Difference between revisions of "Evoker(Mage)"

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===Multi-Classing Options and affectiveness===
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===Multi-Classing Options and Effectiveness===
  
  

Revision as of 12:25, 19 July 2016

CoffeeMUD
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=CoffeeMUD Player Information=
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Mage Classes===
Abjurer        Alterer        Conjurer        Diviner        Enchanter        Evoker        Illusionist        Mage        Transmuter       
===Evoker===
Description: Evokers are

specialist mages who can bring from nothing the powers of light and darkness, heat and cold, lightning and ferocious wind. So adept are these mages are the creation of these magical elements that they automatically gain all evocation/invocation spells, even those known only to evokers.

Evokers are so impatient to create from nothing that they have neglected the study of the alteration of already existing things, and will find themselves unable to use alteration magic. However, the Evoker is the horror of all specialist mages, death in both fingers, and is envied by all for his power.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +(Wisdom/6)+4 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/6)+(1d5) per lvl.
Mana: 100 +(Int/3)+(1d4) /lvl.
Movement: 100

+8X(Str/18) per lvl.

Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Invocation/evocation as levels

advance. At 10th level, receives double duration on your Invocation/evocation magic, and half duration from malicious Invocation/evocation magic.

Weapons: Must use daggers, staves, or natural

weapons.

Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Alteration spells. Receives penalty damage from Alteration as levels advance. Receives double duration

from malicious Alteration magic, half duration on other Alteration effects.

Starting Equipment: a wooden quarterstaff
Races: Drow Elf Gnome Half Elf Human
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke (Wizards Chest) Magic Missile (Memorize) (Ventriloquate)

Wands (Bandaging) (Repairing Aura) Read Magic Iron Grip (Spider Climb) Shield Resist Magic Missiles (Magical Aura) Scroll Scribing (Smoke Rings) Produce Flame Write Recall (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)

2 (Enchant Arrows) Light (Blur) (Shrink)

(Infravision) (Obscure Self) (Resist Poison) (Summon Steed) (Detect Undead) (Clog Mouth) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)

3 (Summon Companion) Helping Hand (Deafen) (Sleep) (Know Alignment) (Grease) (Resist Gas) (Summoning Ward) Floating Disc (Detect Metal)

Knock Fire Building (Dream) (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry)

4 (Fake Spring) (Mage Armor) (Detect Poison) (Fake Food)

(Endless Hunger) (Searching) (Detect Water) (Resist Acid) Frost (Acid Arrow) (Water Breathing) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling)

5 (Spook) Dispel Magic (Wall of Stone) (Detect Gold) Purge Invisibility

(Resist Cold) (Weakness to Gas) (Detect Magic) (Faerie Fire) (Charm Ward) (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)

6 (Detect Invisible) (Weakness to Acid)

(Augury) (Illusory Wall) Stinking Cloud (Resist Electricity) Shocking Grasp (Charm) (Find Familiar) (Grace Of The Cat)

7 (Detect Hidden) (Resist Fire)

(Tourettes) Forceful Hand Darkness (Ghost Sound) (Weakness to Cold) Fireball (Invisibility) (Pass Door) (Monster Summoning)

8 (Teleportation Ward)

(Spellcraft) (Identify Object) Elemental Storm (Resist Disease) (Fear) (Wall of Darkness) (Weakness to Electricity) Lightning Bolt (Faerie Fog)

9 (Blind) (Mirage) (Farsight) (Daydream) (Awe) (Weakness to Fire)

Flameshield Continual Light (Comprehend Languages) (Ice Sheet)

10 (Phantom Hound) (Ugliness) (Locate Object) (Mute) (Resist Arrows) (Teleport) Gust of Wind (Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building)

(Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)

11 (Feeblemind) (Weaken)

Acid Fog (Mirror Image) (Stoneskin) Shockshield (Wall of Ice) (Change Sex) (Claireaudience)

12 (Enlightenment) (Globe) (Shelter) Destroy Object

(Laughter) (Confusion) (Fly) (Delirium) (Clairevoyance)

13 (Gate)

(Distant Vision) (Frenzy) Earthquake (Feign Death) (Resist Paralysis) Ice Lance (Giant Strength)

14 (Know Value) (Wall of Air) (Mass Invisibility)

Scribe (Arcane Possession) (Animate Weapon)

15 (Blink) (Polymorph) Ignite

(Hold) (Fake Weapon) (Climb) (Irritation) (Irrigation) (Landscaping) (Excavation)

16 (Forecast Weather) (Dismissal) (Free Movement) Chain Lightning (Mage Claws)

(Fake Armor) (Meditation)

17 Forked Lightning (Clarify Scroll) (Fools Gold)

(Recharge Wand) (Wall of Fire) Portal (Siphon)

18 (Summon) (Resist Petrification) Web (Delude) (See Aura)
19 (Wall of Force) Levitate (Flesh Stone)

(Forget) (Improved Invisibility)

20 (Enchant Armor) (Scry) (Improved Polymorph)

(Repulsion) Cloudkill (Nightmare) Pocket

21 (Immunity) Ice Storm

(Alchemy) (Command) (Summon Enemy)

22 (Detect Sentience) (Meteor Storm)

Disenchant (Greater Globe) Shove (Enchant Weapon) (Hungerless)

23 Dragonfire (Mind Block) Blademouth (Combat Precognition) (Cogniportive)
24 (Anchor) (Thirstless) (Summon Flyer) (Frailty) Delay (Returning)
25 (Mass Fly) Disintegrate (Geas) (Demon Gate) (Spell Turning)
26
27 Lighthouse
28
29
30 Mass Disintegrate
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

.