Difference between revisions of "Merfolk"
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− | {{RaceTemplate|Name=Merfolk|Description=Merfolk are half-fish, half-humanoid dwellers of the sea. They can breathe air and water, enabling trade with surface dwellers. Merfolk are the dominant underwater race.|Statadj=dexterity+2, wisdom-2, save vs fire-20, save vs water+35, save vs electricity-15, max dexterity adj.+2, max wisdom adj.-2| | + | {{RaceTemplate|Name=Merfolk|Description=Merfolk are half-fish, half-humanoid dwellers of the sea. They can breathe air and water, enabling trade with surface dwellers. Merfolk are the dominant underwater race.|Statadj=dexterity+2, wisdom-2, save vs fire-20, save vs water+35, save vs electricity-15, max dexterity adj.+2, max wisdom adj.-2|RacialAbilities=[[Chant_LandLegs|Land Legs]] [[Skill_Swim|Swim]] |CulturalAbilities=[[Fishing|Fishing]] |RacialEffects=|BonusAbilities=infravision|BonusLanguages=[[Aquan|Aquan]] |Immunities=Scurvy, Lycanthropy, Sea Sickness|LifeExpectancy=215 years|Startingequipment=a delicate scaley green shirt, a knitted weapon belt|WearLocs= head neck torso arms left wrist right wrist left finger right finger held wield hands floating nearby waist eyes ears body mouth back|ExpMod=0%|Qualifyingclasses=[[Abjurer(Mage)|Abjurer]] [[Alterer(Mage)|Alterer]] [[Apprentice(Commoner)|Apprentice]] [[Arcanist(Thief)|Arcanist]] [[Artisan(Commoner)|Artisan]] [[Assassin(Thief)|Assassin]] [[Barbarian(Fighter)|Barbarian]] [[Bard(Bard)|Bard]] [[Beastmaster(Druid)|Beastmaster]] [[Burglar(Thief)|Burglar]] [[Cleric(Cleric)|Cleric]] [[Conjurer(Mage)|Conjurer]] [[Delver(Druid)|Delver]] [[Diviner(Mage)|Diviner]] [[Doomsayer(Cleric)|Doomsayer]] [[Druid(Druid)|Druid]] [[Enchanter(Mage)|Enchanter]] [[Evoker(Mage)|Evoker]] [[Fighter(Fighter)|Fighter]] [[Gaian(Druid)|Gaian]] [[Gaoler(Commoner)|Gaoler]] [[Healer(Cleric)|Healer]] [[Illusionist(Mage)|Illusionist]] [[Jester(Bard)|Jester]] [[Mage(Mage)|Mage]] [[Mer(Druid)|Mer]] [[Minstrel(Bard)|Minstrel]] [[Missionary(Cleric)|Missionary]] [[Necromancer(Cleric)|Necromancer]] [[Oracle(Cleric)|Oracle]] [[Pirate(Thief)|Pirate]] [[Dancer(Bard)|Dancer]] [[Purist(Cleric)|Purist]] [[Ranger(Fighter)|Ranger]] [[Sailor(Commoner)|Sailor]] [[Shaman(Cleric)|Shaman]] [[SkyWatcher(Druid)|SkyWatcher]] [[Templar(Cleric)|Templar]] [[Thief(Thief)|Thief]] [[Transmuter(Mage)|Transmuter]] [[Trapper(Thief)|Trapper]] [[Wizard(Mage)|Wizard]] }} |
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+ | ==Notes== | ||
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Revision as of 00:46, 17 January 2017
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
===Merfolk=== | |
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Description: | Merfolk are half-fish, half-humanoid dwellers of the sea. They can breathe air and water, enabling trade with surface dwellers. Merfolk are the dominant underwater race. |
Stat Adjustments: | dexterity+2, wisdom-2, save vs fire-20, save vs water+35, save vs electricity-15, max dexterity adj.+2, max wisdom adj.-2 |
Racial Abilities: | Land Legs Swim |
Cultural Abilities: | Fishing |
Racial Effects: | |
Bonus Languages: | Aquan |
Bonus Abilities: | infravision |
Immunities: | Scurvy, Lycanthropy, Sea Sickness |
Experience Modification: | 0% |
Life Expectancy: | 215 years |
Starting Equipment: | a delicate scaley green shirt, a knitted weapon belt |
Wear Locations: | head neck torso arms left wrist right wrist left finger right finger held wield hands floating nearby waist eyes ears body mouth back |
Qualifying Classes: | Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Mer Minstrel Missionary Necromancer Oracle Pirate Dancer Purist Ranger Sailor Shaman SkyWatcher Templar Thief Transmuter Trapper Wizard |
Notes
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