Difference between revisions of "LISTTHIEF"
Line 77: | Line 77: | ||
*[[Thief_Hideout|Hideout]] | *[[Thief_Hideout|Hideout]] | ||
*[[Thief_HighMarks|High Marks]] | *[[Thief_HighMarks|High Marks]] | ||
+ | *[[Thief_HogTie|Hog Tie]] | ||
*[[Thief_HoldYourLiquor|Hold Your Liquor]] | *[[Thief_HoldYourLiquor|Hold Your Liquor]] | ||
*[[Thief_IdentifyBombs|Identify Bombs]] | *[[Thief_IdentifyBombs|Identify Bombs]] | ||
Line 107: | Line 108: | ||
*[[Thief_MaskFaith|Mask Faith]] | *[[Thief_MaskFaith|Mask Faith]] | ||
*[[Thief_MastShot|Mast Shot]] | *[[Thief_MastShot|Mast Shot]] | ||
+ | *[[Fighter_MountedRetreat|Mounted Retreat]] | ||
*[[Thief_Mug|Mug]] | *[[Thief_Mug|Mug]] | ||
*[[Ninja_NinjaSignal|Ninja Signal]] | *[[Ninja_NinjaSignal|Ninja Signal]] | ||
Line 127: | Line 129: | ||
*[[Thief_RepurposeText|Repurpose Text]] | *[[Thief_RepurposeText|Repurpose Text]] | ||
*[[Thief_RideTheRigging|Ride The Rigging]] | *[[Thief_RideTheRigging|Ride The Rigging]] | ||
+ | *[[Fighter_RidingFight|Riding Fight]] | ||
*[[Thief_RammingSpeed|Rig Ramming Speed]] | *[[Thief_RammingSpeed|Rig Ramming Speed]] | ||
*[[Thief_Robbery|Robbery]] | *[[Thief_Robbery|Robbery]] |
Revision as of 21:23, 28 October 2023
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Administrator Information= |
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Installation Help Development Modification Feature Requests Mud Grinder ini Security CMARE Share Wiki |
Thief Skills
- a Thief Skill
- Alertness
- Ambush
- Analyze Mark
- Appraise
- Arsonry
- Articles
- Assassinate
- AutoCaltrops
- AutoDetect Traps
- AutoMark Traps
- AutoSneak
- AutoSwipe
- Avoid Traps
- Back Stab
- Belay
- Bind
- Blend In
- Borrow Boon
- Bribe
- Buried Treasure
- Call Minarai
- Call Pirate Familiar
- Caltrops
- Camouflage
- Careful Step
- Case Joint
- Con
- Conceal Door
- Conceal Item
- Conceal Walkway
- Condemn Mark
- Contract Hit
- Counter-Tracking
- Cut Throat
- Dagger Defense
- Dampen Auras
- Dazzling Caltrops
- Death Trap
- Deep Cut
- Deprecated Poison
- Detect Bombs
- Detect Traps
- Detection
- Digsite
- Disabling Caltrops
- Disassemble Traps
- Distract
- Draw Treasure Map
- Eavesdrop
- Embezzle
- Escape Bonds
- Espionage
- False Faith
- False Service
- Fence Loot
- Flank
- Flay
- Fly Merchant Flag
- Footlocks
- Forgery
- Frame Mark
- Graffiti
- Graverobbing
- Hamstring
- Heretical Faith
- Heroic Reflexes
- Hide
- Hide In Plain Sight
- Hide Other
- Hide Ship
- Hideout
- High Marks
- Hog Tie
- Hold Your Liquor
- Identify Bombs
- Identify Traps
- Improved Boarding
- Improved Caltrops
- Improved Distraction
- Improved Hiding
- Improved Peek
- Improved Steal
- Improved Swipe
- Incite Divine Feud
- Informant
- Invisibility to Mark
- Kamikaze
- Kill Log
- Lay Minor Traps
- Lay Traps
- Letter of Marque
- Linguistic Comprehension
- Listen
- Locate Alcohol
- Lore
- Lure
- Make Bombs
- Make Pub Contacts
- Mark
- Mark Spying
- Mark Trapped
- Mask Faith
- Mast Shot
- Mounted Retreat
- Mug
- Ninja Signal
- Nondetection
- Observe
- Palm
- Panhandling
- Pay Off
- Peek
- Pet Spy
- Pet Steal
- Pick Locks
- Pieces of Eight
- Plant Item
- Plunder
- Power Grab
- Quick Swipe
- Racketeer
- Remove Traps
- Repurpose Text
- Ride The Rigging
- Riding Fight
- Rig Ramming Speed
- Robbery
- Roofie
- Rope Swing
- Running Fight
- Safecracking
- Safehouse
- Sap
- Scratch
- Scuttle
- Search
- Sense Digs
- Sense Law
- Set Alarm
- Set Decoys
- Set Timer
- Shadow
- Shadowpass
- Shadowstrike
- Silent AutoGold
- Silent AutoLoot
- Silent Drop
- Silent Hold
- Silent Open
- Silent Running
- Silent Wear
- Silent Wield
- Slick Caltrops
- Slip Item
- Slippery Mind
- Smuggle
- Smugglers Hold
- Sneak
- Sneak Attack
- Snipe
- Spying
- Squatting
- Steal
- Steal Boon
- Strategic Retreat
- Strip Item
- Superstition
- Surrender
- Swipe gold
- Tag Turf
- Tap Room
- Tar And Feather
- Trap Immunity
- Trophy Count
- Turf War
- Underground Connections
- Underwater Sounds
- Use Poison
- Use Potion
- Ust Sreen
- Walk The Plank
- Warning Shot
- Weapon Snatch
- Wenching
- Whip Strip
- Whiplash
- Wild Tag Turf
- Wilderness Sounds
Thief Skill Help
A Thief Skill
===a Thief Skill=== | |
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Domain: | Nothing |
Available: | |
Allows: | |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: |
Alertness
===Alertness=== | |
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Domain: | Alert |
Available: | Pirate(20) Thief(20) |
Allows: | Vigilantly |
UseCost: | Mana (70) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | ALERTNESS |
Usage: | ALERTNESS |
Examples: | alertness |
Description: | The thief uses his or her acute vision to notice details about rooms he might otherwise miss. The higher his alertness expertise, the more he will catch. |
Ambush
===Ambush=== | |
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Domain: | Stealthy |
Available: | Assassin(22) Beastmaster(24) Thief(25) |
Allows: | Stealthy |
UseCost: | Mana (36) Movement (36) |
Quality: | Sometimes Beneficial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | AMBUSH |
Usage: | AMBUSH |
Examples: | ambush |
Description: | The thief directs the movements of his or her group members, positioning them so that they are in a hidden state, ready for an ambush. |
Analyze Mark
===Analyze Mark=== | |
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Domain: | Combat Lore |
Available: | Assassin(13) Charlatan(14) Scholar(14) |
Allows: | Combat Lore |
UseCost: | Mana (63) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The thief, after marking a target for death (see the MARK skill), and "observing" the mark for awhile (~ a minute), gains great insight into the target. The thief will be able to see all vital information about the mark every time they examine the mark directly (LOOK). |
Appraise
===Appraise=== | |
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Domain: | Street Smarts |
Available: | Artisan(1) Bard(4) Burglar(3) Dancer(4) Scholar(17) |
Allows: | Haggle Street Lore |
UseCost: | Mana (51) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | APPRAISE |
Usage: | APPRAISE "ITEM NAME" |
Examples: | appraise sword |
Description: | The thief carefully examines the item, determining (perhaps even successfully), the items material, weight, size (for armor), and base gold value. |
Arsonry
===Arsonry=== | |
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Domain: | Criminal |
Available: | Thief(13) |
Allows: | Criminal Deviousness |
UseCost: | Mana (63) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | ARSON, ARSONRY |
Usage: | ARSONRY "TARGET ITEM"/"DIRECTION" |
Examples: | arsonry pile of wood
arsonry east |
Description: | If the thief is holding a torch or something else usable to spread fire, he may quickly light an available item, or a random item in an adjacent room using this skill. |
Articles
===Articles=== | |
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Domain: | Influential |
Available: | Pirate(21) |
Allows: | Influencing |
UseCost: | Mana (71) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | ARTICLES |
Usage: | ARTICLES "TARGET NAME" |
Examples: | articles bob |
Description: | This skill allows the player on their ship to offer the articles of piracy to the target bound or grouped npc. If they are accepted, the target will be tied to the ship for the rest of their life, and will perform one of three jobs for the ship:
Siege Weapon Operator: This type of crew will remain passive until the ship enters combat. At that point they will seek out the nearest siege weapon and attempt to load and aim it. They pick up and use any suitable ammunition sitting around.
Defender: This type of crew will remain passive until the ship enters combat. At that point, they will begin wandering the ship looking for fights to get into against anyone who boards.
Boarder: This type of crew will remain passive until the ship enters combat. At that point, they will begin wandering the ship looking for a way to get to the enemy ship. If any grapples are sitting around, they will grab them and use them.
The total amount of crew that can sign the articles of piracy is limited by the size of the ship deck, the number of rooms in the ship total, and the expertise of the pirate. |
Assassinate
===Assassinate=== | |
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Domain: | Dirty Fighting |
Available: | Assassin(14) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Mana (32) Movement (32) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | ASSASSINATE |
Usage: | ASSASSINATE ("TARGET NAME") |
Examples: | |
Description: | The thief begins to track their mark for assassination. When the track is complete, the thief will automatically attack. If the thief is hidden, then the attack will be as a backstab. Non-players with this skill will accept a parameter of a name, and will sneak into the room with the target. Players with the Mark skill, however, must Mark the target first. |
AutoCaltrops
===AutoCaltrops=== | |
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Domain: | Trapping |
Available: | Ninja(10) Trapper(12) |
Allows: | Trapping |
UseCost: | Mana (62) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | AUTOCALTROPS |
Usage: | AUTOCALTROPS |
Examples: | |
Description: | The thief quickly prepares a handful of caltrops and drops them into every room he or she enters automatically. These traps are permanent on owned property, but won't affect those who live there. |
AutoDetect Traps
===AutoDetect Traps=== | |
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Domain: | Alert |
Available: | Trapper(10) |
Allows: | Vigilantly |
UseCost: | Mana (60) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | AUTODETECTTRAPS |
Usage: | AUTODETECTTRAPS |
Examples: | autodetecttraps |
Description: | The thief concentrates on scanning all exits and obvious items in a room for signs of traps whenever entering a room. |
AutoMark Traps
===AutoMark Traps=== | |
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Domain: | Alert |
Available: | Trapper(10) |
Allows: | Vigilantly |
UseCost: | Mana (60) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | AUTOMARKTRAPS |
Usage: | AUTOMARKTRAPS |
Examples: | automarktraps |
Description: | The thief concentrates on scanning all exits and obvious items in a room for signs of traps whenever entering a room. When one is spotted, the thief places the mark upon it so others will know their peril. |
AutoSneak
===AutoSneak=== | |
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Domain: | Stealthy |
Available: | Thief(4) |
Allows: | Stealthy |
UseCost: | Mana (54) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | AUTOSNEAK |
Usage: | AUTOSNEAK |
Examples: | |
Description: | The thief begins using his or her sneaking skill every time they move. By turning this on, the thief uses half their normal movement cost for sneaking. Enter AUTOSNEAK again to turn it off. The success of a sneak attempt can depend on the level of the mobs in the room the thief is trying to sneak into, and on the thiefs stealth expertise. |
AutoSwipe
===AutoSwipe=== | |
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Domain: | Stealing |
Available: | Burglar(22) |
Allows: | Theft Mastery |
UseCost: | Mana (72) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | AUTOSWIPE |
Usage: | AUTOSWIPE (PCT %) |
Examples: | autoswipe
autoswipe 98% |
Description: | The player begins instinctively using their ability to swipe gold from people when moving through crowds. When the player enters a room, if at least two eligible victims are available, the thief will attempt to swipe from one of them at random. To use the skill, it must be turned on by entering AUTOSWIPE. It is turned off by entering AUTOSWIPE again. Normally, the thief will only go after a victim if the chance of going undiscovered is at least 90%. However, this can be raised or lowered by entering a new percentage along with the command when turning it on. |
Avoid Traps
===Avoid Traps=== | |
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Domain: | Find/Remove Traps |
Available: | Jester(20) Trapper(3) |
Allows: | Trap Disabling |
UseCost: | Mana (53) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player gains the ability to skirt, dodge, withstand, avoid, and otherwise survive traps which he may trigger or be fixing to trigger. |
Back Stab
===Back Stab=== | |
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Domain: | Dirty Fighting |
Available: | Assassin(10) Burglar(10) Pirate(10) Thief(10) Trapper(15) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Movement (60) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BACKSTAB, BS |
Usage: | BACKSTAB "TARGET NAME" |
Examples: | backstab orc |
Description: | Shorts : BS
If the thief is hidden, or otherwise invisible to the target, this ability will allow him or her to deal a massive one-time attack to them. |
Belay
===Belay=== | |
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Domain: | Sea Travel |
Available: | Pirate(3) Sailor(3) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Mana (26) Movement (26) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | BELAY |
Usage: | BELAY "ITEM" |
Examples: | belay box |
Description: | This ability secures an item to the deck of a sailing ship, so that it cannot be washed overboard. |
Bind
===Bind=== | |
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Domain: | Binding |
Available: | Beastmaster(13) Jester(11) Pirate(13) Sailor(13) Thief(13) Trapper(16) |
Allows: | Rope Use |
UseCost: | Movement (61) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BIND |
Usage: | BIND "TARGET NAME" |
Examples: | bind orc |
Description: | The thief uses ropes to bind the target, making them unable to move. The target must be completely incapacitated (asleep) for the binding to work. The bound creature can break free eventually, but the skill of the binding improves with the level of the thief. |
Blend In
===Blend In=== | |
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Domain: | Street Smarts |
Available: | Reliquist(16) |
Allows: | Street Lore |
UseCost: | Mana (66) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | BLENDIN |
Usage: | BLENDIN |
Examples: | blendin |
