mace
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Read Prayer    Restore Smell    Revoke    Write    Convert    Recall    Blunt Weapon Specialization    (Relics)    (Marry)    (Scroll Scribing)    (Annul)    (Cure Light Wounds)    (Swim)    (Play Instrument)    (Cause Light Wounds)    (Bandaging)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Sense Life    (Sense Evil)    (Sense Good)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    (Minor Infusion)    (Bury)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Nourishing Food    (Protection Law)    (Protection Evil)    (Protection Chaos)    (Protection Good)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Sense Law    Create Food    (Cure Deafness)    (Deafness)    (Alchemy)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Create Water    (Earth to Mud)    (Find Home)    
7 Adoption    (Curse)    (Bless)    (Meat Curing)    
8 Protection Paralyzation    (Paralyze)    (AutoSwim)    (AutoCrawl)    
9 (Earthshield)    (Moderate Infusion)    
10 (Sense Invisible)    (Restore Voice)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Protection Poison    (Unholy Poison)    (Remove Poison)    
12 Protection Disease    (Sober)    (Find Ship)    (Gardening)    
13 Sanctuary    (Sanctum)    
14 (Cleanliness)    (Fertilize)    
15 (Rockskin)    (Guardian Hearth)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Infuse Impunity)    (Infuse Balance)    (Sanctify Room)    (Tremor)    
17 (Blindsight)    (Cure Blindness)    (Major Infusion)    (Half Attack)    
18 Protection Elements    (Retribution)    (Food Preserving)    (AutoClimb)    
19 (Rock Flesh)    (Flesh Rock)    
20 Mass Mobility    (Refuge)    (Branding)    
21 Remove Inhibitions    (Moral Balance)    (Stasis)    (Drunken Stupor)    
22 Curse Item    (Neutralize Item)    
23 Linked Health    (Meditation)    
24 (Neutralize Land)    (Nullification)    
25 (Elemental Aid)    (Acid Healing)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Holy Day    
31
32
33
34
35

SkyWatcher

===SkyWatcher===
Description: The SkyWatcher is the master druid of the stars and heavens, being the very powerful steward of the great wheel in the sky. The SkyWatcher maintains a special connection with the moon, and gains numerous special abilities to summon great powers from luna. So connected is he to the moon that his strength and powers will fluxuate during the month, following the phase of the moon. A master of wind and weather, the SkyWatcher is also very capable of bringing the heavens down upon his enemies at need.


How to play: More even than the other druids, the SkyWatcher must concern himself with pre-casting. That is to say, the SkyWatcher must be aware of his environment at all times in terms of weather, time, temperature, and locale, and must be fully prepared to alter these conditions to make them favorable to the chants he means to use against his enemies in combat. All SkyWatchers must also realize that their effectiveness when not outdoors will be almost nil, as practically every chant requires the use of outside conditions and resources.

