Difference between revisions of "Oracle(Cleric)"
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{{ClassTemplate|Name=Oracle|Description=Oracles are those who seek the infinite wisdom of their god, forever probing the vastness of divine knowledge. So knowledgable are the Oracles that they actually begin to gain arcane divination spells in addition to their assortment of prayers. The Oracle, being a seeker of truth and knowledge, is a good aligned class, meaning that they will always fumble evil prayers, and do not qualify for them. Beyond 30th level, the Oracle begins to gain skills from other classes previously unknown to him, as the mysteries of the universe begin to be revealed. | {{ClassTemplate|Name=Oracle|Description=Oracles are those who seek the infinite wisdom of their god, forever probing the vastness of divine knowledge. So knowledgable are the Oracles that they actually begin to gain arcane divination spells in addition to their assortment of prayers. The Oracle, being a seeker of truth and knowledge, is a good aligned class, meaning that they will always fumble evil prayers, and do not qualify for them. Beyond 30th level, the Oracle begins to gain skills from other classes previously unknown to him, as the mysteries of the universe begin to be revealed. | ||
− | How to play: The Oracle is an often consulted player, much like the Arcane diviner, for his ability to see beyond the obvious to the important truths around him. For this reason, the Oracle may be often picked for grouping. The Oracle himself, however, will need to determine if such a course is divinely inspired. |PrimeStat=Wisdom|Qualifications=Wisdom 9+, Intelligence 9+|Practices=5 +[(Wisdom/6)+2 per lvl]|Trains=3 +1 per level|Hitpoints=20 +[(Con/3)+(1d10) /lvl]|Mana=100 +[(Int/4)+(1d4)/lvl]|Movement=100 +[5X(Str/18) /lvl]|Attack=+(Wis/18) per level|Damage=+1 damage per 30 level(s)|MaxStat=Intelligence (22), Wisdom (22), Others (18)|Bonuses=Receives a non-class skill at 30th level, and | + | How to play: The Oracle is an often consulted player, much like the Arcane diviner, for his ability to see beyond the obvious to the important truths around him. For this reason, the Oracle may be often picked for grouping. The Oracle himself, however, will need to determine if such a course is divinely inspired. |PrimeStat=Wisdom|Qualifications=Wisdom 9+, Intelligence 9+|Practices=5 +[(Wisdom/6)+2 per lvl]|Trains=3 +1 per level|Hitpoints=20 +[(Con/3)+(1d10) /lvl]|Mana=100 +[(Int/4)+(1d4)/lvl]|Movement=100 +[5X(Str/18) /lvl]|Attack=+(Wis/18) per level|Damage=+1 damage per 30 level(s)|MaxStat=Intelligence (22), Wisdom (22), Others (18)|Bonuses=Receives a non-class skill at 30th level, and every Oracle level thereafter.|Weapons=Must use hammers, staves, flailed, natural, or blunt weapons.|Armor=May wear any armor.|Limitations=Always fumbles evil prayers. Qualifies and receives good prayers. Using non-aligned prayers introduces failure chance.|StartingEq=a small mace|Races=[[Aarakocran|Aarakocran]] [[Centaur|Centaur]] [[Dwarf|Dwarf]] [[Elf|Elf]] [[Githyanki|Githyanki]] [[Half Elf|Half Elf]] [[Human|Human]] [[Merfolk|Merfolk]] [[Pixie|Pixie]] [[Svirfneblin|Svirfneblin]] |Languages=|level1=[[Prayer_SenseLife|Sense |
− | every Oracle level thereafter.|Weapons=Must use hammers, staves, flailed, natural, or blunt weapons.|Armor=May wear any armor.|Limitations=Always fumbles evil prayers. Qualifies and receives good prayers. Using non-aligned prayers introduces failure chance.|StartingEq=a small mace|Races=[[Aarakocran|Aarakocran]] [[Centaur|Centaur]] [[Dwarf|Dwarf]] [[Elf|Elf]] [[Githyanki|Githyanki]] [[Half Elf|Half Elf]] [[Human|Human]] [[Merfolk|Merfolk]] [[Pixie|Pixie]] [[Svirfneblin|Svirfneblin]] |Languages=|level1=[[Prayer_SenseLife|Sense | ||
Life]] [[Skill_Revoke|Revoke]] [[Skill_Write|Write]] [[Skill_Swim|Swim]] [[Specialization_FlailedWeapon|Flailing Weapon Specialization]] [[Skill_Convert|Convert]] [[Skill_Recall|Recall]] ([[Skill_WandUse|Wands]]) ([[Prayer_CureLight|Cure Light Wounds]]) ([[Bandaging|Bandaging]]) ([[SmokeRings|Smoke Rings]]) ([[Foraging|Foraging]]) ([[Digging|Gem | Life]] [[Skill_Revoke|Revoke]] [[Skill_Write|Write]] [[Skill_Swim|Swim]] [[Specialization_FlailedWeapon|Flailing Weapon Specialization]] [[Skill_Convert|Convert]] [[Skill_Recall|Recall]] ([[Skill_WandUse|Wands]]) ([[Prayer_CureLight|Cure Light Wounds]]) ([[Bandaging|Bandaging]]) ([[SmokeRings|Smoke Rings]]) ([[Foraging|Foraging]]) ([[Digging|Gem | ||