Description: | Knowledge of the ways of other cities allows the character to blend in with local city populations, making the locals less likely to attack the rogue, if they were otherwise inclined to. Venturing too far from familiar streets and shops, however, makes the deception more difficult. |
Borrow Boon
===Borrow Boon=== | |
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Domain: | Stealing |
Available: | Reliquist(9) |
Allows: | Steal Boon Theft Mastery |
UseCost: | Mana (29) Movement (29) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BORROWBOON, BBORROW |
Usage: | BORROWBOON "TARGET NAME" |
Examples: | borrowboon orc
bborrow orc |
Description: | The thief will attempt to tap into the raw divine power of a holy item presently being held in order to borrow/copy a divine magical effect from the target and onto themselves. This skill can not be used in combat, and works best when the target can not see the thief. This skill is almost always successful if the target is incapacitated (asleep, knocked out, bound, etc). This skill has a small chance of depleting the item. |
Bribe
===Bribe=== | |
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Domain: | Influential |
Available: | Burglar(14) Thief(24) |
Allows: | Influencing |
UseCost: | Mana (64) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | BRIBE |
Usage: | BRIBE "TARGET NAME" "COMMAND" |
Examples: | bribe orc sleep |
Description: | The thief will attempt to use money to get a target to do something for him or her. |
Buried Treasure
===Buried Treasure=== | |
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Domain: | Deceptive |
Available: | Pirate(5) |
Allows: | Deceptive Pieces of Eight |
UseCost: | Mana (55) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Whenever items are placed in a hole dug using the DIG command, those proficient with this skill will see that they have buried treasure. Treasure so buried will be more difficult to dig up by anyone other than the original bury-er. The difficulty approaches impossible with higher skill level and expertise. |
Call Minarai
===Call Minarai=== | |
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Domain: | Influential |
Available: | |
Allows: | Influencing |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Rooms |
Range: | Touch, or not applicable |
Commands: | CALLMINARAI, CALLNINJA |
Usage: | |
Examples: | |
Description: | This ability summons a katana-wielding ninja apprentice (Ninjutsu Minarai) to aid their superior. This follower is trained in the arts of the Ninja, and will follow the caster until his death. |
Call Pirate Familiar
===Call Pirate Familiar=== | |
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Domain: | Animal Affinity |
Available: | Pirate(15) |
Allows: | Animal Affinity Pet Spy Pet Steal |
UseCost: | Mana (all) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | CALLFAMILIAR, PIRATEFAMILIAR, CALLPIRATEFAMILIAR |
Usage: | CALLFAMILIAR |
Examples: | callfamiliar |
Description: | This skill will call forth a "pet" for the rogue with specific powers. The skill requires all mana to use. The pet which results from the call exists only as long as the pet is able to follow the pirate. The pet will, in addition to typical follower duties, grant stat and other bonuses specific to the race of the pet. The type of pet, which is random, may be: a parrot, a rat, a spidermonkey, a boa constrictor, an iguana, or a sea turtle. The pet may also be trained in other skills, and will know how to sneak. |
Caltrops
===Caltrops=== | |
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Domain: | Trapping |
Available: | Ninja(1) Trapper(1) |
Allows: | AutoCaltrops Trapping |
UseCost: | Mana (25) Movement (25) |
Quality: | Malicious |
Targets: | Rooms |
Range: | Touch, or not applicable |
Commands: | CALTROPS |
Usage: | CALTROPS |
Examples: | caltrops |
Description: | The thief drops numerous small metal spikes on the ground around him or her. While the thief will be able to avoid them, anyone entering, leaving, advancing, or retreating from the room will be damaged by them. This trap is permanent on owned property, but won't affect those who live there. |
Camouflage
===Camouflage=== | |
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Domain: | Nature Lore |
Available: | Ranger(21) |
Allows: | Nature Lore |
UseCost: | Mana (35) Movement (35) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | CAMOUFLAGE |
Usage: | CAMOUFLAGE "TARGET" |
Examples: | camouflage bob
camouflage table |
Description: | The ranger covers the target so that they resemble the surrounding country, making them more difficult to see. |
Careful Step
===Careful Step=== | |
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Domain: | Acrobatic |
Available: | Thief(17) |
Allows: | Acrobatic Combat Fluidity |
UseCost: | Movement (67) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | CARESTEP, CAREFULSTEP |
Usage: | CARESTEP "DIRECTION" |
Examples: | carestep east |
Description: | The thief moves slowly, watching every single footfall with utter care. This has the effect of helping to prevent certain traps from springing, as well as preventing one from falling off a tightrope or narrow bridge. |
Case Joint
===Case Joint=== | |
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Domain: | Street Smarts |
Available: | Thief(3) |
Allows: | Street Lore |
UseCost: | Mana (53) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | CASEJOINT |
Usage: | CASEJOINT |
Examples: | casejoint |
Description: | From the safety of a hidden position, the thief carefully examines a room noting the location of people and objects and their routines. This will give the thief a higher change of success with certain thief skills, and a combat bonus fighting in that room for a period of time. Casing a room for longer is better than not, and the benefits will begin as soon as the thief comes out of hiding and acts. |
Con
===Con=== | |
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Domain: | Deceptive |
Available: | Burglar(24) Charlatan(23) |
Allows: | Deceptive |
UseCost: | Mana (73) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | CON |
Usage: | CON "TARGET NAME" "COMMAND" |
Examples: | con orc "drop sword" |
Description: | The thief will attempt to use trickery, and flattery to get a character to do something for him or her. The conned character will do almost anything, but some things even the gullible won't do, such as follow or sleep (among others). |
Conceal Door
===Conceal Door=== | |
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Domain: | Stealthy |
Available: | Thief(21) |
Allows: | Stealthy |
UseCost: | Mana (35) Movement (35) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | DOORCONCEAL, DCONCEAL, CONCEALDOOR |
Usage: | DOORCONCEAL "EXIT NAME" |
Examples: | doorconceal east |
Description: | The thief is able to hide a door or gate. The level of the door he is able to hide is affected by level and stealth expertise. The door remains hidden from non-players for a long time, or permanently if owned. |
Conceal Item
===Conceal Item=== | |
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Domain: | Stealthy |
Available: | Pirate(15) Thief(15) |
Allows: | Stealthy |
UseCost: | Mana (32) Movement (32) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | ITEMCONCEAL, ICONCEAL, CONCEALITEM |
Usage: | ITEMCONCEAL "TARGET NAME" |
Examples: | itemconceal chest |
Description: | The thief is able to hide an item of moderate size. The size of the item he is able to hide is affected by level and stealth expertise. The item remains hidden for a long time, or permanently if owned. |
Conceal Walkway
===Conceal Walkway=== | |
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Domain: | Stealthy |
Available: | Thief(24) |
Allows: | Stealthy |
UseCost: | Mana (37) Movement (37) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | WALKWAYCONCEAL, WALKCONCEAL, WCONCEAL, CONCEALWALKWAY |
Usage: | WALKWAYCONCEAL "EXIT NAME" |
Examples: | walkway east |
Description: | The thief is able to hide a walkway to or within a building. The level of the walkway he is able to hide is affected by level and stealth expertise. The walkway remains hidden from non-players for a long time, or permanently if owned. |
Condemn Mark
===Condemn Mark=== | |
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Domain: | Influential |
Available: | Reliquist(20) |
Allows: | Influencing |
UseCost: | Mana (35) Movement (35) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | CONDEMNMARK |
Usage: | CONDEMNMARK |
Examples: | condemnmark |
Description: | This wicked skill allows the thief to effectively accuse their mark of horrible sins against their deity. This will cause the deity to express their displeasure. |
Contract Hit
===Contract Hit=== | |
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Domain: | Criminal |
Available: | Burglar(30) |
Allows: | Criminal Deviousness |
UseCost: | Mana (80) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | CONTRACTHIT |
Usage: | CONTRACTHIT "TARGET NAME" |
Examples: | contracthit orc |
Description: | By spending an appropriate amount of money, the player can put a 'hit' out on the target. The target will, after some time, be assaulted by 3-6 assassins of appropriate level. The assassins will persist until their job is done, or are all killed. They will track the target if necessary. |
Counter-Tracking
===Counter-Tracking=== | |
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Domain: | Stealthy |
Available: | Ninja(3) Thief(3) |
Allows: | Stealthy |
UseCost: | Mana (53) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Proficiency in this skill negates mundane tracking skill use against the thief, such as the tracking done by rangers and assassins. |
Cut Throat
===Cut Throat=== | |
---|---|
Domain: | Dirty Fighting |
Available: | Assassin(16) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Movement (66) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | CUTTHROAT, CT |
Usage: | CUTTHROAT "TARGET NAME" |
Examples: | cutthroat orc |
Description: | Shorts : CT
If the thief is hidden, or otherwise invisible to the target, and is wielding a dagger, this ability will allow him or her to cut the target's throat, dealing a big burst of damage, and starting the bleeding effect. |
Dagger Defense
===Dagger Defense=== | |
---|---|
Domain: | Evasive |
Available: | Assassin(6) |
Allows: | Evasively |
UseCost: | Mana (56) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill grants an extra attempt to parry when wielding a dagger. Parrying is the ability to cancel an armed attack by an opponent using your own weapon. The character with this skill will parry the attacks of his or her armed opponents whenever possible. |
Dampen Auras
===Dampen Auras=== | |
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Domain: | Deceptive |
Available: | Arcanist(22) |
Allows: | Deceptive |
UseCost: | Mana (72) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | DAMPENAURAS |
Usage: | DAMPENAURAS |
Examples: | dampenauras |
Description: | This skill eliminates any emanations and auras on the thief and his or her inventory items. This includes emanations and auras which others might be using skills to detect (such as magic, goodness, metalicness, etc). |
Dazzling Caltrops
===Dazzling Caltrops=== | |
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Domain: | Trapping |
Available: | Ninja(15) Trapper(16) |
Allows: | Trapping Mana Sapping |
UseCost: | Mana (33) Movement (33) |
Quality: | Malicious |
Targets: | Rooms |
Range: | Touch, or not applicable |
Commands: | DAZZLINGCALTROPS |
Usage: | DAZZLING CALTROPS |
Examples: | dazzlingcaltrops |
Description: | The thief drops numerous small shiny colorful metal objects on the ground around him or her. While the thief will be able to avoid them, anyone entering, leaving, advancing, or retreating from the room will be have have to avoid meeting their dazzling gaze or else risk losing mana from doing so. This trap is permanent on owned property, but won't affect those who live there. |
Death Trap
===Death Trap=== | |
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Domain: | Trapping |
Available: | Trapper(30) |
Allows: | Trapping |
UseCost: | Mana (40) Movement (40) |
Quality: | Malicious |
Targets: | Rooms |
Range: | Touch, or not applicable |
Commands: | DEATHTRAP |
Usage: | DEATHTRAP |
Examples: | deathtrap |
Description: | With 100 pounds of metal on the ground, the thief may construct a most horrible and astounding trap. Anyone entering the room with the trap will be killed most horribly. This trap is permanent on owned property, and won't affect those who live there. |
Deep Cut
===Deep Cut=== | |
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Domain: | Martial Lore |
Available: | Assassin(25) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Movement (75) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | DEEPCUT |
Usage: | DEEPCUT ("TARGET NAME") "BODY PART" |
Examples: | deepcut left arm
deepcut orc left arm |
Description: | The player lunges for a body part on the target to deeply injure. If the player manages to take more than 8% of the target's hit points on the next hit, the body part will be directly cut into. Requires the use of a slashing or piercing melee weapon. |
Deprecated Poison
===Deprecated Poison=== | |
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Domain: | Poisoning |
Available: | |
Allows: | Poisoning |
UseCost: | Mana (25) Movement (25) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | DOPOISON |
Usage: | DOPOISON "TARGET NAME" |
Examples: | dopoison orc |
Description: | The thief attempts to inflict a poisonous wound the target, making them suffer and wither to death. |
Detect Bombs
===Detect Bombs=== | |
---|---|
Domain: | Alert |
Available: | Trapper(1) |
Allows: | Vigilantly |
UseCost: | Mana (51) |
Quality: | Circumstantial |
Targets: | Items Exits |
Range: | Touch, or not applicable |
Commands: | BCHECK |
Usage: | BCHECK HERE/"TARGET" |
Examples: | bcheck here
bcheck coal |
Description: | The thief can take a careful look at an item or around a room and tell if there are any bombs present. |
Detect Traps
===Detect Traps=== | |
---|---|
Domain: | Alert |
Available: | Arcanist(5) Assassin(5) Bard(15) Burglar(5) Jester(15) Reliquist(5) Thief(5) Trapper(4) |
Allows: | Identify Traps AutoDetect Traps AutoMark Traps Vigilantly |
