Difference between revisions of "Sailor(Commoner)"
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Revision as of 16:52, 7 February 2020
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Commoner Classes=== |
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Apprentice Artisan Gaoler Sailor Scholar |
===Sailor=== | |
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Description: | Sailors are the workmen of the high seas. These common folk spend their lives gathering resources, traveling, transporting goods, and exploring seas, rivers, and lakes. On large sailing vessels, their skills are unparalleled, and no ship should be without plenty of them. |
Primary Stat: | Dexterity |
Qualifications: | Constitution 5+, Dexterity 5+ |
Practices: | 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +[(Con/6)+(1d5) /lvl]. |
Mana: | 100 +[(Int/9)+(1d2)/lvl]. |
Movement: | 100 +[5X(Str/18) /lvl]. |
Attack: | +(Dex/18)-1 per level. |
Damage: | +1 damage per 15 level(s). |
Maximum Stat Values: | Dexterity (24), Constitution (24), Others (18) |
Bonuses: | Sailors earn twice as much XP as other commoners when trawling, sea explore xp, and double experience in ship combat. |
Weapons: | May use any weapons. |
Armor: | Must wear cloth, vegetation, or paper based armor. |
Limitations: | |
Starting Equipment: | a belaying pin |
Races: | Beastkin Drow Duergar Dwarf Elf Githyanki Gnoll Gnome Goblin Half Elf Halfling Human Lizard Man Merfolk Mindflayer Ogre Orc Pixie Tiefling |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Climb Swim Unbinding Recall Fishing (Hand to hand combat) (Write) (Play Instrument) (Wood Chopping) (Bandaging) (Smoke Rings) (Caravan Building) (Floristry) |
2 | Sea Legs (Carpentry) (Cooking) (Butchering) |
3 | Fire Building Belay |
4 | Abandon Ship (Stowaway) (Searching) (Tanning) |
5 | Boatwrighting Trawling |
6 | Crow's Nest Find Ship (Morse Code) (Find Home) (Shepherding) |
7 | Avoid Currents (Tie Down) (Meat Curing) |
8 | Make Sea Maps (AutoSwim) (AutoCrawl) |
9 | Diving Ship Lore (Ship Building) |
10 | Sea Charting (Baiting) (Breakout) |
11 | Dead Reckoning (Fish Lore) |
12 | Sea Navigation (Cargo Loading) (Gardening) |
13 | Scuttle (Bind) |
14 | Sea Maneuvers |
15 | (Siegecrafting) (Composting) |
16 | Water Tactics (Siege Weapon Specialization) |
17 | (Hard to Port) (Deep Breath) |
18 | Combat Repairs (AutoClimb) (Food Preserving) |
19 | Master Fishing (Salvaging) |
20 | (Foul Weather Sailing) (Branding) |
21 | (Naval Tactics) |
22 | Rig Ramming Speed |
23 | Intercept Ship (Hard to Stern) |
24 | Master Trawling |
25 | Await Ship |
26 | |
27 | |
28 | |
29 | (Master Floristry) (Master Herbology) (Master Mycology) |
30 | Hire Crewmember |
31 | |
32 | |
33 | |
34 | |
35 |
How to Play
Multi-Classing Options and Effectiveness
Notes
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