Primary Stat: Constitution
Qualifications: Intelligence 9+, Constitution 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/2)+(2d7) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Con/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (22), Constitution (22), Others (18)
Bonuses: Attains Lunar Changes (lunar phase based bonuses/penalties) at level 5. Can create a druidic connection with an area. Benefits from freeing animals from cities. Benefits from balancing the weather.
Weapons: Must use wooden, plant-based, or leather weapons.
Armor: Must wear non-metal armor.
Limitations: Must remain Neutral to avoid skill and chant failure chances.
Starting Equipment: a wooden quarterstaff
Races: Aarakocran Centaur Elf Githyanki Half Elf Human Lizard Man Merfolk Ogre
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Climb    Read Runes    Write    Summon Hail    Predict Weather    Recall    Predict Phase    (Scroll Scribing)    (Revoke)    (Druidic Pass)    (Hand to hand combat)    (Shards)    (Swim)    (Play Instrument)    (Bandaging)    (Herbology)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Shearing)    (Hunting)    
2 Clear Moon    (Wind Color)    (Moonbeam)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    (Pale Moon)    (Snuff Flame)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Love Moon    (Cold Moon)    (Summon Dustdevil)    (Summon Fire)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 (Woodland Hide)    (Control Fire)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Calm Wind    (Honey Moon)    (Sunray)    (Find Home)    
7 (Star Gazing)    (Muddy Grounds)    (Lightning Ward)    (Meat Curing)    
8 Dehydrate    (Cold Ward)    (AutoSwim)    (AutoCrawl)    
9 Wind Gust    (Piercing Moon)    (Fire Ward)    
10 Whisperward    (Woodland Sneak)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 (Acid Ward)    (Warning Winds)    (Healing Moon)    
12 Wind Shape    (Dispel Law)    (Dirt)    (Dispel Chaos)    (Moon Calf)    (Find Ship)    (Gardening)    
13 Grove Walk    (Blue Moon)    (Purple Moon)    (White Moon)    (Red Moon)    
14 Calm Weather    (Song Ward)    (Waking Moon)    
15 Summon Heat    (Herbalism)    (Peace Moon)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Summon Moon)    (Recover Voice)    (Soaring Eagle)    
17 Summon Cold    (Chant Ward)    
18 (Observe)    (Summon Rain)    (Control Weather)    (Food Preserving)    (AutoClimb)    
19 Summon Wind    (Acid Rain)    (Prayer Ward)    
20 Distant Wind Color    (Scrapping)    (Blind Fighting)    (Charge Metal)    (Branding)    
21 Shapelessness    (Spell Ward)    
22 Summon Lightning    (Meditation)    (Manic Moon)    
23 Wind Snatcher    (Howlers Moon)    (Astral Projection)    
24 (Death Moon)    (Cloud Walk)    
25 Meteor Strike    (Summon Tornado)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Move The Sky    
31
32
33
34
35