UseCost: | Mana (54) |
Quality: | Circumstantial |
Targets: | Items Exits |
Range: | Touch, or not applicable |
Commands: | CHECK, TCHECK |
Usage: | CHECK |
Examples: | check east
check chest |
Description: | The thief can take a careful look at an item, container, or door to see if it is trapped. |
Detection
===Detection=== | |
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Domain: | Alert |
Available: | Arcanist(19) Burglar(13) Charlatan(20) Monk(14) Reliquist(19) Thief(13) Trapper(18) |
Allows: | Vigilantly |
UseCost: | Mana (63) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | DETECT, DETECTION |
Usage: | detect |
Examples: | |
Description: | The thief takes a careful and meticulous look around, allowing him or her to spot any hidden things in the area. The longer the thief looks around, the more he will see. |
Digsite
===Digsite=== | |
---|---|
Domain: | Education Lore |
Available: | Reliquist(17) |
Allows: | Educating |
UseCost: | Movement (536870912) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | DIGSITE |
Usage: | DIGSITE |
Examples: | digsite |
Description: | This skill allows the player to establish a digsite in particular places where it would otherwise be allowed to attempt gem digging, mining, or foraging. Once this is done, and for as long as the digsite remains productive, any uses of one of the appropriate skills may instead produce an item from some long lost civilization. Only one of the appropriate skills will be effective in revealing any item, and there is a very tiny chance that a truly majestic artifact might also be uncovered. The level of the items will range within that of the area the digsite was created in. |
Disabling Caltrops
===Disabling Caltrops=== | |
---|---|
Domain: | Trapping |
Available: | Ninja(20) Trapper(24) |
Allows: | Trapping Fatiguing |
UseCost: | Mana (37) Movement (37) |
Quality: | Malicious |
Targets: | Rooms |
Range: | Touch, or not applicable |
Commands: | DISABLINGCALTROPS |
Usage: | DISABLING CALTROPS |
Examples: | disablingcaltrops |
Description: | The thief drops numerous small metal hooked spikes on the ground around him or her. While the thief will be able to avoid them, anyone entering, leaving, advancing, or retreating from the room will be have their feet caught on them, disabling movement. This trap is permanent on owned property, but won't affect those who live there. |
Disassemble Traps
===Disassemble Traps=== | |
---|---|
Domain: | Find/Remove Traps |
Available: | |
Allows: | Trap Disabling |
UseCost: | Mana (25) Movement (25) |
Quality: | Circumstantial |
Targets: | Items Exits |
Range: | Touch, or not applicable |
Commands: | DISTRAP, DISASSEMBLETRAPS |
Usage: | DISTRAP "ITEM, DIRECTION" |
Examples: | distrap east
distrap chest |
Description: | If an item is trapped, the thief can attempt to disable and safely disassemble the trap, recovering the components used to create it. |
Distract
===Distract=== | |
---|---|
Domain: | Deceptive |
Available: | Bard(8) Charlatan(8) Jester(8) Ninja(17) Pirate(19) Dancer(7) Thief(19) |
Allows: | Improved Distraction Deceptive |
UseCost: | Movement (57) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | DISTRACT |
Usage: | DISTRACT "TARGET NAME" |
Examples: | distract orc |
Description: | The fighter forfeits his or her attacks in order to spend time distracting the target. While distracted, the target's attack and defence skills are greatly reduced. |
Draw Treasure Map
===Draw Treasure Map=== | |
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Domain: | Calligraphy |
Available: | Pirate(7) |
Allows: | Fine Calligraphy |
UseCost: | Mana (10) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | DRAWTREASUREMAP, TREASUREMAP |
Usage: | DRAWTREASUREMAP "PAPER NAME" |
Examples: | drawtreasuremap paper |
Description: | This skill allows the pirate to draw a map from his or her current room, to the location of a Buried Treasure in the same area which the pirate does not presently have a map to. Obviously this requires that the Buried Treasure skill be used in the same area first. |
Eavesdrop
===Eavesdrop=== | |
---|---|
Domain: | Alert |
Available: | Assassin(24) |
Allows: | Vigilantly |
UseCost: | Mana (37) Movement (37) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | EAVESDROP |
Usage: | EAVESDROP "TARGET" |
Examples: | eavesdrop bob |
Description: | The thief atunes his hearing so well that he can hear TELL messages to the target, so long as he remains in the same room as the target and remains unnoticed by the target. The level of the player the thief can eavesdrop on, and the duration of the eavesdropping will depend on alertness expertise. |
Embezzle
===Embezzle=== | |
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Domain: | Criminal |
Available: | Burglar(25) |
Allows: | Criminal Deviousness |
UseCost: | Mana (75) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | EMBEZZLE |
Usage: | EMBEZZLE "BANKER NAME" |
Examples: | embezzle bob |
Description: | The thief attempts to embezzle at least 2% of the value of a random bank account into his own account with the same bank. If successful, the banker will notice that something has happened, and will watch their books closely for the coming month. |
Escape Bonds
===Escape Bonds=== | |
---|---|
Domain: | Binding |
Available: | Ninja(24) Thief(24) |
Allows: | Rope Use |
UseCost: | Mana (74) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | ESCAPEBONDS, ESCAPE |
Usage: | ESCAPEBONDS |
Examples: | escapebonds |
Description: | The player uses his or her special skills to be released from ropes, webs, nets, and other bindings. |
Espionage
===Espionage=== | |
---|---|
Domain: | Stealthy |
Available: | Assassin(25) |
Allows: | Stealthy |
UseCost: | Mana (37) Movement (37) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | ESPIONAGE |
Usage: | ESPIONAGE "TARGET" |
Examples: | espionage bob |
Description: | The thief uses the target to spy on the target's clan communications. Any talk on the target's clan-only or clan-ally channels will also be heard by the thief, so long as the thief is in the same room, and remains unnoticed by the target. The level of the player that can be used by the thief for espionage will depend on the thiefs level and on stealth expertise. |
False Faith
===False Faith=== | |
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Domain: | Deceptive |
Available: | Reliquist(17) |
Allows: | Deceptive |
UseCost: | Mana (67) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FALSEFAITH, FFAITH |
Usage: | FALSEFAITH "DEITY NAME"/NONE/STOP" |
Examples: | ffaith Odin
ffaith none ffaith stop |
Description: | Short(s) : ffaith
The thief is so flexible in his or her beliefs that he can internally take on a false faith which is able to fool all but the gods themselves. |
False Service
===False Service=== | |
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Domain: | Deceptive |
Available: | Reliquist(18) |
Allows: | Deceptive |
UseCost: | Mana (34) Movement (34) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FALSESERVICE |
Usage: | FALSESERVICE |
Examples: | falseservice |
Description: | When the thief is falsely believing in some other deity, as per false faith, they may also start a false religious service once per day. The service will proceed as if the thief were the cleric leading the service, and will attract followers of the false deity, as normal. At the end, the parishoners will not receive their normal bounty, but the thief will receive their money from the donation plate, some experience, and possibly reputation from their true deity. |
Fence Loot
===Fence Loot=== | |
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Domain: | Influential |
Available: | Burglar(6) Pirate(13) |
Allows: | Influencing |
UseCost: | Mana (56) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | FENCE, FENCELOOT |
Usage: | FENCE "ITEM NAME" ("SHOPKEEPER NAME") |
Examples: | fence sword |
Description: | This skill allows the player to sell stolen items to a shopkeeper that will otherwise not accept them. Stolen items are those taken from someone elses private property. |
Flank
===Flank=== | |
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Domain: | Dirty Fighting |
Available: | Assassin(22) Ninja(21) Thief(22) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Movement (72) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | FLANK |
Usage: | FLANK |
Examples: | flank |
Description: | This skill allows the thief to deliver a more accurate attack and extra damage when flanking his or her opponent in combat. The thief can only slip around into a flanking position if their opponent is targeting someone else. |
Flay
===Flay=== | |
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Domain: | Legal |
Available: | Gaoler(15) |
Allows: | Legal Lore |
UseCost: | Movement (100) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | FLAY |
Usage: | |
Examples: | FLAY Orc |
Description: | The player with this skill is able to use a flailing leather weapon to so harm the target that it makes the wearing of equipment on the back or torso impossible for the duration. The target must not be wearing anything on the torso or back for the skill to work. They must also be bound or prone. |
Fly Merchant Flag
===Fly Merchant Flag=== | |
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Domain: | Sea Travel |
Available: | Pirate(21) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Mana (35) Movement (35) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | FLYMERCHANTFLAG, MERCHANTFLAG |
Usage: | FLYMERCHANTFLAG |
Examples: | flymerchantflag |
Description: | Once per mud-month, the pirate can raise an innocent merchant flag on their ship. This makes the ship unattackable by all except another pirate who knows the merchant flag trick. Once the ship enters combat, the merchant flag goes down, and the pirate flag back up. This makes the ship so notorious that it can not fool anyone with the merchant flag for another mud-month. |
Footlocks
===Footlocks=== | |
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Domain: | Binding |
Available: | Burglar(20) |
Allows: | Rope Use |
UseCost: | Movement (70) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | FOOTLOCK |
Usage: | FOOTLOCKS "TARGET NAME" |
Examples: | footlocks orc |
Description: | Using a simple piece of cloth pulled taught like a rope, and a couple of chunks of wood, the thief quickly constructs and deploys an ingenious device called the footlock. The ropes and blocks wrap loosely around the target's feet. They don't prevent movement, but will cause the target to stumble, preventing sudden movements such as advancing or retreating in combat, or fleeing. The footlocks don't stay in place long, but improves with expertise. |
Forgery
===Forgery=== | |
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Domain: | Calligraphy |
Available: | Burglar(9) |
Allows: | Fine Calligraphy |
UseCost: | Mana (59) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | FORGERY |
Usage: | FORGERY "ROOM ID"/"SPELL NAME"/"NOTE NAME" "ITEM NAME" |
Examples: | forge Midgaard#3001 parchment
forge "wish" scrollpaper forge "an Archon's Note" parchment |
Description: | The thief gains the ability to forge title's to land, spells onto scrolls (or at least in seeming), paintings, or payment notes. While shopkeepers will not be fooled by these documents, other players may well be. |
Frame Mark
===Frame Mark=== | |
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Domain: | Street Smarts |
Available: | Assassin(23) Charlatan(24) |
Allows: | Street Lore |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | FRAME |
Usage: | FRAME |
Examples: | frame |
Description: | This awesome skill allows the thief to effectively place the blame for a crime the thief might have committed in the current area on their mark. It requires 1000 gold per level of the mark to accomplish this. |
Graffiti
===Graffiti=== | |
---|---|
Domain: | Street Smarts |
Available: | Thief(12) |
Allows: | Street Lore |
UseCost: | Mana (62) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | GRAFFITI |
Usage: | GRAFFITI "MESSAGE" |
Examples: | graffiti kilroy was here |
Description: | This skill allows the thief to put graffiti on walls and on city streets. Others must READ the graffiti to see it, as it will not be obvious. |
Graverobbing
===Graverobbing=== | |
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Domain: | Criminal |
Available: | Reliquist(3) |
Allows: | Criminal Deviousness |
UseCost: | Mana (53) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | GRAVEROBBING, GRAVEROB, GROB |
Usage: | GRAVEROBBING "TARGET CORPSE"/HERE |
Examples: | graverob body
graverob here |
Description: | This skill allows the thief to rob corpses and graveyard areas generally of their hidden coin. |
Hamstring
===Hamstring=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | HAMSTRING |
Usage: | HAMSTRING "TARGET NAME" |
Examples: | hamstring orc |
Description: | This brutal skill allows the player to lash out at the enemy’s leg, attempting to severe crucial tendons. If successful, the target will lose maximum movement, dexterity, and be unable to flee or run for the duration of the effect. Fortunately for the target, this effect is cured by healing and bandaging. |
Heretical Faith
===Heretical Faith=== | |
---|---|
Domain: | Deceptive |
Available: | |
Allows: | Deceptive |
UseCost: | Mana (50) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | HERETICALFAITH, HFAITH |
Usage: | HERETICALFAITH "DEITY NAME" |
Examples: | hfaith Grimace
hfaith stop |
Description: | Short(s) : hfaith none
The thief is able to internally convince himself that he's had a conversion experience to a deity of his choosing. |
Heroic Reflexes
===Heroic Reflexes=== | |
---|---|
Domain: | Acrobatic |
Available: | Reliquist(20) |
Allows: | Acrobatic Combat Fluidity |
UseCost: | Mana (70) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The thieves reflexes are so attuned to traps that he or she becomes able to leap to the aid of a party memory who has triggered a trap and intercept it on their behalf. The thief then has a bonus to avoid the trap themselves. This effect can only occur from time to time. |
Hide
===Hide=== | |
---|---|
Domain: | Stealthy |
