Difference between revisions of "Abjuration(Domain)"
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*[[Spell_ClanWard|Clan Ward]] | *[[Spell_ClanWard|Clan Ward]] | ||
*[[Spell_Counterspell|Counterspell]] | *[[Spell_Counterspell|Counterspell]] | ||
+ | *[[Spell_DivinationWard|Divination Ward]] | ||
*[[Spell_FreeMovement|Free Movement]] | *[[Spell_FreeMovement|Free Movement]] | ||
*[[Spell_MinorGlobe|Globe]] | *[[Spell_MinorGlobe|Globe]] |
Latest revision as of 16:02, 22 August 2024
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==Abilities== |
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Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills |
Abjuration is the magic school of protection. These spells provide enhancements to resistances, deflect certain types of attacks or provide immunity to various abilities. Abjuration is closely related to evocation/invocation magic, in that is uses raw magical barriers to protect the target. Abjuration's opposed school is Enchantment/Charm.
Abjuration Spell
- Achilles Armor
- Anchor
- Anti Plant Shell
- Arcane Possession
- Chant Shield
- Charm Ward
- Clan Ward
- Counterspell
- Divination Ward
- Free Movement
- Globe
- Greater Globe
- Immunity
- Improved Clan Ward
- Improved Repairing Aura
- Kinetic Bubble
- Mage Armor
- Major Mana Shield
- Mana Shield
- Mass Repairing Aura
- Mind Block
- Minor Mana Shield
- Prayer Shield
- Repairing Aura
- Repulsion
- Resist Acid
- Resist Arrows
- Resist Bludgeoning
- Resist Cold
- Resist Disease
- Resist Divination
- Resist Electricity
- Resist Fire
- Resist Gas
- Resist Indignities
- Resist Magic Missiles
- Resist Paralysis
- Resist Petrification
- Resist Piercing
- Resist Poison
- Resist Slashing
- Song Shield
- Spell Turning
- Summoning Ward
- Teleportation Ward
- Untraceable
Expertises
.