Difference between revisions of "Skills(CoffeeMUD)"
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==Abilities== | ==Abilities== | ||
− | Abilities are the generic name of the grouping of chants, prayers, skills, songs and spells. | + | Abilities are the generic name of the grouping of chants, prayers, skills, songs and spells. If an ability hasn't been updated to the wiki, information can still be found on the [http://www.coffeemud.net:27744/ CoffeeMUD Player's Homepage]. |
===Chants=== | ===Chants=== | ||
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==Domains== | ==Domains== | ||
− | Every ability belongs to a domain, or a grouping of abilities that rely upon similar characteristics. | + | Every ability belongs to a domain, or a grouping of abilities that rely upon similar characteristics. Expertises often modify all skills within a given domain. Some abilities belong to multiple domains, thereby benefiting from expertises affecting either domain. |
Revision as of 12:50, 19 July 2016
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==Abilities== |
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Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills |
THIS PAGE IS UNDER CONSTRUCTION BY LOKI
Abilities
Abilities are the generic name of the grouping of chants, prayers, skills, songs and spells. If an ability hasn't been updated to the wiki, information can still be found on the CoffeeMUD Player's Homepage.
Chants
Chants are druidic magic. Chants call upon the power of the natural world to create accelerated events, like plant growth, storms or animal affinity.
Prayers
Prayers are clerical magic. Prayers call upon the power of a deity to affect the mortal world.
Skills
Skills are innate or trained abilities that rely upon an individual's talent. Skills work in anti-magic zones.
Songs
Songs are bardic magic. They call upon the power of a bard to influence others.
Spells
Spells are arcane magic. They are powered by mystical formulas and rituals.
Domains
Every ability belongs to a domain, or a grouping of abilities that rely upon similar characteristics. Expertises often modify all skills within a given domain. Some abilities belong to multiple domains, thereby benefiting from expertises affecting either domain.