Difference between revisions of "ResourceOverride"
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(Created page with "{{BehaviorTemplate|Name=ResourceOverride|Targets=Rooms, Areas|Usage=min, max ticks, a percent chance, resources and (for areas) room types|Examples=MIN=5 MAX=5 CHANCE=100 CORN...") |
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Revision as of 14:45, 29 October 2017
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===ResourceOverride=== | |
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Targets: | Rooms, Areas |
Parameters: | min, max ticks, a percent chance, resources and (for areas) room types |
Examples: | MIN=5 MAX=5 CHANCE=100 CORN WHEAT RICE
CORN WHEAT RICE ROCKY MOUNTAINS PLAINS |
Description: | This class allows one to override the normal resources generated by rooms for many common skills. This skill will randomly select from the list enumerated in the parameters instead of the normal list. If this behavior is added to an area, you can add to the parameters a list of room types to apply the new resources to. Room types include: STONE, WOODEN, CAVE, MAGIC, UNDERWATER, AIR, WATERSURFACE, METAL, CITY, WOODS, ROCKY, PLAINS, UNDERWATER", AIR, WATERSURFACE, JUNGLE, SWAMP, DESERT, HILLS, MOUNTAINS
When changing the parameters of an existing ResourceOverride on an area, be sure to use RESET AREA to change back any rooms previously affected. |
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