Available: | Arcanist(2) Assassin(2) Bard(3) Burglar(2) Charlatan(3) Gaoler(10) Jester(3) Monk(1) Ninja(2) Pirate(3) Reliquist(2) Thief(2) Trapper(2) |
Allows: | Shadow Improved Hiding Stealthy |
UseCost: | Mana (25) Movement (25) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | HIDE |
Usage: | HIDE |
Examples: | hide |
Description: | The thief attempts to creep into some shadowy corner and remain perfectly still. Doing this makes them invisible to any other creatures in the room. Making any moves or sounds will negate the hidden advantage. The quality of the hide against other players depends in part on the thieves stealth expertise. The thief can use the VISIBLE command to make themself visible again. |
Hide In Plain Sight
===Hide In Plain Sight=== | |
---|---|
Domain: | Stealthy |
Available: | Burglar(25) Ninja(24) |
Allows: | Stealthy |
UseCost: | Mana (37) Movement (37) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | HIDEINPLAINSITE, HIPS |
Usage: | HIDEINPLAINSIGHT |
Examples: | hips |
Description: | The thief has become so adept at quick small movements, that he can do almost anything without being directly noticed. Almost any quiet movement, such as getting or dropping items, wearing or removing items, or manipulating inventory, will be totally unnoticeable by other players. Even normally noisy actions will be done so that people aren't really sure who did it. Direct speaking or giving is unaffected, however. |
Hide Other
===Hide Other=== | |
---|---|
Domain: | Stealthy |
Available: | Burglar(15) |
Allows: | Stealthy |
UseCost: | Mana (32) Movement (32) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | OTHERHIDE |
Usage: | OTHERHIDE "TARGET" |
Examples: | otherhide bob |
Description: | The thief attempts to hide a group member in some shadowy corner and directs them to remain perfectly still. Doing this makes the target invisible to any other creatures in the room. If the target makes any moves or sounds, it will negate the hidden advantage. The quality of the hide will depend in part on the thieves stealth expertise. The VISIBLE command can be used to revoke this affect. |
Hide Ship
===Hide Ship=== | |
---|---|
Domain: | Stealthy |
Available: | Pirate(24) |
Allows: | Stealthy |
UseCost: | Mana (37) Movement (37) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | SHIPHIDE |
Usage: | SHIPHIDE |
Examples: | shiphide |
Description: | The pirate attempts to hide their ship from others by directing it into a mist bank, or just over the horizon behind tall waves. Other ships traveling the normal channels will then be unable to spot it. Having the ship do ANYTHING else, including combat, lowering anchor, or other activities will allow the ship to be spotted. |
Hideout
===Hideout=== | |
---|---|
Domain: | Street Smarts |
Available: | Thief(16) |
Allows: | Street Lore |
UseCost: | Mana (33) Movement (33) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | HIDEOUT |
Usage: | HIDEOUT |
Examples: | hideout |
Description: | The thief in an urban settings can slip into a small dark hideout until things cool off. Inside, the thief can not recall or bring friends or followers along, but he can rest up until its safe to go back to work. |
High Marks
===High Marks=== | |
---|---|
Domain: | Combat Lore |
Available: | Assassin(19) |
Allows: | Combat Lore |
UseCost: | Mana (69) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Proficiency in this skill allows the thief to Mark higher level persons and creatures. |
Hold Your Liquor
===Hold Your Liquor=== | |
---|---|
Domain: | Fitness |
Available: | Pirate(2) |
Allows: | Fitness |
UseCost: | Mana (52) |
Quality: | Always Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The player can hold their liquor so well that they quickly recover from any ill effects that come from drinking mundane alcohol, allowing them to drink as much as they want. |
Identify Bombs
===Identify Bombs=== | |
---|---|
Domain: | Find/Remove Traps |
Available: | Trapper(3) |
Allows: | Trap Disabling |
UseCost: | Mana (53) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The thief can sense bombs just by looking at them, or looking at those who might be bearing them. |
Identify Traps
===Identify Traps=== | |
---|---|
Domain: | Alert |
Available: | Trapper(5) |
Allows: | Vigilantly |
UseCost: | Mana (55) |
Quality: | Circumstantial |
Targets: | Items Exits |
Range: | Touch, or not applicable |
Commands: | IDENTIFYTRAPS, IDTRAP |
Usage: | IDENTIFYTRAPS |
Examples: | identifytraps east
identifytraps chest |
Description: | The thief can take a careful look at an item, container, or door to see if it is trapped, and then identify its type and quality level. |
Improved Boarding
===Improved Boarding=== | |
---|---|
Domain: | Fitness |
Available: | Pirate(1) |
Allows: | Fitness |
UseCost: | Mana (51) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The thief has an improved ability climb aboard ships from the water. If the thief has sufficient proficiency, the player no longer needs a row boat to climb aboard a ship from the water, and will automatically sneak when climbing aboard a ship from the water. |
Improved Caltrops
===Improved Caltrops=== | |
---|---|
Domain: | Trapping |
Available: | Ninja(22) |
Allows: | Trapping |
UseCost: | Mana (25) Movement (25) |
Quality: | Malicious |
Targets: | Rooms |
Range: | Touch, or not applicable |
Commands: | IMPROVEDCALTROPS |
Usage: | IMPROVED CALTROPS |
Examples: | improvedcaltrops |
Description: | The thief drops numerous small light sharp metal objects on the ground around him or her. While the thief will be able to avoid them, anyone entering, leaving, advancing, or retreating from the room will be have have to avoid them or having them pierce deeply into their flesh, doing horrible damage. This trap is permanent on owned property, but won't affect those who live there. |
Improved Distraction
===Improved Distraction=== | |
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Domain: | Deceptive |
Available: | Ninja(22) Thief(22) |
Allows: | Deceptive |
UseCost: | Mana (72) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | proficiency in this skill allows the thief to distract higher and higher level opponents. |
Improved Hiding
===Improved Hiding=== | |
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Domain: | Stealthy |
Available: | Burglar(10) |
Allows: | Stealthy |
UseCost: | Mana (60) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The thief has become so adept at remaining hidden that he or she is able to speak and make other noises while remaining hidden. |
Improved Peek
===Improved Peek=== | |
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Domain: | Stealing |
Available: | Burglar(12) |
Allows: | Theft Mastery |
UseCost: | Mana (62) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | proficiency in this skill allows the thief to peek into the inventories of higher level persons and creatures. |
Improved Steal
===Improved Steal=== | |
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Domain: | Stealing |
Available: | Burglar(22) |
Allows: | Theft Mastery |
UseCost: | Mana (72) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Proficiency in this skill allows the thief to steal from the inventories of higher level persons and creatures. See help on STEAL. |
Improved Swipe
===Improved Swipe=== | |
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Domain: | Stealing |
Available: | Burglar(14) |
Allows: | Theft Mastery |
UseCost: | Mana (64) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | proficiency in this skill allows the thief to swipe the gold of higher level persons and creatures. |
Incite Divine Feud
===Incite Divine Feud=== | |
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Domain: | Influential |
Available: | Reliquist(24) |
Allows: | Influencing |
UseCost: | Mana (74) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | INCITEDIVINEFEUD |
Usage: | INCITEDIVINEFEUD "DEITY NAME" |
Examples: | incitedivinefeud odin |
Description: | By working on tensions between two religious factions, the Reliquist can subtly manipulate discord between the deities serving those communities. Infrequently, the rogue may use this ability to gain a special quest which will adjust the relationship of the target deity to that of the apparent/false deity the player is masked as worshipping upon successful completion. |
Informant
===Informant=== | |
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Domain: | Influential |
Available: | Burglar(7) Gaoler(10) |
Allows: | Influencing |
UseCost: | Mana (57) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | INFORMANT |
Usage: | INFORMANT "MOB NAME" "REASON" |
Examples: | informant orc warrant |
Description: | This skill allows the player to inexpensively purchase an informant in the area they are currently in. So long as the player remains in the area, and for at least a day, the informant will appear and notify the whereabouts of anyone matching the reason given. Reasons can be WARRANT for anyone with a warrant, an amount of money for anyone as rich or better, a race, a name, or a character class. |
Invisibility to Mark
===Invisibility to Mark=== | |
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Domain: | Stealthy |
Available: | Assassin(7) |
Allows: | Stealthy |
UseCost: | Mana (57) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The thief is considered completely invisible whenever the mark is in the room, due to their extreme ability to go unnoticed when their energy is focused (as when the mark is present). See the MARK ability for more information. |
Kamikaze
===Kamikaze=== | |
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Domain: | Criminal |
Available: | Trapper(25) |
Allows: | Criminal Deviousness |
UseCost: | Mana (75) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | KAMIKAZE |
Usage: | KAMIKAZE "TARGET NAME" "DIRECTION(S)" |
Examples: | kamikaze orc east
kamikaze orc 2e 3n e e e n w d |
Description: | The thief pays the target a sufficient amount of money for them to follow the directions given, drop any bombs (see Make Bombs) being carried, and blow them all up. |
Kill Log
===Kill Log=== | |
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Domain: | Combat Lore |
Available: | Assassin(3) |
Allows: | Combat Lore |
UseCost: | Mana (53) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | KILLLOG |
Usage: | |
Examples: | |
Description: | Uage : KILLLOG
Example : killlog The thief has the ability to keep track of their kill percentage on creatures which they have marked using the Mark skill. The player may use the KILLLOG command to review the log of kills. Every new and unique creature added to the kill log will result in a small experience bonus. |
Lay Minor Traps
===Lay Minor Traps=== | |
---|---|
Domain: | Trapping |
Available: | Jester(6) |
Allows: | Trapping |
UseCost: | Mana (28) Movement (28) |
Quality: | Malicious |
Targets: | Items Exits Rooms |
Range: | Touch, or not applicable |
Commands: | MTRAP, MINORTRAP |
Usage: | MTRAP "ITEM, DIRECTION, ROOM" "TRAP NAME" |
Examples: | mtrap list
mtrap east noise mtrap chest needle |
Description: | The thief attempts to lay some sort of trap upon the item, door, room, entryway, or container specified. The trap may be gaseous, needles, blades, or pits, and may be triggered by unlocking, opening, getting, or moving through in the case of entryways, or entering in the case of rooms. The thief who sets the trap may not trigger the trap. The number of traps available to the thief will go up as the thief advances in level, so trap list may be used to see what new traps are available as the thief advances. Not all traps may be set on all items, however. Lay Minor traps only allows a small subset of the traps avaiailable from the full Lay Traps skill. Traps are temporary, but reset if sprung after a time. Setting the same trap on the same object will reset the trap early. |
Lay Traps
===Lay Traps=== | |
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Domain: | Trapping |
Available: | Assassin(20) Thief(23) Trapper(8) |
Allows: | Trapping |
UseCost: | Mana (29) Movement (29) |
Quality: | Malicious |
Targets: | Items Exits Rooms |
Range: | Touch, or not applicable |
Commands: | TRAP |
Usage: | TRAP "ITEM, DIRECTION, ROOM" "TRAP NAME" |
Examples: | trap list
trap east noise trap chest needle |
Description: | The thief attempts to lay some sort of trap upon the item, door, room, entryway, or container specified. The trap may be gaseous, needles, blades, or pits, and may be triggered by unlocking, opening, getting, or moving through in the case of entryways, or entering in the case of rooms. The thief who sets the trap may not trigger the trap. The number of traps available to the thief will go up as the thief advances in level, so trap list may be used to see what new traps are available as the thief advances. Not all traps may be set on all items, however. Traps are temporary, but reset if sprung after a time. Setting the same trap on the same object will reset the trap early. |
Letter of Marque
===Letter of Marque=== | |
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Domain: | Legal |
Available: | Pirate(16) |
Allows: | Legal Lore |
UseCost: | Mana (66) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | LETTEROFMARQUE |
Usage: | LETTEROFMARQUE |
Examples: | letterofmarque |
Description: | This skill allows the rogue to petition a legal judge to issue a letter of marque to the rogue on behalf of the judges area. This has the primary effect of making any chaotic acts into lawful ones, when outside the area that issued the letter. It also slightly decreases the chance that a crime committed inside the issueing area will be seen as a crime. |
Linguistic Comprehension
===Linguistic Comprehension=== | |
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Domain: | Street Smarts |
Available: | Burglar(24) Scholar(24) Thief(18) |
Allows: | Street Lore |
UseCost: | Mana (68) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | COMPREHEND, COMPREHENSION |
Usage: | COMPREHEND |
Examples: | comprehend |
Description: | This skill will cause the thief to begin listening intensely to what is being said around him in other languages, so that he or she may understand it. Depending upon proficiency, from a few seconds to a few minutes after each statement, the thief will understand. |