Specialist Mage

===Specialist Mage===
Description:
Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18) /lvl].
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Abjuration as levels advance. At 10th level, receives double duration on your Abjuration magic, and half duration from malicious Abjuration magic.
Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Enchantment/charm spells. Receives penalty damage from Enchantment/charm as levels advance. Receives double duration from malicious Enchantment/charm magic, half duration on other Enchantment/charm effects.
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke    Magic Missile    Wands    Repairing Aura    Read Magic    Iron Grip    Shield    Resist Magic Missiles    Scroll Scribing    Write    Recall    (Memorize)    (Ventriloquate)    (Bandaging)    (Erase Scroll)    (Play Instrument)    (Magical Aura)    (Smoke Rings)    (Swim)    (Prestidigitation)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Resist Poison    (Animate Item)    (Light)    (Blur)    (Shrink)    (Infravision)    (Obscure Self)    (Summon Steed)    (Enlarge Object)    (Detect Undead)    (Clog Mouth)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Resist Gas    Summoning Ward    Fire Building    (Summon Companion)    (Deafen)    (Know Alignment)    (Grease)    (Floating Disc)    (Detect Metal)    (Feather Fall)    (Knock)    (Wizard Lock)    (Dream)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Mage Armor    Resist Acid    (Fake Spring)    (Detect Poison)    (Fake Food)    (Searching)    (Friends)    (Detect Water)    (Burning Hands)    (Frost)    (Acid Arrow)    (Water Breathing)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Resist Cold    Charm Ward    (Dispel Magic)    (Wall of Stone)    (Mystic Shine)    (Detect Gold)    (Mend)    (Weakness to Gas)    (Detect Magic)    (Faerie Fire)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Resist Electricity    (Detect Invisible)    (Weakness to Acid)    (Augury)    (Illusory Wall)    (Stinking Cloud)    (Shocking Grasp)    (Meld)    (Find Familiar)    (Grace Of The Cat)    (Find Home)    
7 Resist Fire    (Detect Hidden)    (Refit)    (Darkness)    (Ghost Sound)    (Weakness to Cold)    (Fireball)    (Invisibility)    (Pass Door)    (Monster Summoning)    (Meat Curing)    
8 Teleportation Ward    Resist Disease    (Spellcraft)    (Identify Object)    (Shatter)    (Elemental Storm)    (Wall of Darkness)    (Weakness to Electricity)    (Lightning Bolt)    (Faerie Fog)    (AutoSwim)    (AutoCrawl)    
9 (Blind)    (Mirage)    (Magic Mouth)    (Farsight)    (Daydream)    (Weakness to Fire)    (Flameshield)    (Comprehend Languages)    (Ice Sheet)    
10 Resist Arrows    (Phantom Hound)    (Ugliness)    (Locate Object)    (Mute)    (Slow)    (Teleport)    (Arcane Mark)    (Gust of Wind)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Improved Repairing Aura    (Heat Metal)    (Weaken)    (Acid Fog)    (Mirror Image)    (Stoneskin)    (Wall of Ice)    (Change Sex)    (Claireaudience)    
12 Globe    (Enlightenment)    (Shelter)    (Destroy Object)    (Haste)    (Fly)    (Delirium)    (Clairevoyance)    (Find Ship)    (Gardening)    
13 Resist Paralysis    (Gate)    (Distant Vision)    (Reinforce)    (Earthquake)    (Feign Death)    (Giant Strength)    
14 Arcane Possession    (Know Value)    (Wall of Air)    (Silence)    (Mass Invisibility)    (Scribe)    
15 (Blink)    (Ensnare)    (Polymorph)    (Fake Weapon)    (Climb)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Free Movement    (Forecast Weather)    (Choke)    (Dismissal)    (Chain Lightning)    (Mage Claws)    (Fake Armor)    (Meditation)    
17 (Fools Gold)    (Wall of Fire)    (Portal)    
18 Resist Petrification    (Summon)    (Web)    (Delude)    (See Aura)    (Reverse Gravity)    (Food Preserving)    (AutoClimb)    
19 (Wall of Force)    (Stone Flesh)    (Flesh Stone)    (Improved Invisibility)    
20 Repulsion    (Scry)    (Improved Polymorph)    (Cloudkill)    (Nightmare)    (Branding)    
21 Immunity    (Mass Haste)    (Alchemy)    (Summon Enemy)    
22 Greater Globe    (Detect Sentience)    (Meteor Storm)    (Disenchant)    (Hungerless)    
23 Mind Block    (Time Stop)    (Dragonfire)    (Combat Precognition)    (Cogniportive)    
24 Anchor    (Thirstless)    (Summon Flyer)    (Delay)    (Returning)    
25 Spell Turning    (Mass Fly)    (Disintegrate)    (Demon Gate)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30
31
32
33
34
35

mob

===mob===
Description:
Primary Stat: Strength
Qualifications: None
Practices: 5 +[(Wisdom/6) per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d6) /lvl].
Mana: 100 +[(Int/3)+(1d6)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Str/18) per level.
Damage: +1 damage per 1 level(s).
Maximum Stat Values: Others (18)
Bonuses:
Weapons: May use any weapons.
Armor: May wear any armor.
Limitations:
Starting Equipment:
Races:
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Find Home)    
7 (Meat Curing)    
8 (AutoSwim)    (AutoCrawl)    
9
10 (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11
12 (Find Ship)    (Gardening)    
13
14
15 (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16
17
18 (Food Preserving)    (AutoClimb)    
19
20 (Branding)    
21
22
23
24
25
26
27
28
29 (Master Floristry)    (Master Herbology)    
30
31
32
33
34
35

Templar

===Templar===
Description: Templar are those who pursue power and glory in the name of their god. They are the great weaponmasters, wielding their arms to conquer the world in their gods name. The Templar can use any weapons and armor, and can specialize in many weapons as they increase in levels. Their Aura of Strife, and their increased number of attacks makes them a formidable foe of all who oppose the will of their god. @if?CheckFactionLoaded?ALIGNMENT.INI&INCLINATION.INI@The Templar is an evil aligned class and lawfully inclined. @elif?CheckFactionLoaded?ALIGNMENT.INI&!INCLINATION.INI@The Templar is an evil aligned class. @elif?CheckFactionLoaded?!ALIGNMENT.INI&INCLINATION.INI@The Templar is a lawfully inclined class. @endif@


How to play: The Templar is a brutal and formidable warrior, who wields death and power in the name of his god. His devastating power makes him a great ally for groups, but also a successful glory seeker when alone.

