Difference between revisions of "Prop QuestGiver"
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(Created page with "{{PropertyTemplate|ID=Prop_QuestGiver|Name=Gives a Quest|Domain=Nothing|Available=|Allows=|Align=|UseCost=None|Quality=Circumstantial|Targets=Areas, Exits,...") |
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+ | [[Category:MOBS(BuilderInfo)]] |
Revision as of 14:33, 22 June 2021
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
===Prop_QuestGiver=== | |
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Effect: | Gives a Quest |
Targets: | Areas, Exits, Items, Mobs, Rooms |
Parameters: | QUEST=""NAME"/GENERATE:("ARGS")" (MESSAGE=""ANNOUNCEMENT"")
(DETAILS="TRUE/FALSE") (OPTIONAL="TRUE/FALSE") (TRIGGER="GET/ENTER/LEAVE/PUTIN/DEATH/SPEAK/WEAR/WIELD/READ") |
Examples: | quest="save_the_day" message="You found a quest item" trigger=GET |
Description: | Makes the item, room, whatever capable of offering a quest to the player who triggers it. The trigger has a default for each object type, but you can set it explicitly with the TRIGGER argument. The quest can be made non-optional with the OPTIONAL argument. The MESSAGE is shown before the quest is offered. The quest details will be as well, unless the DETAILS argument is set to false. The quest itself can be specified by name, or you can have one generated by the RandomQuests behavior by putting GENERATE: followed by optional quest parameters. |
Notes
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