Difference between revisions of "Bard(Bard)"
(Replaced content with "{{CoffeeMUDWikiTOC}} {{CoffeeMUDClassesTOC}} {{CoffeeMUDBardClassesTOC}} {{#section-h:WikiHelpClasses|Bard}} __NOTOC__ =Multi-Classing Options and Effectiveness= =Notes...") |
|||
Line 4: | Line 4: | ||
{{#section-h:WikiHelpClasses|Bard}} | {{#section-h:WikiHelpClasses|Bard}} | ||
__NOTOC__ | __NOTOC__ | ||
+ | =How to Play= | ||
+ | |||
=Multi-Classing Options and Effectiveness= | =Multi-Classing Options and Effectiveness= | ||
Revision as of 17:05, 13 February 2020
CoffeeMUD |
---|
Administrator Builder Player |
=CoffeeMUD Player Information= | |||
---|---|---|---|
Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
---|
Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Bard Classes=== |
---|
Bard Charlatan Dancer Jester Minstrel |
===Bard=== | |
---|---|
Description: | Bards are traveling singers, whose "songs" can possess powerful magic. They are highly desired group members for the inspiration they bring to their team members, and the great stings they provide to their enemies. They possess the same weapon and armor restrictions as thieves, but also qualify for many thief skills.
Bard is the basis for numerous sub-classes which the player may choose to gain levels in at any time. These sub-classes include the Charlatan, Dancer, Minstrel, and the Jester.
How to play: The great strength of the bard is in his wide assortment of skills, and in his powerful songs. The bard may try his hand as the lonesome traveler, but will find his skills still put him behind his peers. It is in the company of other, more powerful classes, that the bard will flourish. And because of the unique nature of his magic, and how his skills will always affect groups, that groups will always want to have a bard along.
Bards are as weak as thieves in combat, and lack their general sneakiness, so in the company of others must the bard find his path to greatness, filling any skill gaps in almost any group with the appropriate magic or ability. |
Primary Stat: | Charisma |
Qualifications: | Charisma 9+ |
Practices: | 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +[(Con/3)+(2d6) /lvl]. |
Mana: | 100 +[(Int/6)+(1d2)/lvl]. |
Movement: | 100 +[5X(Str/18) /lvl]. |
Attack: | +(Cha/18) per level. |
Damage: | +1 damage per 10 level(s). |
Maximum Stat Values: | Charisma (25), Others (18) |
Bonuses: | Receives group bonus combat experience when in an intelligent group, and more for a group with players. Receives exploration and pub-finding experience based on danger level. |
Weapons: | Must use swords, daggers, natural, or ranged weapons. |
Armor: | Must wear non-metal armor. |
Limitations: | |
Starting Equipment: | a short sword |
Races: | Aarakocran Beastkin Centaur Drow Duergar Dwarf Elf Githyanki Half Elf Halfling Human Merfolk Svirfneblin Tiefling |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Edged Weapon Specialization Write Nothing Recall Haggle Befriend Awareness (Hand to hand combat) (Ranged Weapon Specialization) (Play Instrument) (Bandaging) (Swim) (Smoke Rings) (Sword Specialization) (Caravan Building) (Foraging) (Herbology) (Floristry) (Fishing) (Gem Digging) (Drilling) (Hunting) (Shearing) |
2 | Seeing (Lore) (Cooking) (Wood Chopping) (Butchering) (Lacquering) (Dyeing) (Embroidering) (Engraving) |
3 | Fire Building Valor (Climb) (Hide) (Wands) (Blacksmithing) (Carpentry) (Leather Working) (Tailoring) |
4 | Suave (Appraise) (Searching) (Distilling) (Mining) (Sculpting) (Pottery) (Tanning) (Costuming) (Weaving) |
5 | Armor Babble (Glass Blowing) (Scrimshawing) (Armorsmithing) (Weaponsmithing) (Paper Making) (Food Prep) (Fletching) (Cobbling) (Baking) (Painting) |
6 | Clumsiness (Combat Recall) (Find Home) (Shepherding) |
7 | Rage (Dodge) (Meat Curing) |
8 | Muting (Distract) (AutoSwim) (AutoCrawl) |
9 | Serenity (Peek) |
10 | Friendship Revelation (Unbinding) (Smelting) (Construction) (Siegecrafting) (Boatwrighting) (Locksmithing) (Speculating) (Farming) (Jewel Making) (Wainwrighting) (Masonry) (Taxidermy) (Shrooming) |
11 | Drunkenness Comprehension |
12 | Health Mercy (Find Ship) (Gardening) |
13 | Make Maps Silencing (Trip) |
14 | Dexterity (Two Weapon Fighting) |
15 | Protection (Song Write) (Detect Traps) (Composting) (Irrigation) (Landscaping) (Excavation) |
16 | Mana (Read Magic) |
17 | Quickness (Second Attack) |
18 | Lethargy Flight (AutoClimb) (Food Preserving) |
19 | Knowledge (Swipe gold) |
20 | Blasting (Branding) |
21 | Thanks Strength |
22 | Lullaby Distraction |
23 | Flying (Steal) |
24 | Death Disgust |
25 | Rebirth |
26 | |
27 | |
28 | |
29 | (Master Floristry) (Master Herbology) (Master Mycology) |
30 | Ode |
31 | |
32 | |
33 | |
34 | |
35 |
How to Play
Multi-Classing Options and Effectiveness
Notes
.