Difference between revisions of "Skill Recall"
Jump to navigation
Jump to search
(→Notes) |
|||
Line 6: | Line 6: | ||
|Description=The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.}} | |Description=The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat.}} | ||
===Notes=== | ===Notes=== | ||
− | . | + | *To change your recall from a starting zone, talk with Mr or Mrs Pippett and ask for HELP. |
+ | **From Cora Isle, you may also sail on one of the ships, IMS Southbounder or IMS Swiftsure, to [[New Thalos]] or [[Alramus]] and talk to the Ambassador waiting at the dock to set your recall at those respective cities. | ||
+ | *Many cities offer to set your recall at their gather point by paying a small fee to the mayor. |
Revision as of 13:59, 8 December 2019
CoffeeMUD |
---|
Administrator Builder Player |
=CoffeeMUD Player Information= | |||
---|---|---|---|
Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==Abilities== |
---|
Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills |
===Recall=== | |
---|---|
Domain: | Conjuration |
Available: | Abjurer(1) Alterer(1) Apprentice(1) Arcanist(1) Artisan(1) Assassin(1) Barbarian(1) Bard(1) Beastmaster(1) Burglar(1) Charlatan(1) Cleric(1) Conjurer(1) Delver(1) Diviner(1) Doomsayer(1) Druid(1) Enchanter(1) Evoker(1) Fighter(1) Gaian(1) Gaoler(1) Healer(1) Illusionist(1) Jester(1) Mage(1) Mer(1) Minstrel(1) Missionary(1) Monk(1) Necromancer(1) Oracle(1) Paladin(1) Pirate(1) Dancer(1) Purist(1) Ranger(1) Sailor(1) Scholar(1) Shaman(1) SkyWatcher(1) Templar(1) Thief(1) Transmuter(1) Trapper(1) Wizard(1) |
Allows: | Reduced Conjuring Power Conjuring Extended Conjuring Ranged Conjuring |
UseCost: | Mana (51) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | RECALL, / |
Usage: | RECALL |
Examples: | recall |
Description: | The player calls upon the power of the gods to return to his or her place of origin, along with any npc group members present with him or her. Normal fleeing penalties apply during combat. |
Notes
- To change your recall from a starting zone, talk with Mr or Mrs Pippett and ask for HELP.
- From Cora Isle, you may also sail on one of the ships, IMS Southbounder or IMS Swiftsure, to New Thalos or Alramus and talk to the Ambassador waiting at the dock to set your recall at those respective cities.
- Many cities offer to set your recall at their gather point by paying a small fee to the mayor.