Difference between revisions of "Spell Repulsion"
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===Notes=== | ===Notes=== | ||
− | . | + | This spell is very useful at keeping an entire room at a distance from the caster, provided they do not resist the spell. It is also worth noting that this will place them out of reach of touch spells such as Shocking Grasp, but is perfect for keeping them at range for spells such as fireball. If you use this spell prior to engaging in active combat (e.g., receiving the message "You are now in combat.") your opponents will most likely and very quickly break free of the repulsion field. |
Revision as of 18:39, 18 August 2017
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==Abilities== |
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Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills |
===Repulsion=== | |
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Domain: | Abjuration |
Available: | Abjurer(20) Alterer(20) Conjurer(20) Diviner(20) Evoker(20) Illusionist(20) Mage(20) Transmuter(20) |
Allows: | Ranged Abjuring Reduced Abjuring Extended Abjuring Power Abjuring |
UseCost: | Mana (70) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch - Range 3 |
Commands: | CAST, CA, C |
Usage: | CAST "REPULSION" |
Examples: | cast "repulsion" |
Description: | This spell repells enemies of the caster from the caster and his or her group. The affected creatures are unable to advance towards their targets until through time or strength, the repulsion is broken through. If the caster leaves the target's room, or leaves combat, the repulsion is dispelled. |
Notes
This spell is very useful at keeping an entire room at a distance from the caster, provided they do not resist the spell. It is also worth noting that this will place them out of reach of touch spells such as Shocking Grasp, but is perfect for keeping them at range for spells such as fireball. If you use this spell prior to engaging in active combat (e.g., receiving the message "You are now in combat.") your opponents will most likely and very quickly break free of the repulsion field.