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Strength 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Wis/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Strength (22), Wisdom (22), Others (18)
Bonuses: Receives Aura of Strife which increases in power.
Weapons: May use any weapons.
Armor: May wear any armor.
Limitations: Always fumbles good prayers. Using non-evil prayers introduces failure chance.
Starting Equipment: a short sword
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Read Prayer    Revoke    Write    Sword Specialization    Infuse Discipline    Infuse Unholiness    Convert    Recall    Blunt Weapon Specialization    (Relics)    (Scroll Scribing)    (Annul)    (Swim)    (Play Instrument)    (Cause Light Wounds)    (Bandaging)    (Divorce)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Sense Life)    (Cause Fatigue)    (Sense Good)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Desecrate    Fire Building    (Edged Weapon Specialization)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Unholy Armament)    (Protection Good)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Deafness    (Sense Chaos)    (Flailing Weapon Specialization)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Parry)    (Cause Serious Wounds)    (Heresy)    (Find Home)    
7 Curse    (Hunt Good)    (Morph Unholy Weapon)    (Protection Chaos)    (Meat Curing)    
8 Paralyze    (Polearm Specialization)    (AutoSwim)    (AutoCrawl)    
9 (Behemoth)    (Faithful HellHound)    (Hammer Specialization)    
10 (Ranged Weapon Specialization)    (Cause Exhaustion)    (Dispel Good)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 (Protection Poison)    (Unholy Poison)    (Half Attack)    
12 Plague    (Protection Disease)    (Find Ship)    (Gardening)    
13 Blood Curse    (Desecrate Land)    
14 (Axe Specialization)    (Shield Bash)    (Cause Critical Wounds)    
15 Great Curse    (Hand to hand combat)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Blood Hearth)    (Anger)    
17 (Bone Moon)    (Blindness)    
18 Tithe    (Drain)    (Enervate)    (Food Preserving)    (AutoClimb)    
19 (Malediction)    (Hellfire)    
20 Mass Paralyze    (Absorption)    (Branding)    
21 (Harm)    (Corruption)    (Second Attack)    
22 Curse Item    (Haunted)    
23 (Create Idol)    (Empower Unholy Weapon)    
24 Unholy Word    (Sun Curse)    (Word of Law)    
25 (Regeneration)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Avatar    
31
32
33
34
35

Thief

===Thief===
Description: Thieves are skillful, sly, and devious. They may only use daggers and swords, and may only wear leather armor at best. However, they come with numerous skills allowing them to survive in the dog-eat-dog world, including swiping and stealing; hiding, peeking, and sneaking; trapping, poisoning, and many others. Thieves also qualify for many devious fighting abilities.


Thief is the starting point for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include: Assassin, Arcanist (Arcane Rogue), Burglar, and Trapper.


How to play: The thieves strength is in his ability to obtain money, and in his ability to navigate tricky situations. By accumulating the wealth of others, the thief can stay comfortably equipped with the latest and best money can buy. When playing alone, the thief thrives as the only class able to get into and out of any secret place without stirring up unnecessary trouble. Although not generally appreciated in groups, a group benefits from these skills, as well as the thiefs unique ability to deliver enormous amounts of backstab damage.


The thief is only moderately skilled at combat, but can make up for it by using his wealth to obtain favors, good equipment, and the necessary potions and scrolls necessary to survive the experience gaining battles.

