Alramus
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Alramia Calinthia Dark Continent Domhan Bol Ofcollia Otherworldly Thalosia Thera Tyrithel Unknown Ven'rasyl |
===Alramus=== | |||
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Description: | This city was founded in honor of the god Alram. The city was designed based on the principles of order and benevolence. It is located on the west coast of the continent and has a vibrant sea port. | ||
Author: | Loki | Currency: | Alramian |
Rooms: | 516 | Population: | 280 |
LevelRange: | 0-200 | MedianLevel: | 15 |
AvgAlign: | good | MedAlignment: | pure goodness |
Economy: | The shopkeepers in Alramus are known racists, charging non-humans higher prices for goods. | ||
Languages: | Alramians speak Common for all monetary transactions. | ||
Recommendation: | This city is recommended for advanced players who need access to more shopkeepers than the smaller cities. |
Useful Items
Quests
Connected Areas
Shops
- Aethos' Money Exchange - Located on the Northeast corner of Empire and Merchant. He will exchange your currency to Gold Crowns.
Trainers
The city of Alramus is not friendly towards Rangers, Barbarians, Druids, Mages or Thieves, and those classes may find it difficult to get to their respective guildmasters. Aside from the artisan guildmaster, the guildmasters in Alramus do not train common skills. However, a variety of citizens throughout Alramus will sell common skills, and purchasing skills from these individuals will result in a higher proficiency than training at a guildmaster (normally 20% higher).
Guildmasters
Most guildmasters in Alramus are human.
Class | Guildmaster | Room | Max Level per Class | Notes |
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Fighter | Sterdo | Alramus Fighter Trainers | 10 | Must already be some fighter or commoner class to enter. |
Monk | Elissa | Alramus Fighter Trainers | 10 | Must already be some fighter or commoner class to enter. |
Paladin | Ragnarg the Bold | Alramus Fighter Trainers | 10 | Must already be some fighter or commoner class to enter. |
Paladin | Gerorgon | Paladin Guildmaster | 100 | Must already be a Paladin to enter. |
Monk | Sem | Monk Guildmaster | 100 | Must already be a Monk to enter. |
Fighter | Sebastio | Fighter Guildmaster | 100 | Must already be a Fighter to enter. |
Mage, Alterer, Abjurer,
Conjurer, Diviner, Evoker, Illusionist, Transmuter, Enchanter |
Garnedalani | Alramus Mage Trainer | 11 | Must already be some mage class to enter |
Thief, Burglar, Assassin,
Trapper, Arcanist, Pirate |
a master thief | Alramus Thief Trainer | 15 | Must already be some thief class to enter. |
Shaman | Geraldina | The Chapel of the Hearth | 45 | |
Missionary | Aftareena | The Chapel of the Word | 45 | |
Templar | Geredenious | The Chapel of Swords | 45 | |
Oracle, Scholar | Dessica | The Chapel of Books | 45 | |
Necromancer | Linestus | The Chapel of Bones | 45 | |
Healer | Anthelia | The Chapel of Life | 45 | |
Doomsayer | Restarius | The Chapel of Flames | 45 | |
Purist | Abrastus | The Chapel of Cleansing | 45 | |
Cleric | High Pontiff Urlun | The Chapel of the Word | 91 | |
Gaoler | the gatekeeper | Alramus Gaoler Trainer | 30 | Can be found in the Alramus Prison. |
Artisan | Christoff | The Artisan's Delight | 100 | Must be some commoner class to enter. |
Minstrel | Maestro Milnak | The Orchestra Box | 100 | Must be some bard or commoner class to enter. |
Jester | Master Seidnak | The Performer's Area | 100 | Must be some bard or commoner class to enter. |
Bard | Master Finlye | The Bardic Area | 100 | Must be some bard or commoner class to enter. |
Dancer | Mistress Elanzara | The Dancer's Studio | 100 | Must be some bard or commoner class to enter. |
Charlatan | Trentarn | The Changing Room | 100 | Must be some bard or commoner class to enter. |
Skill Vendors
Buying skills from an Alramus vendor still costs the appropriate Train or Practice cost, as well as an addition cost in crowns, but will provide the ability at a 20% increase over learning it from a guildmaster. You must still qualify for the skill from one of your classes in order to learn the ability.
Skills Sold | Name | Room | Notes |
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Fishing, Trawling, MeatCuring,
Master Fishing, Master Trawling |
a Fisherman | Docks | |
Safecracking, Remove Traps,
Locksmithing, Pick Locks |
Sidnacin | The Masterlocksmith's room | Also sells a very nice key ring for a quest point. |
Cooking, Foraging, Herbology, Firebuilding,
Master Cooking, Master Foraging, Master Herbology |
Erdanas | Pony and Prancer Pub | |
Leatherworking, Embroidery, Dyeing, Tanning,
Master Leatherworking, Master Dyeing |
Tecxonil | The leather workshop | |
Dyeing, Lacquering, Painting,
Master Dyeing, Master Lacquering |
Penelope | Penelope's Paints and Dyes | |
Construction, Carpentry, Engraging,
Wood Chopping, Master Wood Chopping |
Sarafina | The carpenter's workshop | |
Distilling | Nethon | The wine cellar | |
Engraving, Masonry, Sculpting, Mining,
Master Mining |
Jokab | The mason's workshop | |
Fire Building, Smelting, Blacksmithing | Berek | Berek's Forge | |
Fire Building, Weaponsmithing,
Master Weaponsmithing, Legendary Weaponsmithing |
Berenor | A Forge |
Shrines
- Northern end of the Temple of Alram is a holy (Good) infused room devoted to Alram.
- Each of the chapels in the Alramus Cleric Trainers' hall are holy places to the trainer's respective deity, and the clerics there will convert you to their respective deities for a price.
- Chapel of the Hearth is a neutral holy place of Cygnus.
- Chapel of the Word is a neutral holy place of Lorti.
- Chapel of Bones and Flames are evil (un)holy places of Kortamus.
- Chapel of Swords is an evil (un)holy place of Paran.
- Chapel of Life and Cleansing are good holy places of Malla.
- Chapel of Books is a good holy place of Bella.
- There are three private alcoves surrounding the High Pontiff of Alram that are good, neutral and evil holy places of Alram.
Notes
Alramus is a huge metropolis, and may be difficult to navigate at first.