Difference between revisions of "Cofudlet(Client Addon)"

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[[File:Cofudlet.png|thumb|alt=A sample output in MUDlet with Cofudlet installed.|MUDlet with Cofudlet.]]
 
[[File:Cofudlet.png|thumb|alt=A sample output in MUDlet with Cofudlet installed.|MUDlet with Cofudlet.]]
The [[File:Cofudlet.zip|Cofudlet]] package is an add-on for MUDlet developed by [[User:Cizra|Cizra]] for use by CoffeeMUD players.
+
The [[File:Cofudlet.zip|Cofudlet]] package is an add-on for MUDlet developed by [[User:Cizra|Cizra]] for use by CoffeeMUD players. This project can also be found on [https://codeberg.org/cofudlet/cofudlet Codeberg.org].
  
 
=From the developer=
 
=From the developer=
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* Creates new rooms as you discover them
 
* Creates new rooms as you discover them
 
* You can use the Mudlet UI to create special exits
 
* You can use the Mudlet UI to create special exits
 +
* When mazes reset, and you bump into an exit that has disappeared, now the mapper will delete all exits in that maze. This makes it much easier to re-map the whole maze.
 +
* improved detection of mobs. Walk into a room with mob, then hit Keypad-5 or click on its name that appear in the miniwindow (mid-bottom) to consider them and attack, if the level is appropriate.
 +
* mob ls lists all the mobs you've seen in this area, with levels if discovered. Discover the levels by considering them with Keypad-5.
 +
* mob go and mob run to go to the mob's location. Forget if it's the first or last seen location, probably first. Try it in Midgaard: mob run Hassan
 +
* map path command to find your way around without actually going there
 +
* map cover generates a path that visits every room in the area. Dunno what it's useful for, but it was so easy to code.
 +
* probably something else, check Git changelog at https://codeberg.org/cofudlet/cofudlet
  
 
==Missing features==
 
==Missing features==
 
* Many areas in CoffeeMUD are not laid out on a grid, so you'll need to adjust the position of rooms manually, until they fit.
 
* Many areas in CoffeeMUD are not laid out on a grid, so you'll need to adjust the position of rooms manually, until they fit.
 
Do share your layouts (let's figure out technical details)!
 
Do share your layouts (let's figure out technical details)!
* Speedwalking
 
* Swim/fly/crawl/climb-sensitive speedwalking. Not every character can climb, and even if they can, going around might make more sense
 
* More complete maps of more areas (like marking swim-only exits)
 
  
  
 
[[Category:Developer(Cizra)]]
 
[[Category:Developer(Cizra)]]

Latest revision as of 20:37, 10 September 2024

CoffeeMUD
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A sample output in MUDlet with Cofudlet installed.
MUDlet with Cofudlet.

The File:Cofudlet.zip package is an add-on for MUDlet developed by Cizra for use by CoffeeMUD players. This project can also be found on Codeberg.org.

From the developer

Features

  • Contains a map of many areas, some of which are manually laid out (TODO: figure out how to easily share the map)
  • Displays your current position in the map
  • Creates new rooms as you discover them
  • You can use the Mudlet UI to create special exits
  • When mazes reset, and you bump into an exit that has disappeared, now the mapper will delete all exits in that maze. This makes it much easier to re-map the whole maze.
  • improved detection of mobs. Walk into a room with mob, then hit Keypad-5 or click on its name that appear in the miniwindow (mid-bottom) to consider them and attack, if the level is appropriate.
  • mob ls lists all the mobs you've seen in this area, with levels if discovered. Discover the levels by considering them with Keypad-5.
  • mob go and mob run to go to the mob's location. Forget if it's the first or last seen location, probably first. Try it in Midgaard: mob run Hassan
  • map path command to find your way around without actually going there
  • map cover generates a path that visits every room in the area. Dunno what it's useful for, but it was so easy to code.
  • probably something else, check Git changelog at https://codeberg.org/cofudlet/cofudlet

Missing features

  • Many areas in CoffeeMUD are not laid out on a grid, so you'll need to adjust the position of rooms manually, until they fit.

Do share your layouts (let's figure out technical details)!