Difference between revisions of "Prop CloseCommand"
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Latest revision as of 22:02, 18 December 2023
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===Prop_CloseCommand=== | |
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Effect: | Closing Command |
Targets: | Containers, Exits |
Parameters: | "COMMAND WORD" ("PARMS..."/NOCLOSE/MESSAGE="STR";... |
Examples: | twist knob;tw knob;twi knob;noclose
smack botto* |
Description: | When applied to an open container or exit, this property will force the affected openable to close and maybe lock when the command phrase is entered by the user in its presence. The command word must match exactly, and the command entered must otherwise be completely invalid. PARMS arguments must also match exactly, although any PARM arg may end with * to use a starting string wildcard. A PARM argument may also end with ** to match the rest of the users entered command string. In addition to a series of command words, you can also use the NOCLOSE keyword to also disable the standard close command for the exit/item, or use MESSAGE= to change the message sent to the room, which can use (S-NAME) for the actor, and (T-NAME) for the item. |
Notes
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