Difference between revisions of "Cora Isle"
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− | {{AreaTemplate|Name=Cora Isle|Description=This small southern island in the Itantan Sea is home to the Cora Institute, a facility of learning for young students.|Author=Loki (original content author unknown)|Rooms=111|Population=86|Currency=Alramian|LevelRange=1-8|MedianLevel=3|AvgAlign=somewhat evil|RECOMMENDED= | + | {{AreaTemplate|Name=Cora Isle|Description=This small southern island in the Itantan Sea is home to the Cora Institute, a facility of learning for young students.|Author=Loki (original content author unknown)|Rooms=111|Population=86|Currency=Alramian|LevelRange=1-8|MedianLevel=3|AvgAlign=somewhat evil|RECOMMENDED=Recommended for level 1-5 wilderness characters or prodigies desiring a slightly different introductory experience. Experience awarded in this zone is increased for characters below level 6. You may RECALL and SAY HELP to Mayor Pippet to leave this zone at any time, but may find it difficult to return once you leave. MIDGAARD is the most popular starting city, and offers the most opportunities for new players. Characters may also board a ship bound to Alramus or New Thalos and talk to an ambassador at the dock of that city to reset their recalls in that city.|ECONOMY=This area uses Gold Crowns, the currency of Alramia.|LANGUAGES=Common is spoken here.|MedAlignment=pure neutral}} |
This is the initial starting area for fae-related races: [[Aarakocran|Aarakocran]], [[Centaur|Centaur]], [[Lizard Man|Lizard Man]], [[Merfolk|Merfolk]], and [[Pixie|Pixie]] | This is the initial starting area for fae-related races: [[Aarakocran|Aarakocran]], [[Centaur|Centaur]], [[Lizard Man|Lizard Man]], [[Merfolk|Merfolk]], and [[Pixie|Pixie]] |
Revision as of 23:24, 20 May 2022
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
=CoffeeMUD Areas= |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
=CoffeeMUD Regions= |
Alramia Calinthia Dark Continent Domhan Bol Ofcollia Otherworldly Thalosia Thera Tyrithel Unknown Ven'rasyl |
===Cora Isle=== | |||
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Description: | This small southern island in the Itantan Sea is home to the Cora Institute, a facility of learning for young students. | ||
Author: | Loki (original content author unknown) | Currency: | Alramian |
Rooms: | 111 | Population: | 86 |
LevelRange: | 1-8 | MedianLevel: | 3 |
AvgAlign: | somewhat evil | MedAlignment: | pure neutral |
Economy: | This area uses Gold Crowns, the currency of Alramia. | ||
Languages: | Common is spoken here. | ||
Recommendation: | Recommended for level 1-5 wilderness characters or prodigies desiring a slightly different introductory experience. Experience awarded in this zone is increased for characters below level 6. You may RECALL and SAY HELP to Mayor Pippet to leave this zone at any time, but may find it difficult to return once you leave. MIDGAARD is the most popular starting city, and offers the most opportunities for new players. Characters may also board a ship bound to Alramus or New Thalos and talk to an ambassador at the dock of that city to reset their recalls in that city. |
This is the initial starting area for fae-related races: Aarakocran, Centaur, Lizard Man, Merfolk, and Pixie
Useful Items
Quests
Connected Areas
Exit Method
Mr. Pucket, the Mayor of Cora Isle (in your recall room) can transport you to the following cities, resetting your recall to your new home. Just say HELP, and he will guide you through your options:
Additionally, you may go to the docks and take a ship to:
- New Thalos - IMS Southbounder
- Alramus - IMS Swiftsure
Reentry Method
If you travel to Cora Isle using the IMS Southbounder from New Thalos, or the IMS Swiftsure from Alramus, you can have your ^cRECALL^? reset to Cora Isle by asking the mayor about your recall.
Shops
Trainers
Notes
- If your Charisma is high enough, lost newbies will follow you and tell you where they are trying to get to. This can earn you some bonus XP.
- If you just want to grind out some kills, follow the muddy footprints inside the institute to the back yard, where you will find animals to kill. The footprints lead FROM the back yard TO the village.