EXAMINE: Difference between revisions
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{{CoffeeMUDCommandsTOC}} | {{CoffeeMUDCommandsTOC}} | ||
__NOTOC__ | __NOTOC__ | ||
{{CommandTemplate|Name=EXAMINE|Usage=EXAMINE "ITEM NAME"|Examples=examine shelf | {{CommandTemplate|Name=EXAMINE|Usage=EXAMINE "ITEM NAME"(."NUM")|Examples=examine shelf | ||
examine door|Shorts=EXAM, EXA, LONGLOOK, LL, ID|Description=Take a | examine door | ||
examine sword.2 | |||
longlook|Shorts= | |||
EXAM, EXA, LONGLOOK, LL, ID|Description=Take a much closer look at the item, mob, or other entity specified. If no entity is specified, this command will take a careful look around the room or area your character is presently in. This command takes longer to execute, but can sometimes deliver more information than a standard [[LOOK]], depending upon the players intelligence. As with LOOK, you can target similar items using the .1, .2, .3, etc syntax.}} | |||
===Notes=== | ===Notes=== | ||
Revision as of 15:32, 20 January 2020
| CoffeeMUD |
|---|
| Administrator Builder Player |
| =CoffeeMUD Player Information= | |||
|---|---|---|---|
| Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
| World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
| =CoffeeMUD Commands= |
|---|
| Account Character Combat Commerce Communication Configuration Items Movement Role Play Sailing Ships |
| Special A B C D E F G H I J K L M N O P Q R S T U V W Y |
| ===EXAMINE=== | |
|---|---|
| Usage: | EXAMINE "ITEM NAME"(."NUM") |
| Examples: | examine shelf
examine door examine sword.2 longlook |
| Shorts: | EXAM, EXA, LONGLOOK, LL, ID |
| Description: | Take a much closer look at the item, mob, or other entity specified. If no entity is specified, this command will take a careful look around the room or area your character is presently in. This command takes longer to execute, but can sometimes deliver more information than a standard LOOK, depending upon the players intelligence. As with LOOK, you can target similar items using the .1, .2, .3, etc syntax. |
Notes
- To differentiate multiple items/mobs in the room with similar names, you may use the following nomenclatures:
- EXAMINE RING.1
- EXAMINE 2.RING