Primary Stat: Dexterity
Qualifications: Dexterity 9+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[6X(Str/18) /lvl].
Attack: +(Dex/18) per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Dexterity (25), Others (18)
Bonuses: Bonus experience for using certain skills.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear leather, cloth, or vegetation based armor.
Limitations:
Starting Equipment: a short sword
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization    Unbinding    Write    Recall    (Ranged Weapon Specialization)    (Climb)    (Apothecary)    (Swim)    (Play Instrument)    (Sword Specialization)    (Swipe gold)    (Bandaging)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Sneak Attack)    (Hide)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Wands    Fire Building    (Counter-Tracking)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (AutoSneak)    (Sneak)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Detect Traps    (Dirt)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Dodge)    (Pick Locks)    (Find Home)    
7 Peek    (Identify Poison)    (Use Poison)    (Meat Curing)    
8 (Decipher Script)    (Disarm)    (Remove Traps)    (AutoSwim)    (AutoCrawl)    
9 Observe    (Parry)    
10 (Haggle)    (Back Stab)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Steal    (Trip)    
12 (Listen)    (Graffiti)    (Two Weapon Fighting)    (Find Ship)    (Gardening)    
13 Detection    (Bind)    (Arsonry)    
14 (Surrender)    (Rapid Shot)    
15 (Read Magic)    (Conceal Item)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Silent AutoGold)    (Detect Invisible)    (Hideout)    
17 Careful Step    (Shadow)    (Second Attack)    
18 (Set Decoys)    (Silent AutoLoot)    (Linguistic Comprehension)    (Food Preserving)    (AutoClimb)    
19 Distract    (Weapon Snatch)    (Ventriloquate)    
20 (Lore)    (Alertness)    (Half Attack)    (Branding)    
21 Sap    Panhandling    (Conceal Door)    
22 (Flank)    (Improved Distraction)    
23 Warrants    (Lay Traps)    
24 (Conceal Walkway)    (Bribe)    (Escape Bonds)    
25 Ambush    (Squatting)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Nondetection    
31
32
33
34
35

Transmuter

===Transmuter===
Description: Transmuters are specialist mages who can transform the likeness and composition of anyone they touch. Transmutation is the most feared of magics, and the Transmuter is so skilled at his art that he gains all known transmutation spells automatically, including the most secret and ugly of spells only the specialist may learn.