Listen
===Listen=== | |
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Domain: | Alert |
Available: | Burglar(9) Minstrel(12) Monk(23) Pirate(12) Thief(12) Trapper(9) |
Allows: | Wilderness Sounds Vigilantly |
UseCost: | Mana (59) |
Quality: | Circumstantial |
Targets: | Rooms |
Range: | Touch, or not applicable |
Commands: | LISTEN |
Usage: | LISTEN "DIRECTION NAME" |
Examples: | listen north
listen |
Description: | The thief listens a particular direction for signs of movement (life). A very proficient thief may also tell the number of creatures, and may be able to listen in on private conversations and whispering that may be going on in the room. You may only listen to the room you are in, or to an adjacent indoor room. How well the thief can hear will depend on proficiency, how much higher in level than the thief those being listened to are, and alertness expertise. |
Locate Alcohol
===Locate Alcohol=== | |
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Domain: | Anatomy |
Available: | Pirate(2) |
Allows: | Anatomy |
UseCost: | Mana (26) Movement (26) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | LOCATEALCOHOL |
Usage: | LOCATEALCOHOL |
Examples: | locatealcohol |
Description: | The player uses their superior sense of smell and their strong motivation to locate the nearest source of liquor. |
Lore
===Lore=== | |
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Domain: | Arcane Lore |
Available: | Arcanist(11) Artisan(1) Bard(2) Burglar(20) Dancer(2) Reliquist(11) Scholar(11) Thief(20) |
Allows: | Arcane Lore Rodsmithing Staff Making Wand Making |
UseCost: | Mana (51) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | LORE |
Usage: | LORE "ITEM NAME" |
Examples: | lore sword
lore REPORT sword |
Description: | The bard carefully examines the item, using his extensive knowledge of magical lore to determine the items magical properties, if any. You can also report your findings to your group. |
Lure
===Lure=== | |
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Domain: | Deceptive |
Available: | Trapper(14) |
Allows: | Deceptive |
UseCost: | Mana (32) Movement (32) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | LURE |
Usage: | LURE "TARGET NAME" |
Examples: | lure monster east |
Description: | The thief gains the ability to lure a creature in the direction they want, when not in combat. |
Make Bombs
===Make Bombs=== | |
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Domain: | Trapping |
Available: | Trapper(17) |
Allows: | Trapping |
UseCost: | Mana (33) Movement (33) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | BOMB |
Usage: | BOMB "ITEM" (OBVIOUS) "BOMB NAME" |
Examples: | bomb list
bomb waterskin "water bomb" bomb waterskin obvious "water bomb" |
Description: | The thief attempts to make some sort of bomb from the item, or container specified. The bomb may be of any of the listed sort. The thief who makes the bomb may activate it by HOLDING the item. Once the item is held, the thief has but a few seconds to drop, throw, or do whatever they need to before the bomb goes off. The number of bombs available to the thief will go up as the thief advances in level, so bomb list may be used to see what new bombs are available as the thief advances. Not all bombs may be set on all items, however. |
Make Pub Contacts
===Make Pub Contacts=== | |
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Domain: | Influential |
Available: | Pirate(16) |
Allows: | Influencing |
UseCost: | Mana (33) Movement (33) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | MAKEPUBCONTACTS, PUBCONTACTS |
Usage: | MAKEPUBCONTACTS |
Examples: | makepubcontacts |
Description: | When in a pub, the pirate uses this skill to buy drinks for numerous patrons and staff, in the hopes of getting information about nearby ships, especially merchant vessels. This first time this is done in a pub, the pirate will learn the names of nearby vessels. The second time reveals the names and distance of the ships from shore. The third time reveals the names and directions to the ships current locations from the shore. This only works in a pub within a limited distance from the shore, since that's where the other sailors drink. |
Mark
===Mark=== | |
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Domain: | Combat Lore |
Available: | Assassin(1) Charlatan(4) Reliquist(4) Scholar(4) |
Allows: | Combat Lore Mark Spying High Marks |
UseCost: | Mana (51) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | MARK |
Usage: | MARK "TARGET NAME" |
Examples: | mark orc |
Description: | The player marks the target for death. Once done, the player will remember who they have marked until the death of the mark is witnessed, or the mark is changed. The ability of the player to kill the mark will go up the longer the player has to "observe" the mark. The mark is observed whenever the player is in the same room as the mark and can see him, but the mark cannot see the player. Marking for death is also useful for certain higher level assassin skills. You can issue a Mark a second time against the same target to remove the mark. |
Mark Spying
===Mark Spying=== | |
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Domain: | Stealthy |
Available: | Assassin(21) |
Allows: | Stealthy |
UseCost: | Mana (35) Movement (35) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | MARKSPYING, MARKSPY |
Usage: | MARK SPYING "TARGET" |
Examples: | markspying |
Description: | The thief has become adept at rummaging through the papers of his marks. Until this skill is disengaged, he will remember those parts of the papers of those he Marks that the marks themselves read, regardless of where they are in the world.
This skill is identical to SPYING, but does not require that the thief and the one spied on be in the same room, and it only works on those the thief has MARKed. The skill automatically transfers from Mark to Mark indefinitely, or until disengaged. |
Mark Trapped
===Mark Trapped=== | |
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Domain: | Find/Remove Traps |
Available: | Trapper(7) |
Allows: | AutoMark Traps Trap Disabling |
UseCost: | Mana (28) Movement (28) |
Quality: | Circumstantial |
Targets: | Items Exits Rooms |
Range: | Touch, or not applicable |
Commands: | MARKTRAPPED |
Usage: | MARKTRAPPED "ITEM/DIRECTION/HERE" |
Examples: | marktrapped north
marktrapped chest |
Description: | The thief places an easily recognizable marker upon the target which all will recognize as meaning that it is trapped. This can serve as a nice warning to team members that stumble that way, or a confusing countermeasure to force other thieves to be extra careful. The skill can be used again to remove such marks. Marks last quite a long time, though each thief is limited in the number that may be marked. |
Mask Faith
===Mask Faith=== | |
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Domain: | Deceptive |
Available: | Charlatan(8) Reliquist(2) |
Allows: | Deceptive |
UseCost: | Mana (52) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | MASKFAITH, MFAITH |
Usage: | MASKFAITH |
Examples: | mfaith
mfaith stop |
Description: | Short(s) : mfaith
The thief is able to internally hide his or her true faith from most means of detection or discernment. |
Mast Shot
===Mast Shot=== | |
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Domain: | Sea Travel |
Available: | Pirate(23) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Movement (73) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | MASTSHOT |
Usage: | MASTSHOT "WEAPON NAME" |
Examples: | mastshot catapult |
Description: | The pirate can aim a siege weapon at the currently targeted ship's masts instead of the hull. If the weapon hits the ship, there is a 10% chance (improved by expertise) that it will also hit the mast, and slow the ships movement speed by one. This effect is cumulative, so that subsequent hits will slow the ship further. Either way, a weapon so aimed will never do hull damage unless it hits a mast. This skill must be used to re-aim the siege weapon every combat round. |
Mug
===Mug=== | |
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Domain: | Stealing |
Available: | Burglar(19) |
Allows: | Theft Mastery |
UseCost: | Mana (34) Movement (34) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | MUG |
Usage: | MUG "ITEM NAME" |
Examples: | mug bag |
Description: | The thief will attempt to pilfer some non-monetary item from the inventory of the person he or she is fighting. This skill can only be used in combat. |
Ninja Signal
===Ninja Signal=== | |
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Domain: | Influential |
Available: | |
Allows: | Influencing |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | NINJASIGNAL |
Usage: | |
Examples: | |
Description: | This ability summons a katana-wielding ninja to aid their superior. |
Nondetection
===Nondetection=== | |
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Domain: | Stealthy |
Available: | Thief(30) |
Allows: | Stealthy |
UseCost: | Mana (80) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The thief has so perfected his or her ability to hide that, when doing so, they are completely undetectable by any magical or other means. |
Observe
===Observe=== | |
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Domain: | Alert |
Available: | Arcanist(21) Assassin(13) Beastmaster(14) Burglar(7) Mer(14) Scholar(14) SkyWatcher(18) Thief(9) Trapper(13) |
Allows: | Vigilantly |
UseCost: | Mana (57) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | OBSERVE |
Usage: | OBSERVE |
Examples: | observe |
Description: | The thief opens his or her eyes and takes careful notice of his or her surroundings, allowing them to spot anyone that may try to sneak into the room. |
Palm
===Palm=== | |
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Domain: | Stealing |
Available: | Burglar(3) |
Allows: | Theft Mastery |
UseCost: | Mana (26) Movement (26) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | PALM |
Usage: | PALM (ALL) "ITEM NAME" ("CONTAINER NAME") |
Examples: | palm all dagger backpack
palm all body palm pie palm all palm pie.2 palm all.pie container.3 |
Description: | Short(s):
This skill works exactly like GET except for two important advantages. One is that PALM is so quick that no other players in the room will see it happen. The other is that PALM can be done as a free action/skill during combat. |
Panhandling
===Panhandling=== | |
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Domain: | Street Smarts |
Available: | Thief(21) |
Allows: | Street Lore |
UseCost: | Mana (35) Movement (35) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | PANHANDLE, PANHANDLING |
Usage: | |
Examples: | |
Description: | Using this skill, a thief can sit down along a city street and beg passer-bys for change. Some may even hand it over. |
Pay Off
===Pay Off=== | |
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Domain: | Influential |
Available: | Pirate(19) |
Allows: | Influencing |
UseCost: | Mana (69) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | PAYOFF |
Usage: | PAYOFF "TARGET NAME" |
Examples: | payoff judge |
Description: | The thief pays off an officer of the law or a judge. Officers that are paid off will look the other way on your warrants, though they may sometimes make a show of arresting the thief before backing off. Paying off a judge will cause the judge to assign the thief an easier sentence every time they are paid. |
Peek
===Peek=== | |
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Domain: | Stealing |
Available: | Assassin(18) Bard(9) Burglar(7) Jester(9) Pirate(7) Thief(7) |
Allows: | Theft Mastery Improved Peek Cautiously |
UseCost: | Mana (28) Movement (28) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | PEEK |
Usage: | PEEK "TARGET NAME" |
Examples: | peek orc |
Description: | The thief will attempt to sneak a look at the inventory of the target. |
Pet Spy
===Pet Spy=== | |
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Domain: | Animal Affinity |
Available: | Pirate(17) |
Allows: | Animal Affinity |
UseCost: | Mana (67) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | SAYTO "PET NAME" SPY "ROOM TITLE"/"DIRECTION LIST" |
Examples: | sayto monkey spy the enemy fort
sayto monkey spy n n e e s s w |
Description: | If the player has a familiar pet following them, such as from the Call Familiar or Pirate Familiar spell, this skill allows the player to send the familiar on spying missions. All rooms that the pet enters while on the spying run are seen by the player as well. When the destination is reached, the pet will return to the player. The destination may either be specified as a series of directions from the current room, or as the title of a room within a nearby range to the player. |
Pet Steal
===Pet Steal=== | |
---|---|
Domain: | Animal Affinity |
Available: | Pirate(20) |
Allows: | Animal Affinity |
UseCost: | Mana (70) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | SAYTO "PET NAME" STEAL "ITEM NAME"/STOP/NOTHING |
Examples: | sayto monkey steal sword
sayto monkey steal stop |
Description: | If the player has a familiar pet following them, such as from the Call Familiar or Pirate Familiar spell, this skill allows the player to instruct the pet to steal an item and give it to their master. The pet will either pick the item from the ground, or steal it from the inventory of another player or mob, which might result in combat. This skill can be used in conjunction with pet spy to send the pet on complex theft missions. |
Pick Locks
===Pick Locks=== | |
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Domain: | Criminal |
Available: | Arcanist(6) Assassin(6) Burglar(6) Ninja(9) Reliquist(6) Thief(6) |
Allows: | Criminal Deviousness Safecracking |
UseCost: | Mana (28) Movement (28) |
Quality: | Circumstantial |
Targets: | Items Exits |
Range: | Touch, or not applicable |
Commands: | PICK |
Usage: | PICK "DIRECTION/ITEM NAME/EXIT NAME" |
Examples: | pick e |
Description: | The thief attempts to pick the lock on a door, or container lid. Success depends on the level of the thief and the level of the door or item as well as the thief's proficiency. This skill can be used to lock as well as unlock. |
