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===Race-Class Relationships=== | ===Race-Class Relationships=== |
Revision as of 04:44, 26 July 2024
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
There are many races in CoffeeMUD, including 19 starting player races and many other stock races. The list of races is ever-growing with the addition of new builder-created races to meet the needs of builders, as well as auto-generated races from the crossbreeding of mobs or through the planar travel system.
The entries for races include the following categories:
- Description: A general overview of the race and physical description.
- Stat Adjustments: Racial stat adjustments apply after character creation. Note that a stat adjustment does not automatically confer a bonus to the maximum stat value, although most races adjust stat and max stat values equally. This category also provides resistances, with a positive number equivalent to that percentage likelihood to avoid that type of affect.
- Racial Abilities: These are skills automatically granted to the race at a set proficiency (percentage skill). Racial abilities may be assigned to specific level before gaining them, but they never improve in proficiency.
- Cultural Abilities: These are skills automatically granted to any mob starting as that race. Polymorphing into a race will not grant the cultural abilities of the race, unless you happen to gain the appropriate level of the cultural ability while that race. For example, if a race gains a cultural ability at level 10, and you are a level 9 player who is polymorphed into that race, and then gain level 10, you will qualify for the cultural ability.
- Racial Effects: These are affects that persist as long as the mob remains that race, such as a fear aura on a lich, or a stench on a zombie.
- Bonus Languages: These are bonus starting languages that the race receives.
- Bonus Abilities: Other non-skill affects that the race receives, such as infravision, are listed in this category.
- Immunities: Racial immunities provide complete protection against the listed affects. These are often diseases, but other affects could be granted immunity.
- Experience Modification: If the race has a positive experience adjustment, then they gain experience faster. Likewise, a negative adjustment indicates the race levels more slowly.
- Life Expectancy: This is the anticipated lifespan in mudyears of a mob. If a mob's age exceeds this value, they will suffer aging penalties and be more prone to a variety of diseases associated with age.
- Starting Equipment: This is the equipment that the race starts with, and can be reequipped with the OUTFIT command.
- Wear Locations: These are the locations the race is permitted to wear items on. NOTE: It is possible for a race to have a limb location, with no associated wear location.
- Qualifying Classes: These are the permitted classes a race may train into.
Player Races
There are 21 player races: Aarakocran, Beastkin, Centaur, Drow, Duergar, Dwarf, Elf, Githyanki, Gnoll, Gnome, Goblin, Half Elf, Halfling, Human, Lizard Man, Merfolk, MindFlayer, Ogre, Orc, Pixie, Svirfneblin, and Tiefling.
Race-Class Table
This table includes all the base races that a player may start off with. An X in a class box means that the class is AVAILABLE to that race.
Stats | Bard | Cleric | Commoner | Druid | Fighter | Mage | Thief | |||||||||||||||||||||||||||||||||||||||||||||||
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Race | S | I | D | Co | Ch | W | B | C | D | J | M | C | D | H | M | N | O | P | S | T | Ap | Ar | G | Sa | Sc | B | De | Dr | G | M | S | B | C | F | M | P | R | Ab | Al | C | D | En | Ev | I | M | T | Ar | As | B | P | R | Th | Tr | Notes |
Aarakocran | +2 | -1 | -1 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |||||||||||||||||||||||
Beastkin | +1 | +2 | -1 | -2 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |||||||||||||||||||||
Centaur | +1 | +1 | -1 | -1 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |||||||||||||||||||||||||
Drow | +1 | +3 | -4 | -3 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||||
Duergar | +1 | -4 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |||||||||||||||||||||||||||
Dwarf | +1 | -1 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||||||||||||||||||
Elf | +1 | -1 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |||||||||
Githyanki | +1 | +1 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||||||||||
Gnoll | +2 | -3 | -2 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||||||||||||||||||||
Gnome | +1 | -1 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |||||||||||||||||||
Goblin | -1 | +1 | +2 | -1 | -1 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |||||||||||||||||||||||
Half Elf | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||
Halfling | -1 | +1 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |||||||||||||||||||||||||||||
Human | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |||||||
Lizard Man | +1 | -1 | +1 | -1 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |||||||||||||||||||||||
Merfolk | +2 | -2 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||
Mindflayer | -4 | +4 | -2 | +2 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |||||||||||||||||||
Orc | +2 | -1 | -1 | -1 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||||||||||||
Ogre | +4 | -1 | -2 | -1 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||||||||||||||||||||
Pixie | -6 | +7 | -7 | +2 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||||||||||
Svirfneblin | +2 | +1 | -2 | -1 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |||||||||||||||
Tiefling | +1 | +2 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | ||||||||||||||||||||
All other | var | var | var | var | var | var | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |
Race-Class Relationships
Class definitions primarily determine which races may train for a class. This means that newly created races (such as through crossbreeding) have a limited set of classes that they qualify for.
- Races do not have data for what classes they qualify for.
- Classes keep a whitelist of what races qualify for them.
- If a class does not have an "all races" option enabled, then all races outside its narrow whitelist don't qualify for it.
- Class definitions can be overridden by an ini file updated dynamically by an Archon, or by a base code update (requiring recompile and reboot).
- Race-class barriers can be bypassed with certain mechanics such as Wish.
Known Races
Races are grouped into racial categories, or families of races. A listing of known pure races by category is provided in the following table. Only pure, uncrossbred races are listed on this table.
Note: Class selection is limited by the class itself, not the race. Classes that accept all races are listed below:
Appentice Artisan Gaoler Scholar Cleric Doomsayer Missionary Necromancer Shaman Templar Fighter Barbarian Thief Assassin Burglar Trapper Minstrel
Breeding
When two members of the opposite genders use the MATE social while not wearing anything on their waist or legs, there is a chance the female will become pregnant. For more information, see the Breeding page. Most races may only breed within their own race to produce offspring.
Crossbreeding
CoffeeMUD has a dynamic crossbreeding system, so new races are generated when parents of different races magically mate. Some crossbreeds produce known results, some produce new races entirely. Please do not update this wiki with stats on cross-bred races. Since they are dynamically generated, the stats may vary between servers, and can even vary on the same server if enough time has lapsed to reset the race. There are literally thousands of crossbreeds in existence at any given time. Unused crossbred races will be deleted after a long period of disuse, so it is possible for a crossbred race to be recreated with a different mix of features.
- Crossbreeding basic races is called "low-order crossbreeding". This includes crossbred races that result in a unique racial name. Examples of low order crossbreeding would be an Elf with a Dwarf, or an Owl with a Crocodile. Low-order crossbreeding also applies to uniquely generated races, like a Dwarfling (a low-order crossbreed between a Dwarf and a Halfling) with a Half-Dwarf (a low-order crossbreed between a dwarf and a human).
- Low-order crossbreeds will always result in the same final race, regardless of the race/gender combination of the parents. That is, a Male Dwarf and female Owl will produce the same offspring as a Female Dwarf and a male Owl.
- Specific race-mixing rules or other affects may produce different results, but notwithstanding specific exceptions, parent gender/race combination of low-order crossbreeds does not impact the final crossbred race name.
- High-order crossbreeds MAY result in a different final race depending on which parent is which gender.
- Low-order crossbreeds will always result in the same final race, regardless of the race/gender combination of the parents. That is, a Male Dwarf and female Owl will produce the same offspring as a Female Dwarf and a male Owl.
Please do NOT add crossbreed races to this wiki page.
Notes
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