Digging]]) ([[Drilling|Drilling]]) ([[Fishing|Fishing]]) ([[Herbology|Herbology]]) ([[Hunting|Hunting]]) ([[Shearing|Shearing]]) |level2=[[Prayer_SenseEvil|Sense Evil]] ([[Prayer_SenseUndead|Sense Undead]]) ([[Prayer_SenseGood|Sense | Digging]]) ([[Drilling|Drilling]]) ([[Fishing|Fishing]]) ([[Herbology|Herbology]]) ([[Hunting|Hunting]]) ([[Shearing|Shearing]]) |level2=[[Prayer_SenseEvil|Sense Evil]] ([[Prayer_SenseUndead|Sense Undead]]) ([[Prayer_SenseGood|Sense |
Revision as of 14:41, 5 January 2018
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Cleric Classes=== |
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Cleric Doomsayer Healer Missionary Necromancer Oracle Purist Shaman Templar |
===Oracle=== | |
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Description: | Oracles are those who seek the infinite wisdom of their god, forever probing the vastness of divine knowledge. So knowledgable are the Oracles that they actually begin to gain arcane divination spells in addition to their assortment of prayers. The Oracle, being a seeker of truth and knowledge, is a good aligned class, meaning that they will always fumble evil prayers, and do not qualify for them. Beyond 30th level, the Oracle begins to gain skills from other classes previously unknown to him, as the mysteries of the universe begin to be revealed.
How to play: The Oracle is an often consulted player, much like the Arcane diviner, for his ability to see beyond the obvious to the important truths around him. For this reason, the Oracle may be often picked for grouping. The Oracle himself, however, will need to determine if such a course is divinely inspired. |
Primary Stat: | Wisdom |
Qualifications: | Wisdom 9+, Intelligence 9+ |
Practices: | 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +[(Con/3)+(1d10) /lvl]. |
Mana: | 100 +[(Int/4)+(1d4)/lvl]. |
Movement: | 100 +[5X(Str/18) /lvl]. |
Attack: | +(Wis/18) per level. |
Damage: | +1 damage per 30 level(s). |
Maximum Stat Values: | Intelligence (22), Wisdom (22), Others (18) |
Bonuses: | Receives a non-class skill at 30th level, and every Oracle level thereafter. |
Weapons: | Must use hammers, staves, flailed, natural, or blunt weapons. |
Armor: | May wear any armor. |
Limitations: | Always fumbles evil prayers. Qualifies and receives good prayers. Using non-aligned prayers introduces failure chance. |
Starting Equipment: | a small mace |
Races: | Aarakocran Centaur Dwarf Elf Githyanki Half Elf Human Merfolk Pixie Svirfneblin |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Sense Life Revoke Write Swim Flailing Weapon Specialization Convert Recall (Wands) (Cure Light Wounds) (Bandaging) (Smoke Rings) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing) |
2 | Sense Evil (Sense Undead) (Sense Good) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping) |
3 | Fire Building (Sense Allergies) (Sacrifice) (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry) |
4 | Sense Alignment (Freedom) (Searching) (Mining) (Weaving) (Pottery) (Tanning) (Costuming) (Sculpting) (Distilling) |
5 | Cure Deafness (Soul Peering) (Turn Undead) (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making) |
6 | Cure Serious Wounds (Sense Disease) |
7 | Sense Faithful (Bless) (Cure Fatigue) (MeatCuring) |
8 | Prayercraft (Minor Infusion) (Remove Paralysis) |
9 | (Divine Guidance) (Wilderness Lore) |
10 | Sense Magic (Sense Invisible) (Restore Voice) (Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy) |
11 | Remove Poison (Omnipresence) |
12 | Skillcraft Sense Hidden (Titling) (Cure Disease) |
13 | Speak with Dead (Sanctuary) (Protect Health) |
14 | Sense Professions (Cure Critical Wounds) |
15 | (Holy Aura) (Lower Law) (Composting) (Irrigation) (Landscaping) (Excavation) |
16 | Thiefcraft (Prophecy) (Sense Skills) |
17 | Blindsight Cure Blindness (Half Attack) |
18 | (Seekers Prayer) (Infuse Holiness) |
19 | Godstrike (Cure Exhaustion) |
20 | Sense Songs (Mass Freedom) |
21 | Heal (Philosophy) |
22 | Sense Spells (Bless Item) |
23 | (Divine Perspective) (Mass Heal) |
24 | Sense Prayers (Holy Word) |
25 | (Above The Law) (Resurrect) |
26 | |
27 | |
28 | |
29 | |
30 | |
31 | |
32 | |
33 | |
34 | |
35 |
Multi-Classing Options and Effectiveness
Notes
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