Difference between revisions of "AREATYPE(StdAutoGenInstance)"
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*theme=forest level_range=5?10 | *theme=forest level_range=5?10 | ||
**This will create a forest theme (assuming it is defined in the xml file) with the level between 5 and 10. | **This will create a forest theme (assuming it is defined in the xml file) with the level between 5 and 10. | ||
+ | |||
+ | =Notes= | ||
+ | *StdAutoGenInstance does not inherit settings from the area definition. It gets all of its information from the defined XML file. | ||
+ | **For example, if you desire a Fantasy&Tech theme StdAutoGenInstance, you must define that in the XML file, not through MODIFY AREA. | ||
[[CATEGORY:AREATYPES(BuilderInfo)]] | [[CATEGORY:AREATYPES(BuilderInfo)]] |
Latest revision as of 20:40, 8 June 2022
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
This type of area uses a special XML code to generate the rooms and mobs within it.
BASE AREA
The StdAutoGenInstance will replace all of the rooms of the base area once a player enters the area. Note: GRID rooms should not be used as the base room for StdAutoGenInstance areas, because players will never enter the base room (always a child room) of the area, which causes the instance to not load.
PARAMETERS
When editing the are of a StdAutoGenInstance, you can specify certain parameters in the following format:
- theme=forest level_range=5?10
- This will create a forest theme (assuming it is defined in the xml file) with the level between 5 and 10.
Notes
- StdAutoGenInstance does not inherit settings from the area definition. It gets all of its information from the defined XML file.
- For example, if you desire a Fantasy&Tech theme StdAutoGenInstance, you must define that in the XML file, not through MODIFY AREA.