Difference between revisions of "Expertises(CoffeeMUD)"
(→R) |
(→E) |
||
Line 80: | Line 80: | ||
*[[Extended Sailing(Expertise)|Extended Sailing]] | *[[Extended Sailing(Expertise)|Extended Sailing]] | ||
*[[Extended Transmuting(Expertise)|Extended Transmuting]] | *[[Extended Transmuting(Expertise)|Extended Transmuting]] | ||
+ | *[[Extended Traveling(Expertise)|Extended Traveling]] | ||
===F=== | ===F=== |
Revision as of 21:52, 28 October 2023
CoffeeMUD |
---|
Administrator Builder Player |
=CoffeeMUD Player Information= | |||
---|---|---|---|
Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Expertises== |
---|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Expertises are specific areas of knowledge your character has learned about, and usually enhance skills in one way or another. Expertises generally help multiple skills of a similar type or an entire domain of skills. The exact affect of an expertise varies based on the expertise and skill, but it can increase the effective level of the character, increase damage or healing, extend the amount of time the skill has affect or some other way of boosting the skill(s). Expertises do not increase in proficiency, once you train to a specific expertise level, you get the entire benefit of that expertise. However, many expertises can be improved to higher levels of expertise through more trains thereby conferring a greater bonus to each applicable skill.
Listing of Expertises
Alphabetical listing of Expertises
A
- Acrobatic
- Acting
- Advanced Cooking
- Advanced Crafting
- Airelist
- Anatomy
- Animal Affinity
- Aqualist
- Arcane Lore
- Armor Focus
- Armor Optimizing
- Artsy
- Axe Focus
- Axe Piercing
- Axe Slicing
- Axe Striking
B
- Beat Dancing
- Blessing
- Blunt Bashing
- Blunt Focus
- Blunt Piercing
- Blunt Striking
- Bold Playing
- Bone Lore
- Breeding
C
- Cautiously
- Combat Fluidity
- Combat Lore
- Communing
- Corrupting
- Counterbalance Crafting
- Creating
- Creative Food Prep
- Criminal Deviousness
- Cursing
D
- Death Lore
- Deceptive
- Deep Lore
- Dirty Fighting
- Divine Warding
- Durable Crafting
- Durable Metalworking
- Durable Sewing
- Durable Shaping
E
- Echoed Singing
- Edged Focus
- Edged Piercing
- Edged Slashing
- Edged Striking
- Educating
- Enduring
- Energist
- Evangelising
- Evasively
- Extended Abjuring
- Extended Altering
- Extended Conjuring
- Extended Divining
- Extended Enchanting
- Extended Illusing
- Extended In/Evoking
- Extended Sailing
- Extended Transmuting
- Extended Traveling
F
- Fast Dancing
- Fatiguing
- Fine Calligraphy
- Fitness
- Flailed Bashing
- Flailed Focus
- Flailed Slicing
- Flailed Striking
- Foolmaking
- Fortified Baking
G
H
I
L
- Legal Lore
- Lethal Crafting
- Light Crafting
- Light Fabricating
- Light Metalworking
- Light Sewing
- Light Shaping
- Long Dancing
M
N
P
- Plant Growing
- Plant Mastering
- Poisoning
- Polearm Focus
- Polearm Piercing
- Polearm Slicing
- Polearm Striking
- Power Abjuring
- Power Altering
- Power Conjuring
- Power Divining
- Power Enchanting
- Power Illusing
- Power In/Evoking
- Power Sailing
- Power Transmuting
- Preserving
- Protecting
Q
- Quality Crafting
- Quality Fabricating
- Quality Metalworking
- Quality Sewing
- Quality Shaping
- Quick Building
- Quick Cooking
- Quick Crafting
- Quick Worker
- Quick Working
R
- Ranged Abjuring
- Ranged Altering
- Ranged Bashing
- Ranged Conjuring
- Ranged Divining
- Ranged Enchanting
- Ranged Focus
- Ranged Illusing
- Ranged In/Evoking
- Ranged Piercing
- Ranged Sailing
- Ranged Traveling
- Ranged Striking
- Ranged Transmuting
- Reduced Abjuring
- Reduced Altering
- Reduced Conjuring
- Reduced Divining
- Reduced Enchanting
- Reduced Illusing
- Reduced In/Evoking
- Reduced Sailing
- Reduced Transmuting
- Reduced Traveling
- Rejoicing Singing
- Resounding Playing
- Resounding Singing
- Restoring
- Rhythmic Playing
- Rock Controlling
- Rope Use
- Rushed Crafting
S
- Shadow
- Shapeshifting
- Sharp Playing
- Sharp Singing
- Shield Focus
- Shield Striking
- Shield Using
- Siege Bashing
- Slow Dancing
- Spirit Lore
- Steady Dancing
- Stealthy
- Street Lore
- Summoning Mastery
- Sword Focus
- Sword Piercing
- Sword Slicing
- Sword Striking
T
U
V
W
Affects of Expertises
Most of the Expertises affect one of several general flags: LEVEL, TIME, MAXRANGE, LOWCOST, XPCOST, LOWTOFREECOST, and 5 miscellaneous: X1..X5, which are rarely used.
The way expertises work is like this: Each expertise attaches itself to one (or more) of the above flags, and then defines a set of Skill-types that they apply to. These then combine to say "For these skill types, having this expertise grants X points to flag Y".
On the other side, in the skills, the skills then look and say "How many points in flag Y does this player have which apply to me (the skill)."
For example, Nature Lore is the most common expertise type: LEVEL adjusting. And it applies to all skills of domain NATURE LORE (the name similarity is 100% coincidence, and has no functional significance). Gaining Nature Lore Expertises will increase your effective character level when using skills like Wilderness Lore.
Expertise Ranks
Most expertises may be taken multiple times, to provide higher benefits. The additional training in expertises is called a rank, and is displayed as a roman numeral. Only your highest rank is displayed (or used for benefits).
Expertise Qualifying Levels
Each expertise has a formula for qualifying level of the expertise and all subsequent ranks. You must have sufficient class levels in an ability that qualifies for the expertise to gain higher ranks in the expertise. If you multiclass into a class that does not have an ability that qualifies for the expertise (or chose no abilities that qualify for it from that class), then you may not have access to higher ranks in the expertise.
Notes
- Stat prerequisites require a stat score and max-stat score of at least the target number for that rank of expertise.