Difference between revisions of "Prop ClosedDayNight"
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(Created page with "{{PropertyTemplate|ID=Prop_ClosedDayNight|Name=Day/Night Visibility|Domain=Nothing|Available=|Allows=|UseCost=None|Quality=Circumstantial|Targets=Items, Mo...") |
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SLEEP HOURS=5-10 | SLEEP HOURS=5-10 | ||
"Home=My Area#123" SLEEP LOCKUP | "Home=My Area#123" SLEEP LOCKUP | ||
− | "Home=Bob's House" SLEEP LOCKUP " | + | "Home=Bob's House" SLEEP LOCKUP "shopmsg=Go Away! I'm Closed!" |
− | |Description=Affects the thing with this property depending on the time of day. By default, this property activates at night. If the DAY paramater is included, it will activate by day instead. The effect of the property is that rooms will go dark, exits will close, and items will become unseeable. Mobs will become unseeable by default, though if the sit or sleep flags are set, they will do that instead. LOCKUP will cause the mob to lock up his starting room, if any doors with locks are found. If a Home Room is specified with the HOME= parameter, the mob will track to that room at closing time, then back to their start room the next day. For shopkeepers, you can specify a string for them to | + | |Description=Affects the thing with this property depending on the time of day. By default, this property activates at night. If the DAY paramater is included, it will activate by day instead. The effect of the property is that rooms will go dark, exits will close, and items will become unseeable. Mobs will become unseeable by default, though if the sit or sleep flags are set, they will do that instead. LOCKUP will cause the mob to lock up his starting room, if any doors with locks are found. If a Home Room is specified with the HOME= parameter, the mob will track to that room at closing time, then back to their start room the next day. For shopkeepers, you can specify a string for them to say whenever someone tries to interact with them as a shopkeeper during closed hours.}} |
− | say whenever someone tries to interact with them as a shopkeeper during closed hours.}} | ||
===Notes=== | ===Notes=== |
Revision as of 17:16, 31 December 2017
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===Prop_ClosedDayNight=== | |
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Effect: | Day/Night Visibility |
Targets: | Items, Mobs, Rooms, Exits |
Parameters: | (DAY/NIGHT)(SLEEP)(SIT)(LOCKUP)(HOURS=0-13)(HOME=Room#) |
Examples: | DAY
SLEEP HOURS=5-10 "Home=My Area#123" SLEEP LOCKUP "Home=Bob's House" SLEEP LOCKUP "shopmsg=Go Away! I'm Closed!" |
Description: | Affects the thing with this property depending on the time of day. By default, this property activates at night. If the DAY paramater is included, it will activate by day instead. The effect of the property is that rooms will go dark, exits will close, and items will become unseeable. Mobs will become unseeable by default, though if the sit or sleep flags are set, they will do that instead. LOCKUP will cause the mob to lock up his starting room, if any doors with locks are found. If a Home Room is specified with the HOME= parameter, the mob will track to that room at closing time, then back to their start room the next day. For shopkeepers, you can specify a string for them to say whenever someone tries to interact with them as a shopkeeper during closed hours. |
Notes
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