Transmuters care nothing for conjuration, and so they soon neglect that kind of magic, being more fascinated with the many shapes of things right here at home. Although the Evoker believes himself the king of specialists with his harmful beams, the Transmuter is the most feared and hated of specialists for the terrible and awesome consequences of his spells.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18) /lvl].
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Transmutation as levels advance. At 10th level, receives double duration on your Transmutation magic, and half duration from malicious Transmutation magic.
Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Conjuration spells. Receives penalty damage from Conjuration as levels advance. Receives double duration from malicious Conjuration magic, half duration on other Conjuration effects.
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke    Wands    Read Magic    Iron Grip    Deaden Smell    Shield    Resist Magic Missiles    Scroll Scribing    Write    Recall    (Wizards Chest)    (Memorize)    (Ventriloquate)    (Bandaging)    (Repairing Aura)    (Erase Scroll)    (Spider Climb)    (Play Instrument)    (Magical Aura)    (Smoke Rings)    (Swim)    (Prestidigitation)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Shrink    Clog Mouth    (Enchant Arrows)    (Animate Item)    (Light)    (Blur)    (Infravision)    (Obscure Self)    (Resist Poison)    (Enlarge Object)    (Detect Undead)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Deafen    Cause Stink    Fire Building    (Sleep)    (Know Alignment)    (Resist Gas)    (Summoning Ward)    (Floating Disc)    (Detect Metal)    (Feather Fall)    (Knock)    (Wizard Lock)    (Dream)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Water Breathing    (Fake Spring)    (Mage Armor)    (Detect Poison)    (Fake Food)    (Endless Hunger)    (Searching)    (Friends)    (Detect Water)    (Burning Hands)    (Resist Acid)    (Frost)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Shrink Mouth    Weakness to Gas    (Spook)    (Dispel Magic)    (Mystic Shine)    (Detect Gold)    (Mend)    (Resist Cold)    (Detect Magic)    (Faerie Fire)    (Charm Ward)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Weakness to Acid    Grace Of The Cat    (Detect Invisible)    (Augury)    (Illusory Wall)    (Stinking Cloud)    (Resist Electricity)    (Shocking Grasp)    (Charm)    (Meld)    (Find Home)    
7 Light Sensitivity    Weakness to Cold    (Detect Hidden)    (Refit)    (Resist Fire)    (Tourettes)    (Darkness)    (Ghost Sound)    (Fireball)    (Invisibility)    (Meat Curing)    
8 Weakness to Electricity    (Teleportation Ward)    (Spellcraft)    (Identify Object)    (Shatter)    (Elemental Storm)    (Resist Disease)    (Fear)    (Lightning Bolt)    (Faerie Fog)    (AutoSwim)    (AutoCrawl)    
9 Blind    Weakness to Fire    Mass Waterbreath    (Mirage)    (Magic Mouth)    (Farsight)    (Daydream)    (Awe)    (Flameshield)    (Comprehend Languages)    
10 Mute    (Phantom Hound)    (Ugliness)    (Locate Object)    (Resist Arrows)    (Slow)    (Arcane Mark)    (Gust of Wind)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Weaken    Misstep    Stoneskin    Change Sex    (Heat Metal)    (Improved Repairing Aura)    (Feeblemind)    (Acid Fog)    (Mirror Image)    (Claireaudience)    
12 Enlightenment    Fly    (Globe)    (Destroy Object)    (Haste)    (Laughter)    (Confusion)    (Delirium)    (Clairevoyance)    (Find Ship)    (Gardening)    
13 Sonar    Giant Strength    (Distant Vision)    (Reinforce)    (Frenzy)    (Earthquake)    (Feign Death)    (Resist Paralysis)    
14 (Know Value)    (Silence)    (Mass Invisibility)    (Scribe)    (Arcane Possession)    (Animate Weapon)    
15 Polymorph    Grow    (Ensnare)    (Hold)    (Fake Weapon)    (Climb)    (Irritation)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Mage Claws    (Forecast Weather)    (Choke)    (Free Movement)    (Chain Lightning)    (Fake Armor)    (Meditation)    
17 Lead Foot    (Clarify Scroll)    (Fools Gold)    (Recharge Wand)    (Portal)    (Siphon)    
18 Delude    (Resist Petrification)    (Web)    (See Aura)    (Reverse Gravity)    (Food Preserving)    (AutoClimb)    
19 Flesh Stone    Toadstool    (Stone Flesh)    (Forget)    (Improved Invisibility)    
20 Add Limb    Improved Polymorph    (Enchant Armor)    (Scry)    (Repulsion)    (Cloudkill)    (Nightmare)    (Branding)    
21 Polymorph Self    (Immunity)    (Mass Haste)    (Alchemy)    (Command)    
22 Hungerless    (Detect Sentience)    (Disenchant)    (Greater Globe)    (Enchant Weapon)    
23 Big Mouth    (Time Stop)    (Dragonfire)    (Mind Block)    (Combat Precognition)    
24 Thirstless    (Anchor)    (Frailty)    (Delay)    
25 Mass Fly    Transformation    (Disintegrate)    (Geas)    (Spell Turning)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Clone    
31
32
33
34
35

