Difference between revisions of "Tzbrakas Training Academy"
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{{AreaTemplate|Name=Tzbrakas Training Academy|Description=The giant, Tzbraka, established this academy for both Mud School graduates and Mud School drop-outs to acquire a real-world experience.|Author=|Rooms=151|Population=106|Currency=Alramian|LevelRange=1-6|MedianLevel=3|AvgAlign=pure neutral|MedAlignment=pure neutral|LANGUAGES=|ECONOMY=|RECOMMENDED=Recommended for level 1-5 monstrous characters or prodigies desiring a slightly different introductory experience. Experience awarded in this zone is increased for characters below level 6. You may RECALL and SAY HELP to Mrs. Pippet to leave this zone at any time, but may find it difficult to return once you leave. MIDGAARD is the most popular starting city, and offers the most opportunities for new players.}} | {{AreaTemplate|Name=Tzbrakas Training Academy|Description=The giant, Tzbraka, established this academy for both Mud School graduates and Mud School drop-outs to acquire a real-world experience.|Author=|Rooms=151|Population=106|Currency=Alramian|LevelRange=1-6|MedianLevel=3|AvgAlign=pure neutral|MedAlignment=pure neutral|LANGUAGES=|ECONOMY=|RECOMMENDED=Recommended for level 1-5 monstrous characters or prodigies desiring a slightly different introductory experience. Experience awarded in this zone is increased for characters below level 6. You may RECALL and SAY HELP to Mrs. Pippet to leave this zone at any time, but may find it difficult to return once you leave. MIDGAARD is the most popular starting city, and offers the most opportunities for new players.}} | ||
This is the initial starting area of the monstrous races including: [[Gnoll|Gnoll]], [[Goblin|Goblin]], [[Orc|Orc]], and [[Ogre|Ogre]]. The area has a variety of corridors and training rooms, as well as an arena with different terrain types. This area has a variety of alignments with the general rule of: | This is the initial starting area of the monstrous races including: [[Gnoll|Gnoll]], [[Goblin|Goblin]], [[Orc|Orc]], and [[Ogre|Ogre]]. The area has a variety of corridors and training rooms, as well as an arena with different terrain types. This area has a variety of alignments with the general rule of: | ||
− | + | *Good Mobs: Adventurers, Elves, Cloth Dummies | |
− | Good Mobs: Adventurers, Elves, Cloth Dummies | + | *Evil Mobs: Kobolds, Leather Dummies |
− | Evil Mobs: Kobolds, Leather Dummies | ||
[[File:Tzbraka_Arena.png|thumb|alt=A color graphic of the different zones in the Tzbraka Arena.|Tzbrakas Arena.]] | [[File:Tzbraka_Arena.png|thumb|alt=A color graphic of the different zones in the Tzbraka Arena.|Tzbrakas Arena.]] | ||
=Useful Items= | =Useful Items= |
Latest revision as of 14:07, 12 August 2024
CoffeeMUD |
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Administrator Builder Player |
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Alramia Calinthia Dark Continent Domhan Bol Ofcollia Otherworldly Thalosia Thera Tyrithel Unknown Ven'rasyl |
===Tzbrakas Training Academy=== | |||
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Description: | The giant, Tzbraka, established this academy for both Mud School graduates and Mud School drop-outs to acquire a real-world experience. | ||
Author: | Currency: | Alramian | |
Rooms: | 151 | Population: | 106 |
LevelRange: | 1-6 | MedianLevel: | 3 |
AvgAlign: | pure neutral | MedAlignment: | pure neutral |
Economy: | |||
Languages: | |||
Recommendation: | Recommended for level 1-5 monstrous characters or prodigies desiring a slightly different introductory experience. Experience awarded in this zone is increased for characters below level 6. You may RECALL and SAY HELP to Mrs. Pippet to leave this zone at any time, but may find it difficult to return once you leave. MIDGAARD is the most popular starting city, and offers the most opportunities for new players. |
This is the initial starting area of the monstrous races including: Gnoll, Goblin, Orc, and Ogre. The area has a variety of corridors and training rooms, as well as an arena with different terrain types. This area has a variety of alignments with the general rule of:
- Good Mobs: Adventurers, Elves, Cloth Dummies
- Evil Mobs: Kobolds, Leather Dummies
Useful Items
Weapons
- Copper Axe
- Knotted Staff
- Leather Whip
- Short Bow
- Short Sword
- Steel Headed Lance
- Steel Sword
- Steel Tipped Glaive
- Throwing Spear
- Tin Dagger
- Wooden Handled Flail
- Wooden Mace
Armor
- Delicate Green Shirt
- Delicate Leggings
- Falcon Crest Insignia
- Grey Work Tunic
- Hefty Work Boots
- Hefty Work Pants
- Sandals
- Small Patchy Pants
- Small Patchy Tunic
- Small Shoes
- Steel Helmet
- Strange Ring
- Wide Leather Belt
- Dunce Cap
Other
Quests
Talk to the Adept of Uurdin
Connected Areas
As with most starting areas, Tzbrakas Training Academy is not directly connected to any other area. This helps prevent high-level characters from inadvertently (or intentionally) wrecking the area for new players.
Exit Method
Mrs Pippet (in your recall room) can transport you to the following cities, resetting your recall to your new home. Just say HELP, and she will guide you through your options:
- Midgaard
- New Thalos
- Alramus (unless you have elf-blood)
- Elvenhame (if you have elf-blood)
Reentry Method
The receptionist in the Dancing Daemon Inn in New Thalos can transport low level (less than 6) characters to Tzbrakas Training Academy for 1000 gold coins.
Shops
Trainers
Notes
- You may gather resources in the Arena, and do some crafting there.
- The Western wall (tan) has wood which may be chopped.
- The Eastern wall (brown) has iron which may be mined.
- The Northern wall (green) has various food and cotton crops which may be foraged.
- The Southern wall (pale green) has stone which can be gathered with mining or gem digging.
- The inner ring has a variety of resouces:
- The northwest room (blue) is a pond which may be fished, used to gather water, or bathe.
- The north central room (dark green) has clay which can be dug with gem digging.
- The northwest and west central rooms (yellow) has sand which can be gathered with gem digging.
- The southwest central room (grey) has crystal which can be gathered with gem digging, and has an oven/forge for cooking and metalworking.
- The south, southeast and east central (blue-green) rooms have fruit and apple trees which can be foraged for food or chopped for wood.
- The center room (green) has herbs and flowers which can be gathered with foraging.
- There is a dunce cap in this area that can be worn to stop earning experience. It is limited to this area and will disappear from your inventory when you leave the area.
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