Pieces of Eight
===Pieces of Eight=== | |
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Domain: | Deceptive |
Available: | Pirate(14) |
Allows: | Deceptive |
UseCost: | Mana (32) Movement (32) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | PIECESOFEIGHT |
Usage: | PIECESOFEIGHT "MONEY" |
Examples: | PIECESOFEIGHT 8 gold |
Description: | This magical skill allows the pirate to withdraw coins from any money stash buried with the Buried Treasure skill. Only the type and denomination of coinage specified will be withdrawn, however. So, if the pirate has buried 10 gold and 100 platinum, this skill cannot withdraw 100 gold, even though the 100 platinum is worth more. |
Plant Item
===Plant Item=== | |
---|---|
Domain: | Stealing |
Available: | Burglar(13) Trapper(14) |
Allows: | Theft Mastery |
UseCost: | Mana (31) Movement (31) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | PLANTITEM |
Usage: | PLANTITEM "ITEM NAME" "TARGET NAME" |
Examples: | plantitem bomb orc |
Description: | Plant item is the ability to slip an item to another creature unaware. If successful, the item will be hidden in the target's inventory. |
Plunder
===Plunder=== | |
---|---|
Domain: | Stealing |
Available: | Pirate(9) |
Allows: | Theft Mastery |
UseCost: | Mana (59) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | PLUNDER |
Usage: | PLUNDER "TARGET NAME" |
Examples: | plunder tailor |
Description: | The thief attempts plunder the target shopkeeper of their money. This immediately begins combat with the shopkeeper, or fails if fighting is impossible. |
Power Grab
===Power Grab=== | |
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Domain: | Stealing |
Available: | Arcanist(15) Reliquist(15) |
Allows: | Theft Mastery |
UseCost: | Mana (32) Movement (32) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | POWERGRAB |
Usage: | POWERGRAB ITEM ("CONTAINER") |
Examples: | powergrab sword corpse |
Description: | The thief summons all their thiefly skill to take possession of an item that would otherwise be too powerful to pick up. |
Quick Swipe
===Quick Swipe=== | |
---|---|
Domain: | Racial Ability |
Available: | |
Allows: | Cautiously |
UseCost: | Mana (25) Movement (25) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | QUICKSWIPE, QSWIPE |
Usage: | QUICKSWIPE "TARGET NAME" |
Examples: | quickswipe orc |
Description: | The thief will attempt to take a random small worn item, or a bit of shiny money from the target, and then immediately flee. |
Racketeer
===Racketeer=== | |
---|---|
Domain: | Criminal |
Available: | Burglar(21) |
Allows: | Criminal Deviousness |
UseCost: | Mana (71) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | RACKETEER |
Usage: | RACKETEER "BANKER NAME" |
Examples: | racketeer bob |
Description: | The thief, though intimidation and bluffing, attempts to convince a shopkeeper to pay him or her "protection" money. The shopkeeper will then be safe from more payments for the coming month from any thief. |
Remove Traps
===Remove Traps=== | |
---|---|
Domain: | Find/Remove Traps |
Available: | Arcanist(9) Burglar(8) Reliquist(9) Thief(8) Trapper(8) |
Allows: | Trap Disabling |
UseCost: | Mana (29) Movement (29) |
Quality: | Circumstantial |
Targets: | Items Exits |
Range: | Touch, or not applicable |
Commands: | DETRAP, UNTRAP, REMOVETRAPS |
Usage: | DETRAP "ITEM, DIRECTION" |
Examples: | detrap east
detrap chest |
Description: | If an item is trapped, the thief can attempt to disable or safely trigger the trap, rendering it ineffective until it resets. |
Repurpose Text
===Repurpose Text=== | |
---|---|
Domain: | Calligraphy |
Available: | Reliquist(2) |
Allows: | Fine Calligraphy |
UseCost: | Mana (52) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | REPURPOSETEXT |
Usage: | REPURPOSETEXT "ITEM" |
Examples: | repurposetext paper |
Description: | The thief is so skilled at forgery that he or she can turn ordinary paper or books into scrolls legitimately able to accept magical writing. |
Ride The Rigging
===Ride The Rigging=== | |
---|---|
Domain: | Sea Travel |
Available: | Pirate(4) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Movement (54) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | RIDERIGGING, RIDETHERIGGING |
Usage: | RIDERIGGING |
Examples: | riderigging |
Description: | When on board a ship in combat, this skill can be used to climb up on the ships rigging and swing over to the enemy ship. The farther the enemy ship is, the more difficult the skill. A failure when the ship is more than 1 distance away will mean falling into the drink. This skill will automatically exit combat with flee penalty, and can be used again to return to the original vessel. |
Rig Ramming Speed
===Rig Ramming Speed=== | |
---|---|
Domain: | Sea Travel |
Available: | Pirate(22) Sailor(22) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Mana (36) Movement (36) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | RIGRAMMINGSPEED, RIGRAMMING, RAMMINGSPEED |
Usage: | RIGRAMMINGSPEED |
Examples: | rigrammingspeed |
Description: | While on their ship, and in combat, the pirate can rig their ship for ramming speed, gaining bonus movement towards the enemy ship. The ship must be re-rigged every turn. |
Robbery
===Robbery=== | |
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Domain: | Stealing |
Available: | Burglar(18) |
Allows: | Theft Mastery Cautiously |
UseCost: | Mana (34) Movement (34) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | ROBBERY, ROB |
Usage: | ROBBERY "ITEM NAME" "SHOPKEEPER" |
Examples: | robbery bob |
Description: | The thief may use this skill to steal items from the inventory of shopkeepers. Regardless of whether the thief is actually caught, the shopkeeper will be much less willing to deal with the thief for a period after the robbery. |
Roofie
===Roofie=== | |
---|---|
Domain: | Criminal |
Available: | Gaoler(9) |
Allows: | Criminal Deviousness |
UseCost: | Mana (29) Movement (29) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | ROOFIE |
Usage: | ROOFIE "DRUG NAME" "TARGET/MOB NAME" |
Examples: | roofie hallucinogen bob |
Description: | The thief uses an intoxicating drug to taint a drinkable in the inventory of the target mob, which will cause them to be affected when they next take a drink. |
Rope Swing
===Rope Swing=== | |
---|---|
Domain: | Binding |
Available: | Pirate(1) |
Allows: | Rope Use |
UseCost: | Movement (51) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | ROPESWING |
Usage: | ropeswing ("DISTANCE"/"TARGET NAME") |
Examples: | ropeswing orc
ropeswing 3 |
Description: | If the player is on the deck of a sailing ship, this skill can be used to swing from the rigging for a bit. During the swing, the player is slightly harder to hit with missle weapons, and immediately gets away from melee combatants, but cannot attack anything or perform most actions while swinging. The player can choose to end the swing either in melee combat with a new given target, or at a new distance from their current target. |
Running Fight
===Running Fight=== | |
---|---|
Domain: | Evasive |
Available: | Ninja(18) Trapper(19) |
Allows: | Evasively |
UseCost: | Mana (69) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The Thief is able to maneuver his or her fighting opponent into another room by simply heading that way. The opponent must be in one-on-one combat with the thief for it to work. |
Safecracking
===Safecracking=== | |
---|---|
Domain: | Criminal |
Available: | Burglar(16) |
Allows: | Criminal Deviousness |
UseCost: | Mana (66) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill allows a thief the ability to pick the locks on doors which are normally reserved for a thief of a much higher level. It also allows the thief to mundanely circumvent a Wizard Lock under certain circumstances. |
Safehouse
===Safehouse=== | |
---|---|
Domain: | Street Smarts |
Available: | Burglar(19) |
Allows: | Street Lore |
UseCost: | Mana (34) Movement (34) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | SAFEHOUSE |
Usage: | SAFEHOUSE |
Examples: | safehouse |
Description: | The thief uses his knowledge of the city to hide out from the law. If the thief is in an indoor room just off the street, then using this skill will make him realize that he is probably already in a safehouse, and can remain safely until he leaves it. If the current room is not a safehouse, the thief will remember where one is nearby, so that he can go there and hide out |
Sap
===Sap=== | |
---|---|
Domain: | Dirty Fighting |
Available: | Assassin(18) Thief(21) Trapper(13) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Movement (63) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SAP |
Usage: | SAP "TARGET NAME" |
Examples: | sap orc |
Description: | The thief delivers a strong well placed blow to the target, knocking them unconscious for a short amount of time. Like a back-stab, the thief must not be visible to the target for this to work. |
Scratch
===Scratch=== | |
---|---|
Domain: | Dirty Fighting |
Available: | Assassin(18) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Movement (18) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SCRATCH |
Usage: | SCRATCH "TARGET NAME" |
Examples: | scratch orc |
Description: | The thief discreetly uses his or her fingertips to carefully deliver very minor damage to the target. If done carefully, the target won't know who did it. |
Scuttle
===Scuttle=== | |
---|---|
Domain: | Sea Travel |
Available: | Pirate(13) Sailor(13) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Mana (63) |
Quality: | Circumstantial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SCUTTLE |
Usage: | SCUTTLE |
Examples: | scuttle |
Description: | This skill allows the rogue to intentionally damage a seagoing vessel in such a way as to cause it to sink. The player must already be aboard the ship, and must be the last living being aboard. They must also have permission to scuttle the vessel, either because they own it, or because it is an enemy vessel. |
Search
===Search=== | |
---|---|
Domain: | Alert |
Available: | |
Allows: | Vigilantly |
UseCost: | Mana (25) Movement (25) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | SEARCH |
Usage: | SEARCH |
Examples: | search |
Description: | This skill allows a thief to spend some time looking around a room. For this duration of the search, any hidden items will become apparent to the one searching. Once the search is completed, hidden items or mobs still in the room may no longer be seen. |
Sense Digs
===Sense Digs=== | |
---|---|
Domain: | Nature Lore |
Available: | Reliquist(18) |
Allows: | Nature Lore |
UseCost: | Mana (68) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The thief gains an uncanny ability to sense places where the ground has been dug up. Some valuable burials will be especially difficult to sense at lower levels/expertise. |
Sense Law
===Sense Law=== | |
---|---|
Domain: | Street Smarts |
Available: | Burglar(19) |
Allows: | Street Lore |
UseCost: | Mana (69) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | The thief gains an uncanny ability to sense law enforcement officials in the same room or any adjacent room, even if they are invisible or unseen. |
Set Alarm
===Set Alarm=== | |
---|---|
Domain: | Trapping |
Available: | Trapper(20) |
Allows: | Trapping |
UseCost: | Mana (35) Movement (35) |
Quality: | Circumstantial |
Targets: | Exits |
Range: | Touch, or not applicable |
Commands: | SETALARM |
Usage: | SETALARM "DIRECTIONNAME" |
Examples: | setalarm east |
Description: | This skill allows a trap to be set on a door. Should the door be opened, an alarm will be set off which can be heard from many rooms away. Many mobile creatures in the area will come running to the rooms, curious about the noise. Once the alarm has run out, they will disperse. The number and levels of mobs who come running will depend on skill and expertise, and a particular mob will be difficult to fool twice. |
Set Decoys
===Set Decoys=== | |
---|---|
Domain: | Deceptive |
Available: | Ninja(16) Thief(18) |
Allows: | Deceptive |
UseCost: | Mana (34) Movement (34) |
Quality: | Malicious |
Targets: | Rooms |
Range: | Touch, or not applicable |
Commands: | SETDECOYS, DECOYS |
Usage: | SETDECOYS |
Examples: | setdecoys |
Description: | This skill sets a series of decoys that, during the heat of combat, will fool the thiefs opponents into thinking that he or she is actually where the decoy is. The victim is fooled into running towards the decoy until they realize their mistake. This has the effect of putting the victim at a distant range from the thief for a time. After the trap is set, the decoys will begin popping up every so often for a duration. |
Set Timer
===Set Timer=== | |
---|---|
Domain: | Trapping |
Available: | Trapper(21) |
Allows: | Trapping |
UseCost: | Mana (35) Movement (35) |
Quality: | Circumstantial |
Targets: | Items Exits Rooms |
Range: | Touch, or not applicable |
Commands: | SETTIMER |
Usage: | SETTIMER "SECONDS" "TRAPPED TARGET" |
Examples: | settimer 12 my bomb |
Description: | The thief uses his or her skills with traps to adjust the timer on a target trap or bomb. It will change the amount of time after a trap goes off that it will be reset, or the amount of time after a bomb is activated that it will go off. |
Shadow
===Shadow=== | |
---|---|
Domain: | Stealthy |
Available: | Arcanist(17) Assassin(8) Ninja(21) Thief(17) Trapper(23) |
Allows: | Shadow Stealthy |
UseCost: | Mana (29) Movement (29) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SHADOW |
Usage: | shadow "TARGET NAME" |
Examples: | shadow orc |
Description: | If the thief is hidden, or otherwise invisible to the target, this skill will allow the thief to follow them perfectly while remaining hidden. Entering 'shadow' again will stop the shadowing. |
Shadowpass
===Shadowpass=== | |
---|---|
Domain: | Stealthy |
Available: | Assassin(14) Ninja(14) |
Allows: | Stealthy |
UseCost: | Movement (64) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | SHADOWPASS |
Usage: | SHADOWPASS "DIRECTION LIST..." |
Examples: | shadowpass 4n 3e 3s e s w |
