Difference between revisions of "Category:EXITS(BuilderInfo)"
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Line 40: | Line 40: | ||
==MODIFYING EXITS== | ==MODIFYING EXITS== | ||
===GenExit=== | ===GenExit=== | ||
− | + | ; Name | |
− | + | ; Display | |
− | + | ; Description | |
− | + | ; Level | |
− | + | ; Has Door | |
− | + | :; Has Lock | |
− | + | :; Open Ticks | |
− | + | ; Closed Text | |
− | + | ; Door Name : This should be the name of the object without any leading articles | |
− | + | ; Open Word | |
− | + | ; Close Word | |
− | + | ; Assigned Key Item | |
− | + | ; Dispositions | |
− | + | ; Behaviors | |
− | + | ; Effects | |
+ | ; MXP Image filename | ||
=USING EXITS= | =USING EXITS= |
Revision as of 13:59, 26 May 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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Basics | Praetor Player Support Commands Zapper Masks | Advanced | Races Classes Abilities Socials Scripting |
Building | Behaviors Properties Areas Rooms Exits Items Mobs | Systems | Achievements Crafting Help Info Ships Planes of Existence Quests Triumphs |
EXITS are the primary means of MOBs moving between rooms. They can be doors, bridges, openings, or paths.
EXIT TYPES
- AjarDoor
- ClimbableExit
- Door
- FlyingExit
- GapExit
- Gate
- GenAirLock
- GenCurtain
- GenDoor
- GenExit
- Grate
- HiddenClosedDoorway
- HiddenWalkway
- Impassable
- LockedDoor
- LockedGate
- NamedRedirectable
- NeedleDoor
- Open
- OpenDescriptable
- OpenNameable
- OpenPrepositional
- PitOpen
- StdClosedDoorway
- StdExit
- StdLockedDoorway
- StdOpenDoorway
- TrappedDoor
- TrappedLockedDoor
- UnseenWalkway
MODIFYING EXITS
GenExit
- Name
- Display
- Description
- Level
- Has Door
-
- Has Lock
- Open Ticks
- Closed Text
- Door Name
- This should be the name of the object without any leading articles
- Open Word
- Close Word
- Assigned Key Item
- Dispositions
- Behaviors
- Effects
- MXP Image filename
USING EXITS
When a MOB enters an exit from room A to room B, the MOB will travel INTO the room A exit and OUT OF the room B exit from room A. This in effect means that any property on either side of the exit will affect travel through the exit. For example, if the exit in room B requires climbing, then going from room A to room B will also require climbing. For this reason, do not use an exit that requires climbing adjacent to a room that requires swimming.
Notes
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Pages in category "EXITS(BuilderInfo)"
The following 35 pages are in this category, out of 35 total.
M
P
- Prop Climbable
- Prop CloseCommand
- Prop ClosedDayNight
- Prop ClosedSeason
- Prop CommonTwister
- Prop Crawlspace
- Prop EnterAdjuster
- Prop LanguageSpeaker
- Prop MOBEmoter
- Prop MoveRestrictor
- Prop MultiEffects
- Prop NarrowLedge
- Prop OpenCommand
- Prop OpenPassword
- Prop PropSetter
- Prop QuestGiver
- Prop ReqAlignments
- Prop ReqClasses
- Prop ReqEntry
- Prop ReqHeight
- Prop ReqLevels
- Prop ReqNoMOB
- Prop ReqPKill
- Prop ReqRaces
- Prop ReqStat
- Prop ReqTattoo
- Prop RoomView
- Prop Socials
- Prop Sounder
- Prop TattooAdder
- Prop Transporter
- Prop WeakBridge