Difference between revisions of "Build 3.8.6.7"
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Bozimmerman (talk | contribs) (Created page with '= CoffeeMud Version 3.8.6.7 = Released on Apr 12, 2003 1:40 am # Some tinkerings with intelligence requirements for gaining skills. # Some tinkerings with the adjustedLevel of s…') |
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= CoffeeMud Version 3.8.6.7 = | = CoffeeMud Version 3.8.6.7 = | ||
Released on Apr 12, 2003 1:40 am | Released on Apr 12, 2003 1:40 am |
Latest revision as of 16:47, 10 August 2021
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Administrator Information= |
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Installation Help Development Modification Feature Requests Mud Grinder ini Security CMARE Share Wiki |
CoffeeMud Version 3.8.6.7
Released on Apr 12, 2003 1:40 am
- Some tinkerings with intelligence requirements for gaining skills.
- Some tinkerings with the adjustedLevel of spells/prayers. Both of these benefit players.
- New DRESS command for putting clothing on followers
- New UNDRESS command for taking clothes off followers
- New FEED command for giving food/water to a follower
- Bankers no longer keep items given to them for deposit
- Internationalization Scripts directory/structure changed a bit so tha
- New Rideable Item type: WAGON! Use the MOUNT/DISMOUNT command to attach wagons to horses or other large rideable mounts. Then hope in and away you go!
- New Common Skill: Wainwright (For making wagons, chariots, etc..)
- Common Skills will now look for the BEST material to make a thing out of, instead of the first available material.
- Weapon damages updated in the Weaponmaking skill.
- Mime behavior created.
- (Internal) Socials are now Environmentals, which means you can know when a Social is being performed by looking at the message Tool.
- (Internal) Iterators now used for navigating CMMap things.
- New socials: pillow, smurf
- New Skill: Map Making (Bard)
- Grid rooms can now have customized dimensions, this includes any StdGrid derived locale type (StdMaze, WoodsGrid, WoodsMaze, etc..)
- Grinder and command-line support for #17 added.
- Scriptable Behavior has been debugged and (90%) tested. Documentation for this behavior has been added to the Archon Help files. Sample scripts provided! Your mobs are now scriptable!
- Certain races can now be designated as illegal in your Arrest areas (trespassers). See the default laws.ini for more info.
- ResetWhole behavior created -- allows you to make an Area or Room reset entirely on certain intervals, instead of on a mob-by-mob basis.