Difference between revisions of "Prop Resistance"
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. | *The level-based limits on weapon damage reduction without the ALWAYS flag means that the target can avoid that percentage of damage from the first hit per round of an equal-leveled mob. For values that exceed 100%, each attack resisted will reduce the remaining protection by 100%. So a Mob with 250% SLASHING resistance will ignore the first 2 slashing attacks, take half damage from the third attack and full damage from subsequent attacks. | ||
[[Category:MOBS(BuilderInfo)]] | [[Category:MOBS(BuilderInfo)]] | ||
Latest revision as of 16:04, 27 June 2024
| CoffeeMUD |
|---|
| Administrator Builder Player |
| =CoffeeMUD Builder Information= | |||
|---|---|---|---|
| Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
| Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
| ===Prop_Resistance=== | |
|---|---|
| Effect: | Resistance to Stuff |
| Targets: | MOB |
| Parameters: | resistance names followed by percentages
Parameters may be followed by an optional mask |
| Examples: | magic 50% poison -10%
magic poison 50% pierce -10% MASK=-RACE +Dwarf |
| Description: | Gives a mob natural resistances and immunities. The effects which may be included are:
Resistances: gas fire electricity mind magic cold acid water evil (undead) Resistances: justice (as per many thief abilities) Resistances: weapons blunt pierce slash non-magical-weapons non-silver-weapons Resistances: -- weapons get reduced % damage per round, lvl based, with limits.
Resistances: spell chant song prayer thief_skill (ability types) Resistances: enchantment/charm kicking vexing conjuration (ability domains) Immunities : teleport (includes gate, summon) holy disease poison Misc : debuf-duration (pct is the maximum debuf ticks remain)
The parameters may also END with the key word MASK= followed by a mask. This mask will select which kinds of mobs and players will be affected by this property. See ZAPPERMASKS for more information on zapper mask syntax. |
Notes
- The level-based limits on weapon damage reduction without the ALWAYS flag means that the target can avoid that percentage of damage from the first hit per round of an equal-leveled mob. For values that exceed 100%, each attack resisted will reduce the remaining protection by 100%. So a Mob with 250% SLASHING resistance will ignore the first 2 slashing attacks, take half damage from the third attack and full damage from subsequent attacks.