Difference between revisions of "Oracle(Cleric)"

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{{ClassTemplate|Name=Oracle|Description=Oracles are
 
{{ClassTemplate|Name=Oracle|Description=Oracles are
 
those who seek the infinite wisdom of their god, forver probing the vastness of divine knowledge.  So knowledgable are the Oracles that they actually begin to gain arcane divination spells in addition
 
those who seek the infinite wisdom of their god, forver probing the vastness of divine knowledge.  So knowledgable are the Oracles that they actually begin to gain arcane divination spells in addition

Revision as of 12:03, 19 July 2016

CoffeeMUD
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=CoffeeMUD Player Information=
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Cleric Classes===
Cleric        Doomsayer        Healer        Missionary        Necromancer        Oracle        Purist        Shaman        Templar       
===Oracle===
Description: Oracles are

those who seek the infinite wisdom of their god, forver probing the vastness of divine knowledge. So knowledgable are the Oracles that they actually begin to gain arcane divination spells in addition to their assortment of prayers. The Oracle, being a seeker of truth and knowledge, is a good aligned class, meaning that they will always fumble evil prayers, and do not qualify for them. Beyond 30th level, the Oracle begins to gain skills from other classes previously unknown to him, as the mysteries of the universe begin to be revealed.

How to play: The Oracle is an often consulted player, much like the Arcane diviner, for his ability to see beyond the obvious to the important truths around him. For this reason, the Oracle may be often picked for grouping. The Oracle himself, however, will need to determine if such a course is divinely inspired.

Primary Stat: Wisdom
Qualifications: Wisdom 9+, Intelligence 9+
Practices: 5

+(Wisdom/6)+2 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.

Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/3)+(1d10) per lvl.
Mana: 100 +(Int/4)+(1d4) /lvl.
Movement: 100 +10X(Str/18) per lvl.
Attack: +(Wis/18) per level.
Damage: +1 damage per 30

level(s).

Maximum Stat Values: Intelligence (22), Wisdom (22), Others (18)
Bonuses: Receives a non-class skill at 30th level, and every Oracle level thereafter.
Weapons: Must use hammers, staves, flailed, natural, or

blunt weapons.

Armor: May wear any armor.
Limitations: Always fumbles evil prayers. Qualifies and receives good prayers. Using non-aligned prayers introduces failure chance.
Starting Equipment: a small

mace

Races: Centaur Drow Duergar Dwarf Elf Half Elf Human
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Sense Life

(Bandaging) Convert Revoke (Wands) (Cure Light Wounds) Flailing Weapon Specialization Recall Write (Smoke Rings) Swim (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)

2 (Sense Good) Sense Evil (Sense Undead) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)
3 Fire Building (Sense Allergies) (Sacrifice) (Blacksmithing) (Clan Crafting)

(Tailoring) (Leather Working) (Carpentry)

4 (Freedom) Sense Alignment (Searching)

(Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling)

5 (Turn Undead)

(Control Undead) Cure Deafness (Soul Peering) (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)

6 (Sense Disease) Cure Serious Wounds
7 Sense Faithful (Cure Fatigue) (Bless)
8 (Minor Infusion) Prayercraft
9 (Divine Guidance)

(Wilderness Lore)

10 (Restore Voice) (Sense Invisible) Sense Magic

(Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)

11 (Omnipresence)

Remove Poison

12 (Cure Disease) Sense Hidden
13 Speak with Dead

(Protect Health) (Sanctuary)

14 (Cure Critical Wounds) Sense Professions
15 (Lower Law) (Holy Aura) (Irrigation) (Landscaping) (Excavation)
16 (Prophecy)

(Sense Skills)

17 (Half Attack) Blindsight Cure Blindness
18 (Infuse Holiness) (Seekers Prayer)
19 Godstrike (Cure Exhaustion)
20 Sense Songs

(Mass Freedom)

21 (Philosophy) Heal
22 (Bless Item) Sense Spells
23 (Divine Perspective) (Mass Heal)
24 (Holy Word) Sense Prayers
25 (Above The Law) (Resurrect)
26
27
28
29
30
31
32
33
34
35