Description: | This ability allows the thief to pass from one dark room to another, avoiding traps, and slipping through doors and entryways. The starting room, and the room represented by the end of the trail must both be in utter darkness, regardless of the rooms in between, or the shadowpass will fail. The thief is unable to take any followers or mounts on his journey. |
Shadowstrike
===Shadowstrike=== | |
---|---|
Domain: | Stealthy |
Available: | Assassin(30) |
Allows: | Stealthy |
UseCost: | Movement (100) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SHADOWSTRIKE |
Usage: | SHADOWSTRIKE "TARGET NAME" |
Examples: | shadowstrike orc |
Description: | If the thief is unseen (hidden especially) by the target, then a sneaky melee strike can be made. Following the strike, the thief will instantly try to recover their hidden position. The target will be totally unaware of where the attack came from. |
Silent AutoGold
===Silent AutoGold=== | |
---|---|
Domain: | Stealing |
Available: | Burglar(15) Thief(16) |
Allows: | Theft Mastery |
UseCost: | Mana (65) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | SILENTGOLD |
Usage: | SILENTGOLD |
Examples: | silentgold |
Description: | This command is similar to the AUTOGOLD command, which allows a player to automatically take gold from the corpse of a defeated monster. If the player is in a group when AUTOGOLD is used, the gold is evenly distributed among the players. SILENTGOLD, like AUTOGOLD, is toggled on and off. When on the thief will automatically, and without anyone knowing, take 10% of a defeated monsters gold. This will work regardless of whether the thief played any part in the defeat of the monster, or is even a member of the group which defeated the monster. Also, the gold taken is "off the top" of any gold which may be obtained while the thief is part of a group. |
Silent AutoLoot
===Silent AutoLoot=== | |
---|---|
Domain: | Stealing |
Available: | Burglar(16) Pirate(18) Thief(18) |
Allows: | Theft Mastery |
UseCost: | Mana (66) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | SILENTLOOT |
Usage: | SILENTLOOT |
Examples: | silentloot |
Description: | This command is similar to the AUTOLOOT command, which allows a player to automatically take items from the corpse of a defeated monster. SILENTLOOT, like AUTOLOOT, is toggled on and off. When on the thief will automatically, and without anyone knowing, take one of a defeated monsters items. This will work regardless of whether the thief played any part in the defeat of the monster, or is even a member of the group which defeated the monster. |
Silent Drop
===Silent Drop=== | |
---|---|
Domain: | Stealthy |
Available: | Burglar(17) |
Allows: | Stealthy |
UseCost: | Mana (33) Movement (33) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | SILENTDROP, SDROP |
Usage: | SILENTDROP "TARGET ITEM" |
Examples: | silentdrop gold |
Description: | This command is similar to the drop command, except that the thief is able to drop the item without anyone else knowing about it. |
Silent Hold
===Silent Hold=== | |
---|---|
Domain: | Stealthy |
Available: | Assassin(19) Burglar(19) Thief(19) |
Allows: | Stealthy |
UseCost: | Mana (34) Movement (34) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | SILENTHOLD, SHOLD |
Usage: | SILENTHOLD "TARGET ITEM" |
Examples: | silenthold wand |
Description: | This command is similar to the hold command, except that the thief is able to hold the item without anyone else knowing about it. However, only one item can be silently held at a time, and the thief still pays sneakiness mana costs for any mistakes. |
Silent Open
===Silent Open=== | |
---|---|
Domain: | Stealthy |
Available: | Burglar(18) |
Allows: | Stealthy |
UseCost: | Mana (34) Movement (34) |
Quality: | Circumstantial |
Targets: | Items Exits |
Range: | Touch, or not applicable |
Commands: | SILENTOPEN, SOPEN |
Usage: | SILENTOPEN "TARGET ITEM" |
Examples: | silentopen door |
Description: | This command is similar to the open command, except that the thief is able to open the container or door without anyone else knowing about it. |
Silent Running
===Silent Running=== | |
---|---|
Domain: | Stealthy |
Available: | Pirate(30) |
Allows: | Stealthy |
UseCost: | Mana (40) Movement (40) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | SSNEAK, SILENTRUN |
Usage: | SSNEAK ("DIRECTION" ("DIRECTION")...) |
Examples: | ssneak
ssneak north north east east |
Description: | The pirate uses his superior sailing skills to rig the ship for silent running, so that no one will see the ship come into range. This skill can be used to set a course, or can be used before setting a COURSE using the mundane commands. Once the course has been followed, however, the pirate will automatically attempt to Hide Ship in the destination room. |
Silent Wear
===Silent Wear=== | |
---|---|
Domain: | Stealthy |
Available: | Burglar(23) Ninja(23) Thief(23) |
Allows: | Stealthy |
UseCost: | Mana (36) Movement (36) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | SILENTWEAR, SWEAR |
Usage: | SILENTWEAR "TARGET ITEM" |
Examples: | silentwear wand |
Description: | This command is similar to the wear command, except that the thief is able to wear the item without anyone else knowing about it. However, only one item can be silently worn at a time, and the thief still pays sneakiness mana costs for any mistakes. |
Silent Wield
===Silent Wield=== | |
---|---|
Domain: | Stealthy |
Available: | Assassin(19) Ninja(19) Thief(19) |
Allows: | Stealthy |
UseCost: | Mana (34) Movement (34) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | SILENTWIELD, SWIELD |
Usage: | SILENTWIELD "TARGET ITEM" |
Examples: | silentwield wand |
Description: | This command is similar to the wield command, except that the thief is able to wield the item without anyone else knowing about it. However, only one item can be silently wielded at a time, and the thief still pays sneakiness mana costs for any mistakes. |
Slick Caltrops
===Slick Caltrops=== | |
---|---|
Domain: | Trapping |
Available: | Ninja(14) |
Allows: | Trapping |
UseCost: | Mana (25) Movement (25) |
Quality: | Malicious |
Targets: | Rooms |
Range: | Touch, or not applicable |
Commands: | SLICKCALTROPS |
Usage: | SLICK CALTROPS |
Examples: | slickcaltrops |
Description: | The thief drops numerous small slick metal objects on the ground around him or her. While the thief will be able to avoid them, anyone entering, leaving, advancing, or retreating from the room will be have have to avoid them or risk slipping and hitting the ground, possibly also taking heavy damage from the caltrops. This trap is permanent on owned property, but won't affect those who live there. |
Slip Item
===Slip Item=== | |
---|---|
Domain: | Stealing |
Available: | Burglar(12) |
Allows: | Theft Mastery Cautiously |
UseCost: | Mana (31) Movement (31) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SLIPITEM |
Usage: | "SLIPITEM" "ITEM NAME" "TARGET NAME" |
Examples: | slipitem hat orc |
Description: | The thief will attempt to remove some item the target is wearing. If successful, the item will appear in the target's inventory. This skill is very sly, and may not be used in combat, lest the target notice what the thief is doing. |
Slippery Mind
===Slippery Mind=== | |
---|---|
Domain: | Evasive |
Available: | Arcanist(25) |
Allows: | Evasively |
UseCost: | Mana (75) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | SLIPPERYMIND |
Usage: | SLIPPERYMIND |
Examples: | slipperymind |
Description: | The thief manages to convince himself and others that he is utterly neutral with regard to all factions (right in the middle of the range of each of his factions). |
Smuggle
===Smuggle=== | |
---|---|
Domain: | Criminal |
Available: | Thief(10) |
Allows: | Criminal Deviousness |
UseCost: | Mana (30) Movement (30) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | SMUGGLE |
Usage: | SMUGGLE "ITEM NAME" |
Examples: | smuggle poppy milk |
Description: | The thief makes an item un-locatable to the law, allowing it to be smuggled in and out of various places where it is illegal to possess. Dropping or equipping the item will require a re-smuggling. |
Smugglers Hold
===Smugglers Hold=== | |
---|---|
Domain: | Stealthy |
Available: | Pirate(22) |
Allows: | Stealthy |
UseCost: | Mana (36) Movement (36) |
Quality: | Circumstantial |
Targets: | Rooms |
Range: | Touch, or not applicable |
Commands: | BUILDHOLD, SMUGGLERSHOLD |
Usage: | BUILDSMUGGLERSHOLD "DIRECTION" |
Examples: | buildsmugglershold below |
Description: | This skill allows a pirate on their ship to build a secret smugglers hold on their ship. A pirate may only build one such hold on their ship, ever. This requires 500 pounds of wood. |
Sneak
===Sneak=== | |
---|---|
Domain: | Stealthy |
Available: | Arcanist(4) Assassin(4) Burglar(4) Jester(10) Monk(6) Ninja(4) Pirate(5) Reliquist(4) Thief(4) Trapper(6) |
Allows: | Shadow AutoSneak Stealthy |
UseCost: | Movement (54) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | SNEAK |
Usage: | SNEAK "DIRECTION" |
Examples: | sneak e |
Description: | The thief attempts to sneak in the indicated direction. If successful, he or she will not be seen when entering the room. Also, a sneak attempt automatically invokes a hide attempt. The success of a sneak attempt can depend on the level of the mobs in the room the thief is trying to sneak into, and on the thiefs stealth expertise. |
Sneak Attack
===Sneak Attack=== | |
---|---|
Domain: | Dirty Fighting |
Available: | Assassin(3) Thief(2) Trapper(9) |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Mana (52) |
Quality: | Malicious |
Targets: | |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | This skill allows the thief to deliver a more accurate attack and extra damage when attacking from a hidden position. |
Snipe
===Snipe=== | |
---|---|
Domain: | Martial Lore |
Available: | Trapper(22) |
Allows: | Martial Lore Combat Fluidity |
UseCost: | Mana (50) Movement (50) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SNIPE |
Usage: | SNIPE "TARGET NAME" |
Examples: | snipe orc |
Description: | If the thief is unseen (hidden especially) by the target, then a sneaky ranged strike can be made. Following the shot, the thief will instantly try to recover their hidden position. The target will be totally unaware of where the attack came from. |
Spying
===Spying=== | |
---|---|
Domain: | Stealthy |
Available: | Assassin(10) |
Allows: | Mark Spying Stealthy |
UseCost: | Mana (30) Movement (30) |
Quality: | Sometimes Beneficial |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SPYING, SPY |
Usage: | SPYING "TARGET" |
Examples: | spy bob |
Description: | The thief, by lip reading and discreet over-the-shoulder glaces, is able to read anything the target reads while they are both in the same room. The thief must remain unnoticed by the target. Otherwise, this skill lasts indefinitely once the thief has figured out how to spy on the target. The level of player the thief can spy on depends, in part, on stealth expertise. |
Squatting
===Squatting=== | |
---|---|
Domain: | Criminal |
Available: | Thief(25) |
Allows: | Criminal Deviousness |
UseCost: | Mana (37) Movement (37) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | SQUAT, SQUATTING |
Usage: | SQUATTING |
Examples: | squat |
Description: | To use this skill, the player must be sitting on a piece of property that is, or was once for sale. If it is owned by another player or clan, then an owner must be online when squatting begins, and must have either their PK flag set, or be in a clan war. After a mud month of continuous sitting, the property will change ownership. Property belonging to another player will go back on the market. Property on the market will belong to the squatter. |
Steal
===Steal=== | |
---|---|
Domain: | Stealing |
Available: | Bard(23) Burglar(11) Jester(21) Pirate(11) Thief(11) |
Allows: | Improved Steal Theft Mastery Cautiously |
UseCost: | Mana (30) Movement (30) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | STEAL |
Usage: | STEAL "ITEM NAME" "TARGET NAME" |
Examples: | steal paper orc |
Description: | The thief will attempt to pilfer some item from the inventory of the target. This skill can not be used in combat, and works best when the target can not see the thief. This skill is almost always successful if the target is incapacitated (asleep, knocked out, bound, etc). |
Steal Boon
===Steal Boon=== | |
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Domain: | Stealing |
Available: | Reliquist(21) |
Allows: | Theft Mastery |
UseCost: | Mana (35) Movement (35) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | STEALBOON, BSTEAL |
Usage: | STEALBOON "PRAYER NAME" "TARGET NAME" |
Examples: | stealboon orc
bsteal Sanctuary orc bsteal all orc |
Description: | The thief will attempt to tap into the raw divine power of a holy item presently being held in order to pilfer a divine magical effect from the target and onto themselves. This skill can not be used in combat, and works best when the target can not see the thief. This skill is almost always successful if the target is incapacitated (asleep, knocked out, bound, etc). This skill has a small chance of depleting the item. |
Strategic Retreat
===Strategic Retreat=== | |
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Domain: | Evasive |
Available: | Artisan(1) Ninja(4) Trapper(5) |
Allows: | Evasively |
UseCost: | Movement (51) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | FREEFLEE, STRATEGICRETREAT |
Usage: | FREEFLEE ("DIRECTION") |
Examples: | freeflee |
Description: | While in combat, your character may need to quickly disengage and flee the room. A direction may be specified, but if one is not specified, a direction will be chosen for you. Unlike FLEE, this command may be used without experience loss, provided the proficiency check is passed. |
Strip Item
===Strip Item=== | |
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Domain: | Stealing |
Available: | Burglar(21) |
Allows: | Theft Mastery |
UseCost: | Movement (71) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | STRIPITEM |
Usage: | "STRIPITEM" "ITEM NAME" "TARGET NAME" |
Examples: | stripitem hat orc |
Description: | The thief will attempt to remove some item the target is wearing. If successful, the item will appear in the target's inventory. This skill is blatant, and may be used during combat. |
Superstition
===Superstition=== | |
