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| {{CoffeeMUDWikiTOC}} | | {{CoffeeMUDWikiTOC}} |
| {{CoffeeMUDAbilitiesTOC}} | | {{CoffeeMUDAbilitiesTOC}} |
| | {{#section-h:LISTCOMMON|Foraging}} |
| __NOTOC__ | | __NOTOC__ |
| {{SkillTemplate|ID=Foraging|Name=Foraging|Domain=[[gathering(Domain)|Gathering]]|Available=[[Abjurer(Mage)|Abjurer(1)]] [[Alterer(Mage)|Alterer(1)]] [[Apprentice(Commoner)|Apprentice(1)]] [[Arcanist(Thief)|Arcanist(1)]] [[Artisan(Commoner)|Artisan(1)]] [[Assassin(Thief)|Assassin(1)]] [[Barbarian(Fighter)|Barbarian(1)]] [[Bard(Bard)|Bard(1)]] [[Beastmaster(Druid)|Beastmaster(1)]] [[Burglar(Thief)|Burglar(1)]] [[Charlatan(Bard)|Charlatan(1)]] [[Cleric(Cleric)|Cleric(1)]] [[Conjurer(Mage)|Conjurer(1)]] [[Delver(Druid)|Delver(1)]] [[Diviner(Mage)|Diviner(1)]] [[Doomsayer(Cleric)|Doomsayer(1)]] [[Druid(Druid)|Druid(1)]] [[Enchanter(Mage)|Enchanter(1)]] [[Evoker(Mage)|Evoker(1)]]
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| [[Fighter(Fighter)|Fighter(1)]] [[Gaian(Druid)|Gaian(1)]] [[Healer(Cleric)|Healer(1)]] [[Illusionist(Mage)|Illusionist(1)]] [[Jester(Bard)|Jester(1)]] [[Mage(Mage)|Mage(1)]] [[Mer(Druid)|Mer(1)]] [[Minstrel(Bard)|Minstrel(1)]] [[Missionary(Cleric)|Missionary(1)]] [[Monk(Fighter)|Monk(1)]] [[Necromancer(Cleric)|Necromancer(1)]] [[Oracle(Cleric)|Oracle(1)]] [[Paladin(Fighter)|Paladin(1)]] [[Pirate(Thief)|Pirate(1)]] [[Dancer(Bard)|Dancer(1)]] [[Purist(Cleric)|Purist(1)]] [[Ranger(Fighter)|Ranger(1)]] [[Scholar(Commoner)|Scholar(1)]] [[Shaman(Cleric)|Shaman(1)]] [[SkyWatcher(Druid)|SkyWatcher(1)]] [[Templar(Cleric)|Templar(1)]] [[Thief(Thief)|Thief(1)]] [[Transmuter(Mage)|Transmuter(1)]]
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| [[Trapper(Thief)|Trapper(1)]] [[Wizard(Mage)|Wizard(1)]] |Allows=[[Quick Working(Expertise)|Quick Working]] [[Quick Worker(Expertise)|Quick Worker]] [[MasterForaging|Master Foraging]] [[Skill_WildernessLore|Wilderness Lore]] [[Speculate|Speculating]] [[Shearing|Shearing]] [[Farming|Farming]] [[FoodPreserving|Food Preserving]] |UseCost=Movement (5) |Quality=Circumstantial|Targets=Items Creatures |Range=Touch, or not applicable|Commands=FORAGE, FORAGING|Usage=FORAGE (BUNDLE "NUM") "TARGET")|Examples=forage
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| forage bundle 10 berries|Description=With this common skill, a player carefully scans an area for any naturally growing plants which may be edible. Foraging is best done in forests and on plains. You can also bundle multiple resources together using this skill. The [[GET]] command can be used to unbundle such resources.}}
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| ===Notes===
| | =Notes= |
| Terrain type affects what resources can be foraged. Special rooms can override the general results listed below. | | Terrain type affects what resources can be foraged. Special rooms can override the general results listed below. |
| {| style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="60%" <div class="Left" style="width: auto; Margin-left: auto; margin-right: auto;"> | | {| style="border: 1px solid #c6c9ff; border-collapse: collapse;" cellspacing="0" cellpadding="1" border="1" width="60%" <div class="Left" style="width: auto; Margin-left: auto; margin-right: auto;"> |
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| |} | | |} |
| [[Category:Hunger]] | | [[Category:Hunger]] |
| | [[Category:Expertise(Quick Working)]] |
| | [[Category:Expertise(Quick Worker)]] |
Notes
Terrain type affects what resources can be foraged. Special rooms can override the general results listed below.
| Terrain
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Vegetation Resources
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