Difference between revisions of "Thief SetAlarm"
Jump to navigation
Jump to search
(Created page with "{{CoffeeMUDWikiTOC}} {{CoffeeMUDAbilitiesTOC}} __NOTOC__ {{SkillTemplate|Name=Set Alarm|Domain=Trapping|Available=Trapper(20) |Allows=|...") |
|||
Line 2: | Line 2: | ||
{{CoffeeMUDAbilitiesTOC}} | {{CoffeeMUDAbilitiesTOC}} | ||
__NOTOC__ | __NOTOC__ | ||
− | {{SkillTemplate|Name=Set Alarm|Domain=[[trapping(Domain)|Trapping]]|Available=[[Trapper(Thief)|Trapper(20)]] |Allows=|UseCost=Mana (35) Movement (35) |Quality=Circumstantial|Targets=Exits | + | {{SkillTemplate|Name=Set Alarm|Domain=[[trapping(Domain)|Trapping]]|Available=[[Trapper(Thief)|Trapper(20)]] |Allows=[[Trapping(Expertise)|Trapping]] |UseCost=Mana (35) Movement (35) |Quality=Circumstantial|Targets=Exits |Range=Touch, or not applicable|Commands=SETALARM|Usage=SETALARM "DIRECTIONNAME"|Examples=setalarm east|Description=This skill allows a trap to be set on a door. Should the door be opened, an alarm will be set off which can be heard from many rooms away. All mobile creatures in the area will come running to the rooms, curious about the noise. Once the alarm has run out, they will disperse.}} |
− | |Range=Touch, or not applicable|Commands=SETALARM|Usage=SETALARM "DIRECTIONNAME"|Examples=setalarm east|Description=This skill allows a trap to be set on a door. Should the door be opened, an alarm will be set off which can be heard from many rooms away. All mobile creatures in the area will come running to the rooms, curious about the noise. Once the alarm has run out, they will disperse.}} | + | |
+ | ===Notes=== | ||
+ | . |
Revision as of 20:45, 18 November 2016
CoffeeMUD |
---|
Administrator Builder Player |
=CoffeeMUD Player Information= | |||
---|---|---|---|
Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==Abilities== |
---|
Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills |
===Set Alarm=== | |
---|---|
Domain: | Trapping |
Available: | Trapper(20) |
Allows: | Trapping |
UseCost: | Mana (35) Movement (35) |
Quality: | Circumstantial |
Targets: | Exits |
Range: | Touch, or not applicable |
Commands: | SETALARM |
Usage: | SETALARM "DIRECTIONNAME" |
Examples: | setalarm east |
Description: | This skill allows a trap to be set on a door. Should the door be opened, an alarm will be set off which can be heard from many rooms away. All mobile creatures in the area will come running to the rooms, curious about the noise. Once the alarm has run out, they will disperse. |
Notes
.