Trapper

===Trapper===
Description: The trapper, possibly the most cowardly of thieves, has spent late nights tinkering with springs and switches, learning to kill indirectly through the devices of his art. Trappers also view fauna as means to his ends, accumulating animals both live and dead with amazing efficiency. Trappers alone have the greatest access to the most deadly traps, as well as exclusive access to skills that turn animals into his own personal play things, whether it be as items of sale, or as trained devilish pets.
Primary Stat: Dexterity
Qualifications: Dexterity 9+, Constitution 9+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/6)+(1d3)/lvl].
Movement: 100 +[6X(Str/18) /lvl].
Attack: +(Dex/18) per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Dexterity (22), Constitution (22), Others (18)
Bonuses: Benefits from animal followers leveling. Gets experience for selling foreign unconjured animals of comparable level.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear leather, cloth, or vegetation based armor.
Limitations: Sneak and Hide attempts will fail outside of the wild.
Starting Equipment: a short sword
Races: Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization    Taxidermy    Write    Wainwrighting    Carpentry    Recall    (Ranged Weapon Specialization)    (Caltrops)    (Climb)    (Apothecary)    (Swim)    (Play Instrument)    (Sword Specialization)    (Bandaging)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Trophy Count)    (Hide)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    Avoid Traps    (Identify Bombs)    (Tailoring)    (Leather Working)    (Blacksmithing)    
4 (Detect Traps)    (Find Water)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Strategic Retreat    (Identify Traps)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Dodge)    (Sneak)    (Find Home)    
7 Use Poison    (Identify Poison)    (Mark Trapped)    (Meat Curing)    
8 Lay Traps    (Remove Traps)    (AutoSwim)    (AutoCrawl)    
9 Listen    (Sneak Attack)    (Wilderness Sounds)    
10 (AutoDetect Traps)    (AutoMark Traps)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Boatwrighting)    (Siegecrafting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Parry    (True Shot)    
12 (Track)    (AutoCaltrops)    (Find Ship)    (Gardening)    
13 Observe    (Sap)    (Wilderness Lore)    
14 (Lure)    (Plant Item)    
15 Back Stab    (Read Magic)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Bind)    (Dazzling Caltrops)    
17 Second Attack    (Make Bombs)    
18 (Detection)    (Animal Taming)    (Food Preserving)    (AutoClimb)    
19 Cage Building    (Running Fight)    
20 (Scrapping)    (Set Alarm)    (Pin)    (Branding)    
21 Cage    (Domesticating)    
22 (Snipe)    (Half Attack)    
23 Shadow    (Animal Trading)    
24 (Disabling Caltrops)    (Animal Training)    
25 Trap Immunity    Kamikaze    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Death Trap    
31
32
33
34
35

Wizard

===Wizard===
Description: Wizards are great specialist scholar mages who have mastered the study (but not the art) of arcane magic. They are capable of memorizing and casting any basic arcane spell, but their lack of mastery means they forget the spell as soon as it is cast. This means that the wizard is constantly engaged in study, carrying around and/or creating numerous arcane scrolls to serve as the source for their next bit of magic. Since they don't specialize or train in particular arcane spells, but can learn any spell, the Wizard is the most versatile Mage, though not necessarily the easiest to engage in combat with.


