Difference between revisions of "Thief Trap"
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− | {{SkillTemplate|Name=Lay Traps|Domain=[[trapping(Domain)|Trapping]]|Available=[[Assassin(Thief)|Assassin(20)]] [[Thief(Thief)|Thief(23)]] [[Trapper(Thief)|Trapper(8)]] |Allows=|UseCost=Mana (29) Movement (29) |Quality=Malicious|Targets=Items Exits Rooms |Range=Touch, or not applicable|Commands=TRAP|Usage=TRAP "ITEM, DIRECTION, ROOM" "TRAP NAME"|Examples=trap list | + | {{SkillTemplate|Name=Lay Traps|Domain=[[trapping(Domain)|Trapping]]|Available=[[Assassin(Thief)|Assassin(20)]] [[Thief(Thief)|Thief(23)]] [[Trapper(Thief)|Trapper(8)]] |Allows=[[Trapping(Expertise)|Trapping]] |UseCost=Mana (29) Movement (29) |Quality=Malicious|Targets=Items Exits Rooms |Range=Touch, or not applicable|Commands=TRAP|Usage=TRAP "ITEM, DIRECTION, ROOM" "TRAP NAME"|Examples=trap list |
− | trap east noise | + | trap east noise |
− | trap chest needle|Description=The thief attempts to lay some sort of trap upon the item, door, room, entryway, or container specified. The trap may be gaseous, needles, blades, or pits, and may be triggered by unlocking, opening, getting, or moving through in the case of entryways, or entering in the case of rooms. The thief who sets the trap may not trigger the trap. The number of traps available to the thief will go up as the thief advances in level, so trap list may be used to see what new traps are available as the thief advances. Not all traps may be set on all items, however. Traps are temporary, but reset if sprung after a time. Setting the same trap on the same object will reset the trap early.}} | + | trap chest needle|Description=The thief attempts to lay some sort of trap upon the item, door, room, entryway, or container specified. The trap may be gaseous, needles, blades, or pits, and may be triggered by unlocking, opening, getting, or moving through in the case of entryways, or entering in the case of rooms. The thief who sets the trap may not trigger the trap. The number of traps available to the thief will go up as the thief advances in level, so trap list may be used to see what new traps are available as the thief advances. Not all traps may be set on all items, however. Traps are temporary, but reset if sprung after a time. Setting the same trap on the same object will reset the trap early.}} |
+ | ===Notes=== | ||
+ | . |
Revision as of 22:32, 18 November 2016
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==Abilities== |
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Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills |
===Lay Traps=== | |
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Domain: | Trapping |
Available: | Assassin(20) Thief(23) Trapper(8) |
Allows: | Trapping |
UseCost: | Mana (29) Movement (29) |
Quality: | Malicious |
Targets: | Items Exits Rooms |
Range: | Touch, or not applicable |
Commands: | TRAP |
Usage: | TRAP "ITEM, DIRECTION, ROOM" "TRAP NAME" |
Examples: | trap list
trap east noise trap chest needle |
Description: | The thief attempts to lay some sort of trap upon the item, door, room, entryway, or container specified. The trap may be gaseous, needles, blades, or pits, and may be triggered by unlocking, opening, getting, or moving through in the case of entryways, or entering in the case of rooms. The thief who sets the trap may not trigger the trap. The number of traps available to the thief will go up as the thief advances in level, so trap list may be used to see what new traps are available as the thief advances. Not all traps may be set on all items, however. Traps are temporary, but reset if sprung after a time. Setting the same trap on the same object will reset the trap early. |
Notes
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