Difference between revisions of "Skill HardToStern"

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{{#section-h:LISTSKILLS|Hard to Stern}}
 
__NOTOC__
 
__NOTOC__
{{SkillTemplate|ID=Skill_HardToStern|Name=Hard to Stern|Domain=[[sea_travel(Domain)|Sea Travel]]|Available=[[Sailor(Commoner)|Sailor(20)]] |Allows=[[Ranged Sailing(Expertise)|Ranged Sailing]] [[Reduced Sailing(Expertise)|Reduced Sailing]] [[Power Sailing(Expertise)|Power Sailing]] [[Extended Sailing(Expertise)|Extended Sailing]] |UseCost=Movement (100) |Quality=Circumstantial|Targets=|Range=Touch, or not applicable|Commands=HARDTOSTERN|Usage=HARDTOSTERN|Examples=hardtostern
 
  
|Description=During combat on a ship, the player can put his ship and rigging at risk by putting the ship into an immediate hard turn to stern.  This will turn the ship clockwise and, for a very brief time, give the ship at least a 25% chance of being missed by any ship siege weapons fired at it.  You must let the ship integrity recover for several minutes afterwards before you can try again, however. Failed attempts can also put a strain on the ship if tried too frequently, causing another waiting period to ensue.}}
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=Notes=
 
 
===Notes===
 
 
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[[Category:Expertise(Extended Sailing)]]
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[[Category:Expertise(Power Sailing)]]
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[[Category:Expertise(Ranged Sailing)]]
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[[Category:Expertise(Reduced Sailing)]]

Latest revision as of 21:07, 24 March 2020

CoffeeMUD
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==Abilities==
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===Hard to Stern===
Domain: Sea Travel
Available: Sailor(23)
Allows: Ranged Sailing Reduced Sailing Power Sailing Extended Sailing
UseCost: Movement (200)
Quality: Circumstantial
Targets:
Range: Touch, or not applicable
Commands: HARDTOSTERN
Usage: HARDTOSTERN
Examples: hardtostern
Description: During combat on a ship, the player can put his ship and rigging at risk by putting the ship into an immediate hard turn to stern. This will turn the ship clockwise twiece and, for a very brief time, give the ship a small chance of being missed by any ship siege weapons fired at it. You must let the ship integrity recover for several minutes afterwards before you can try again, however. Failed attempts can also put a strain on the ship if tried too frequently, causing another waiting period to ensue.


Notes

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