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Domain: | Combat Lore |
Available: | Pirate(1) |
Allows: | Combat Lore |
UseCost: | Mana (51) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | SUPERSTITION |
Usage: | SUPERSTITION "PHRASE TO SAY" |
Examples: | superstition i am the most awesome pirate in the whole wide world! |
Description: | This skill reflects the superstitious nature of the character. Once the superstition is set up in the character's mind, the character must perform the superstition once per day to receive a bonus to skills and combat ability. Failing to perform the superstition once per day will give an equal negative to skills and combat ability. Superstition does not affect the character until it is intentionally set up the first time. Afterward it is set, it will always affect the character, either positively, or negatively. To set up the superstition, the character needs to be wearing at least 3 items of armor, and then invoke the command with some phrase that the character will need to say to become lucky. The phrase can be anything, but needs to have at least 5 words and be at least 30 characters long. Once the superstition is set up, invoking the command in the future will remind the character about the phrase and the item of armor they must wear whenever saying the phrase to satisfy the superstition. |
Surrender
===Surrender=== | |
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Domain: | Influential |
Available: | Thief(14) |
Allows: | Influencing |
UseCost: | Mana (64) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | SURRENDER |
Usage: | SURRENDER |
Examples: | surrender |
Description: | A unique thief skills which allows him or her to toss shiny coins at his opponents for allowing the thief to leave combat without losing experience. |
Swipe gold
===Swipe gold=== | |
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Domain: | Stealing |
Available: | Bard(19) Burglar(1) Charlatan(2) Jester(19) Thief(1) |
Allows: | Theft Mastery Cautiously Improved Swipe AutoSwipe |
UseCost: | Mana (25) Movement (25) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SWIPE |
Usage: | SWIPE "TARGET NAME" |
Examples: | swipe orc |
Description: | The thief will attempt to pocket some of a target's gold. This skill can not be used in combat, and works best when the target can not see the thief. This skill is almost always successful if the target is incapacitated (asleep, knocked out, bound, etc). |
Tag Turf
===Tag Turf=== | |
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Domain: | Street Smarts |
Available: | Burglar(5) |
Allows: | Street Lore |
UseCost: | Mana (27) Movement (27) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | TAGTURF, TURFTAG |
Usage: | TAGTURF (UNTAG) |
Examples: | tagturf
tagturf untag |
Description: | The thief tags this place as their "turf" or, if they are a part of a clan, their clan's "turf". Other thieves will not be able to use their skills here. The tag can only be seen by the tagging thief, and those who can see hidden things. A tag can be removed only by a turf war. |
Tap Room
===Tap Room=== | |
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Domain: | Alert |
Available: | Assassin(21) |
Allows: | Vigilantly |
UseCost: | Mana (35) Movement (35) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch - Range 50 |
Commands: | TAPROOM |
Usage: | |
Examples: | taproom |
Description: | The thief is able to use two glass drinking cups and some sort of raw cloth to stretch a long tapline between the room he wishes to tap, and some destination room. The distance the line can be stretched depends upon the thieves level and alertness expertise. If, while stretching the line, the thief runs out of either cloth or distance allowance, the second cup must be put down. At the destination, the thief will hear, through the second cup, all that is said in the room where the skill was involved, where the first cup was hidden. |
Tar And Feather
===Tar And Feather=== | |
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Domain: | Legal |
Available: | Gaoler(14) |
Allows: | Legal Lore |
UseCost: | Mana (50) Movement (50) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | TARANDFEATHER, TAR |
Usage: | TAR "TARGET" |
Examples: | TAR Orc |
Description: | The player with this skill is able to cover the target with tar and feathers, making the wearing of equipment impossible for the duration. The target must not be wearing clothes for the skill to work. They must also be bound or prone. |
Trap Immunity
===Trap Immunity=== | |
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Domain: | Find/Remove Traps |
Available: | Trapper(25) |
Allows: | Trap Disabling |
UseCost: | Mana (75) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | As the Thief's proficiency grows, he or she becomes more and more immune to traps and bombs. |
Trophy Count
===Trophy Count=== | |
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Domain: | Combat Lore |
Available: | Minstrel(6) Trapper(2) |
Allows: | Combat Lore |
UseCost: | Mana (52) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | TROPHYCOUNT |
Usage: | |
Examples: | |
Description: | Uage : TROPHYCOUNT
Example : trophycount The thief has the ability to keep track of their racial kills. The player may use the TROPHYCOUNT command to review the log of kills. |
Turf War
===Turf War=== | |
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Domain: | Street Smarts |
Available: | Burglar(11) |
Allows: | Street Lore |
UseCost: | Mana (30) Movement (30) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | TURFWAR |
Usage: | TURFWAR |
Examples: | turfwar |
Description: | The thief declares the tagged room he is in to be in dispute. Any turf tag on the room will be removed unless the thief who tagged the room successfully defends the turf in combat. After declaring the turf war, the tagging thief will be notified that it is in dispute. The tagger has until the expiration of the war to respond to the challenge. As soon as the tagger arrives in the disputed room, the tagger and the challenger will immediately be entered into combat. The combat will be non-lethal, with the loser merely being recalled instead of dying. After combat begins, the combatant who is not forced from the disputed room (e.g. by non-lethal "death"), will be the winner.
A TurfWar can only be infrequently declared. |
Underground Connections
===Underground Connections=== | |
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Domain: | Street Smarts |
Available: | Burglar(2) |
Allows: | Street Lore |
UseCost: | Mana (26) Movement (26) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | UNDERGROUNDCONNECTIONS |
Usage: | UNDERGROUNDCONNECTIONS |
Examples: | undergroundconnections |
Description: | The thief contacts his or her underground connections within the city. The connections arrange quick (though seldom comfortable) transportation outside the current area into an adjoining one. The thief and group members will make the trip in an environment free from the restrictions of law, geas, or spells, and without being harassed by the local law or any other aggressive monsters. |
Underwater Sounds
===Underwater Sounds=== | |
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Domain: | Water Lore |
Available: | |
Allows: | Water Lore |
UseCost: | Mana (50) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Allows the player to use the Listen skill under water. |
Use Poison
===Use Poison=== | |
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Domain: | Poisoning |
Available: | Arcanist(8) Assassin(12) Jester(8) Thief(7) Trapper(7) |
Allows: | Poisoning |
UseCost: | Mana (28) Movement (28) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | POISON, USEPOISON |
Usage: | POISON "ITEM NAME" "POISON SOURCE" |
Examples: | poison sword beesting
poison waterskin beesting |
Description: | This allows the player to poison a weapon, food, or drink with a pre-prepared poison source. The Apothecary skill must be used to create the poison. After that, the poison may be applied, where it will persist for a short time on weapons, and forever on food and drink. |
Use Potion
===Use Potion=== | |
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Domain: | Poisoning |
Available: | Arcanist(18) Reliquist(18) |
Allows: | Poisoning |
UseCost: | Mana (34) Movement (34) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | POTION, USEPOTION |
Usage: | USEPOTION "ITEM NAME" "POTION NAME" |
Examples: | usepotion sword "potion of cause light wounds"
usepotion waterskin "potion of cause light wounds" |
Description: | This allows the player to apply a potion to a weapon, food, or drink with a pre-prepared magical or divine potion as a source. It will persist for a short time on weapons, and forever on food and drink. |
Ust Sreen
===Ust Sreen=== | |
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Domain: | Dirty Fighting |
Available: | |
Allows: | Dirty Fighting Combat Fluidity |
UseCost: | Mana (10) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | A Drow fighting style about striking first and quickly reacting at the opening of a fight. This ability is automatically used when starting a fight from an undetected position (hidden, invisible, or otherwise unseen by the target). |
Walk The Plank
===Walk The Plank=== | |
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Domain: | Sea Travel |
Available: | Pirate(8) |
Allows: | Ranged Sailing Reduced Sailing Power Sailing Extended Sailing |
UseCost: | Mana (58) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | WALKTHEPLANK, PLANK |
Usage: | WALKTHEPLANK ("TARGET NAME") |
Examples: | WALKTHEPLANK orc |
Description: | Allows the thief to force the target to walk the plank on the ship they currently occupy. The thief must be permitted to attack the target to force them to walk, but they must also be one of the following:
1. Wanted for a crime on the ship 2. Bound or Held 3. A non-combatant foreign entity on the thiefs ship. 4. The last foreign entity on the thiefs ship. 5. The last single resident of the ship the thief is on, when the thief has friends also on the ship. |
Warning Shot
===Warning Shot=== | |
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Domain: | Influential |
Available: | Pirate(18) |
Allows: | Influencing |
UseCost: | Movement (68) |
Quality: | Circumstantial |
Targets: | Items |
Range: | Touch, or not applicable |
Commands: | WARNINGSHOT |
Usage: | WARNINGSHOT ("TARGET NAME") |
Examples: | warningshot pirate |
Description: | The pirate immediately fires all the siege weapons on the deck of his or ship across the bow of either the ship he/she is in combat with, or the named target. This also gives the sailor an idea of how strong his ship is compared to the target. |
Weapon Snatch
===Weapon Snatch=== | |
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Domain: | Stealing |
Available: | Monk(20) Thief(19) |
Allows: | Theft Mastery |
UseCost: | Movement (65) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | SNATCH |
Usage: | SNATCH "TARGET NAME" |
Examples: | snatch orc |
Description: | The thief attempts to disarm the target, flinging their weapon into the air so that it can be caught by the thieves other hand. |
Wenching
===Wenching=== | |
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Domain: | Influential |
Available: | Pirate(6) |
Allows: | Influencing |
UseCost: | Mana (28) Movement (28) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | WENCHING |
Usage: | WENCHING ("TARGET NAME") ("GENDER") |
Examples: | wenching
wenching barkeeper wenching male |
Description: | This thief makes a, hmm, well, a financial "proposition" to a bar patron, such as a bartender or a drunk patron, of the proper sex. After paying the proper fee, the thief will feel relaxed, confident, and lucky, having better saving throws or a full day. With no target, the skill will look for an alcohol wielding wench of the opposite sex. If a gender is specified, the wench must be of that gender. |
Whip Strip
===Whip Strip=== | |
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Domain: | Stealing |
Available: | Reliquist(24) |
Allows: | Theft Mastery |
UseCost: | Movement (74) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | WHIPSTRIP |
Usage: | WHIPSTRIP "ITEM NAME" "TARGET NAME" |
Examples: | whipstrip sword orc |
Description: | When using a leather flailed weapon in combat, this skill will allow the next attack to be be slung around the target worn item, stripping from the target and flinging it to the ground. |
Whiplash
===Whiplash=== | |
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Domain: | Weapon Use |
Available: | Barbarian(15) Gaoler(15) Reliquist(5) Templar(20) |
Allows: | |
UseCost: | Movement (55) |
Quality: | Malicious |
Targets: | Creatures |
Range: | Touch, or not applicable |
Commands: | WHIPLASH |
Usage: | WHIPLASH "TARGET NAME" |
Examples: | whiplash orc |
Description: | When using a leather flailed weapon in combat, this skill will allow the next attack to be delivered with brutal efficiency, having an enhanced attack and damage bonus, as well as a chance to scar the target. |
Wild Tag Turf
===Wild Tag Turf=== | |
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Domain: | Racial Ability |
Available: | |
Allows: | |
UseCost: | Mana (25) Movement (25) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | WILDTAG, WTAGTURF, WTURFTAG, WILDTAGTURF, WILDTURFTAG |
Usage: | WILDTAG (UNTAG) |
Examples: | wildtag
wildtag untag |
Description: | The creature tags this place as their "turf" or, if they are a part of a clan, their clan's "turf". Other players creatures will not be able to use some of their skills here, specifically those in either the animal affinity and racial ability domains. The tag can only be seen by the tagging creature, and those who can see hidden things. |
Wilderness Sounds
===Wilderness Sounds=== | |
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Domain: | Nature Lore |
Available: | Trapper(9) |
Allows: | Nature Lore |
UseCost: | Mana (59) |
Quality: | Sometimes Beneficial |
Targets: | Caster only |
Range: | Touch, or not applicable |
Commands: | |
Usage: | |
Examples: | |
Description: | Allows the player to use the Listen skill in outdoor areas such as forests, plains, etc. |