Difference between revisions of "Category:Noncartesian(Area)"
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These areas have room linkages that defy the normal cartesian mapping rules. Some areas may have rooms that form circular paths, despite linear directions (like 2 norths will return you to the room you started from) | These areas have room linkages that defy the normal cartesian mapping rules. Some areas may have rooms that form circular paths, despite linear directions (like 2 norths will return you to the room you started from) | ||
− | This | + | This category does not apply to GRID rooms that don't have a 1:1 mapping of rooms. Most grid rooms (except water columns) will connect to a single room, which would be the central room in an adjacent grid. |
Latest revision as of 18:40, 30 May 2024
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
=CoffeeMUD Areas= |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
=CoffeeMUD Regions= |
Alramia Calinthia Dark Continent Domhan Bol Ofcollia Otherworldly Thalosia Thera Tyrithel Unknown Ven'rasyl |
These areas have room linkages that defy the normal cartesian mapping rules. Some areas may have rooms that form circular paths, despite linear directions (like 2 norths will return you to the room you started from)
This category does not apply to GRID rooms that don't have a 1:1 mapping of rooms. Most grid rooms (except water columns) will connect to a single room, which would be the central room in an adjacent grid.
Pages in category "Noncartesian(Area)"
The following 2 pages are in this category, out of 2 total.