Difference between revisions of "Build 5.8.2"
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= CoffeeMud Version 5.8.2 = | = CoffeeMud Version 5.8.2 = | ||
Release on Jun 13, 2014 | Release on Jun 13, 2014 |
Latest revision as of 17:52, 10 August 2021
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Administrator Information= |
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Installation Help Development Modification Feature Requests Mud Grinder ini Security CMARE Share Wiki |
CoffeeMud Version 5.8.2
Release on Jun 13, 2014
- Database Schema Updated! Run DBUpgrade, OR manually alter table CMCHCL to add CMCLSTS (see appropriate schema file)
- CM1Server has "FILE" command now for directory browsing/manipulation
- GenAbility additions: can now alter default duration of effect skills, and whether the damage/healing/extra casts happen periodically.
- Added an example of a "Channeling" mechanic to spells, though it's pointless with the default combat system. See GenAbility and Spell_ChannelingMissiles/
- Coffeemud now has a Char/Account approval system. Use expiration system w/trialdays of 0. Archons are notified of expired/unapproved users.
- Clan-Player level PVP ranking support in clans. CLANKILLS and CLANPVPKILLS commands added. ClanData WebMacro capable of the same.
- Clan forums and web sites supported -- see CLANWEBSITES and CLANFORUMDATA in coffeemud.ini file. Still thinking about how clan leaders could modify it.
- Fighter classes now have armor & shield specializations, plus new expertises (Focuses) to allow wearing/wielding of slightly higher level items
- Players and Accounts now track PVPs, Rooms explored, mins played, xp & qp gained, and quests completed. Main web page or TOP command to see winners.
- Embedded WebServer upgraded to 2.1
- Regen rate formulas are now in INI/control panel. New formula allows faster recovery, esp at higher levels.
- PROMPT command now allows you to include current and max action points per tick %p and %P
- A simple fantasy name generator is now included for account and character names.
- New combat system: TURNBASED -- rather simple and beta-y for now. Comments/Suggestions welcome.
- New disable flag: ALL_AGEING to disable the ageing system
- Script commands requiring location specifiers (mpat, mpgoto, mptransfer, mpechoat, etc) can find mobile mobs better using new syntax with the AT (@) sign. For example, mptransfer $n hassan@midgaard#3001
- New Fighter skill: Weapon Sharpening (for a small damage bonus)
- Containers of all sorts now expose modifiable "open delay ticks".
- Localization has been amended, and partially redone. See the FAQ for more info. The new scheme should make CM much more localizeable in the future.
- GMODIFY now supports change=destroy=true to obliterate objects matched!
- Scriptable MPOLOAD, MPMLOAD, and MPOLOADROOM can now source from a autogen-formatted xml file (such as those for the GENERATE) command.
- Random generation system (GENERATE command) now supports random races! See example.xml for more details.
- Follower behavior has new flag: NOFOLLOWERS
- Obesity can now also be cured by simple starvation.
- Can now disable factions that have already been spread amongst the mobs using DISABLE= entry in coffeemud.ini file.
- --- FYI Tech Stuff ---
- Ship Component Tech install skill (AstroEngineering) done-ish... like all tech, it's subject to change without notice.
- Area editor for planets now includes space positioning editors, including relative positioning calculators.
- List command now includes SPACE, SPACESHIPS, SPACESHIPAREAS, MOONS, PLANETS, and STARS
- Create/Modify/Destroy can now be used to create and alter objects in outer space.
- Several new "shortcut" item and area types for space: moon, gasgiant, star, dwarfstar, massivestar, planet, moonlet, asteroid, etc.
- MoneyChanger behavior can now discount currency by its distant origin (farther planet is from origin of currency, less its worth).