Difference between revisions of "Crafting(CoffeeMUD)"
Line 11: | Line 11: | ||
==Gathering== | ==Gathering== | ||
Resources are normally acquired with [[Gathering(Domain)|Gathering skills]], although other methods (such as buying, scrapping or finding them laying around) are possible. Gathering skills include mining, butchering, foraging and many, many more. | Resources are normally acquired with [[Gathering(Domain)|Gathering skills]], although other methods (such as buying, scrapping or finding them laying around) are possible. Gathering skills include mining, butchering, foraging and many, many more. | ||
− | *Resources can be harvested from | + | *[[Natural Resources|Resources]] can be harvested from wilderness rooms, and (very rarely) some indoor rooms. |
*There are some tools that improve your overall yield per skill use, but one can gather without any tools at all. | *There are some tools that improve your overall yield per skill use, but one can gather without any tools at all. | ||
*At higher levels, there are master gathering skills, which further increase the yield, but take longer to complete. | *At higher levels, there are master gathering skills, which further increase the yield, but take longer to complete. |
Revision as of 12:42, 31 August 2017
CoffeeMUD |
---|
Administrator Builder Player |
=CoffeeMUD Player Information= | |||
---|---|---|---|
Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
This page needs updating!
Crafting Basics
CoffeeMUD has a diverse crafting system that covers many aspects of the game. Crafting items generally requires resources that are collected with gathering skills. Once items are crafted, they can be modified from a subset of common skills to provide some aesthetics, or enhanced with a variety of magical abilities. There are three general groupings of skills related to crafting
- Gathering skills - These skills are required to find raw resources throughout the world.
- Crafting skills - These skills all produce an item from resources.
- Building skills - These skills are required to modify player-owned property, and often require resources or money to complete.
Gathering
Resources are normally acquired with Gathering skills, although other methods (such as buying, scrapping or finding them laying around) are possible. Gathering skills include mining, butchering, foraging and many, many more.
- Resources can be harvested from wilderness rooms, and (very rarely) some indoor rooms.
- There are some tools that improve your overall yield per skill use, but one can gather without any tools at all.
- At higher levels, there are master gathering skills, which further increase the yield, but take longer to complete.
- The time spent gathering can be decreased with the Quick Worker expertises.
Crafting Items
Items are crafted with Crafting skills. Each skill has a basic list of items that can be crafted, in addition to any LEARNED recipes transcribed to a recipe page or recipe book, or any found recipes from the MUDworld. In order for a learned or found recipe to appear in your skill list, the recipe must be in your inventory, and not inside a container in your inventory.
Crafting Skill Commands
These commands are common to all crafting skills:
- If you desire to see the stats of an item before crafting it, you can use the command (craftingskillname) INFO (crafteditem) to get basic information on the item assuming normal quality materials.
- A crafting skill can be used to fix any damaged (but not completely ruined) of the appropriate type (IE, metal armor can be repaired with armorsmithing, leather armor with leatherworking). You can quickly view what items you can repair on a target with the (craftingskillname) SCAN (targetname, or no targetname for self). NOTE: This command is only available with crafting skills that produce items that can be damaged (weapons and armor).
- A crafting skill can be used to resize armor of the appropriate type. NOTE: This command is only available with crafting skills that produce items that can be worn.
- A crafting skill can be used to LEARN how to make any existing item in the MUDworld with the (craftingskillname) LEARN (targetitem) command. This will deconstruct the item, provided you have a blank recipe page or recipe book with available space in your inventory. NOTE: The level of the crafted item may not be the same as the original item. The system will calculate the items approximate level value, which may not be the same as the level value assigned by the builder. However, once the recipe is learned, it can be modified by material type and any crafting expertises to create more diversity in the item.
Other Crafting tips
- Certain resources will produce different affects for certain crafting skills. For example, STEEL will make stronger armor (and increase the level of the armor) from armorsmithing...but will create the same level of necklace from JEWELCRAFTING.
- Crafted armor can benefit from Durable Crafting, Quality Crafting and Light Crafting expertises. Each of these expertises has 3 levels. Each level allows a different adjective to be prefixed to the armor. Each armor may have at most one prefix from each of these expertises.
- Crafted weapons can benefit from Lethal Crafting, Quality Crafting and Light Crafting expertises. Each of these expertises has 3 levels. Each level allows a different adjective to be prefixed to the armor. Each armor may have at most one prefix from each of these expertises.
- The time spent crafting can be decreased with the Quick Worker expertises.
Building
Players who own property may stylize it with a variety of Building skills. Property includes rented rooms, owned rooms, sailing ships, clan rooms, and clan sailing ships. In order to modify clan property, you must have the appropriate rank within the clan.