The Wizards manner of study requires that he expend his spell-casting mana when he learns or memorizes a spell, but this mana is released for use after the spell is cast. Wizards can be invaluable as group members, and as clan members, but will struggle adventuring alone. A wizards lack of need to expend training time on individual spells means he can work on other aspects of himself, including stats or expertises, making the Wizard very powerful in the long run.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18) /lvl].
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: Can memorize any spell for casting without expending a training point.
Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to learn spells permanently; can only memorize them.
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke    Memorize    Spellcraft    Wands    Read Magic    Paper Making    Scribe    Scroll Scribing    Write    Recall    (Wizards Chest)    (Magic Missile)    (Ventriloquate)    (Bandaging)    (Repairing Aura)    (Erase Scroll)    (Iron Grip)    (Spider Climb)    (Shield)    (Play Instrument)    (Resist Magic Missiles)    (Magical Aura)    (Smoke Rings)    (Swim)    (Prestidigitation)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Enchant Arrows)    (Animate Item)    (Light)    (Blur)    (Shrink)    (Infravision)    (Obscure Self)    (Resist Poison)    (Summon Steed)    (Enlarge Object)    (Detect Undead)    (Clog Mouth)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Fire Building    (Summon Companion)    (Deafen)    (Sleep)    (Know Alignment)    (Grease)    (Resist Gas)    (Summoning Ward)    (Floating Disc)    (Detect Metal)    (Feather Fall)    (Knock)    (Wizard Lock)    (Dream)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 (Fake Spring)    (Mage Armor)    (Detect Poison)    (Fake Food)    (Endless Hunger)    (Searching)    (Friends)    (Detect Water)    (Burning Hands)    (Resist Acid)    (Frost)    (Acid Arrow)    (Water Breathing)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 (Spook)    (Dispel Magic)    (Wall of Stone)    (Mystic Shine)    (Detect Gold)    (Mend)    (Resist Cold)    (Detect Magic)    (Weakness to Gas)    (Faerie Fire)    (Charm Ward)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 (Detect Invisible)    (Weakness to Acid)    (Augury)    (Illusory Wall)    (Stinking Cloud)    (Resist Electricity)    (Shocking Grasp)    (Charm)    (Meld)    (Find Familiar)    (Grace Of The Cat)    (Find Home)    
7 (Detect Hidden)    (Refit)    (Resist Fire)    (Tourettes)    (Darkness)    (Ghost Sound)    (Weakness to Cold)    (Fireball)    (Invisibility)    (Pass Door)    (Monster Summoning)    (Meat Curing)    
8 (Teleportation Ward)    (Identify Object)    (Shatter)    (Elemental Storm)    (Resist Disease)    (Fear)    (Wall of Darkness)    (Weakness to Electricity)    (Lightning Bolt)    (Faerie Fog)    (AutoSwim)    (AutoCrawl)    
9 (Blind)    (Mirage)    (Magic Mouth)    (Farsight)    (Daydream)    (Awe)    (Weakness to Fire)    (Flameshield)    (Comprehend Languages)    (Ice Sheet)    
10 (Phantom Hound)    (Ugliness)    (Locate Object)    (Mute)    (Resist Arrows)    (Slow)    (Teleport)    (Arcane Mark)    (Gust of Wind)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 (Heat Metal)    (Improved Repairing Aura)    (Feeblemind)    (Weaken)    (Acid Fog)    (Mirror Image)    (Stoneskin)    (Wall of Ice)    (Change Sex)    (Claireaudience)    
12 (Enlightenment)    (Globe)    (Shelter)    (Destroy Object)    (Haste)    (Laughter)    (Confusion)    (Fly)    (Delirium)    (Clairevoyance)    (Find Ship)    (Gardening)    
13 (Gate)    (Distant Vision)    (Reinforce)    (Frenzy)    (Earthquake)    (Feign Death)    (Resist Paralysis)    (Giant Strength)    
14 (Know Value)    (Wall of Air)    (Silence)    (Mass Invisibility)    (Arcane Possession)    (Animate Weapon)    
15 (Blink)    (Ensnare)    (Polymorph)    (Hold)    (Fake Weapon)    (Climb)    (Irritation)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Forecast Weather)    (Choke)    (Dismissal)    (Free Movement)    (Chain Lightning)    (Mage Claws)    (Fake Armor)    (Meditation)    
17 (Clarify Scroll)    (Fools Gold)    (Recharge Wand)    (Wall of Fire)    (Portal)    (Siphon)    
18 (Summon)    (Resist Petrification)    (Web)    (Delude)    (See Aura)    (Reverse Gravity)    (Food Preserving)    (AutoClimb)    
19 (Wall of Force)    (Stone Flesh)    (Flesh Stone)    (Forget)    (Improved Invisibility)    
20 (Enchant Armor)    (Scry)    (Improved Polymorph)    (Repulsion)    (Cloudkill)    (Nightmare)    (Branding)    
21 (Immunity)    (Mass Haste)    (Alchemy)    (Command)    (Summon Enemy)    
22 (Detect Sentience)    (Meteor Storm)    (Disenchant)    (Greater Globe)    (Enchant Weapon)    (Hungerless)    
23 (Time Stop)    (Dragonfire)    (Mind Block)    (Combat Precognition)    (Cogniportive)    
24 (Anchor)    (Thirstless)    (Summon Flyer)    (Frailty)    (Delay)    (Returning)    
25 (Mass Fly)    (Disintegrate)    (Geas)    (Demon Gate)    (Spell Turning)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30
31
32
33
34
35